GAMERGUY246

Newbie
Jul 20, 2017
16
75
Links to Feb Test Build



Changelog
(** indicates items added since the February 20 Inner Circle test release. The following is only a list of player-facing changes, unless otherwise noted):

  • ** Added Bat Bunny w/ 2x Vioreaper H scene
  • ** Visual equipment system now functions on the World Map
  • ** Added new attacks for Bat Bunny
  • ** Bat Bunny now actually dodges instead of cartwheels in place.
  • ** Improved enemy AI ability selection algorithm
  • ** Lowered amount of Stamina gained per level
  • Added Bat Bunny w/ 1x Vioreaper H scene
  • Improved anims and added missing physics to Onyx w/ 1x Vioreaper H scene
  • Added feet mesh and rig update to Onyx + improved Onyx's abdomen texture
  • Enabled Onyx's feet for use with the visual equipment system
  • Fixed issue with visual equipment system that would cause nipples to clip with ground/objects they are pressed up against
  • Wraxe no longer spins like a top if you walk past him back and forth quickly
  • Fixed Charger not playing turn animation after breath attack, stomp, and roar
  • Splicer Thug no longer stalls out for 10 frames after standing up
  • Fixed issue with money/exp etc. on left side of screen flipping out when playing in Windowed Mode
  • Added additional debugging tools that can provide us with more actor / AI / combat information when players report bugs.
  • Loot can no longer spawn behind shop
Known Issues
Here are the newest/most relevant known issues.

  • Onyx's feet disappear during solo Splicer Thug scene. Due to legacy rig, will be fixed in the future.
  • A few glitched frames on Bat Bunny w/ 1x Vioreaper H Scene
  • Ugly environment collision interactions possible on the Spider Caverns map
  • Wraxe will still perform his shorts pull animation during H scene even if Onyx has no shorts on.
  • Onyx's visual equipment state isn't updated on the world map.
  • Some visual glitches involving the new traps.
  • Barrels are apparently still able to spawn inside each other.
  • Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
  • Some new occurrences of enemies walking in place.
  • Charger may slide around if stunned at a very specific time.
  • Sounds are improperly playing during loading currently.
  • Destructible objects don't receive environment lighting or cast reflections yet.
  • Vioreapers are extra buzzy at the moment (even while knocked down).
  • It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield. We're working on a fix ^-^.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
  • Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
  • Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
  • The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
 
May 25, 2017
820
1,529
Links to Feb Test Build
MEGA
Google Drive

Changelog
(** indicates items added since the February 20 Inner Circle test release. The following is only a list of player-facing changes, unless otherwise noted):

  • ** Added Bat Bunny w/ 2x Vioreaper H scene
  • ** Visual equipment system now functions on the World Map
  • ** Added new attacks for Bat Bunny
  • ** Bat Bunny now actually dodges instead of cartwheels in place.
  • ** Improved enemy AI ability selection algorithm
  • ** Lowered amount of Stamina gained per level
  • Added Bat Bunny w/ 1x Vioreaper H scene
  • Improved anims and added missing physics to Onyx w/ 1x Vioreaper H scene
  • Added feet mesh and rig update to Onyx + improved Onyx's abdomen texture
  • Enabled Onyx's feet for use with the visual equipment system
  • Fixed issue with visual equipment system that would cause nipples to clip with ground/objects they are pressed up against
  • Wraxe no longer spins like a top if you walk past him back and forth quickly
  • Fixed Charger not playing turn animation after breath attack, stomp, and roar
  • Splicer Thug no longer stalls out for 10 frames after standing up
  • Fixed issue with money/exp etc. on left side of screen flipping out when playing in Windowed Mode
  • Added additional debugging tools that can provide us with more actor / AI / combat information when players report bugs.
  • Loot can no longer spawn behind shop
Known Issues
Here are the newest/most relevant known issues.

  • Onyx's feet disappear during solo Splicer Thug scene. Due to legacy rig, will be fixed in the future.
  • A few glitched frames on Bat Bunny w/ 1x Vioreaper H Scene
  • Ugly environment collision interactions possible on the Spider Caverns map
  • Wraxe will still perform his shorts pull animation during H scene even if Onyx has no shorts on.
  • Onyx's visual equipment state isn't updated on the world map.
  • Some visual glitches involving the new traps.
  • Barrels are apparently still able to spawn inside each other.
  • Player character downed animation post H scene is currently not playing in Gallery, nor are secondary idle animations.
  • Some new occurrences of enemies walking in place.
  • Charger may slide around if stunned at a very specific time.
  • Sounds are improperly playing during loading currently.
  • Destructible objects don't receive environment lighting or cast reflections yet.
  • Vioreapers are extra buzzy at the moment (even while knocked down).
  • It's possible to make Onyx invisible through some combination of opening console / enabling God Mode while Onyx is flashing due to respawning
  • Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield. We're working on a fix ^-^.
  • Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
  • Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
  • FemCop's force field doesn't emit light properly when the scene is mirrored.
  • It's possible for FemCop's forcefield to spawn on top of bystander enemies.
  • At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
  • Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
  • Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
  • Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
  • The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
So the only thing really added was a reskin of a pre-existing animation
 

bloodmane

Active Member
Dec 6, 2017
650
1,016
Scene wise, pretty much. Eromancer is not known for content heavy updates
eromancer is not known for updates*

yet another month of a whole lot of nothing. and the trolls would say "ItS nOt tHe SaMe mOdEl." yeah(but i doubt the base model is different) but the same bone rigging.
 
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z9db781i01b

Newbie
Sep 21, 2022
38
49
eromancer is not known for updates*

yet another month of a whole lot of nothing. and the trolls would say "ItS nOt tHe SaMe mOdEl." yeah(but i doubt the base model is different) but the same bone rigging.
Yea, I was hoping we'd get like a big worm scene or that rhino :(
 

bitsybobs3

Ultimate Torrent Dude
Donor
Jun 13, 2021
3,849
2,174
PureOnyx-2023.02.28
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sirretinee

Member
Jul 17, 2018
163
570
Yea, I was hoping we'd get like a big worm scene or that rhino :(
Weren't the in-progress Charger (the rhino) scenes scrapped because of Patreon rules?
I don't actually recall what happened, just that they were planned and then put on the back burner for some reason or another.
 

Dom1anon

Member
Jun 21, 2018
239
521
What exactly is the point of the changelog in the OP when it was last updated in 2021 despite the OP itself incorporating every new update?
Are the changelogs that difficult to get? Are the devs being secretive about it? What's going on here?
 
Jun 21, 2017
87
129
What exactly is the point of the changelog in the OP when it was last updated in 2021 despite the OP itself incorporating every new update?
Are the changelogs that difficult to get? Are the devs being secretive about it? What's going on here?
Well nothing really changes each update so its easier to add n/a than the 3000 word salad that are the usual eromancer changelogs
 

den0dragon

New Member
Sep 12, 2017
1
0
What I have no clue is why the hell do they do work on the 3d models on their twitter that they will never use. Like why not put that resource into the actual game itself? huh
 
2.80 star(s) 76 Votes