- Apr 2, 2019
- 300
- 642
That makes sense. For now I am using Olicit for all the mobs as a placeholder. Once finished with the forest section I will go back to update the names, to include changing Cloudy. Using Clodia is an interesting idea.
Progress update, believe I am about 30-40% of the way done with the forest section of the game. Finished the intro, main conversations with Cloudy, and final boss scene to include loss. Need to complete the other misc forest dialogs, loss scenes for each forest mob, all forest battles (time to dig into the cursed CommonEvents file) and ensure there is no incompatibilities issues on skills and items now that I merged the patch to v1.08 and stupidly did a batch translation after merging for quick reference of the new items introduced. Didn't realize the scope of that error until it was too late to start over without losing time. Not sure if I will include the dialog that occurs at the base between intro and forest exploration or if that will even be done before each zone. I know that if I skip this now it probably will not get done...
One question, I am unable to locate the section for the load menu item during gameplay. I have looked through the systems file and commonevents. I have done a full search using the original Japanese text for load but am unable to find it. It must exist somewhere since the game has that feature just not sure where to look. The ingame menu looks off with everything in English but load...
Couple of things I have learned so far:
Progress update, believe I am about 30-40% of the way done with the forest section of the game. Finished the intro, main conversations with Cloudy, and final boss scene to include loss. Need to complete the other misc forest dialogs, loss scenes for each forest mob, all forest battles (time to dig into the cursed CommonEvents file) and ensure there is no incompatibilities issues on skills and items now that I merged the patch to v1.08 and stupidly did a batch translation after merging for quick reference of the new items introduced. Didn't realize the scope of that error until it was too late to start over without losing time. Not sure if I will include the dialog that occurs at the base between intro and forest exploration or if that will even be done before each zone. I know that if I skip this now it probably will not get done...
One question, I am unable to locate the section for the load menu item during gameplay. I have looked through the systems file and commonevents. I have done a full search using the original Japanese text for load but am unable to find it. It must exist somewhere since the game has that feature just not sure where to look. The ingame menu looks off with everything in English but load...
Couple of things I have learned so far:
- Yandex does not like to translate anything pornographic. Love seeing the translation of "I dont know what to do" when I plug Japanese text in.
- My original plan of "going off the rails" failed almost immediately once I realized the characters changed pictures depending on the story and I refuse to import this game back into RPG Maker to make any higher level tweaks.
- My respect for those dedicated to fully translate games have skyrocketed. My progress so far took much longer than I originally planned for. Cross checking dialogs and multiple translation sites / modules in translator++ just to understand the context of the dialog, going back to adjust previous text because my translation did not make sense a few lines into the conversation due to poor MTL, and the pure amount of time needed to do this right is eye opening.
- I have begun to hate ellipses, my god just about every line of dialog has 1-3 sets of ellipses.
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