Okay so I am guessing what I am about to say will be....less than accepted.
1) The "walkthrough" the choices at the bottom should be moved to the point in which they actually happen. I get the point is to play blind first, but on a point based system, this case being psyche, for a player to judge if they are on the right path for thier playthrough means they need the choices in order.
2) the prologue that "told" us what happened in the past....curveball much?
look. The end of this has someone on our door saying we killed thier son.......I get cliffhangers, Infact I love them. My thing is the cliffhanger should at least make sense.
Yes the MC has no memory to speak of, yes he is dealing with the new daughters..both of which make awesome cliffhangers. More so with Mads saying "Mom" at the end no matter what route you take with her. But adding in the third element, of a killed son, sorry give the player a chance to actually work through some things on his way to that reveal. Other wise you have a monthly update that people need to remember what routes they are on, the points they put where and oh yeah now a hanger that is out of line with the walkthrough.
DO I like this so far? YES, I do. However things at this point just don't add up nor do they make a cliffhanger end, remotely believable.
My opinions....opinions will always be singaurly based not the views of a community. But this is how I saw it.