I loved Choose Your Own Adventure books as a kid and I can see the appeal of making a game like that. However having a built in "go back to your decision" (just like the books would say "Turn back to page X and choose again") would be a better implementation. That said it feels like a waste of rendering/development time to create dead ends in a visual novel.I think having potential failure points makes it more like a point and click adventure game than just an interactive novel.
Yep! I save before decisions so much in games because one wrong decision and you are quickly back at the title screen.Does it? All it does is make the player to save before any choice so you can load back to the said choice. Having no game over screens is just a huge quality of life improvement.