You have to also keep in mind that quality varies from game to game... and unless you yourself have dabbled in game development it's not a great idea to claim to know how long things take just based on other games. We could look at Braindrop's WVM and make a comparison to that: but his update speeds are both an anomaly that only some with literally
nothing but free time would be able to maintain... and a schedule that would be virtually impossible for many of us. Our own development process, cycle, and renders are completely different to his.
We could look at a game more similar in style to ours... and on average you'll either see a 20 minute update every 2 months or a larger update every 4 months. But let's set aside this notion that comparison can be used to measure
"how long updates should take" completely, because something as simple as one's passion to pour every bit of creative energy they have in their body into every single update that comes out can literally add months to this process.
How fast/how slow someone is capable of working can also add time to this process. How much work goes into setting up scenery and characters and individual renders can add time to this process. How much exclusive content is being provided to Patrons can add time to this process. How much the developer engages with their audience and player-base can add time to this process. Does the developer have a family? Kids? Do they work or are they full time? How serious are they about their games story? How focused are they on smooth transitions, finding good/suitable music, making sure their code is stable and organized, how many paths or alternate endings does their game have?
I could literally give you another 100 examples of things that could increase the time required to push out an update.... but assuming that some games taking longer than others automatically means "milking" is an insanely cynical way of looking at the process of development. Perhaps one that even I myself have been guilty of before getting into it and realizing the scope of things.
Finally... using my first game, Polarity as an example... I've literally written enough raw story for that game to produce
two full novels, and that is only the first three chapters/isn't accounting for how many chapters I've rewritten or even revisions. For authors, writing
one novel can take upwards of
three years. This is because they pour their very heart and soul into their work and it's not always as easy as just pressing a button to power on your computer and hammering away at the keys.
Creativity requires a lot of inspiration, motivation, planning, stress, etc. And those who take their time to make sure they are at the peak of said creativity whenever they're working on their games or projects? You will see a noticeable difference in their work when compared to others.
I can't express enough how easy it would be for me to just throw together an "acceptable" 45 minute update if I just sat down and rattled off whatever came to mind... and it is very clear in this industry that a lot of developers do that using the justification that "it's just a porn game." If you want developers to break that norm, and to raise the bar/create bigger and better games you have to allow some wiggle room. Sitting around with a stopwatch measuring one's consistency vs. other developers will only create undue stress and anxiety for those of us who refuse to sacrifice quality for the sake of time.
A perspective some seem to not consider is that we actually
benefit monetarily every single time we put out a new update... because said updates get us new players and in-turn, more financial backers... so the concept of "milking" is a bit flawed. If you ask me, milking is pushing out updates as fast as humanly possible so that you make it back to the top of Latest Updates here on F95Zone... not sitting glued to the PC several hours of each day because you'd rather work your ass off for months on end to deliver something that is truly good/you're truly happy with.
So yeah. I can't speak for everyone... but this is at least how I feel about it/how I look at it. And let's just cast aside the notion right away that I personally am milking anything. I of course know that's not what you were implying,
BigDaddyDom - and I know you were just speaking generally... but at the very least I personally can guarantee you guys that since quitting my job I have sat at this computer for upwards of 300 hours... and my last day was only like three or so weeks ago.
It consumes the vast majority of every single one of my days and I take very few breaks. So yeah, no milking going on over on this end. Fun fact: Radiant is a nearly completed story if we just look at the first draft alone... it is roughly the size of 6 full novels already and will be completely rewritten at least two more times before this game is completed.
The same applies to Polarity. Do what you will with that information... but that's just the way I work because game development is my passion and I plan to do it right for years to come... even at the expense of my own income if that's what it takes... and even if people (incorrectly) end up believing that I'm just milking or taking advantage. By the way BigDaddyD, no disrespect taken! Just figured I'd try to give you a detailed response for the sake of transparency.