- Oct 5, 2017
- 91
- 171
"Choices" in these kind of games generally just blocks you to see all the content and people even praise it as "muh replayability". I hate games which could just fit all the interactions in 1 playthrough but forces itself to have branches in this regard, a story that is branching is so hard to write/implement that devs generally just make you not see half of the game. Because making a game with really meaningul choices would require you to give 5 game effort to 1 game. So I laugh at people who forces devs to have choices in their games, just making the game shorter for themselves in sake of what? Illusion of choice? I'm not talking about this game btw, in general.You are not alone, and I hate you. All of you. ...