The Warden

Member
Jun 25, 2017
482
463
Cheat codes - (Console):

nCharm = 0
nStrength = 0
nCruelty = 0
nMercy = 0
nPotency = 0
nDaysRemain = 0

Ravager Script said:
Python:
# This is the script for Ravager. It is not fancy, but it works. Mostly.

init -3 python:
    persistent.patch_installed = False
init -1 python:
    if persistent.patch_installed and not persistent.patch_first_time:
        persistent.patch_enabled = True
        persistent.patch_first_time = True
    elif not persistent.patch_installed:
        persistent.patch_first_time = False
        persistent.patch_enabled = False

init:

    # dev options

    $ fTest = False

    # fix autosaves

    $ config.fade_music = 0.5
    $ config.has_autosave = True
    $ config.autosave_frequency = 20
    $ config.autosave_slots = 6
    $ config.autosave_on_choice = False
    $ config.autosave_on_quit = True

    # register other channels

    $ renpy.music.register_channel("ambient", mixer="ambient", loop=True, tight=True, buffer_queue=True)
    $ renpy.music.register_channel("heartbeat", mixer="music", loop=True, tight=True, buffer_queue=True)
    $ renpy.music.register_channel("atmos", mixer="music", loop=True, tight=True, buffer_queue=True)
    $ renpy.music.register_channel("melody", mixer="music", loop=True, tight=True, buffer_queue=True)
    $ renpy.music.register_channel("ante", mixer="music", loop=True, tight=True, buffer_queue=True)
    $ renpy.music.register_channel("action", mixer="music", loop=True, tight=True, buffer_queue=True)
    $ renpy.music.register_channel("alt", mixer="music", loop=True, tight=True, buffer_queue=True)
    $ renpy.music.set_volume(0, 0, channel="heartbeat")
    $ renpy.music.set_volume(0, 0, channel="atmos")
    $ renpy.music.set_volume(0, 0, channel="melody")
    $ renpy.music.set_volume(0, 0, channel="ante")
    $ renpy.music.set_volume(0, 0, channel="action")
    $ renpy.music.set_volume(0, 0, channel="alt")
    $ renpy.music.register_channel("mvoice", mixer="mvoice", loop=False, tight=True, buffer_queue=True)
    $ renpy.music.register_channel("fvoice", mixer="fvoice", loop=False, tight=True, buffer_queue=True)
    $ renpy.music.register_channel("dvoice", mixer="dvoice", loop=False, tight=True, buffer_queue=True)

    # define styles

    style titlesplash is text:
        size 128
        font "anotherdanger.otf"
        color "#ff0000"

    # set displayable locations

    transform centerleft:
        xalign 0.30 ypos 1.0 yanchor 1.0
    transform centerright:
        xalign 0.70 ypos 1.0 yanchor 1.0
    transform left:
        xalign 0.10 ypos 1.0 yanchor 1.0
    transform right:
        xalign 0.90 ypos 1.0 yanchor 1.0

    transform flipcenter:
        xalign 0.50 ypos 1.0 yanchor 1.0 xzoom -1
    transform flipcenterleft:
        xalign 0.30 ypos 1.0 yanchor 1.0 xzoom -1
    transform flipcenterright:
        xalign 0.70 ypos 1.0 yanchor 1.0 xzoom -1
    transform flipleft:
        xalign 0.10 ypos 1.0 yanchor 1.0 xzoom -1
    transform flipright:
        xalign 0.90 ypos 1.0 yanchor 1.0 xzoom -1

    transform belowleft:
        xpos 0.1 xanchor 0.5 ypos 1.0 yanchor 0.0
    transform belowcenter:
        xpos 0.5 xanchor 0.5 ypos 1.0 yanchor 0.0
    transform belowright:
        xpos 0.9 xanchor 0.5 ypos 1.0 yanchor 0.0

    transform invertleft:
        xalign 0.10 ypos 0.0 yanchor 0.0 yzoom -1
    transform invertright:
        xalign 0.90 ypos 0.0 yanchor 0.0 yzoom -1

    transform offscreenbottom:
        xalign 0.50 ypos 1.0 yanchor 0.0

    # try creating an animated image

    image main_bg_animation:
        choice:
            "bg throneroom"
        choice:
            "bg streets"
        choice:
            "bg courtyard"
        choice:
            "bg peasantroom"
        choice:
            "bg sewers"
        choice:
            "bg swamp"
        choice:
            "bg cove"
        choice:
            "bg ship"
        choice:
            "bg shack"
        choice:
            "bg tavern"
        choice:
            "bg temple"
        choice:
            "bg wildlands"
        choice:
            "bg farm"
        choice:
            "bg forest"
        choice:
            "bg mine"
        choice:
            "bg road"
        choice:
            "bg town"
        choice:
            "bg abbey"
        choice:
            "bg fort"
#        choice:
#            "bg richroom"
        choice:
            "bg camp"
        choice:
            "bg spire"
        choice:
            "bg chamber"
        choice:
            "bg demons"
        choice:
            "bg proteans"
        choice:
            "bg mine"
        choice:
            "bg bedchamber"
        choice:
            "bg mountains"
        choice:
            "bg lowlands"
        choice:
            "bg highlands"
        choice:
            "bg nightsky"
#        choice:
#            "bg balcony"
#        choice:
#            "bg shore"
#        choice:
#            "bg rapture"
        alpha 0.0
        linear 4.0 alpha 1.0
        linear 8.0
        linear 4.0 alpha 0.0
        repeat

    image main_animation:
        choice:
            "abbess_angry.png"
        choice:
            "drunk_normal.png"
        choice:
            "fangirl_talk.png"
        choice:
            "farmer_shock.png"
        choice:
            "hunter_shout.png"
        choice:
            "kobold_beg.png"
        choice:
            "maid_shame.png"
        choice:
            "princess_normal.png"
        choice:
            "regent_talk.png"
        choice:
            "rogue1_talk.png"
        choice:
            "rogue2_shock.png"
        choice:
            "trader_talk.png"
        choice:
            "wisp_talk.png"
        choice:
            "witch_hex.png"
        choice:
            "wolfgirl_normal.png"
        yalign 1.0
        parallel:
            xalign 0.3
            linear 10.0 xalign 0.7
            linear 10.0 xalign 1.1
        parallel:
            alpha 0.0
            linear 10.0 alpha 1.0
            linear 10.0 alpha 0.0
        choice:
            "abbess_angry.png"
        choice:
            "drunk_normal.png"
        choice:
            "fangirl_talk.png"
        choice:
            "farmer_shock.png"
        choice:
            "hunter_shout.png"
        choice:
            "kobold_beg.png"
        choice:
            "maid_shame.png"
        choice:
            "princess_normal.png"
        choice:
            "regent_talk.png"
        choice:
            "rogue1_talk.png"
        choice:
            "rogue2_shock.png"
        choice:
            "trader_talk.png"
        choice:
            "wisp_talk.png"
        choice:
            "witch_hex.png"
        choice:
            "wolfgirl_normal.png"
        parallel:
            xalign 1.1
            linear 10.0 xalign 0.7
            linear 10.0 xalign 0.3
        parallel:
            alpha 0.0
            linear 10.0 alpha 1.0
            linear 10.0 alpha 0.0
        repeat

    # define images

    image black = "#000"
    image halfblack = im.Alpha("images/bg_black.png", 0.7)
    image bg black = "bg_black.png"
    image bg white = "bg_white.png"

    image bg scales = "bg_scales.jpg"
    image bg egg = "bg_egg.jpg"
    image bg egg 1 = "bg_egg_1.jpg"
    image bg egg 2 = "bg_egg_2.jpg"
    image bg egg 3 = "bg_egg_3.jpg"
    image bg egg 4 = "bg_egg_4.jpg"

    image bg bedchamber = "bg_bedchamber.jpg"
    image bg nightsky = "bg_nightsky.jpg"
    image bg lowlands = "bg_lowlands.jpg"
    image bg highlands = "bg_highlands.jpg"
    image bg mountains = "bg_mountains.jpg"

#    image bg bedchamber = ConditionSwitch(
#        "persistent.art == 'animated'", "anim_bedchamber",
#        "True", "bg_bedchamber.jpg")
#    image bg nightsky = ConditionSwitch(
#        "persistent.art == 'animated'", "anim_nightsky",
#        "True", "bg_nightsky.jpg")
#    image bg lowlands = ConditionSwitch(
#        "persistent.art == 'animated'", "anim_lowlands",
#        "True", "bg_lowlands.jpg")
#    image bg highlands = ConditionSwitch(
#        "persistent.art == 'animated'", "anim_highlands",
#        "True", "bg_highlands.jpg")
#    image bg mountains = ConditionSwitch(
#        "persistent.art == 'animated'", "anim_mountains",
#        "True", "bg_mountains.jpg")

    image bg throneroom = "bg_throneroom.jpg"
    image bg streets = "bg_streets.jpg"
    image bg courtyard = "bg_courtyard.jpg"
    image bg peasantroom = "bg_peasantroom.jpg"
    image bg sewers = "bg_sewers.jpg"

    image bg swamp = "bg_swamp.jpg"
    image bg cove = "bg_cove.jpg"
    image bg ship = "bg_ship.jpg"
    image bg shack = "bg_shack_new.jpg"
    image bg tavern = "bg_tavern.jpg"
    image bg temple = "bg_temple.jpg"
    image bg wildlands = "bg_wildlands.jpg"

    image bg farm = "bg_farm.jpg"
    image bg forest = "bg_forest.jpg"
    image bg mine = "bg_mine.jpg"
    image bg road = "bg_road.jpg"
    image bg town = "bg_town.jpg"

    image bg abbey = "bg_abbey.jpg"
    image bg fort = "bg_fort.jpg"
    image bg richroom = "bg_richroom.jpg"
    image bg camp = "bg_camp.jpg"
    image bg spire = "bg_spire.jpg"

    image bg chamber = "bg_chamber.jpg"
    image bg demons = "bg_demons.jpg"
    image bg inferno = "bg_inferno.jpg"
    image bg proteans = "bg_proteans.jpg"
    image bg rapture = "bg_rapture.jpg"
    image bg lab = "bg_lab.jpg"
    image bg torture = "bg_torture.jpg"

    image bg throneroom grey = "bg_throneroom_grey.jpg"
    image bg balcony = "bg_balcony.jpg"
    image bg shore = "bg_shore.jpg"

    image overlay rage = "overlay_rage.png"

    image abbess black = ConditionSwitch(
        "persistent.art == 'old'", "abbess_black.png",
        "True", "vira_abbess_black.png")
    image abbess normal = ConditionSwitch(
        "persistent.art == 'old'", "abbess_normal.png",
        "persistent.art == 'animated'", "anim_abbess_normal_sd",
        "True", "vira_abbess.png")
    image abbess talk = ConditionSwitch(
        "persistent.art == 'old'", "abbess_talk.png",
        "persistent.art == 'animated'", "anim_abbess_talk_sd",
        "True", "vira_abbess.png")
    image abbess angry = ConditionSwitch(
        "persistent.art == 'old'", "abbess_angry.png",
        "persistent.art == 'animated'", "anim_abbess_angry_sd",
        "True", "vira_abbess.png")
    image abbess shame = ConditionSwitch(
        "persistent.art == 'old'", "abbess_shame.png",
        "persistent.art == 'animated'", "anim_abbess_shame_sd",
        "True", "vira_abbess.png")

    image side abbess black = ConditionSwitch(
        "persistent.art == 'old'", "abbess_black_smol.png",
        "True", "vira_abbess_cameo.png")
    image side abbess normal = ConditionSwitch(
        "persistent.art == 'old'", "abbess_normal_smol.png",
        "True", "vira_abbess_normal.png")
    image side abbess talk = ConditionSwitch(
        "persistent.art == 'old'", "abbess_talk_smol.png",
        "True", "vira_abbess_talk.png")
    image side abbess angry = ConditionSwitch(
        "persistent.art == 'old'", "abbess_angry_smol.png",
        "True", "vira_abbess_angry.png")
    image side abbess shame = ConditionSwitch(
        "persistent.art == 'old'", "abbess_shame_smol.png",
        "True", "vira_abbess_shame.png")

    image brat black = ConditionSwitch(
        "persistent.art == 'old'", "brat_black.png",
        "True", "vira_brat_black.png")
    image brat normal = ConditionSwitch(
        "persistent.art == 'old'", "brat_normal.png",
        "True", "vira_brat.png")
    image brat talk = ConditionSwitch(
        "persistent.art == 'old'", "brat_talk.png",
        "True", "vira_brat.png")
    image brat shout = ConditionSwitch(
        "persistent.art == 'old'", "brat_shout.png",
        "True", "vira_brat.png")
    image brat shock = ConditionSwitch(
        "persistent.art == 'old'", "brat_shock.png",
        "True", "vira_brat.png")
    image brat grin = ConditionSwitch(
        "persistent.art == 'old'", "brat_normal.png",
        "True", "vira_brat.png")
    image brat angry = ConditionSwitch(
        "persistent.art == 'old'", "brat_angry.png",
        "True", "vira_brat.png")

    image side brat black = ConditionSwitch(
        "persistent.art == 'old'", "brat_black_smol.png",
        "True", "vira_brat_cameo.png")
    image side brat normal = ConditionSwitch(
        "persistent.art == 'old'", "brat_normal_smol.png",
        "True", "vira_brat_normal.png")
    image side brat talk = ConditionSwitch(
        "persistent.art == 'old'", "brat_talk_smol.png",
        "True", "vira_brat_talk.png")
    image side brat shout = ConditionSwitch(
        "persistent.art == 'old'", "brat_shout_smol.png",
        "True", "vira_brat_angry.png")
    image side brat grin = ConditionSwitch(
        "persistent.art == 'old'", "brat_normal_smol.png",
        "True", "vira_brat_grin.png")
    image side brat angry = ConditionSwitch(
        "persistent.art == 'old'", "brat_angry_smol.png",
        "True", "vira_brat_angry.png")

    image breaker black = ConditionSwitch(
        "persistent.art == 'old'", "breaker_black.png",
        "True", "vira_kobold2_black.png")
    image breaker normal = ConditionSwitch(
        "persistent.art == 'old'", "breaker_normal.png",
        "True", "vira_kobold2_black.png")
    image breaker talk = ConditionSwitch(
        "persistent.art == 'old'", "breaker_talk.png",
        "True", "vira_kobold2_black.png")
    image breaker shout = ConditionSwitch(
        "persistent.art == 'old'", "breaker_talk.png",
        "True", "vira_kobold2_black.png")

    image side breaker black = ConditionSwitch(
        "persistent.art == 'old'", "breaker_black_smol.png",
        "True", "vira_kobold_cameo.png")
    image side breaker normal = ConditionSwitch(
        "persistent.art == 'old'", "breaker_normal_smol.png",
        "True", "vira_kobold_cameo.png")
    image side breaker talk = ConditionSwitch(
        "persistent.art == 'old'", "breaker_talk_smol.png",
        "True", "vira_kobold_cameo.png")
    image side breaker shout = ConditionSwitch(
        "persistent.art == 'old'", "breaker_talk_smol.png",
        "True", "vira_kobold_cameo.png")

    image captain black = ConditionSwitch(
        "persistent.art == 'old'", "captain_black.png",
        "True", "vira_captain_black.png")
    image captain normal = ConditionSwitch(
        "persistent.art == 'old'", "captain_normal.png",
        "True", "vira_captain.png")
    image captain talk = ConditionSwitch(
        "persistent.art == 'old'", "captain_talk.png",
        "True", "vira_captain.png")
    image captain shout = ConditionSwitch(
        "persistent.art == 'old'", "captain_shout.png",
        "True", "vira_captain.png")
    image captain grin = ConditionSwitch(
        "persistent.art == 'old'", "captain_grin.png",
        "True", "vira_captain.png")
    image captain angry = ConditionSwitch(
        "persistent.art == 'old'", "captain_shout.png",
        "True", "vira_captain.png")

    image side captain black = ConditionSwitch(
        "persistent.art == 'old'", "captain_black_smol.png",
        "True", "vira_captain_cameo.png")
    image side captain normal = ConditionSwitch(
        "persistent.art == 'old'", "captain_normal_smol.png",
        "True", "vira_captain_angry.png")
    image side captain talk = ConditionSwitch(
        "persistent.art == 'old'", "captain_talk_smol.png",
        "True", "vira_captain_talk.png")
    image side captain shout = ConditionSwitch(
        "persistent.art == 'old'", "captain_shout_smol.png",
        "True", "vira_captain_shout.png")
    image side captain grin = ConditionSwitch(
        "persistent.art == 'old'", "captain_grin_smol.png",
        "True", "vira_captain_grin.png")
    image side captain angry = ConditionSwitch(
        "persistent.art == 'old'", "captain_shout_smol.png",
        "True", "vira_captain_angry.png")

    image centaur black = ConditionSwitch(
        "persistent.art == 'old'", "centaur_black.png",
        "True", "vira_centaur2_black.png")
    image centaur normal = ConditionSwitch(
        "persistent.art == 'old'", "centaur_normal.png",
        "True", "vira_centaur2_black.png")
    image centaur talk = ConditionSwitch(
        "persistent.art == 'old'", "centaur_normal.png",
        "True", "vira_centaur2_black.png")
    image centaur shout = ConditionSwitch(
        "persistent.art == 'old'", "centaur_normal.png",
        "True", "vira_centaur2_black.png")
    image centaur shock = ConditionSwitch(
        "persistent.art == 'old'", "centaur_normal.png",
        "True", "vira_centaur2_black.png")
    image centaur blur = ConditionSwitch(
        "persistent.art == 'old'", "centaur_blur.png",
        "True", "vira_centaur2_black.png")

    image side centaur black = ConditionSwitch(
        "persistent.art == 'old'", "centaur_black_smol.png",
        "True", "vira_centaur_cameo.png")
    image side centaur normal = ConditionSwitch(
        "persistent.art == 'old'", "centaur_black_smol.png",
        "True", "vira_centaur_cameo.png")
    image side centaur talk = ConditionSwitch(
        "persistent.art == 'old'", "centaur_black_smol.png",
        "True", "vira_centaur_cameo.png")
    image side centaur shout = ConditionSwitch(
        "persistent.art == 'old'", "centaur_black_smol.png",
        "True", "vira_centaur_cameo.png")
    image side centaur shock = ConditionSwitch(
        "persistent.art == 'old'", "centaur_black_smol.png",
        "True", "vira_centaur_cameo.png")
    image side centaur blur = ConditionSwitch(
        "persistent.art == 'old'", "centaur_black_smol.png",
        "True", "vira_centaur_cameo.png")

    image centauress black = ConditionSwitch(
        "persistent.art == 'old'", "centauress_black.png",
        "True", "vira_centauress_black.png")
    image centauress normal = ConditionSwitch(
        "persistent.art == 'old'", "centauress_normal.png",
        "True", "vira_centauress.png")
    image centauress talk = ConditionSwitch(
        "persistent.art == 'old'", "centauress_talk.png",
        "True", "vira_centauress.png")
    image centauress angry = ConditionSwitch(
        "persistent.art == 'old'", "centauress_angry.png",
        "True", "vira_centauress.png")
    image centauress sigh = ConditionSwitch(
        "persistent.art == 'old'", "centauress_sigh.png",
        "True", "vira_centauress.png")
    image centauress grin = ConditionSwitch(
        "persistent.art == 'old'", "centauress_grin.png",
        "True", "vira_centauress.png")

    image side centauress black = ConditionSwitch(
        "persistent.art == 'old'", "centauress_black_smol.png",
        "True", "vira_centauress_cameo.png")
    image side centauress normal = ConditionSwitch(
        "persistent.art == 'old'", "centauress_normal_smol.png",
        "True", "vira_centauress_normal.png")
    image side centauress talk = ConditionSwitch(
        "persistent.art == 'old'", "centauress_talk_smol.png",
        "True", "vira_centauress_talk.png")
    image side centauress angry = ConditionSwitch(
        "persistent.art == 'old'", "centauress_angry_smol.png",
        "True", "vira_centauress_angry.png")
    image side centauress sigh = ConditionSwitch(
        "persistent.art == 'old'", "centauress_angry_smol.png",
        "True", "vira_centauress_angry.png")
    image side centauress grin = ConditionSwitch(
        "persistent.art == 'old'", "centauress_grin_smol.png",
        "True", "vira_centauress_grin.png")

    image stallion black = ConditionSwitch(
        "persistent.art == 'old'", "centaur_black.png",
        "True", "vira_centaur_black.png")
    image stallion normal = ConditionSwitch(
        "persistent.art == 'old'", "centaur_normal.png",
        "True", "vira_centaur.png")
    image stallion talk = ConditionSwitch(
        "persistent.art == 'old'", "centaur_normal.png",
        "True", "vira_centaur.png")
    image stallion shout = ConditionSwitch(
        "persistent.art == 'old'", "centaur_normal.png",
        "True", "vira_centaur.png")
    image stallion shock = ConditionSwitch(
        "persistent.art == 'old'", "centaur_normal.png",
        "True", "vira_centaur.png")
    image stallion blur = ConditionSwitch(
        "persistent.art == 'old'", "centaur_blur.png",
        "True", "vira_centaur_blur.png")

    image side stallion black = ConditionSwitch(
        "persistent.art == 'old'", "centaur_black_smol.png",
        "True", "vira_centaur_cameo.png")
    image side stallion normal = ConditionSwitch(
        "persistent.art == 'old'", "centaur_normal_smol.png",
        "True", "vira_centaur_normal.png")
    image side stallion talk = ConditionSwitch(
        "persistent.art == 'old'", "centaur_normal_smol.png",
        "True", "vira_centaur_talk.png")
    image side stallion shout = ConditionSwitch(
        "persistent.art == 'old'", "centaur_normal_smol.png",
        "True", "vira_centaur_shout.png")
    image side stallion shock = ConditionSwitch(
        "persistent.art == 'old'", "centaur_normal_smol.png",
        "True", "vira_centaur_shock.png")
    image side stallion blur = ConditionSwitch(
        "persistent.art == 'old'", "centaur_blur_smol.png",
        "True", "vira_centaur_blur_smol.png")

    image demon black = ConditionSwitch(
        "persistent.art == 'old'", "demon_black.png",
        "True", "vira_demon_black.png")
    image demon normal = ConditionSwitch(
        "persistent.art == 'old'", "demon_normal.png",
        "persistent.art == 'animated'", "anim_demon_normal_sd",
        "True", "vira_demon.png")
    image demon talk = ConditionSwitch(
        "persistent.art == 'old'", "demon_talk.png",
        "persistent.art == 'animated'", "anim_demon_talk_sd",
        "True", "vira_demon.png")
    image demon grin = ConditionSwitch(
        "persistent.art == 'old'", "demon_talk.png",
        "persistent.art == 'animated'", "anim_demon_happy_sd",
        "True", "vira_demon.png")
    image demon angry = ConditionSwitch(
        "persistent.art == 'old'", "demon_talk.png",
        "persistent.art == 'animated'", "anim_demon_angry_sd",
        "True", "vira_demon.png")
    image demon what = ConditionSwitch(
        "persistent.art == 'old'", "demon_talk.png",
        "persistent.art == 'animated'", "anim_demon_what_sd",
        "True", "vira_demon.png")

    image side demon black = ConditionSwitch(
        "persistent.art == 'old'", "demon_black_smol.png",
        "True", "vira_demon_cameo.png")
    image side demon normal = ConditionSwitch(
        "persistent.art == 'old'", "demon_normal_smol.png",
        "True", "vira_demon_normal.png")
    image side demon talk = ConditionSwitch(
        "persistent.art == 'old'", "demon_talk_smol.png",
        "True", "vira_demon_normal.png")
    image side demon grin = ConditionSwitch(
        "persistent.art == 'old'", "demon_talk_smol.png",
        "True", "vira_demon_grin.png")
    image side demon angry = ConditionSwitch(
        "persistent.art == 'old'", "demon_talk_smol.png",
        "True", "vira_demon_angry.png")
    image side demon what = ConditionSwitch(
        "persistent.art == 'old'", "demon_talk_smol.png",
        "True", "vira_demon_what.png")

    image demon2 black = ConditionSwitch(
        "persistent.art == 'old'", "demon_black.png",
        "True", "vira_demon2_black.png")
    image demon2 normal = ConditionSwitch(
        "persistent.art == 'old'", "demon_normal.png",
        "True", "vira_demon2_black.png")
    image demon2 talk = ConditionSwitch(
        "persistent.art == 'old'", "demon_talk.png",
        "True", "vira_demon2_black.png")
    image demon2 grin = ConditionSwitch(
        "persistent.art == 'old'", "demon_talk.png",
        "True", "vira_demon2_black.png")
    image demon2 angry = ConditionSwitch(
        "persistent.art == 'old'", "demon_talk.png",
        "True", "vira_demon2_black.png")
    image demon2 what = ConditionSwitch(
        "persistent.art == 'old'", "demon_talk.png",
        "True", "vira_demon2_black.png")

    image side demon2 black = ConditionSwitch(
        "persistent.art == 'old'", "demon_black_smol.png",
        "True", "vira_demon_cameo.png")
    image side demon2 normal = ConditionSwitch(
        "persistent.art == 'old'", "demon_normal_smol.png",
        "True", "vira_demon_cameo.png")
    image side demon2 talk = ConditionSwitch(
        "persistent.art == 'old'", "demon_talk_smol.png",
        "True", "vira_demon_cameo.png")
    image side demon2 grin = ConditionSwitch(
        "persistent.art == 'old'", "demon_talk_smol.png",
        "True", "vira_demon_cameo.png")
    image side demon2 angry = ConditionSwitch(
        "persistent.art == 'old'", "demon_talk_smol.png",
        "True", "vira_demon_cameo.png")
    image side demon2 what = ConditionSwitch(
        "persistent.art == 'old'", "demon_talk_smol.png",
        "True", "vira_demon_cameo.png")

    image drunk black = ConditionSwitch(
        "persistent.art == 'old'", "drunk_black.png",
        "True", "vira_drunk_black.png")
    image drunk normal = ConditionSwitch(
        "persistent.art == 'old'", "drunk_normal.png",
        "persistent.art == 'animated'", "anim_drunk_happy_sd",
        "fDrunkMessy == True", "vira_drunk_bukkake.png",
        "True", "vira_drunk.png")
    image drunk shock = ConditionSwitch(
        "persistent.art == 'old'", "drunk_shock.png",
        "persistent.art == 'animated'", "anim_drunk_shock_sd",
        "fDrunkMessy == True", "vira_drunk_bukkake.png",
        "True", "vira_drunk.png")
    image drunk sigh = ConditionSwitch(
        "persistent.art == 'old'", "drunk_sigh.png",
        "persistent.art == 'animated'", "anim_drunk_normal_sd",
        "fDrunkMessy == True", "vira_drunk_bukkake.png",
        "True", "vira_drunk.png")
    image drunk smug = ConditionSwitch(
        "persistent.art == 'old'", "drunk_smug.png",
        "persistent.art == 'animated'", "anim_drunk_smug_sd",
        "fDrunkMessy == True", "vira_drunk_bukkake.png",
        "True", "vira_drunk.png")
    image drunk talk = ConditionSwitch(
        "persistent.art == 'old'", "drunk_talk.png",
        "persistent.art == 'animated'", "anim_drunk_talk_sd",
        "fDrunkMessy == True", "vira_drunk_bukkake.png",
        "True", "vira_drunk.png")
    image drunk happy = ConditionSwitch(
        "persistent.art == 'old'", "drunk_smug.png",
        "persistent.art == 'animated'", "anim_drunk_happy_sd",
        "fDrunkMessy == True", "vira_drunk_bukkake.png",
        "True", "vira_drunk.png")

    image side drunk black = ConditionSwitch(
        "persistent.art == 'old'", "drunk_black_smol.png",
        "True", "vira_drunk_cameo.png")
    image side drunk normal = ConditionSwitch(
        "persistent.art == 'old'", "drunk_normal_smol.png",
        "fDrunkMessy == True", "vira_drunk_normal_b.png",
        "True", "vira_drunk_normal.png")
    image side drunk shock = ConditionSwitch(
        "persistent.art == 'old'", "drunk_shock_smol.png",
        "fDrunkMessy == True", "vira_drunk_shock_b.png",
        "True", "vira_drunk_shock.png")
    image side drunk sigh = ConditionSwitch(
        "persistent.art == 'old'", "drunk_sigh_smol.png",
        "fDrunkMessy == True", "vira_drunk_sigh_b.png",
        "True", "vira_drunk_sigh.png")
    image side drunk smug = ConditionSwitch(
        "persistent.art == 'old'", "drunk_smug_smol.png",
        "fDrunkMessy == True", "vira_drunk_sigh_b.png",
        "True", "vira_drunk_sigh.png")
    image side drunk talk = ConditionSwitch(
        "persistent.art == 'old'", "drunk_talk_smol.png",
        "fDrunkMessy == True", "vira_drunk_talk_b.png",
        "True", "vira_drunk_talk.png")
    image side drunk happy = ConditionSwitch(
        "persistent.art == 'old'", "drunk_smug_smol.png",
        "fDrunkMessy == True", "vira_drunk_sigh_b.png",
        "True", "vira_drunk_sigh.png")

    image fangirl black = ConditionSwitch(
        "fFangirlOldNude == True", "fangirl_black2.png",
        "persistent.art == 'old'", "fangirl_black.png",
        "True", "vira_fangirl_black.png")
    image fangirl angry = ConditionSwitch(
        "fFangirlOldNude == True", "fangirl_shock2.png",
        "persistent.art == 'old'", "fangirl_shock.png",
        "persistent.art == 'animated'", "anim_fangirl_angry_sd",
        "fFangirlMessy == True", "vira_fangirl_bukkake.png",
        "True", "vira_fangirl.png")
    image fangirl happy = ConditionSwitch(
        "fFangirlOldNude == True", "fangirl_happy2.png",
        "persistent.art == 'old'", "fangirl_happy.png",
        "persistent.art == 'animated'", "anim_fangirl_smug_sd",
        "fFangirlMessy == True", "vira_fangirl_bukkake.png",
        "True", "vira_fangirl.png")
    image fangirl normal = ConditionSwitch(
        "fFangirlOldNude == True", "fangirl_normal2.png",
        "persistent.art == 'old'", "fangirl_normal.png",
        "persistent.art == 'animated'", "anim_fangirl_normal_sd",
        "fFangirlMessy == True", "vira_fangirl_bukkake.png",
        "True", "vira_fangirl.png")
    image fangirl sad = ConditionSwitch(
        "fFangirlOldNude == True", "fangirl_normal2.png",
        "persistent.art == 'old'", "fangirl_normal.png",
        "persistent.art == 'animated'", "anim_fangirl_sad_sd",
        "fFangirlMessy == True", "vira_fangirl_bukkake.png",
        "True", "vira_fangirl.png")
    image fangirl shock = ConditionSwitch(
        "fFangirlOldNude == True", "fangirl_shock2.png",
        "persistent.art == 'old'", "fangirl_shock.png",
        "persistent.art == 'animated'", "anim_fangirl_shock_sd",
        "fFangirlMessy == True", "vira_fangirl_bukkake.png",
        "True", "vira_fangirl.png")
    image fangirl smug = ConditionSwitch(
        "fFangirlOldNude == True","fangirl_smug2.png",
        "persistent.art == 'old'", "fangirl_smug.png",
        "persistent.art == 'animated'", "anim_fangirl_smug_sd",
        "fFangirlMessy == True", "vira_fangirl_bukkake.png",
        "True", "vira_fangirl.png")
    image fangirl talk = ConditionSwitch(
        "fFangirlOldNude == True","fangirl_talk2.png",
        "persistent.art == 'old'", "fangirl_talk.png",
        "persistent.art == 'animated'", "anim_fangirl_talk_sd",
        "fFangirlMessy == True", "vira_fangirl_bukkake.png",
        "True", "vira_fangirl.png")

    image side fangirl black = ConditionSwitch(
        "fFangirlOldNude == True","fangirl_black2_smol.png",
        "persistent.art == 'old'", "fangirl_black_smol.png",
        "True", "vira_fangirl_cameo.png")
    image side fangirl happy = ConditionSwitch(
        "fFangirlOldNude == True","fangirl_happy2_smol.png",
        "persistent.art == 'old'", "fangirl_happy_smol.png",
        "fFangirlMessy == True", "vira_fangirl_happy_b.png",
        "True", "vira_fangirl_happy.png")
    image side fangirl normal = ConditionSwitch(
        "fFangirlOldNude == True","fangirl_normal2_smol.png",
        "persistent.art == 'old'", "fangirl_normal_smol.png",
        "fFangirlMessy == True", "vira_fangirl_normal_b.png",
        "True", "vira_fangirl_normal.png")
    image side fangirl sad = ConditionSwitch(
        "fFangirlOldNude == True","fangirl_shock2_smol.png",
        "persistent.art == 'old'", "fangirl_shock_smol.png",
        "fFangirlMessy == True", "vira_fangirl_shock_b.png",
        "True", "vira_fangirl_normal.png")
    image side fangirl shock = ConditionSwitch(
        "fFangirlOldNude == True","fangirl_shock2_smol.png",
        "persistent.art == 'old'", "fangirl_shock_smol.png",
        "fFangirlMessy == True", "vira_fangirl_shock_b.png",
        "True", "vira_fangirl_shock.png")
    image side fangirl smug = ConditionSwitch(
        "fFangirlOldNude == True","fangirl_smug2_smol.png",
        "persistent.art == 'old'", "fangirl_smug_smol.png",
        "fFangirlMessy == True", "vira_fangirl_happy_b.png",
        "True", "vira_fangirl_happy.png")
    image side fangirl talk = ConditionSwitch(
        "fFangirlOldNude == True","fangirl_talk2_smol.png",
        "persistent.art == 'old'", "fangirl_talk_smol.png",
        "fFangirlMessy == True", "vira_fangirl_talk_b.png",
        "True", "vira_fangirl_talk.png")

    image farmboy black = "vira_merc2_black.png"
    image farmboy normal = "vira_merc2_black.png"
    image farmboy talk = "vira_merc2_black.png"
    image farmboy shock = "vira_merc2_black.png"

    image side farmboy black = "vira_merc2_cameo.png"
    image side farmboy normal = "vira_merc2_cameo.png"
    image side farmboy talk = "vira_merc2_cameo.png"
    image side farmboy shock = "vira_merc2_cameo.png"

    image farmcaptain black = "vira_merc2_black.png"
    image farmcaptain normal = "vira_merc2_black.png"
    image farmcaptain talk = "vira_merc2_black.png"
    image farmcaptain shock = "vira_merc2_black.png"

    image side farmcaptain black = "vira_merc2_cameo.png"
    image side farmcaptain normal = "vira_merc2_cameo.png"
    image side farmcaptain talk = "vira_merc2_cameo.png"
    image side farmcaptain shock = "vira_merc2_cameo.png"

    image farmer black = ConditionSwitch(
        "persistent.art == 'old'", "farmer_black.png",
        "True", "vira_farmer_black.png")
    image farmer happy = ConditionSwitch(
        "persistent.art == 'old'", "farmer_normal.png",
        "persistent.art == 'animated'", "anim_farmer_happy_sd",
        "fFarmerMessy == True", "vira_farmer_bukkake.png",
        "True", "vira_farmer.png")
    image farmer normal = ConditionSwitch(
        "persistent.art == 'old'", "farmer_normal.png",
        "persistent.art == 'animated'", "anim_farmer_normal_sd",
        "fFarmerMessy == True", "vira_farmer_bukkake.png",
        "True", "vira_farmer.png")
    image farmer talk = ConditionSwitch(
        "persistent.art == 'old'", "farmer_normal.png",
        "persistent.art == 'animated'", "anim_farmer_talk_sd",
        "fFarmerMessy == True", "vira_farmer_bukkake.png",
        "True", "vira_farmer.png")
    image farmer sad = ConditionSwitch(
        "persistent.art == 'old'", "farmer_normal.png",
        "persistent.art == 'animated'", "anim_farmer_normal_sd",
        "fFarmerMessy == True", "vira_farmer_bukkake.png",
        "True", "vira_farmer.png")
    image farmer shame = ConditionSwitch(
        "persistent.art == 'old'", "farmer_shame.png",
        "persistent.art == 'animated'", "anim_farmer_shame_sd",
        "fFarmerMessy == True", "vira_farmer_bukkake.png",
        "True", "vira_farmer.png")
    image farmer shock = ConditionSwitch(
        "persistent.art == 'old'", "farmer_shock.png",
        "persistent.art == 'animated'", "anim_farmer_shock_sd",
        "fFarmerMessy == True", "vira_farmer_bukkake.png",
        "True", "vira_farmer.png")

    image side farmer black = ConditionSwitch(
        "persistent.art == 'old'", "farmer_black_smol.png",
        "True", "vira_farmer_cameo.png")
    image side farmer happy = ConditionSwitch(
        "persistent.art == 'old'", "farmer_normal_smol.png",
        "fFarmerMessy == True", "vira_farmer_happy_b.png",
        "True", "vira_farmer_happy.png")
    image side farmer normal = ConditionSwitch(
        "persistent.art == 'old'", "farmer_normal_smol.png",
        "fFarmerMessy == True", "vira_farmer_normal_b.png",
        "True", "vira_farmer_normal.png")
    image side farmer talk = ConditionSwitch(
        "persistent.art == 'old'", "farmer_normal_smol.png",
        "fFarmerMessy == True", "vira_farmer_normal_b.png",
        "True", "vira_farmer_normal.png")
    image side farmer sad = ConditionSwitch(
        "persistent.art == 'old'", "farmer_normal_smol.png",
        "fFarmerMessy == True", "vira_farmer_shame_b.png",
        "True", "vira_farmer_shame.png")
    image side farmer shame = ConditionSwitch(
        "persistent.art == 'old'", "farmer_shame_smol.png",
        "fFarmerMessy == True", "vira_farmer_normal_b.png",
        "True", "vira_farmer_shame.png")
    image side farmer shock = ConditionSwitch(
        "persistent.art == 'old'", "farmer_shock_smol.png",
        "fFarmerMessy == True", "vira_farmer_shock_b.png",
        "True", "vira_farmer_shock.png")

    image guard black = ConditionSwitch(
        "persistent.art == 'old'", "guard_black.png",
        "True", "vira_guard_black.png")
    image guard normal = ConditionSwitch(
        "persistent.art == 'old'", "guard1_normal.png",
        "persistent.art == 'animated'", "anim_guard_normal_1_sd",
        "True", "vira_guard_normal.png")
    image guard talk = ConditionSwitch(
        "persistent.art == 'old'", "guard1_talk.png",
        "persistent.art == 'animated'", "anim_guard_talk_1_sd",
        "True", "vira_guard_talk.png")
    image guard shock = ConditionSwitch(
        "persistent.art == 'old'", "guard1_shock.png",
        "persistent.art == 'animated'", "anim_guard_shock_1_sd",
        "True", "vira_guard_shock.png")

    image side guard black = ConditionSwitch(
        "persistent.art == 'old'", "guard_black_smol.png",
        "True", "vira_guard_cameo.png")
    image side guard normal = ConditionSwitch(
        "persistent.art == 'old'", "guard1_normal_smol.png",
        "True", "vira_guard_normal_smol.png")
    image side guard talk = ConditionSwitch(
        "persistent.art == 'old'", "guard1_talk_smol.png",
        "True", "vira_guard_talk_smol.png")
    image side guard shock = ConditionSwitch(
        "persistent.art == 'old'", "guard1_shock_smol.png",
        "True", "vira_guard_shock_smol.png")

    image guard1 black = ConditionSwitch(
        "persistent.art == 'old'", "guard_black.png",
        "True", "vira_guard_black.png")
    image guard1 normal = ConditionSwitch(
        "persistent.art == 'old'", "guard1_normal.png",
        "persistent.art == 'animated'", "anim_guard_normal_2_sd",
        "True", "vira_guard1_normal.png")
    image guard1 talk = ConditionSwitch(
        "persistent.art == 'old'", "guard1_talk.png",
        "persistent.art == 'animated'", "anim_guard_talk_2_sd",
        "True", "vira_guard1_talk.png")
    image guard1 shock = ConditionSwitch(
        "persistent.art == 'old'", "guard1_shock.png",
        "persistent.art == 'animated'", "anim_guard_shock_2_sd",
        "True", "vira_guard1_shock.png")

    image side guard1 black = ConditionSwitch(
        "persistent.art == 'old'", "guard_black_smol.png",
        "True", "vira_guard_cameo.png")
    image side guard1 normal = ConditionSwitch(
        "persistent.art == 'old'", "guard1_normal_smol.png",
        "True", "vira_guard1_normal_smol.png")
    image side guard1 talk = ConditionSwitch(
        "persistent.art == 'old'", "guard1_talk_smol.png",
        "True", "vira_guard1_talk_smol.png")
    image side guard1 shock = ConditionSwitch(
        "persistent.art == 'old'", "guard1_shock_smol.png",
        "True", "vira_guard1_shock_smol.png")

    image guard2 black = ConditionSwitch(
        "persistent.art == 'old'", "guard_black.png",
        "True", "vira_guard_black.png")
    image guard2 normal = ConditionSwitch(
        "persistent.art == 'old'", "guard2_normal.png",
        "persistent.art == 'animated'", "anim_guard_normal_3_sd",
        "True", "vira_guard2_normal.png")
    image guard2 talk = ConditionSwitch(
        "persistent.art == 'old'", "guard2_talk.png",
        "persistent.art == 'animated'", "anim_guard_talk_3_sd",
        "True", "vira_guard2_talk.png")
    image guard2 shock = ConditionSwitch(
        "persistent.art == 'old'", "guard2_shock.png",
        "persistent.art == 'animated'", "anim_guard_shock_3_sd",
        "True", "vira_guard2_shock.png")

    image side guard2 black = ConditionSwitch(
        "persistent.art == 'old'", "guard_black_smol.png",
        "True", "vira_guard_cameo.png")
    image side guard2 normal = ConditionSwitch(
        "persistent.art == 'old'", "guard2_normal_smol.png",
        "True", "vira_guard2_normal_smol.png")
    image side guard2 talk = ConditionSwitch(
        "persistent.art == 'old'", "guard2_talk_smol.png",
        "True", "vira_guard2_talk_smol.png")
    image side guard2 shock = ConditionSwitch(
        "persistent.art == 'old'", "guard2_shock_smol.png",
        "True", "vira_guard2_shock_smol.png")

    image hunter black = ConditionSwitch(
        "persistent.art == 'old'", "hunter_black.png",
        "True", "vira_hunter_black.png")
    image hunter normal = ConditionSwitch(
        "persistent.art == 'old'", "hunter_normal.png",
        "persistent.art == 'animated'", "anim_hunter_normal_sd",
#        "fHunterInverted == True", "vira_hunter_inverted.png",
        "True", "vira_hunter.png")
    image hunter talk = ConditionSwitch(
        "persistent.art == 'old'", "hunter_normal.png",
        "persistent.art == 'animated'", "anim_hunter_talk_sd",
#        "fHunterInverted == True", "vira_hunter_inverted.png",
        "True", "vira_hunter.png")
    image hunter shock = ConditionSwitch(
        "persistent.art == 'old'", "hunter_shock.png",
        "persistent.art == 'animated'", "anim_hunter_shock_sd",
#        "fHunterInverted == True", "vira_hunter_inverted.png",
        "True", "vira_hunter.png")
    image hunter shout = ConditionSwitch(
        "persistent.art == 'old'", "hunter_shout.png",
        "persistent.art == 'animated'", "anim_hunter_angry_sd",
#        "fHunterInverted == True", "vira_hunter_inverted.png",
        "True", "vira_hunter.png")
    image hunter sigh = ConditionSwitch(
        "persistent.art == 'old'", "hunter_sigh2.png",
        "persistent.art == 'animated'", "anim_hunter_shame_sd",
#        "fHunterInverted == True", "vira_hunter_inverted.png",
        "True", "vira_hunter.png")
    image hunter yelp = ConditionSwitch(
        "persistent.art == 'old'", "hunter_shout2.png",
        "persistent.art == 'animated'", "anim_hunter_angry_sd",
#        "fHunterInverted == True", "vira_hunter_inverted.png",
        "True", "vira_hunter.png")
    image hunter afraid = ConditionSwitch(
        "persistent.art == 'old'", "hunter_shock2.png",
        "persistent.art == 'animated'", "anim_hunter_shock_sd",
#        "fHunterInverted == True", "vira_hunter_inverted.png",
        "True", "vira_hunter.png")

    image hunter battle normal = ConditionSwitch(
        "persistent.art == 'old'", "hunter_normal.png",
        "persistent.art == 'animated'", "anim_hunter_battle_normal_sd",
        "fHunterInverted == True", "vira_hunter_inverted.png",
        "True", "vira_hunter.png")
    image hunter battle talk = ConditionSwitch(
        "persistent.art == 'old'", "hunter_normal.png",
        "persistent.art == 'animated'", "anim_hunter_battle_talk_sd",
        "fHunterInverted == True", "vira_hunter_inverted.png",
        "True", "vira_hunter.png")
    image hunter battle shock = ConditionSwitch(
        "persistent.art == 'old'", "hunter_shock.png",
        "persistent.art == 'animated'", "anim_hunter_battle_shock_sd",
        "fHunterInverted == True", "vira_hunter_inverted.png",
        "True", "vira_hunter.png")
    image hunter battle shout = ConditionSwitch(
        "persistent.art == 'old'", "hunter_shout.png",
        "persistent.art == 'animated'", "anim_hunter_battle_angry_sd",
        "fHunterInverted == True", "vira_hunter_inverted.png",
        "True", "vira_hunter.png")
    image hunter battle sigh = ConditionSwitch(
        "persistent.art == 'old'", "hunter_sigh2.png",
        "persistent.art == 'animated'", "anim_hunter_battle_shame_sd",
        "fHunterInverted == True", "vira_hunter_inverted.png",
        "True", "vira_hunter.png")

    image hunter strip normal = ConditionSwitch(
        "persistent.art == 'old'", "hunter_normal.png",
        "persistent.art == 'animated'", "anim_hunter_strip_normal_sd",
        "fHunterInverted == True", "vira_hunter_inverted.png",
        "True", "vira_hunter.png")
    image hunter strip talk = ConditionSwitch(
        "persistent.art == 'old'", "hunter_normal.png",
        "persistent.art == 'animated'", "anim_hunter_strip_talk_sd",
        "fHunterInverted == True", "vira_hunter_inverted.png",
        "True", "vira_hunter.png")
    image hunter strip shock = ConditionSwitch(
        "persistent.art == 'old'", "hunter_shock.png",
        "persistent.art == 'animated'", "anim_hunter_strip_shock_sd",
        "fHunterInverted == True", "vira_hunter_inverted.png",
        "True", "vira_hunter.png")
    image hunter strip shout = ConditionSwitch(
        "persistent.art == 'old'", "hunter_shout.png",
        "persistent.art == 'animated'", "anim_hunter_strip_angry_sd",
        "fHunterInverted == True", "vira_hunter_inverted.png",
        "True", "vira_hunter.png")
    image hunter strip sigh = ConditionSwitch(
        "persistent.art == 'old'", "hunter_sigh2.png",
        "persistent.art == 'animated'", "anim_hunter_strip_shame_sd",
        "fHunterInverted == True", "vira_hunter_inverted.png",
        "True", "vira_hunter.png")

    image side hunter black = ConditionSwitch(
        "persistent.art == 'old'", "hunter_black_smol.png",
        "True", "vira_hunter_cameo.png")
    image side hunter normal = ConditionSwitch(
        "persistent.art == 'old'", "hunter_normal_smol.png",
        "True", "vira_hunter_normal.png")
    image side hunter talk = ConditionSwitch(
        "persistent.art == 'old'", "hunter_normal_smol.png",
        "True", "vira_hunter_talk.png")
    image side hunter shout = ConditionSwitch(
        "persistent.art == 'old'", "hunter_shout_smol.png",
        "True", "vira_hunter_shout.png")
    image side hunter shock = ConditionSwitch(
        "persistent.art == 'old'", "hunter_shock_smol.png",
        "True", "vira_hunter_shock.png")
    image side hunter sigh = ConditionSwitch(
        "persistent.art == 'old'", "hunter_sigh2_smol.png",
        "True", "vira_hunter_talk.png")
    image side hunter yelp = ConditionSwitch(
        "persistent.art == 'old'", "hunter_shout2_smol.png",
        "True", "vira_hunter_shout.png")
    image side hunter afraid = ConditionSwitch(
        "persistent.art == 'old'", "hunter_shock2_smol.png",
        "True", "vira_hunter_shock.png")

    image side hunter battle normal = ConditionSwitch(
        "persistent.art == 'old'", "hunter_sigh2_smol.png",
        "True", "vira_hunter_normal.png")
    image side hunter battle talk = ConditionSwitch(
        "persistent.art == 'old'", "hunter_sigh2_smol.png",
        "True", "vira_hunter_talk.png")
    image side hunter battle shout = ConditionSwitch(
        "persistent.art == 'old'", "hunter_shout2_smol.png",
        "True", "vira_hunter_shout.png")
    image side hunter battle shock = ConditionSwitch(
        "persistent.art == 'old'", "hunter_shock2_smol.png",
        "True", "vira_hunter_shock.png")
    image side hunter battle sigh = ConditionSwitch(
        "persistent.art == 'old'", "hunter_sigh2_smol.png",
        "True", "vira_hunter_talk.png")

    image side hunter strip normal = ConditionSwitch(
        "persistent.art == 'old'", "hunter_normal2_smol.png",
        "True", "vira_hunter_normal.png")
    image side hunter strip talk = ConditionSwitch(
        "persistent.art == 'old'", "hunter_normal2_smol.png",
        "True", "vira_hunter_talk.png")
    image side hunter strip shout = ConditionSwitch(
        "persistent.art == 'old'", "hunter_shout2_smol.png",
        "True", "vira_hunter_shout.png")
    image side hunter strip shock = ConditionSwitch(
        "persistent.art == 'old'", "hunter_shock2_smol.png",
        "True", "vira_hunter_shock.png")
    image side hunter strip sigh = ConditionSwitch(
        "persistent.art == 'old'", "hunter_sigh2_smol.png",
        "True", "vira_hunter_talk.png")

    image inqui black = ConditionSwitch(
        "persistent.art == 'old'", "inqui_black.png",
        "True", "vira_inqui_black.png")
    image inqui normal = ConditionSwitch(
        "persistent.art == 'old'", "inqui_normal.png",
        "persistent.art == 'animated'", "anim_inqui_normal_sd",
        "True", "vira_inqui.png")
    image inqui talk = ConditionSwitch(
        "persistent.art == 'old'", "inqui_talk.png",
        "persistent.art == 'animated'", "anim_inqui_talk_sd",
        "True", "vira_inqui.png")
    image inqui smug = ConditionSwitch(
        "persistent.art == 'old'", "inqui_smug.png",
        "persistent.art == 'animated'", "anim_inqui_smug_sd",
        "True", "vira_inqui.png")
    image inqui angry = ConditionSwitch(
        "persistent.art == 'old'", "inqui_talk.png",
        "persistent.art == 'animated'", "anim_inqui_angry_sd",
        "True", "vira_inqui.png")
    image inqui fear = ConditionSwitch(
        "persistent.art == 'old'", "inqui_shock.png",
        "persistent.art == 'animated'", "anim_inqui_shock_sd",
        "True", "vira_inqui.png")
    image inqui shock = ConditionSwitch(
        "persistent.art == 'old'", "inqui_shock.png",
        "persistent.art == 'animated'", "anim_inqui_shock_sd",
        "True", "vira_inqui.png")

    image inqui bound = ConditionSwitch(
        "persistent.art == 'old'", "inqui_bound.png",
        "persistent.art == 'animated'", "anim_inqui_shock_sd",
        "True", "vira_inqui.png")
    image inqui succ = ConditionSwitch(
        "persistent.art == 'old'", "inqui_succ.png",
        "True", "vira_inqui_black.png")
    image inqui normal blind = ConditionSwitch(
        "persistent.art == 'old'", "inqui_normal_blind.png",
        "persistent.art == 'animated'", "anim_inqui_normal_sd",
        "True", "vira_inqui.png")
    image inqui talk blind = ConditionSwitch(
        "persistent.art == 'old'", "inqui_talk_blind.png",
        "persistent.art == 'animated'", "anim_inqui_talk_sd",
        "True", "vira_inqui.png")
    image inqui shock blind = ConditionSwitch(
        "persistent.art == 'old'", "inqui_shock_blind.png",
        "persistent.art == 'animated'", "anim_inqui_shock_sd",
        "True", "vira_inqui.png")
    image inqui normal gag = ConditionSwitch(
        "persistent.art == 'old'", "inqui_normal_gag.png",
        "persistent.art == 'animated'", "anim_inqui_normal_sd",
        "True", "vira_inqui.png")
    image inqui shock gag = ConditionSwitch(
        "persistent.art == 'old'", "inqui_shock_gag.png",
        "persistent.art == 'animated'", "anim_inqui_shock_sd",
        "True", "vira_inqui.png")

    image side inqui black = ConditionSwitch(
        "persistent.art == 'old'", "inqui_black_smol.png",
        "True", "vira_inqui_cameo.png")
    image side inqui normal = ConditionSwitch(
        "persistent.art == 'old'", "inqui_normal_smol.png",
        "True", "vira_inqui_normal.png")
    image side inqui talk = ConditionSwitch(
        "persistent.art == 'old'", "inqui_talk_smol.png",
        "True", "vira_inqui_talk.png")
    image side inqui smug = ConditionSwitch(
        "persistent.art == 'old'", "inqui_smug_smol.png",
        "True", "vira_inqui_normal.png")
    image side inqui angry = ConditionSwitch(
        "persistent.art == 'old'", "inqui_angry_smol.png",
        "True", "vira_inqui_talk.png")
    image side inqui fear = ConditionSwitch(
        "persistent.art == 'old'", "inqui_shock_smol.png",
        "True", "vira_inqui_fear.png")
    image side inqui shock = ConditionSwitch(
        "persistent.art == 'old'", "inqui_shock_smol.png",
        "True", "vira_inqui_shock.png")

    image side inqui bound = ConditionSwitch(
        "persistent.art == 'old'", "inqui_bound_smol.png",
        "True", "vira_inqui_normal.png")
    image side inqui succ = ConditionSwitch(
        "persistent.art == 'old'", "inqui_succ_smol.png",
        "True", "vira_inqui_cameo.png")
    image side inqui normal blind = ConditionSwitch(
        "persistent.art == 'old'", "inqui_normal_blind_smol.png",
        "True", "vira_inqui_normal.png")
    image side inqui talk blind = ConditionSwitch(
        "persistent.art == 'old'", "inqui_talk_blind_smol.png",
        "True", "vira_inqui_fear.png")
    image side inqui shock blind = ConditionSwitch(
        "persistent.art == 'old'", "inqui_shock_blind_smol.png",
        "True", "vira_inqui_shock.png")
    image side inqui normal gag = ConditionSwitch(
        "persistent.art == 'old'", "inqui_normal_gag_smol.png",
        "True", "vira_inqui_fear.png")
    image side inqui shock gag = ConditionSwitch(
        "persistent.art == 'old'", "inqui_shock_gag_smol.png",
        "True", "vira_inqui_shock.png")


    image kobold black = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black.png",
        "True", "vira_kobold_black.png")
    image kobold normal = ConditionSwitch(
        "persistent.art == 'old'", "kobold_normal.png",
        "True", "vira_kobold.png")
    image kobold talk = ConditionSwitch(
        "persistent.art == 'old'", "kobold_talk.png",
        "True", "vira_kobold.png")
    image kobold beg = ConditionSwitch(
        "persistent.art == 'old'", "kobold_beg.png",
        "True", "vira_kobold.png")
    image kobold shock = ConditionSwitch(
        "persistent.art == 'old'", "kobold_shock.png",
        "True", "vira_kobold.png")

    image side kobold black = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black_smol.png",
        "True", "vira_kobold_cameo.png")
    image side kobold normal = ConditionSwitch(
        "persistent.art == 'old'", "kobold_normal_smol.png",
        "True", "vira_kobold_normal.png")
    image side kobold talk = ConditionSwitch(
        "persistent.art == 'old'", "kobold_talk_smol.png",
        "True", "vira_kobold_talk.png")
    image side kobold beg = ConditionSwitch(
        "persistent.art == 'old'", "kobold_beg_smol.png",
        "True", "vira_kobold_beg.png")
    image side kobold shock = ConditionSwitch(
        "persistent.art == 'old'", "kobold_shock_smol.png",
        "True", "vira_kobold_shock.png")

    image kobold2 black = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black.png",
        "True", "vira_kobold2_black.png")
    image kobold2 normal = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black.png",
        "True", "vira_kobold2_black.png")
    image kobold2 talk = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black.png",
        "True", "vira_kobold2_black.png")
    image kobold2 beg = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black.png",
        "True", "vira_kobold2_black.png")
    image kobold2 shock = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black.png",
        "True", "vira_kobold2_black.png")

    image side kobold2 black = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black_smol.png",
        "True", "vira_kobold_cameo.png")
    image side kobold2 normal = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black_smol.png",
        "True", "vira_kobold_cameo.png")
    image side kobold2 talk = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black_smol.png",
        "True", "vira_kobold_cameo.png")
    image side kobold2 beg = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black_smol.png",
        "True", "vira_kobold_cameo.png")
    image side kobold2 shock = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black_smol.png",
        "True", "vira_kobold_cameo.png")

    image kobold3 black = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black.png",
        "True", "vira_kobold_black.png")
    image kobold3 normal = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black.png",
        "True", "vira_kobold_black.png")
    image kobold3 talk = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black.png",
        "True", "vira_kobold_black.png")
    image kobold3 beg = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black.png",
        "True", "vira_kobold_black.png")
    image kobold3 shock = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black.png",
        "True", "vira_kobold_black.png")

    image side kobold3 black = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black_smol.png",
        "True", "vira_kobold_cameo.png")
    image side kobold3 normal = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black_smol.png",
        "True", "vira_kobold_cameo.png")
    image side kobold3 talk = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black_smol.png",
        "True", "vira_kobold_cameo.png")
    image side kobold3 beg = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black_smol.png",
        "True", "vira_kobold_cameo.png")
    image side kobold3 shock = ConditionSwitch(
        "persistent.art == 'old'", "kobold_black_smol.png",
        "True", "vira_kobold_cameo.png")


    image knight normal = "knight_normal.png"
    image knight talk = "knight_talk.png"
    image knight shock = "knight_shock.png"

    image side knight normal = "knight_normal_smol.png"
    image side knight talk = "knight_talk_smol.png"
    image side knight shock = "knight_shock_smol.png"

    image maid black = ConditionSwitch(
        "persistent.art == 'old'", "maid_black.png",
        "True", "vira_maid_black.png")
    image maid normal = ConditionSwitch(
        "persistent.art == 'old'", "maid_normal.png",
        "persistent.art == 'animated'", "anim_maid_normal_sd",
        "fMaidMessy == True", "vira_maid_bukkake.png",
        "True", "vira_maid.png")
    image maid talk = ConditionSwitch(
        "persistent.art == 'old'", "maid_normal.png",
        "persistent.art == 'animated'", "anim_maid_talk_sd",
        "fMaidMessy == True", "vira_maid_bukkake.png",
        "True", "vira_maid.png")
    image maid shame = ConditionSwitch(
        "persistent.art == 'old'", "maid_shame.png",
        "persistent.art == 'animated'", "anim_maid_shame_sd",
        "fMaidMessy == True", "vira_maid_bukkake.png",
        "True", "vira_maid.png")
    image maid shock = ConditionSwitch(
        "persistent.art == 'old'", "maid_despair.png",
        "persistent.art == 'animated'", "anim_maid_shock_sd",
        "fMaidMessy == True", "vira_maid_bukkake.png",
        "True", "vira_maid.png")

    image side maid black = ConditionSwitch(
        "persistent.art == 'old'", "maid_black_smol.png",
        "True", "vira_maid_cameo.png")
    image side maid normal = ConditionSwitch(
        "persistent.art == 'old'", "maid_normal_smol.png",
        "fMaidMessy == True", "vira_maid_normal_b.png",
        "True", "vira_maid_normal.png")
    image side maid talk = ConditionSwitch(
        "persistent.art == 'old'", "maid_normal_smol.png",
        "fMaidMessy == True", "vira_maid_talk_b.png",
        "True", "vira_maid_talk.png")
    image side maid shame = ConditionSwitch(
        "persistent.art == 'old'", "maid_shame_smol.png",
        "fMaidMessy == True", "vira_maid_shame_b.png",
        "True", "vira_maid_shame.png")
    image side maid shock = ConditionSwitch(
        "persistent.art == 'old'", "maid_despair_smol.png",
        "fMaidMessy == True", "vira_maid_shock_b.png",
        "True", "vira_maid_shock.png")

    image merc black = ConditionSwitch(
        "persistent.art == 'old'", "merc_black.png",
        "True", "vira_merc_black.png")
    image merc normal = ConditionSwitch(
        "persistent.art == 'old'", "merc_normal.png",
        "True", "vira_merc.png")
    image merc talk = ConditionSwitch(
        "persistent.art == 'old'", "merc_normal.png",
        "True", "vira_merc.png")
    image merc grin = ConditionSwitch(
        "persistent.art == 'old'", "merc_normal.png",
        "True", "vira_merc.png")
    image merc shock = ConditionSwitch(
        "persistent.art == 'old'", "merc_shock.png",
        "True", "vira_merc.png")

    image side merc black = ConditionSwitch(
        "persistent.art == 'old'", "merc_black_smol.png",
        "True", "vira_merc_cameo.png")
    image side merc normal = ConditionSwitch(
        "persistent.art == 'old'", "merc_normal_smol.png",
        "True", "vira_merc_normal.png")
    image side merc talk = ConditionSwitch(
        "persistent.art == 'old'", "merc_normal_smol.png",
        "True", "vira_merc_talk.png")
    image side merc grin = ConditionSwitch(
        "persistent.art == 'old'", "merc_normal_smol.png",
        "True", "vira_merc_normal.png")
    image side merc shock = ConditionSwitch(
        "persistent.art == 'old'", "merc_shock_smol.png",
        "True", "vira_merc_shock.png")

    image merc1 black = ConditionSwitch(
        "persistent.art == 'old'", "merc_black.png",
        "True", "vira_merc_black.png")
    image merc1 normal = ConditionSwitch(
        "persistent.art == 'old'", "merc1_normal.png",
        "True", "vira_merc1.png")
    image merc1 talk = ConditionSwitch(
        "persistent.art == 'old'", "merc1_talk.png",
        "True", "vira_merc1.png")
    image merc1 grin = ConditionSwitch(
        "persistent.art == 'old'", "merc1_normal.png",
        "True", "vira_merc1.png")
    image merc1 shock = ConditionSwitch(
        "persistent.art == 'old'", "merc1_shock.png",
        "True", "vira_merc1.png")

    image side merc1 black = ConditionSwitch(
        "persistent.art == 'old'", "merc_black_smol.png",
        "True", "vira_merc_cameo.png")
    image side merc1 normal = ConditionSwitch(
        "persistent.art == 'old'", "merc1_normal_smol.png",
        "True", "vira_merc1_normal.png")
    image side merc1 talk = ConditionSwitch(
        "persistent.art == 'old'", "merc1_talk_smol.png",
        "True", "vira_merc1_talk.png")
    image side merc1 grin = ConditionSwitch(
        "persistent.art == 'old'", "merc1_normal_smol.png",
        "True", "vira_merc1_normal.png")
    image side merc1 shock = ConditionSwitch(
        "persistent.art == 'old'", "merc1_shock_smol.png",
        "True", "vira_merc1_shock.png")

    image merc2 black = ConditionSwitch(
        "persistent.art == 'old'", "merc_black.png",
        "True", "vira_merc2_black.png")
    image merc2 normal = ConditionSwitch(
        "persistent.art == 'old'", "merc2_normal.png",
        "True", "vira_merc2.png")
    image merc2 talk = ConditionSwitch(
        "persistent.art == 'old'", "merc2_talk.png",
        "True", "vira_merc2.png")
    image merc2 grin = ConditionSwitch(
        "persistent.art == 'old'", "merc2_normal.png",
        "True", "vira_merc2.png")
    image merc2 shock = ConditionSwitch(
        "persistent.art == 'old'", "merc2_shock.png",
        "True", "vira_merc2.png")

    image side merc2 black = ConditionSwitch(
        "persistent.art == 'old'", "merc_black_smol.png",
        "True", "vira_merc_cameo.png")
    image side merc2 normal = ConditionSwitch(
        "persistent.art == 'old'", "merc2_normal_smol.png",
        "True", "vira_merc2_normal.png")
    image side merc2 talk = ConditionSwitch(
        "persistent.art == 'old'", "merc2_talk_smol.png",
        "True", "vira_merc2_talk.png")
    image side merc2 grin = ConditionSwitch(
        "persistent.art == 'old'", "merc2_normal_smol.png",
        "True", "vira_merc2_normal.png")
    image side merc2 shock = ConditionSwitch(
        "persistent.art == 'old'", "merc2_shock_smol.png",
        "True", "vira_merc2_shock.png")

    image mother black = ConditionSwitch(
        "persistent.art == 'old'", "mother_black.png",
        "True", "vira_mother_black.png")
    image mother normal = ConditionSwitch(
        "persistent.art == 'old'", "mother_normal.png",
        "persistent.art == 'animated'", "anim_mother_normal_sd",
        "True", "vira_mother.png")
    image mother talk = ConditionSwitch(
        "persistent.art == 'old'", "mother_talk.png",
        "persistent.art == 'animated'", "anim_mother_talk_sd",
        "True", "vira_mother.png")
    image mother angry = ConditionSwitch(
        "persistent.art == 'old'", "mother_talk.png",
        "persistent.art == 'animated'", "anim_mother_angry_sd",
        "True", "vira_mother.png")
    image mother grin = ConditionSwitch(
        "persistent.art == 'old'", "mother_normal.png",
        "persistent.art == 'animated'", "anim_mother_smug_sd",
        "True", "vira_mother.png")

    image side mother black = ConditionSwitch(
        "persistent.art == 'old'", "mother_black_smol.png",
        "True", "vira_mother_cameo.png")
    image side mother normal = ConditionSwitch(
        "persistent.art == 'old'", "mother_normal_smol.png",
        "True", "vira_mother_normal.png")
    image side mother talk = ConditionSwitch(
        "persistent.art == 'old'", "mother_talk_smol.png",
        "True", "vira_mother_talk.png")
    image side mother angry = ConditionSwitch(
        "persistent.art == 'old'", "mother_talk_smol.png",
        "True", "vira_mother_angry.png")
    image side mother grin = ConditionSwitch(
        "persistent.art == 'old'", "mother_normal_smol.png",
        "True", "vira_mother_grin.png")

    image naga black = ConditionSwitch(
        "persistent.art == 'old'", "naga_black.png",
        "True", "vira_naga_black.png")
    image naga normal = ConditionSwitch(
        "persistent.art == 'old'", "naga_normal.png",
        "True", "vira_naga.png")
    image naga talk = ConditionSwitch(
        "persistent.art == 'old'", "naga_talk.png",
        "True", "vira_naga.png")
    image naga angry = ConditionSwitch(
        "persistent.art == 'old'", "naga_angry.png",
        "True", "vira_naga.png")
    image naga grin = ConditionSwitch(
        "persistent.art == 'old'", "naga_grin.png",
        "True", "vira_naga.png")

    image side naga black = ConditionSwitch(
        "persistent.art == 'old'", "naga_black_smol.png",
        "True", "vira_naga_cameo.png")
    image side naga normal = ConditionSwitch(
        "persistent.art == 'old'", "naga_normal_smol.png",
        "True", "vira_naga_normal.png")
    image side naga talk = ConditionSwitch(
        "persistent.art == 'old'", "naga_talk_smol.png",
        "True", "vira_naga_talk.png")
    image side naga angry = ConditionSwitch(
        "persistent.art == 'old'", "naga_angry_smol.png",
        "True", "vira_naga_angry.png")
    image side naga grin = ConditionSwitch(
        "persistent.art == 'old'", "naga_grin_smol.png",
        "True", "vira_naga_grin.png")

    image nun black = ConditionSwitch(
        "persistent.art == 'old'", "nun_black.png",
        "True", "vira_nun_black.png")
    image nun normal = ConditionSwitch(
        "persistent.art == 'old'", "nun_angry.png",
        "persistent.art == 'animated'", "anim_nun_normal_sd",
        "True", "vira_nun.png")
    image nun talk = ConditionSwitch(
        "persistent.art == 'old'", "nun_angry.png",
        "persistent.art == 'animated'", "anim_nun_talk_sd",
        "True", "vira_nun.png")
    image nun fear = ConditionSwitch(
        "persistent.art == 'old'", "nun_despair.png",
        "persistent.art == 'animated'", "anim_nun_fear_sd",
        "True", "vira_nun.png")
    image nun shock = ConditionSwitch(
        "persistent.art == 'old'", "nun_shock.png",
        "persistent.art == 'animated'", "anim_nun_shock_sd",
        "True", "vira_nun.png")

    image side nun black = ConditionSwitch(
        "persistent.art == 'old'", "nun_black_smol.png",
        "True", "vira_nun_cameo.png")
    image side nun normal = ConditionSwitch(
        "persistent.art == 'old'", "nun_angry_smol.png",
        "True", "vira_nun_normal.png")
    image side nun talk = ConditionSwitch(
        "persistent.art == 'old'", "nun_angry_smol.png",
        "True", "vira_nun_talk.png")
    image side nun fear = ConditionSwitch(
        "persistent.art == 'old'", "nun_despair_smol.png",
        "True", "vira_nun_fear.png")
    image side nun shock = ConditionSwitch(
        "persistent.art == 'old'", "nun_shock_smol.png",
        "True", "vira_nun_shock.png")

    image peasant black = ConditionSwitch(
        "persistent.art == 'old'", "peasant_black.png",
        "True", "vira_peasant_black.png")
    image peasant normal = ConditionSwitch(
        "persistent.art == 'old'", "peasant_normal.png",
        "True", "vira_peasant.png")
    image peasant talk = ConditionSwitch(
        "persistent.art == 'old'", "peasant_normal.png",
        "True", "vira_peasant.png")
    image peasant fear = ConditionSwitch(
        "persistent.art == 'old'", "peasant_fear.png",
        "True", "vira_peasant.png")
    image peasant despair = ConditionSwitch(
        "persistent.art == 'old'", "peasant_despair.png",
        "True", "vira_peasant.png")
    image peasant shock = ConditionSwitch(
        "persistent.art == 'old'", "peasant_shock.png",
        "True", "vira_peasant.png")
    image peasant angry = ConditionSwitch(
        "persistent.art == 'old'", "peasant_normal.png",
        "True", "vira_peasant.png")

    image side peasant black = ConditionSwitch(
        "persistent.art == 'old'", "peasant_black_smol.png",
        "True", "vira_peasant_cameo.png")
    image side peasant normal = ConditionSwitch(
        "persistent.art == 'old'", "peasant_normal_smol.png",
        "True", "vira_peasant_normal.png")
    image side peasant talk = ConditionSwitch(
        "persistent.art == 'old'", "peasant_normal_smol.png",
        "True", "vira_peasant_normal.png")
    image side peasant fear = ConditionSwitch(
        "persistent.art == 'old'", "peasant_fear_smol.png",
        "True", "vira_peasant_fear.png")
    image side peasant despair = ConditionSwitch(
        "persistent.art == 'old'", "peasant_despair_smol.png",
        "True", "vira_peasant_fear.png")
    image side peasant shock = ConditionSwitch(
        "persistent.art == 'old'", "peasant_shock_smol.png",
        "True", "vira_peasant_shock.png")
    image side peasant angry = ConditionSwitch(
        "persistent.art == 'old'", "peasant_normal_smol.png",
        "True", "vira_peasant_normal.png")

# apply conditionswitch when adding bukkake?

    image princess black = ConditionSwitch(
        "persistent.art == 'old'", "princess_black.png",
        "True", "vira_princess_black.png")
    image princess normal = ConditionSwitch(
        "persistent.patch_installed == True", "anim_princess_normal",
        "persistent.art == 'animated'", "anim_princess_normal_sd",
        "persistent.art == 'old'", "princess_normal.png",
        "fPrincessMessy == True", "vira_princess_bukkake.png",
        "True", "vira_princess.png")
    image princess talk = ConditionSwitch(
        "persistent.patch_installed == True", "anim_princess_talk",
        "persistent.art == 'animated'", "anim_princess_talk_sd",
        "persistent.art == 'old'", "princess_talk.png",
        "fPrincessMessy == True", "vira_princess_bukkake.png",
        "True", "vira_princess.png")
    image princess shout = ConditionSwitch(
        "persistent.patch_installed == True", "anim_princess_shout",
        "persistent.art == 'animated'", "anim_princess_shout_sd",
        "persistent.art == 'old'", "princess_shout.png",
        "fPrincessMessy == True", "vira_princess_bukkake.png",
        "True", "vira_princess.png")
    image princess shock = ConditionSwitch(
        "persistent.patch_installed == True", "anim_princess_shock",
        "persistent.art == 'animated'", "anim_princess_shock_sd",
        "persistent.art == 'old'", "princess_despair.png",
        "fPrincessMessy == True", "vira_princess_bukkake.png",
        "True", "vira_princess.png")

    image side princess black = ConditionSwitch(
        "persistent.art == 'old'", "princess_black_smol.png",
        "True", "vira_princess_cameo.png")
    image side princess normal = ConditionSwitch(
        "persistent.art == 'old'", "princess_normal_smol.png",
        "fPrincessMessy == True", "vira_princess_normal_b.png",
        "True", "vira_princess_normal.png")
    image side princess talk = ConditionSwitch(
        "persistent.art == 'old'", "princess_talk_smol.png",
        "fPrincessMessy == True", "vira_princess_talk_b.png",
        "True", "vira_princess_talk.png")
    image side princess shout = ConditionSwitch(
        "persistent.art == 'old'", "princess_shout_smol.png",
        "fPrincessMessy == True", "vira_princess_shout_b.png",
        "True", "vira_princess_shout.png")
    image side princess shock = ConditionSwitch(
        "persistent.art == 'old'", "princess_despair_smol.png",
        "fPrincessMessy == True", "vira_princess_shock_b.png",
        "True", "vira_princess_shock.png")

    image ratgirl black = "ratgirl_black.png"
    image ratgirl normal = "ratgirl_normal.png"
    image ratgirl shock = "ratgirl_shock.png"
    image ratgirl sigh = "ratgirl_sigh.png"
    image ratgirl talk = "ratgirl_talk.png"

    image side ratgirl black = "ratgirl_black_smol.png"
    image side ratgirl normal = "ratgirl_normal_smol.png"
    image side ratgirl shock = "ratgirl_shock_smol.png"
    image side ratgirl sigh = "ratgirl_shock_smol.png"
    image side ratgirl talk = "ratgirl_talk_smol.png"

    image regent black = ConditionSwitch(
        "persistent.art == 'old'", "regent_black.png",
        "True", "vira_regent_black.png")
    image regent normal = ConditionSwitch(
        "persistent.art == 'old'", "regent_normal.png",
        "persistent.art == 'animated'", "anim_regent_smug_sd",
        "True", "vira_regent.png")
    image regent talk = ConditionSwitch(
        "persistent.art == 'old'", "regent_normal.png",
        "persistent.art == 'animated'", "anim_regent_normal_sd",
        "True", "vira_regent.png")
    image regent bloodied = ConditionSwitch(
        "persistent.art == 'old'", "regent_bloodied.png",
        "persistent.art == 'animated'", "anim_regent_shout_sd",
        "True", "vira_regent.png")
    image regent shock = ConditionSwitch(
        "persistent.art == 'old'", "regent_shock.png",
        "persistent.art == 'animated'", "anim_regent_shock_sd",
        "True", "vira_regent.png")
    image regent shout = ConditionSwitch(
        "persistent.art == 'old'", "regent_talk.png",
        "persistent.art == 'animated'", "anim_regent_shout_sd",
        "True", "vira_regent.png")

    image side regent black = ConditionSwitch(
        "persistent.art == 'old'", "regent_black_smol.png",
        "True", "vira_regent_cameo.png")
    image side regent normal = ConditionSwitch(
        "persistent.art == 'old'", "regent_normal_smol.png",
        "True", "vira_regent_normal.png")
    image side regent talk = ConditionSwitch(
        "persistent.art == 'old'", "regent_normal_smol.png",
        "True", "vira_regent_talk.png")
    image side regent bloodied = ConditionSwitch(
        "persistent.art == 'old'", "regent_bloodied_smol.png",
        "True", "vira_regent_shout.png")
    image side regent shock = ConditionSwitch(
        "persistent.art == 'old'", "regent_shock_smol.png",
        "True", "vira_regent_shock.png")
    image side regent shock = ConditionSwitch(
        "persistent.art == 'old'", "regent_talk_smol.png",
        "True", "vira_regent_shout.png")

    image rogue1 black = ConditionSwitch(
        "persistent.art == 'old'", "rogue1_black.png",
        "True", "vira_rogue1_black.png")
    image rogue1 normal = ConditionSwitch(
        "persistent.art == 'old'", "rogue1_normal.png",
        "persistent.art == 'animated'", "anim_rogue1_normal_sd",
        "True", "vira_rogue1.png")
    image rogue1 angry = ConditionSwitch(
        "persistent.art == 'old'", "rogue1_talk.png",
        "persistent.art == 'animated'", "anim_rogue1_angry_sd",
        "True", "vira_rogue1.png")
    image rogue1 talk = ConditionSwitch(
        "persistent.art == 'old'", "rogue1_talk.png",
        "persistent.art == 'animated'", "anim_rogue1_talk_sd",
        "True", "vira_rogue1.png")
    image rogue1 shock = ConditionSwitch(
        "persistent.art == 'old'", "rogue1_shock.png",
        "persistent.art == 'animated'", "anim_rogue1_shock_sd",
        "True", "vira_rogue1.png")
    image rogue1 shame = ConditionSwitch(
        "persistent.art == 'old'", "rogue1_normal.png",
        "persistent.art == 'animated'", "anim_rogue1_shame_sd",
        "True", "vira_rogue1.png")

    image side rogue1 black = ConditionSwitch(
        "persistent.art == 'old'", "rogue1_black_smol.png",
        "True", "vira_rogue1_cameo.png")
    image side rogue1 normal = ConditionSwitch(
        "persistent.art == 'old'", "rogue1_normal_smol.png",
        "True", "vira_rogue1_normal.png")
    image side rogue1 angry = ConditionSwitch(
        "persistent.art == 'old'", "rogue1_talk_smol.png",
        "True", "vira_rogue1_angry.png")
    image side rogue1 talk = ConditionSwitch(
        "persistent.art == 'old'", "rogue1_talk_smol.png",
        "True", "vira_rogue1_talk.png")
    image side rogue1 shock = ConditionSwitch(
        "persistent.art == 'old'", "rogue1_shock_smol.png",
        "True", "vira_rogue1_shock.png")
    image side rogue1 shame = ConditionSwitch(
        "persistent.art == 'old'", "rogue1_normal_smol.png",
        "True", "vira_rogue1_normal.png")

    image rogue2 black = ConditionSwitch(
        "persistent.art == 'old'", "rogue2_black.png",
        "True", "vira_rogue2_black.png")
    image rogue2 normal = ConditionSwitch(
        "persistent.art == 'old'", "rogue2_normal.png",
        "persistent.art == 'animated'", "anim_rogue2_normal_sd",
        "True", "vira_rogue2.png")
    image rogue2 angry = ConditionSwitch(
        "persistent.art == 'old'", "rogue2_talk.png",
        "persistent.art == 'animated'", "anim_rogue2_angry_sd",
        "True", "vira_rogue2.png")
    image rogue2 talk = ConditionSwitch(
        "persistent.art == 'old'", "rogue2_talk.png",
        "persistent.art == 'animated'", "anim_rogue2_talk_sd",
        "True", "vira_rogue2.png")
    image rogue2 shock = ConditionSwitch(
        "persistent.art == 'old'", "rogue2_shock.png",
        "persistent.art == 'animated'", "anim_rogue2_shock_sd",
        "True", "vira_rogue2.png")
    image rogue2 shame = ConditionSwitch(
        "persistent.art == 'old'", "rogue2_normal.png",
        "persistent.art == 'animated'", "anim_rogue2_shame_sd",
        "True", "vira_rogue2.png")

    image side rogue2 black = ConditionSwitch(
        "persistent.art == 'old'", "rogue2_black_smol.png",
        "True", "vira_rogue2_cameo.png")
    image side rogue2 normal = ConditionSwitch(
        "persistent.art == 'old'", "rogue2_normal_smol.png",
        "True", "vira_rogue2_normal.png")
    image side rogue2 angry = ConditionSwitch(
        "persistent.art == 'old'", "rogue2_talk_smol.png",
        "True", "vira_rogue2_talk.png")
    image side rogue2 talk = ConditionSwitch(
        "persistent.art == 'old'", "rogue2_talk_smol.png",
        "True", "vira_rogue2_talk.png")
    image side rogue2 shock = ConditionSwitch(
        "persistent.art == 'old'", "rogue2_shock_smol.png",
        "True", "vira_rogue2_shock.png")
    image side rogue2 shame = ConditionSwitch(
        "persistent.art == 'old'", "rogue2_normal_smol.png",
        "True", "vira_rogue2_shame.png")

    image trader black = ConditionSwitch(
        "persistent.art == 'old'", "trader_black.png",
        "True", "vira_trader_black.png")
    image trader normal = ConditionSwitch(
        "persistent.art == 'old'", "trader_normal.png",
        "persistent.art == 'animated'", "anim_trader_normal_sd",
        "True", "vira_trader.png")
    image trader talk = ConditionSwitch(
        "persistent.art == 'old'", "trader_talk.png",
        "persistent.art == 'animated'", "anim_trader_talk_sd",
        "True", "vira_trader.png")
    image trader angry = ConditionSwitch(
        "persistent.art == 'old'", "trader_angry.png",
        "persistent.art == 'animated'", "anim_trader_angry_sd",
        "True", "vira_trader.png")
    image trader shock = ConditionSwitch(
        "persistent.art == 'old'", "trader_shock.png",
        "persistent.art == 'animated'", "anim_trader_shock_sd",
        "True", "vira_trader.png")
    image trader shame = ConditionSwitch(
        "persistent.art == 'old'", "trader_shame.png",
        "persistent.art == 'animated'", "anim_trader_shame_sd",
        "True", "vira_trader.png")
    image trader angry2 = ConditionSwitch(
        "persistent.art == 'old'", "trader_angry2.png",
        "persistent.art == 'animated'", "anim_trader_angry_sd",
        "True", "vira_trader.png")
    image trader shock2 = ConditionSwitch(
        "persistent.art == 'old'", "trader_shock2.png",
        "persistent.art == 'animated'", "anim_trader_shock_sd",
        "True", "vira_trader.png")
    image trader shame2 = ConditionSwitch(
        "persistent.art == 'old'", "trader_shame2.png",
        "persistent.art == 'animated'", "anim_trader_shame_sd",
        "True", "vira_trader.png")

    image side trader black = ConditionSwitch(
        "persistent.art == 'old'", "trader_black_smol.png",
        "True", "vira_trader_cameo.png")
    image side trader normal = ConditionSwitch(
        "persistent.art == 'old'", "trader_normal_smol.png",
        "True", "vira_trader_normal.png")
    image side trader talk = ConditionSwitch(
        "persistent.art == 'old'", "trader_talk_smol.png",
        "True", "vira_trader_talk.png")
    image side trader angry = ConditionSwitch(
        "persistent.art == 'old'", "trader_angry_smol.png",
        "True", "vira_trader_angry.png")
    image side trader shock = ConditionSwitch(
        "persistent.art == 'old'", "trader_shock_smol.png",
        "True", "vira_trader_shock.png")
    image side trader shame = ConditionSwitch(
        "persistent.art == 'old'", "trader_shame_smol.png",
        "True", "vira_trader_shame.png")
    image side trader angry2 = ConditionSwitch(
        "persistent.art == 'old'", "trader_angry2_smol.png",
        "True", "vira_trader_angry.png")
    image side trader shock2 = ConditionSwitch(
        "persistent.art == 'old'", "trader_shock2_smol.png",
        "True", "vira_trader_shock.png")
    image side trader shame2 = ConditionSwitch(
        "persistent.art == 'old'", "trader_shame2_smol.png",
        "True", "vira_trader_shame.png")

    image trap angry = ConditionSwitch(
        "persistent.art == 'old'", "trap_angry.png",
        "True", "vira_trap.png")
    image trap black = ConditionSwitch(
        "persistent.art == 'old'", "trap_black.png",
        "True", "vira_trap_black.png")
    image trap normal = ConditionSwitch(
        "persistent.art == 'old'", "trap_normal.png",
        "True", "vira_trap.png")
    image trap talk = ConditionSwitch(
        "persistent.art == 'old'", "trap_talk.png",
        "True", "vira_trap.png")
    image trap shock = ConditionSwitch(
        "persistent.art == 'old'", "trap_talk.png",
        "True", "vira_trap.png")
    image trap sigh = ConditionSwitch(
        "persistent.art == 'old'", "trap_normal.png",
        "True", "vira_trap.png")

    image side trap angry = ConditionSwitch(
        "persistent.art == 'old'", "trap_angry_smol.png",
        "True", "vira_trap_sigh.png")
    image side trap black = ConditionSwitch(
        "persistent.art == 'old'", "trap_black_smol.png",
        "True", "vira_trap_cameo.png")
    image side trap normal = ConditionSwitch(
        "persistent.art == 'old'", "trap_normal_smol.png",
        "True", "vira_trap_normal.png")
    image side trap talk = ConditionSwitch(
        "persistent.art == 'old'", "trap_talk_smol.png",
        "True", "vira_trap_talk.png")
    image side trap shock = ConditionSwitch(
        "persistent.art == 'old'", "trap_talk_smol.png",
        "True", "vira_trap_shock.png")
    image side trap sigh = ConditionSwitch(
        "persistent.art == 'old'", "trap_normal_smol.png",
        "True", "vira_trap_sigh.png")

    image warlock black = ConditionSwitch(
        "persistent.art == 'old'", "warlock_black.png",
        "True", "vira_warlock_black.png")
    image warlock normal = ConditionSwitch(
        "persistent.art == 'old'", "warlock_normal.png",
        "True", "vira_warlock.png")
    image warlock talk = ConditionSwitch(
        "persistent.art == 'old'", "warlock_talk.png",
        "True", "vira_warlock.png")
    image warlock shout = ConditionSwitch(
        "persistent.art == 'old'", "warlock_shout.png",
        "True", "vira_warlock.png")
    image warlock grin = ConditionSwitch(
        "persistent.art == 'old'", "warlock_grin.png",
        "True", "vira_warlock.png")
    image warlock angry = ConditionSwitch(
        "persistent.art == 'old'", "warlock_angry.png",
        "True", "vira_warlock.png")

    image side warlock black = ConditionSwitch(
        "persistent.art == 'old'", "warlock_black_smol.png",
        "True", "vira_warlock_cameo.png")
    image side warlock normal = ConditionSwitch(
        "persistent.art == 'old'", "warlock_normal_smol.png",
        "True", "vira_warlock_normal.png")
    image side warlock talk = ConditionSwitch(
        "persistent.art == 'old'", "warlock_talk_smol.png",
        "True", "vira_warlock_talk.png")
    image side warlock shout = ConditionSwitch(
        "persistent.art == 'old'", "warlock_shout_smol.png",
        "True", "vira_warlock_shout.png")
    image side warlock grin = ConditionSwitch(
        "persistent.art == 'old'", "warlock_grin_smol.png",
        "True", "vira_warlock_grin.png")
    image side warlock angry = ConditionSwitch(
        "persistent.art == 'old'", "warlock_angry_smol.png",
        "True", "vira_warlock_angry.png")

    image wisp black = ConditionSwitch(
        "persistent.art == 'old'", "wisp_black.png",
        "True", "vira_wisp_black.png")
    image wisp normal = ConditionSwitch(
        "persistent.art == 'old'", "wisp_normal.png",
        "True", "vira_wisp.png")
    image wisp talk = ConditionSwitch(
        "persistent.art == 'old'", "wisp_talk.png",
        "True", "vira_wisp.png")
    image wisp shout = ConditionSwitch(
        "persistent.art == 'old'", "wisp_talk.png",
        "True", "vira_wisp.png")
    image wisp grin = ConditionSwitch(
        "persistent.art == 'old'", "wisp_normal.png",
        "True", "vira_wisp.png")

    image side wisp black = ConditionSwitch(
        "persistent.art == 'old'", "wisp_black_smol.png",
        "True", "vira_wisp_cameo.png")
    image side wisp normal = ConditionSwitch(
        "persistent.art == 'old'", "wisp_normal_smol.png",
        "True", "vira_wisp_normal.png")
    image side wisp talk = ConditionSwitch(
        "persistent.art == 'old'", "wisp_talk_smol.png",
        "True", "vira_wisp_talk.png")
    image side wisp shout = ConditionSwitch(
        "persistent.art == 'old'", "wisp_talk_smol.png",
        "True", "vira_wisp_shout.png")
    image side wisp grin = ConditionSwitch(
        "persistent.art == 'old'", "wisp_normal_smol.png",
        "True", "vira_wisp_grin.png")

    image witch black = ConditionSwitch(
        "persistent.art == 'old'", "witch_black.png",
        "True", "vira_witch_black.png")
    image witch normal = ConditionSwitch(
        "persistent.art == 'old'", "witch_normal.png",
        "persistent.art == 'animated'", "anim_witch_normal_sd",
        "True", "vira_witch.png")
    image witch talk = ConditionSwitch(
        "persistent.art == 'old'", "witch_talk.png",
        "persistent.art == 'animated'", "anim_witch_talk_sd",
        "True", "vira_witch.png")
    image witch angry = ConditionSwitch(
        "persistent.art == 'old'", "witch_angry.png",
        "persistent.art == 'animated'", "anim_witch_angry_sd",
        "True", "vira_witch.png")
    image witch shock = ConditionSwitch(
        "persistent.art == 'old'", "witch_shock.png",
        "persistent.art == 'animated'", "anim_witch_shock_sd",
        "True", "vira_witch.png")
    image witch hex = ConditionSwitch(
        "persistent.art == 'old'", "witch_hex.png",
        "persistent.art == 'animated'", "anim_witch_angry_sd",
        "True", "vira_witch.png")
    image witch sigh = ConditionSwitch(
        "persistent.art == 'old'", "witch_sigh.png",
        "persistent.art == 'animated'", "anim_witch_shame_sd",
        "True", "vira_witch.png")

    image side witch black = ConditionSwitch(
        "persistent.art == 'old'", "witch_black_smol.png",
        "True", "vira_witch_cameo.png")
    image side witch normal = ConditionSwitch(
        "persistent.art == 'old'", "witch_normal_smol.png",
        "True", "vira_witch_normal.png")
    image side witch talk = ConditionSwitch(
        "persistent.art == 'old'", "witch_talk_smol.png",
        "True", "vira_witch_talk.png")
    image side witch angry = ConditionSwitch(
        "persistent.art == 'old'", "witch_angry_smol.png",
        "True", "vira_witch_angry.png")
    image side witch shock = ConditionSwitch(
        "persistent.art == 'old'", "witch_shock_smol.png",
        "True", "vira_witch_shout.png")
    image side witch hex = ConditionSwitch(
        "persistent.art == 'old'", "witch_hex_smol.png",
        "True", "vira_witch_shout.png")
    image side witch sigh = ConditionSwitch(
        "persistent.art == 'old'", "witch_sigh_smol.png",
        "True", "vira_witch_angry.png")

    image wolfboy black = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_black.png",
        "True", "vira_wolfboy_black.png")
    image wolfboy normal = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_normal.png",
        "True", "vira_wolfboy.png")
    image wolfboy talk = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_talk.png",
        "True", "vira_wolfboy.png")
    image wolfboy shout = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_shout.png",
        "True", "vira_wolfboy.png")
    image wolfboy grin = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_grin.png",
        "True", "vira_wolfboy.png")
    image wolfboy angry = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_normal.png",
        "True", "vira_wolfboy.png")

    image side wolfboy black = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_black_smol.png",
        "True", "vira_wolfboy_cameo.png")
    image side wolfboy normal = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_normal_smol.png",
        "True", "vira_wolfboy_grin.png")
    image side wolfboy talk = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_talk_smol.png",
        "True", "vira_wolfboy_talk.png")
    image side wolfboy shout = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_shout_smol.png",
        "True", "vira_wolfboy_shout.png")
    image side wolfboy grin = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_grin_smol.png",
        "True", "vira_wolfboy_grin.png")
    image side wolfboy angry = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_normal_smol.png",
        "True", "vira_wolfboy_angry.png")

    image wolfman black = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_black.png",
        "True", "vira_wolfman_black.png")
    image wolfman normal = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_black.png",
        "True", "vira_wolfman_black.png")
    image wolfman talk = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_black.png",
        "True", "vira_wolfman_black.png")


    image side wolfman black = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_black_smol.png",
        "True", "vira_wolfboy_cameo.png")
    image side wolfman normal = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_black_smol.png",
        "True", "vira_wolfboy_cameo.png")
    image side wolfman talk = ConditionSwitch(
        "persistent.art == 'old'", "wolfboy_black_smol.png",
        "True", "vira_wolfboy_cameo.png")

    image wolfgirl black = ConditionSwitch(
        "persistent.art == 'old'", "wolfgirl_black.png",
        "True", "vira_wolfgirl_black.png")
    image wolfgirl normal = ConditionSwitch(
        "persistent.art == 'old'", "wolfgirl_normal.png",
        "persistent.art == 'animated'", "anim_wolfgirl_normal_sd",
        "True", "vira_wolfgirl.png")
    image wolfgirl talk = ConditionSwitch(
        "persistent.art == 'old'", "wolfgirl_talk.png",
        "persistent.art == 'animated'", "anim_wolfgirl_talk_sd",
        "True", "vira_wolfgirl.png")
    image wolfgirl angry = ConditionSwitch(
        "persistent.art == 'old'", "wolfgirl_normal.png",
        "persistent.art == 'animated'", "anim_wolfgirl_angry_sd",
        "True", "vira_wolfgirl.png")
    image wolfgirl shout = ConditionSwitch(
        "persistent.art == 'old'", "wolfgirl_normal.png",
        "persistent.art == 'animated'", "anim_wolfgirl_angry_sd",
        "True", "vira_wolfgirl.png")
    image wolfgirl shock = ConditionSwitch(
        "persistent.art == 'old'", "wolfgirl_despair.png",
        "persistent.art == 'animated'", "anim_wolfgirl_shock_sd",
        "True", "vira_wolfgirl.png")

    image side wolfgirl black = ConditionSwitch(
        "persistent.art == 'old'", "wolfgirl_black_smol.png",
        "True", "vira_wolfgirl_cameo.png")
    image side wolfgirl normal = ConditionSwitch(
        "persistent.art == 'old'", "wolfgirl_normal_smol.png",
        "True", "vira_wolfgirl_normal.png")
    image side wolfgirl talk = ConditionSwitch(
        "persistent.art == 'old'", "wolfgirl_normal_smol.png",
        "True", "vira_wolfgirl_talk.png")
    image side wolfgirl angry = ConditionSwitch(
        "persistent.art == 'old'", "wolfgirl_normal_smol.png",
        "True", "vira_wolfgirl_angry.png")
    image side wolfgirl shout = ConditionSwitch(
        "persistent.art == 'old'", "wolfgirl_normal_smol.png",
        "True", "vira_wolfgirl_shout.png")
    image side wolfgirl shock = ConditionSwitch(
        "persistent.art == 'old'", "wolfgirl_despair_smol.png",
        "True", "vira_wolfgirl_shock.png")

# AGs

    image ag dragon regent = "ag_dragon_regent_redabigor.png"
    image ag dragon guard = "ag_dragon_guard_redabigor.png"

# CGs

    image cg abbess dragon ready = "cg_abbess_dragon_lubbio_ready.jpg"
    image cg abbess dragon fuck = "cg_abbess_dragon_lubbio_fuck.jpg"
    image cg abbess dragon withdraw = "cg_abbess_dragon_lubbio_withdraw.jpg"

    image cg abbess dragon bottom fuck = "cg_abbess_dragon_bottom_lubbio_fuck.jpg"
    image cg abbess dragon bottom climax = "cg_abbess_dragon_bottom_lubbio_climax.jpg"

    image cg abbess conversion fuck = "cg_abbess_conversion_lubbio_fuck.jpg"
    image cg abbess conversion ante = "cg_abbess_conversion_lubbio_ante.jpg"
    image cg abbess conversion climax = "cg_abbess_conversion_lubbio_climax.jpg"

    image cg abbess dragon = "cg_abbess_dragon_lucien.jpg"

    image cg demon manual fuck = "cg_demon_manual_lubbio_fuck.jpg"
    image cg demon manual climax = "cg_demon_manual_lubbio_climax.jpg"
    image cg demon manual climax b = "cg_demon_manual_lubbio_climax_b.jpg"

    image cg drunk dragon ready = "cg_drunk_dragon_rptrz_ready.jpg"
    image cg drunk dragon fuck = "cg_drunk_dragon_rptrz_fuck.jpg"
    image cg drunk dragon climax = "cg_drunk_dragon_rptrz_climax.jpg"
    image cg drunk dragon withdraw = "cg_drunk_dragon_rptrz_withdraw.jpg"

    image cg drunk wolfgirl = "cg_drunk_wolfgirl_luccass.jpg"

    image cg fangirl dragon ready = "cg_fangirl_dragon_luccass_ready.jpg"
    image cg fangirl dragon insert = "cg_fangirl_dragon_luccass_insert.jpg"
    image cg fangirl dragon fuck = "cg_fangirl_dragon_luccass_fuck.jpg"
    image cg fangirl dragon climax = "cg_fangirl_dragon_luccass_climax.jpg"
    image cg fangirl dragon withdraw = "cg_fangirl_dragon_luccass_withdraw.jpg"
    image cg fangirl dragon afterglow = "cg_fangirl_dragon_luccass_afterglow.jpg"

    image cg fangirl dragon nude ready = "cg_fangirl_dragon_luccass_ready_nude.jpg"
    image cg fangirl dragon nude insert = "cg_fangirl_dragon_luccass_insert_nude.jpg"
    image cg fangirl dragon nude fuck = "cg_fangirl_dragon_luccass_fuck_nude.jpg"
    image cg fangirl dragon nude climax = "cg_fangirl_dragon_luccass_climax_nude.jpg"
    image cg fangirl dragon nude withdraw = "cg_fangirl_dragon_luccass_withdraw_nude.jpg"
    image cg fangirl dragon nude afterglow = "cg_fangirl_dragon_luccass_afterglow_nude.jpg"

    image cg fangirl dragon = "cg_fangirl_dragon_lucien2.jpg"

    image cg fangirl dragon anal ready = "cg_fangirl_dragon_jefnightly_ready.jpg"
    image cg fangirl dragon anal fuck = "cg_fangirl_dragon_jefnightly_fuck.jpg"
    image cg fangirl dragon anal climax = "cg_fangirl_dragon_jefnightly_climax.jpg"
    image cg fangirl dragon anal withdraw = "cg_fangirl_dragon_jefnightly_withdraw.jpg"

    image cg farmer horse = "cg_farmer_horse_lubbio.jpg"

    image cg farmer cunnilingus = "cg_farmer_cunnilingus_lubbio.jpg"

    image cg farmer chamber ready = "cg_farmer_chamber_lubbio_ready.jpg"
    image cg farmer chamber fuck = "cg_farmer_chamber_lubbio_fuck.jpg"
    image cg farmer chamber climax = "cg_farmer_chamber_lubbio_climax.jpg"

    image cg farmer dragon oral ready = "cg_farmer_dragon_oral_lubbio_ready.jpg"
    image cg farmer dragon oral fuck = "cg_farmer_dragon_oral_lubbio_fuck.jpg"
    image cg farmer dragon oral climax = "cg_farmer_dragon_oral_lubbio_climax.jpg"

    image cg farmer dragon sunny fuck = "cg_farmer_dragon_lubbio_fuck.jpg"
    image cg farmer dragon sunny climax = "cg_farmer_dragon_lubbio_climax.jpg"

    image cg farmer dragon rough fuck = "cg_farmer_dragon_rough_lubbio_fuck.jpg"
    image cg farmer dragon rough ante = "cg_farmer_dragon_rough_lubbio_ante.jpg"
    image cg farmer dragon rough climax = "cg_farmer_dragon_rough_lubbio_climax.jpg"

    image cg farmer dragon ready = ConditionSwitch(
        "persistent.art == 'animated'", "anim_farmer_dragon_ready",
        "True", "cg_farmer_dragon_dp_ready.jpg")
    image cg farmer dragon fuck = ConditionSwitch(
        "persistent.art == 'animated'", "anim_farmer_dragon_start",
        "True", "cg_farmer_dragon_dp_fuck.jpg")
    image cg farmer dragon ante = ConditionSwitch(
        "persistent.art == 'animated'", "anim_farmer_dragon_ante",
        "True", "cg_farmer_dragon_dp_fuck.jpg")
    image cg farmer dragon climax = ConditionSwitch(
        "persistent.art == 'animated'", "anim_farmer_dragon_finish",
        "True", "cg_farmer_dragon_dp_climax.jpg")
    image cg farmer dragon withdraw = ConditionSwitch(
        "persistent.art == 'animated'", "anim_farmer_dragon_afterglow",
        "True", "cg_farmer_dragon_dp_withdrawal.jpg")

    image cg farmer dragon used = "cg_farmer_dragon_dp_used.jpg"
    image cg farmer dragon plead = "cg_farmer_dragon_dp_plead.jpg"
    image cg farmer dragon despair = "cg_farmer_dragon_dp_despair.jpg"

    image cg farmer wolf before = "cg_farmer_wolf_lubbio_before.jpg"
    image cg farmer wolf ready = "cg_farmer_wolf_lubbio_ready.jpg"
    image cg farmer wolf fuck = "cg_farmer_wolf_lubbio_fuck.jpg"
    image cg farmer wolf ante = "cg_farmer_wolf_lubbio_ante.jpg"
    image cg farmer wolf withdraw = "cg_farmer_wolf_lubbio_withdraw.jpg"
    image cg farmer wolf surprise = "cg_farmer_wolf_lubbio_surprise.jpg"

    image cg hunter centaurs = "cg_hunter_centaurs_aka62.jpg"

    image cg hunter centaurs ready = "cg_hunter_centaurs_lubbio_ready.jpg"
    image cg hunter centaurs fuck = "cg_hunter_centaurs_lubbio_fuck.jpg"
    image cg hunter centaurs climax = "cg_hunter_centaurs_lubbio_climax.jpg"

    image cg inqui demons ready = ConditionSwitch(
        "persistent.art == 'animated'", "anim_inqui_demons_ready",
        "True", "cg_inqui_demons_jefnightly_ready.jpg")
    image cg inqui demons oral = ConditionSwitch(
        "persistent.art == 'animated'", "anim_inqui_demons_oral_start",
        "True", "cg_inqui_demons_jefnightly_oral.jpg")
    image cg inqui demons dual = ConditionSwitch(
        "persistent.art == 'animated'", "anim_inqui_demons_dual_start",
        "True", "cg_inqui_demons_jefnightly_anal.jpg")
    image cg inqui demons ante = ConditionSwitch(
        "persistent.art == 'animated'", "anim_inqui_demons_dual_finish",
        "True", "cg_inqui_demons_jefnightly_anal.jpg")
    image cg inqui demons anal = ConditionSwitch(
        "persistent.art == 'animated'", "anim_inqui_demons_anal_fuck",
        "True", "cg_inqui_demons_jefnightly_anal.jpg")
    image cg inqui demons climax = ConditionSwitch(
        "persistent.art == 'animated'", "anim_inqui_demons_anal_finish",
        "True", "cg_inqui_demons_jefnightly_climax.jpg")

    image cg inqui warlock ready = "cg_inqui_warlock_lubbio_ready.jpg"
    image cg inqui warlock slap = "cg_inqui_warlock_lubbio_slap.jpg"
    image cg inqui warlock shock = "cg_inqui_warlock_lubbio_shock.jpg"
    image cg inqui warlock ante = "cg_inqui_warlock_lubbio_ante.jpg"
    image cg inqui warlock pinch = "cg_inqui_warlock_lubbio_pinch.jpg"
    image cg inqui warlock climax = "cg_inqui_warlock_lubbio_climax.jpg"
    image cg inqui warlock fear = "cg_inqui_warlock_lubbio_fear.jpg"

    image cg inferno beast = "cg_inferno_beast_aka6.jpg"
    image cg inferno oral = "cg_inferno_oral_lucien.jpg"
    image cg inferno demon = "cg_inferno_demon_lucien.jpg"
    image cg inferno group = "cg_inferno_group_lucien.jpg"

    image cg inqui demons dual finish = "cg_inqui_demons_jefnightly_dual_finish.jpg"
    image cg inqui demons anal finish = "cg_inqui_demons_jefnightly_anal_finish.jpg"

    image cg inqui dragon bound ready = "cg_inqui_dragon_jefnightly_bound_ready.jpg"
    image cg inqui dragon bound fuck = "cg_inqui_dragon_jefnightly_bound_fuck.jpg"
    image cg inqui dragon blind pre = "cg_inqui_dragon_jefnightly_blind_pre.jpg"
    image cg inqui dragon blind ready = "cg_inqui_dragon_jefnightly_blind_ready.jpg"
    image cg inqui dragon blind fuck = "cg_inqui_dragon_jefnightly_blind_fuck.jpg"
    image cg inqui dragon blind climax = "cg_inqui_dragon_jefnightly_blind_climax.jpg"
    image cg inqui dragon blind withdraw = "cg_inqui_dragon_jefnightly_blind_withdraw.jpg"
    image cg inqui dragon gag ready = "cg_inqui_dragon_jefnightly_gag_ready.jpg"
    image cg inqui dragon gag fuck = "cg_inqui_dragon_jefnightly_gag_fuck.jpg"
    image cg inqui dragon gag climax = "cg_inqui_dragon_jefnightly_gag_climax.jpg"
    image cg inqui dragon gag withdraw = "cg_inqui_dragon_jefnightly_gag_withdraw.jpg"
    image cg inqui dragon ready = "cg_inqui_dragon_jefnightly_ready.jpg"
    image cg inqui dragon fuck = "cg_inqui_dragon_jefnightly_fuck.jpg"
    image cg inqui dragon climax = "cg_inqui_dragon_jefnightly_climax.jpg"
    image cg inqui dragon withdraw = "cg_inqui_dragon_jefnightly_withdraw.jpg"

    image cg inqui dragon oral = "cg_inqui_dragon_oral_aka6.jpg"

    image cg maid dragon ready = "cg_maid_dragon_rptrz_ready.jpg"
    image cg maid dragon fuck = "cg_maid_dragon_rptrz_fuck.jpg"
    image cg maid dragon climax = "cg_maid_dragon_rptrz_climax.jpg"

    image cg nun dragon fuck = "cg_nun_dragon_lubbio_fuck.jpg"
    image cg nun dragon climax = "cg_nun_dragon_lubbio_climax.jpg"

    image cg princess kiss ready = "cg_princess_kiss_lubbio_ready.jpg"
    image cg princess kiss approach = "cg_princess_kiss_lubbio_approach.jpg"
    image cg princess kiss reveal = "cg_princess_kiss_lubbio_reveal.jpg"
    image cg princess kiss ante = "cg_princess_kiss_lubbio_ante.jpg"
    image cg princess kiss climax = "cg_princess_kiss_lubbio_climax.jpg"

    image cg peasant dragon ready = "cg_peasant_dragon_lubbio_ready.jpg"
    image cg peasant dragon fuck = "cg_peasant_dragon_lubbio_fuck.jpg"
    image cg peasant dragon withdraw = "cg_peasant_dragon_lubbio_withdraw.jpg"

    image cg rogues duo = "cg_rogues_lubbio_duo.jpg"
    image cg rogues solo = "cg_rogues_lubbio_solo.jpg"
    image cg rogues ready = "cg_rogues_lubbio_ready.jpg"
    image cg rogues fuck = "cg_rogues_lubbio_fuck.jpg"
    image cg rogues assist = "cg_rogues_lubbio_assist.jpg"
    image cg rogues ante = "cg_rogues_lubbio_ante.jpg"
    image cg rogues climax = "cg_rogues_lubbio_climax.jpg"

    image cg trader mercs = "cg_trader_mercs_aka62.jpg"
    image cg trader dragon = "cg_trader_dragon_aka62.jpg"
    image cg trader dragon guro = "cg_trader_dragon_guro_aka62.jpg"

    image cg trader dragon fuck = "cg_trader_dragon_luccass_fuck.jpg"
    image cg trader dragon ante = "cg_trader_dragon_luccass_ante.jpg"
    image cg trader dragon climax = "cg_trader_dragon_luccass_climax.jpg"
    image cg trader dragon withdraw = "cg_trader_dragon_dp_withdraw.jpg"

    image cg trader dragon ready = "cg_trader_dragon_jefnightly_ready.jpg"

    image cg trader gag dragon = "cg_trader_jefnightly_gag_dragon.jpg"
    image cg trader gag merc = "cg_trader_jefnightly_gag_merc.jpg"
    image cg trader gag ready = "cg_trader_jefnightly_gag_ready.jpg"
    image cg trader gag withdraw = "cg_trader_jefnightly_gag_withdraw.jpg"
    image cg trader ungag angry = "cg_trader_jefnightly_ungag_angry.jpg"
    image cg trader ungag dragon = "cg_trader_jefnightly_ungag_dragon.jpg"
    image cg trader ungag shame = "cg_trader_jefnightly_ungag_shame.jpg"
    image cg trader ungag shock = "cg_trader_jefnightly_ungag_shock.jpg"
    image cg trader ungag withdraw = "cg_trader_jefnightly_ungag_withdraw.jpg"

    image cg trader dragon blank = "cg_trader_dragon_dp_blank.jpg"

    image cg witch dragon anal ready = "cg_witch_dragon_anal_jefnightly_ready.jpg"
    image cg witch dragon anal fuck = "cg_witch_dragon_anal_jefnightly_fuck.jpg"
    image cg witch dragon anal climax = "cg_witch_dragon_anal_jefnightly_climax.jpg"

    image cg witch dragon oral ready = "cg_witch_dragon_oral_jefnightly_ready.jpg"
    image cg witch dragon oral fuck = "cg_witch_dragon_oral_jefnightly_fuck.jpg"
    image cg witch dragon oral climax = "cg_witch_dragon_oral_jefnightly_climax.jpg"
    image cg witch dragon oral withdraw = "cg_witch_dragon_oral_jefnightly_withdraw.jpg"

    image cg wolfgirl dragon sunny fuck = "cg_wolfgirl_dragon_sunny_lubbio_fuck.jpg"
    image cg wolfgirl dragon sunny climax = "cg_wolfgirl_dragon_sunny_lubbio_climax.jpg"

    image cg wolfgirl dragon captive = "cg_wolfgirl_dragon_lucien2.jpg"

    image cg wolfgirl ready = "cg_wolfgirl_rptrz_ready.jpg"
    image cg wolfgirl dragon doggy = "cg_wolfgirl_rptrz_dragon.jpg"
    image cg wolfgirl wolfman = "cg_wolfgirl_rptrz_wolfman.jpg"
    image cg wolfgirl wolfmen = "cg_wolfgirl_rptrz_wolfmen.jpg"
    image cg wolfgirl wolf = "cg_wolfgirl_rptrz_wolf.jpg"

    image cg wolfgirl defeat = "cg_wolfgirl_defeat_lubbio.jpg"
    image cg wolfgirl defeat b = "cg_wolfgirl_defeat_lubbio_b.jpg"
    image cg wolfgirl defeat bb = "cg_wolfgirl_defeat_lubbio_bb.jpg"

    image cg wolfgirl dragon anal fuck = "cg_wolfgirl_anal_lubbio_fuck.jpg"
    image cg wolfgirl dragon anal climax = "cg_wolfgirl_anal_lubbio_climax.jpg"

    image cg wolfgirl cowgirl fuck = "cg_wolfgirl_cowgirl_lubbio_fuck.jpg"
    image cg wolfgirl cowgirl ante = "cg_wolfgirl_cowgirl_lubbio_ante.jpg"
    image cg wolfgirl cowgirl climax = "cg_wolfgirl_cowgirl_lubbio_climax.jpg"
    image cg wolfgirl cowgirl lick = "cg_wolfgirl_cowgirl_lubbio_lick.jpg"
    image cg wolfgirl cowgirl dual = "cg_wolfgirl_cowgirl_lubbio_dual.jpg"
    image cg wolfgirl cowgirl dualante = "cg_wolfgirl_cowgirl_lubbio_dualante.jpg"
    image cg wolfgirl cowgirl dualclimax = "cg_wolfgirl_cowgirl_lubbio_dualclimax.jpg"

    image cg wolfgirl drunk ready = "cg_wolfgirl_drunk_luccass_ready.jpg"
    image cg wolfgirl drunk fuck = "cg_wolfgirl_drunk_luccass_fuck.jpg"
    image cg wolfgirl drunk ante = "cg_wolfgirl_drunk_luccass_ante.jpg"
    image cg wolfgirl drunk afterglow = "cg_wolfgirl_drunk_luccass_afterglow.jpg"

    image splat = "splat.png"

    # define movies

    image main_menu_video = Movie(play="images/ui_mainvideo.webm",size=(1280, 720))

    # define SD one-off animations

    image anim_intro_darkness_1 = Movie(play="animations/anim_intro_darkness_1_sd.webm")
    image anim_intro_darkness_2 = Movie(play="animations/anim_intro_darkness_2_sd.webm")
    image anim_intro_darkness_3 = Movie(play="animations/anim_intro_darkness_3_sd.webm")

    image anim_darkness_1:
        "anim_intro_darkness_1"
        pause 3.13
        "bg black"

    image anim_darkness_2:
        "anim_intro_darkness_2"
        pause 3.5
        "bg black"

    image anim_darkness_3:
        "anim_intro_darkness_3"
        pause 3.0
        "bg black"

    image anim_egg_0 = Movie(play="animations/anim_intro_egg_0_sd.webm", loop=False)
    image anim_intro_egg_1_sd = Movie(play="animations/anim_intro_egg_1_sd.webm", loop=False)
    image anim_intro_egg_2_sd = Movie(play="animations/anim_intro_egg_2_sd.webm", loop=False)
    image anim_intro_egg_3_sd = Movie(play="animations/anim_intro_egg_3_sd.webm", loop=False)
    image anim_intro_egg_4_sd = Movie(play="animations/anim_intro_egg_4_sd.webm", loop=False)

    image anim_egg_1:
        "anim_intro_egg_1_sd"
        pause 0.87
        "anim_intro_egg_2_sd"
        pause 2.09
        "bg egg 2"

    image anim_egg_2:
        "anim_intro_egg_3_sd"
        pause 3.19
        "bg egg 3"

    image anim_egg_4:
        "anim_intro_egg_4_sd"
        pause 3.06
        "bg white"

    image anim_intro_princess = Movie(play="animations/anim_intro_princess_sd.webm", mask="animations/mask_intro_princess_sd.webm", loop=False)

    image anim_princess:
        "anim_intro_princess"
        pause 15.00
        "bg bedchamber"

    # define backgrounds

    image anim_bedchamber = Movie(play="animations/anim_bedchamber.webm")
    image anim_nightsky = Movie(play="animations/anim_nightsky.webm")
    image anim_lowlands = Movie(play="animations/anim_lowlands.webm")
    image anim_highlands = Movie(play="animations/anim_highlands.webm")
    image anim_mountains = Movie(play="animations/anim_mountains.webm")

    # define CG animations

    image anim_inqui_demons_ready = Movie(play="animations/anim_inqui_demons_ready.webm")
    image anim_inqui_demons_oral_insert = Movie(play="animations/anim_inqui_demons_oral_insert.webm")
    image anim_inqui_demons_oral_fuck = Movie(play="animations/anim_inqui_demons_oral_fuck.webm")
    image anim_inqui_demons_dual_insert = Movie(play="animations/anim_inqui_demons_dual_insert.webm")
    image anim_inqui_demons_dual_fuck = Movie(play="animations/anim_inqui_demons_dual_fuck.webm")
    image anim_inqui_demons_dual_climax = Movie(play="animations/anim_inqui_demons_dual_climax.webm")
    image anim_inqui_demons_anal_fuck = Movie(play="animations/anim_inqui_demons_anal_fuck.webm")
    image anim_inqui_demons_anal_climax = Movie(play="animations/anim_inqui_demons_anal_climax.webm")

    image anim_inqui_demons_oral_start:
        "anim_inqui_demons_oral_insert"
        pause 15
        "anim_inqui_demons_oral_fuck"

    image anim_inqui_demons_dual_start:
        "anim_inqui_demons_dual_insert"
        pause 15
        "anim_inqui_demons_dual_fuck"

    image anim_inqui_demons_dual_finish:
        "anim_inqui_demons_dual_climax"
        pause 14.25
        "cg inqui demons dual finish"

    image anim_inqui_demons_anal_finish:
        "anim_inqui_demons_anal_climax"
        pause 14.25
        "cg inqui demons anal finish"


    image anim_farmer_dragon_ready = Movie(play="animations/anim_farmer_dragon_ready.webm")
    image anim_farmer_dragon_insert = Movie(play="animations/anim_farmer_dragon_insert.webm")
    image anim_farmer_dragon_fuck = Movie(play="animations/anim_farmer_dragon_fuck.webm")
    image anim_farmer_dragon_ante = Movie(play="animations/anim_farmer_dragon_ante.webm")
    image anim_farmer_dragon_climax = Movie(play="animations/anim_farmer_dragon_climax.webm")
    image anim_farmer_dragon_afterglow = Movie(play="animations/anim_farmer_dragon_afterglow.webm")

    image anim_farmer_dragon_start:
        "anim_farmer_dragon_insert"
        pause 15
        "anim_farmer_dragon_fuck"

    image anim_farmer_dragon_finish:
        "anim_farmer_dragon_climax"
        pause 12.25
        "anim_farmer_dragon_afterglow"

    image anim_wolfgirl_dragon_anal_ready = Movie(play="animations/anim_wolfgirl_dragon_anal_ready.webm")
    image anim_wolfgirl_dragon_anal_insert = Movie(play="animations/anim_wolfgirl_dragon_anal_insert.webm")
    image anim_wolfgirl_dragon_anal_fuck = Movie(play="animations/anim_wolfgirl_dragon_anal_fuck.webm")
    image anim_wolfgirl_dragon_anal_ante = Movie(play="animations/anim_wolfgirl_dragon_anal_ante.webm")
    image anim_wolfgirl_dragon_anal_climax = Movie(play="animations/anim_wolfgirl_dragon_anal_climax.webm")
    image anim_wolfgirl_dragon_anal_afterglow = Movie(play="animations/anim_wolfgirl_dragon_anal_afterglow.webm")

    image anim_wolfgirl_dragon_anal_start:
        "anim_wolfgirl_dragon_anal_insert"
        pause 8
        "anim_wolfgirl_dragon_anal_fuck"

    image anim_wolfgirl_dragon_anal_finish:
        "anim_wolfgirl_dragon_anal_climax"
        pause 11
        "anim_wolfgirl_dragon_anal_afterglow"

    # define SD idle animations

    image anim_abbess_normal_sd = Movie(play="animations/anim_abbess_normal_sd.webm", mask="animations/mask_abbess_sd.webm")
    image anim_abbess_talk_sd = Movie(play="animations/anim_abbess_talk_sd.webm", mask="animations/mask_abbess_sd.webm")
    image anim_abbess_shock_sd = Movie(play="animations/anim_abbess_shock_sd.webm", mask="animations/mask_abbess_sd.webm")
    image anim_abbess_angry_sd = Movie(play="animations/anim_abbess_shout_sd.webm", mask="animations/mask_abbess_sd.webm")
    image anim_abbess_shame_sd = Movie(play="animations/anim_abbess_shame_sd.webm", mask="animations/mask_abbess_sd.webm")

    image anim_demon_normal_sd = Movie(play="animations/anim_demon_normal_sd.webm", mask="animations/mask_demon_normal_sd.webm")
    image anim_demon_angry_sd = Movie(play="animations/anim_demon_angry_sd.webm", mask="animations/mask_demon_angry_sd.webm")
    image anim_demon_talk_sd = Movie(play="animations/anim_demon_talk_sd.webm", mask="animations/mask_demon_talk_sd.webm")
    image anim_demon_happy_sd = Movie(play="animations/anim_demon_happy_sd.webm", mask="animations/mask_demon_happy_sd.webm")
    image anim_demon_what_sd = Movie(play="animations/anim_demon_what_sd.webm", mask="animations/mask_demon_what_sd.webm")

    image anim_drunk_normal_sd = Movie(play="animations/anim_drunk_normal_sd.webm", mask="animations/mask_drunk_sd.webm")
    image anim_drunk_talk_sd = Movie(play="animations/anim_drunk_talk_sd.webm", mask="animations/mask_drunk_sd.webm")
    image anim_drunk_shock_sd = Movie(play="animations/anim_drunk_shock_sd.webm", mask="animations/mask_drunk_sd.webm")
    image anim_drunk_happy_sd = Movie(play="animations/anim_drunk_happy_sd.webm", mask="animations/mask_drunk_sd.webm")
    image anim_drunk_smug_sd = Movie(play="animations/anim_drunk_smug_sd.webm", mask="animations/mask_drunk_sd.webm")

    image anim_fangirl_normal_sd = Movie(play="animations/anim_fangirl_normal_sd.webm", mask="animations/mask_fangirl_normal_sd.webm")
    image anim_fangirl_talk_sd = Movie(play="animations/anim_fangirl_talk_sd.webm", mask="animations/mask_fangirl_talk_sd.webm")
    image anim_fangirl_shock_sd = Movie(play="animations/anim_fangirl_shock_sd.webm", mask="animations/mask_fangirl_shock_sd.webm")
    image anim_fangirl_happy_sd = Movie(play="animations/anim_fangirl_happy_sd.webm", mask="animations/mask_fangirl_happy_sd.webm")
    image anim_fangirl_angry_sd = Movie(play="animations/anim_fangirl_angry_sd.webm", mask="animations/mask_fangirl_angry_sd.webm")
    image anim_fangirl_sad_sd = Movie(play="animations/anim_fangirl_sad_sd.webm", mask="animations/mask_fangirl_sad_sd.webm")
    image anim_fangirl_smug_sd = Movie(play="animations/anim_fangirl_smug_sd.webm", mask="animations/mask_fangirl_smug_sd.webm")
    image anim_fangirl_approve_sd = Movie(play="animations/anim_fangirl_approve_sd.webm", mask="animations/mask_fangirl_approve_sd.webm")

    image anim_farmer_normal_sd = Movie(play="animations/anim_farmer_normal_sd.webm", mask="animations/mask_farmer_sd.webm")
    image anim_farmer_talk_sd = Movie(play="animations/anim_farmer_talk_sd.webm", mask="animations/mask_farmer_sd.webm")
    image anim_farmer_happy_sd = Movie(play="animations/anim_farmer_happy_sd.webm", mask="animations/mask_farmer_sd.webm")
    image anim_farmer_sad_sd = Movie(play="animations/anim_farmer_sad_sd.webm", mask="animations/mask_farmer_sd.webm")
    image anim_farmer_shock_sd = Movie(play="animations/anim_farmer_shock_sd.webm", mask="animations/mask_farmer_sd.webm")
    image anim_farmer_shame_sd = Movie(play="animations/anim_farmer_shame_sd.webm", mask="animations/mask_farmer_sd.webm")

    image anim_guard_normal_1_sd = Movie(play="animations/anim_guard_normal_1_sd.webm", mask="animations/mask_guard_normal_sd.webm")
    image anim_guard_talk_1_sd = Movie(play="animations/anim_guard_talk_1_sd.webm", mask="animations/mask_guard_talk_sd.webm")
    image anim_guard_shock_1_sd = Movie(play="animations/anim_guard_shock_1_sd.webm", mask="animations/mask_guard_talk_sd.webm")
    image anim_guard_normal_2_sd = Movie(play="animations/anim_guard_normal_2_sd.webm", mask="animations/mask_guard_normal_sd.webm")
    image anim_guard_talk_2_sd = Movie(play="animations/anim_guard_talk_2_sd.webm", mask="animations/mask_guard_talk_sd.webm")
    image anim_guard_shock_2_sd = Movie(play="animations/anim_guard_shock_2_sd.webm", mask="animations/mask_guard_talk_sd.webm")
    image anim_guard_normal_3_sd = Movie(play="animations/anim_guard_normal_3_sd.webm", mask="animations/mask_guard_normal_sd.webm")
    image anim_guard_talk_3_sd = Movie(play="animations/anim_guard_talk_3_sd.webm", mask="animations/mask_guard_talk_sd.webm")
    image anim_guard_shock_3_sd = Movie(play="animations/anim_guard_shock_3_sd.webm", mask="animations/mask_guard_talk_sd.webm")

    image anim_hunter_angry_sd = Movie(play="animations/anim_hunter_angry_sd.webm", mask="animations/mask_hunter_angry_sd.webm")
    image anim_hunter_normal_sd = Movie(play="animations/anim_hunter_normal_sd.webm", mask="animations/mask_hunter_normal_sd.webm")
    image anim_hunter_talk_sd = Movie(play="animations/anim_hunter_talk_sd.webm", mask="animations/mask_hunter_normal_sd.webm")
    image anim_hunter_shock_sd = Movie(play="animations/anim_hunter_shock_sd.webm", mask="animations/mask_hunter_normal_sd.webm")
    image anim_hunter_shame_sd = Movie(play="animations/anim_hunter_shame_sd.webm", mask="animations/mask_hunter_normal_sd.webm")

    image anim_hunter_battle_angry_sd = Movie(play="animations/anim_hunter_battle_angry_sd.webm", mask="animations/mask_hunter_battle_angry_sd.webm")
    image anim_hunter_battle_normal_sd = Movie(play="animations/anim_hunter_battle_normal_sd.webm", mask="animations/mask_hunter_battle_normal_sd.webm")
    image anim_hunter_battle_talk_sd = Movie(play="animations/anim_hunter_battle_talk_sd.webm", mask="animations/mask_hunter_battle_normal_sd.webm")
    image anim_hunter_battle_shock_sd = Movie(play="animations/anim_hunter_battle_shock_sd.webm", mask="animations/mask_hunter_battle_normal_sd.webm")
    image anim_hunter_battle_shame_sd = Movie(play="animations/anim_hunter_battle_shame_sd.webm", mask="animations/mask_hunter_battle_normal_sd.webm")

    image anim_hunter_strip_angry_sd = Movie(play="animations/anim_hunter_strip_angry_sd.webm", mask="animations/mask_hunter_strip_angry_sd.webm")
    image anim_hunter_strip_normal_sd = Movie(play="animations/anim_hunter_strip_normal_sd.webm", mask="animations/mask_hunter_strip_normal_sd.webm")
    image anim_hunter_strip_talk_sd = Movie(play="animations/anim_hunter_strip_talk_sd.webm", mask="animations/mask_hunter_strip_normal_sd.webm")
    image anim_hunter_strip_shock_sd = Movie(play="animations/anim_hunter_strip_shock_sd.webm", mask="animations/mask_hunter_strip_normal_sd.webm")
    image anim_hunter_strip_shame_sd = Movie(play="animations/anim_hunter_strip_shame_sd.webm", mask="animations/mask_hunter_strip_normal_sd.webm")

    image anim_inqui_angry_sd = Movie(play="animations/anim_inqui_angry_sd.webm", mask="animations/mask_inqui_angry_sd.webm")
    image anim_inqui_normal_sd = Movie(play="animations/anim_inqui_normal_sd.webm", mask="animations/mask_inqui_normal_sd.webm")
    image anim_inqui_talk_sd = Movie(play="animations/anim_inqui_talk_sd.webm", mask="animations/mask_inqui_talk_sd.webm")
    image anim_inqui_shock_sd = Movie(play="animations/anim_inqui_shock_sd.webm", mask="animations/mask_inqui_shock_sd.webm")
    image anim_inqui_smug_sd = Movie(play="animations/anim_inqui_smug_sd.webm", mask="animations/mask_inqui_smug_sd.webm")

    image anim_maid_normal_sd = Movie(play="animations/anim_maid_normal_sd.webm", mask="animations/mask_maid_normal_sd.webm")
    image anim_maid_talk_sd = Movie(play="animations/anim_maid_talk_sd.webm", mask="animations/mask_maid_normal_sd.webm")
    image anim_maid_shock_sd = Movie(play="animations/anim_maid_shock_sd.webm", mask="animations/mask_maid_normal_sd.webm")
    image anim_maid_shame_sd = Movie(play="animations/anim_maid_shame_sd.webm", mask="animations/mask_maid_normal_sd.webm")

    image anim_mother_normal_sd = Movie(play="animations/anim_mother_normal_sd.webm", mask="animations/mask_mother_normal_sd.webm")
    image anim_mother_angry_sd = Movie(play="animations/anim_mother_angry_sd.webm", mask="animations/mask_mother_angry_sd.webm")
    image anim_mother_talk_sd = Movie(play="animations/anim_mother_talk_sd.webm", mask="animations/mask_mother_talk_sd.webm")
    image anim_mother_happy_sd = Movie(play="animations/anim_mother_happy_sd.webm", mask="animations/mask_mother_happy_sd.webm")
    image anim_mother_smug_sd = Movie(play="animations/anim_mother_smug_sd.webm", mask="animations/mask_mother_smug_sd.webm")

    image anim_nun_normal_sd = Movie(play="animations/anim_nun_normal_sd.webm", mask="animations/mask_nun_sd.webm")
    image anim_nun_talk_sd = Movie(play="animations/anim_nun_talk_sd.webm", mask="animations/mask_nun_sd.webm")
    image anim_nun_shock_sd = Movie(play="animations/anim_nun_shock_sd.webm", mask="animations/mask_nun_sd.webm")
    image anim_nun_fear_sd = Movie(play="animations/anim_nun_fear_sd.webm", mask="animations/mask_nun_sd.webm")

    image anim_princess_normal_sd = Movie(play="animations/anim_princess_normal_sd.webm", mask="animations/mask_princess_normal_sd.webm")
    image anim_princess_talk_sd = Movie(play="animations/anim_princess_talk_sd.webm", mask="animations/mask_princess_other_sd.webm")
    image anim_princess_shock_sd = Movie(play="animations/anim_princess_shock_sd.webm", mask="animations/mask_princess_other_sd.webm")
    image anim_princess_shout_sd = Movie(play="animations/anim_princess_shout_sd.webm", mask="animations/mask_princess_other_sd.webm")

    image anim_regent_normal_sd = Movie(play="animations/anim_regent_normal_sd.webm", mask="animations/mask_regent_normal_sd.webm")
    image anim_regent_talk_sd = Movie(play="animations/anim_regent_talk_sd.webm", mask="animations/mask_regent_normal_sd.webm")
    image anim_regent_shock_sd = Movie(play="animations/anim_regent_shock_sd.webm", mask="animations/mask_regent_shock_sd.webm")
    image anim_regent_shout_sd = Movie(play="animations/anim_regent_shout_sd.webm", mask="animations/mask_regent_normal_sd.webm")
    image anim_regent_smug_sd = Movie(play="animations/anim_regent_smug_sd.webm", mask="animations/mask_regent_normal_sd.webm")

    image anim_rogue1_normal_sd = Movie(play="animations/anim_rogue1_normal_sd.webm", mask="animations/mask_rogue1_normal_sd.webm")
    image anim_rogue1_angry_sd = Movie(play="animations/anim_rogue1_angry_sd.webm", mask="animations/mask_rogue1_angry_sd.webm")
    image anim_rogue1_talk_sd = Movie(play="animations/anim_rogue1_talk_sd.webm", mask="animations/mask_rogue1_talk_sd.webm")
    image anim_rogue1_shock_sd = Movie(play="animations/anim_rogue1_shock_sd.webm", mask="animations/mask_rogue1_shock_sd.webm")
    image anim_rogue1_shame_sd = Movie(play="animations/anim_rogue1_shame_sd.webm", mask="animations/mask_rogue1_shame_sd.webm")

    image anim_rogue2_normal_sd = Movie(play="animations/anim_rogue2_normal_sd.webm", mask="animations/mask_rogue2_normal_sd.webm")
    image anim_rogue2_angry_sd = Movie(play="animations/anim_rogue2_angry_sd.webm", mask="animations/mask_rogue2_angry_sd.webm")
    image anim_rogue2_talk_sd = Movie(play="animations/anim_rogue2_talk_sd.webm", mask="animations/mask_rogue2_talk_sd.webm")
    image anim_rogue2_shock_sd = Movie(play="animations/anim_rogue2_shock_sd.webm", mask="animations/mask_rogue2_shock_sd.webm")
    image anim_rogue2_shame_sd = Movie(play="animations/anim_rogue2_shame_sd.webm", mask="animations/mask_rogue2_shame_sd.webm")

    image anim_trader_angry_sd = Movie(play="animations/anim_trader_angry_sd.webm", mask="animations/mask_trader_sd.webm")
    image anim_trader_normal_sd = Movie(play="animations/anim_trader_normal_sd.webm", mask="animations/mask_trader_sd.webm")
    image anim_trader_talk_sd = Movie(play="animations/anim_trader_talk_sd.webm", mask="animations/mask_trader_sd.webm")
    image anim_trader_shock_sd = Movie(play="animations/anim_trader_shock_sd.webm", mask="animations/mask_trader_sd.webm")
    image anim_trader_shame_sd = Movie(play="animations/anim_trader_shame_sd.webm", mask="animations/mask_trader_sd.webm")

    image anim_witch_angry_sd = Movie(play="animations/anim_witch_angry_sd.webm", mask="animations/mask_witch_angry_sd.webm")
    image anim_witch_normal_sd = Movie(play="animations/anim_witch_normal_sd.webm", mask="animations/mask_witch_normal_sd.webm")
    image anim_witch_talk_sd = Movie(play="animations/anim_witch_talk_sd.webm", mask="animations/mask_witch_talk_sd.webm")
    image anim_witch_shock_sd = Movie(play="animations/anim_witch_shock_sd.webm", mask="animations/mask_witch_shock_sd.webm")
    image anim_witch_shame_sd = Movie(play="animations/anim_witch_shame_sd.webm", mask="animations/mask_witch_shame_sd.webm")

    image anim_wolfgirl_normal_sd = Movie(play="animations/anim_wolfgirl_normal_sd.webm", mask="animations/mask_wolfgirl_normal_sd.webm")
    image anim_wolfgirl_talk_sd = Movie(play="animations/anim_wolfgirl_talk_sd.webm", mask="animations/mask_wolfgirl_talk_sd.webm")
    image anim_wolfgirl_shock_sd = Movie(play="animations/anim_wolfgirl_shock_sd.webm", mask="animations/mask_wolfgirl_shock_sd.webm")
    image anim_wolfgirl_angry_sd = Movie(play="animations/anim_wolfgirl_angry_sd.webm", mask="animations/mask_wolfgirl_angry_sd.webm")

    # define music & effects

    define audio.dragonsong = "sound/music/dragonsong.ogg"
    define audio.dragonsong_vocals = "sound/music/dragonsong_vocals.ogg"
    define audio.dragonsong_piano = "sound/music/dragonsong_piano.ogg"
    define audio.dragonsong_sombre = "sound/music/dragonsong_sombre.ogg"
    define audio.dragonsong_martial = "sound/music/dragonsong_martial.ogg"
    define audio.dragonsong_choral = "sound/music/dragonsong_choral.ogg"
    define audio.heartbeat = "sound/music/heartbeat.ogg"
    define audio.regent_atmos = "sound/music/regent_atmos.ogg"

    define audio.lair = "sound/music/lair_revised.ogg"
    define audio.adeline = "sound/music/adeline.ogg"

    define audio.bells = "sound/effects/bells.ogg"
    define audio.bonecrunch = "sound/effects/bonecrunch.ogg"
    define audio.crash = "sound/effects/crash.ogg"
    define audio.explosion = "sound/effects/explosion.ogg"
    define audio.growl = "sound/effects/growl.ogg"
    define audio.rawr = "sound/effects/rawr.ogg"
    define audio.restore = "sound/effects/restore.ogg"
    define audio.roar = "sound/effects/roar.ogg"
    define audio.royalspeech = "sound/effects/royalspeech.ogg"
    define audio.sting = "sound/effects/sting.ogg"
    define audio.tsvern = "sound/effects/tavern.ogg"
    define audio.thunderclap = "sound/effects/thunderclap.ogg"
    define audio.whoops = "sound/effects/whoops.ogg"
    define audio.wolf = "sound/effects/wolf.ogg"
    define audio.wetbite = "sound/effects/wetbite.ogg"

    define audio.blizzard = "sound/ambient/blizzard.ogg"
    define audio.forest = "sound/ambient/forest.ogg"
    define audio.swamp = "sound/ambient/swamp.ogg"
    define audio.plains = "sound/ambient/plains.ogg"
    define audio.shelter = "sound/ambient/shelter.ogg"
    define audio.cave = "sound/ambient/cave.ogg"
    define audio.mine = "sound/ambient/mine.ogg"
    define audio.dock = "sound/ambient/dock.ogg"
    define audio.tavern = "sound/ambient/tavern.ogg"

    # define voices

    define audio.abbess_foulcreature = "sound/abbess/abbess_foulcreature.ogg"
    define audio.abbess_nottolerate = "sound/abbess/abbess_nottolerate.ogg"
    define audio.abbess_andthus = "sound/abbess/abbess_andthus.ogg"
    define audio.abbess_takemedemon = "sound/abbess/abbess_takemedemon.ogg"
    define audio.abbess_havemethen = "sound/abbess/abbess_havemethen.ogg"
    define audio.abbess_takemybody = "sound/abbess/abbess_takemybody.ogg"
    define audio.abbess_fuckme = "sound/abbess/abbess_fuckme.ogg"
    define audio.abbess_waitingfor = "sound/abbess/abbess_waitingfor.ogg"
    define audio.abbess_isthisall = "sound/abbess/abbess_isthisall.ogg"
    define audio.abbess_foolishdemon = "sound/abbess/abbess_foolishdemon.ogg"
    define audio.abbess_seemysisters = "sound/abbess/abbess_seemysisters.ogg"
    define audio.abbess_grunt = "sound/abbess/abbess_grunt.ogg"
    define audio.abbess_takeitall = "sound/abbess/abbess_takeitall.ogg"
    define audio.abbess_howwetame = "sound/abbess/abbess_howwetame.ogg"
    define audio.abbess_undefeated = "sound/abbess/abbess_undefeated.ogg"

    define audio.abbess_accursedhole = "sound/abbess/abbess_accursedhole.ogg"
    define audio.abbess_donotthink = "sound/abbess/abbess_donotthink.ogg"
    define audio.abbess_goddesslight = "sound/abbess/abbess_goddesslight.ogg"
    define audio.abbess_notyours = "sound/abbess/abbess_notyours.ogg"
    define audio.abbess_iwassent = "sound/abbess/abbess_iwassent.ogg"
    define audio.abbess_sothatsit = "sound/abbess/abbess_sothatsit.ogg"
    define audio.abbess_isee = "sound/abbess/abbess_isee.ogg"
    define audio.abbess_defiled = "sound/abbess/abbess_defiled.ogg"

    define audio.abbess_hmph = "sound/abbess/abbess_hmph.ogg"
    define audio.abbess_iam = "sound/abbess/abbess_iam.ogg"
    define audio.abbess_guided = "sound/abbess/abbess_guided.ogg"
    define audio.abbess_countless = "sound/abbess/abbess_countless.ogg"
    define audio.abbess_oldword = "sound/abbess/abbess_oldword.ogg"
    define audio.abbess_notexpect = "sound/abbess/abbess_notexpect.ogg"
    define audio.abbess_fool = "sound/abbess/abbess_fool.ogg"
    define audio.abbess_mother = "sound/abbess/abbess_mother.ogg"

    define audio.abbess_scarce = "sound/abbess/abbess_scarce.ogg"
    define audio.abbess_beautiful = "sound/abbess/abbess_beautiful.ogg"
    define audio.abbess_men = "sound/abbess/abbess_men.ogg"
    define audio.abbess_servants = "sound/abbess/abbess_servants.ogg"
    define audio.abbess_partake = "sound/abbess/abbess_partake.ogg"
    define audio.abbess_fortunate = "sound/abbess/abbess_fortunate.ogg"
    define audio.abbess_intrusion = "sound/abbess/abbess_intrusion.ogg"
    define audio.abbess_testme = "sound/abbess/abbess_testme.ogg"
    define audio.abbess_ignorant = "sound/abbess/abbess_ignorant.ogg"
    define audio.abbess_verywell = "sound/abbess/abbess_verywell.ogg"
    define audio.abbess_longago = "sound/abbess/abbess_longago.ogg"
    define audio.abbess_suffered = "sound/abbess/abbess_suffered.ogg"
    define audio.abbess_raged = "sound/abbess/abbess_raged.ogg"
    define audio.abbess_slumbered = "sound/abbess/abbess_slumbered.ogg"

    define audio.breaker_master = "sound/breaker/breaker_master.ogg"
    define audio.breaker_things = "sound/breaker/breaker_things.ogg"
    define audio.breaker_serves = "sound/breaker/breaker_serves.ogg"
    define audio.breaker_touch = "sound/breaker/breaker_touch.ogg"
    define audio.breaker_ready = "sound/breaker/breaker_ready.ogg"
    define audio.breaker_wait = "sound/breaker/breaker_wait.ogg"

    define audio.breaker_farmgirl = "sound/breaker/breaker_farmgirl.ogg"
    define audio.breaker_theone = "sound/breaker/breaker_theone.ogg"
    define audio.breaker_teachfarm = "sound/breaker/breaker_teachfarm.ogg"
    define audio.breaker_thatway = "sound/breaker/breaker_thatway.ogg"
    define audio.breaker_notcruel = "sound/breaker/breaker_notcruel.ogg"
    define audio.breaker_cruel = "sound/breaker/breaker_cruel.ogg"
    define audio.breaker_obey = "sound/breaker/breaker_obey.ogg"
    define audio.breaker_begun = "sound/breaker/breaker_begun.ogg"
    define audio.breaker_whenready = "sound/breaker/breaker_whenready.ogg"
    define audio.breaker_silence = "sound/breaker/breaker_silence.ogg"
    define audio.breaker_speaklever = "sound/breaker/breaker_speaklever.ogg"
    define audio.breaker_goodlearn = "sound/breaker/breaker_goodlearn.ogg"
    define audio.breaker_nowbegin = "sound/breaker/breaker_nowbegin.ogg"
    define audio.breaker_wishes = "sound/breaker/breaker_wishes.ogg"
    define audio.breaker_fair = "sound/breaker/breaker_fair.ogg"
    define audio.breaker_understand = "sound/breaker/breaker_understand.ogg"
    define audio.breaker_spared = "sound/breaker/breaker_spared.ogg"
    define audio.breaker_goodclever = "sound/breaker/breaker_goodclever.ogg"
    define audio.breaker_other = "sound/breaker/breaker_other.ogg"
    define audio.breaker_clever = "sound/breaker/breaker_clever.ogg"
    define audio.breaker_leavedo = "sound/breaker/breaker_leavedo.ogg"
    define audio.breaker_kindnot = "sound/breaker/breaker_kindnot.ogg"
    define audio.breaker_learnquick = "sound/breaker/breaker_learnquick.ogg"
    define audio.breaker_learnfaster = "sound/breaker/breaker_learnfaster.ogg"
    define audio.breaker_good = "sound/breaker/breaker_good.ogg"
    define audio.breaker_nowmore = "sound/breaker/breaker_nowmore.ogg"

    define audio.breaker_returned = "sound/breaker/breaker_returned.ogg"
    define audio.breaker_onething = "sound/breaker/breaker_onething.ogg"
    define audio.breaker_think = "sound/breaker/breaker_think.ogg"
    define audio.breaker_pleased = "sound/breaker/breaker_pleased.ogg"
    define audio.breaker_cleanup = "sound/breaker/breaker_cleanup.ogg"
    define audio.breaker_saidtwo = "sound/breaker/breaker_saidtwo.ogg"
    define audio.breaker_thanks = "sound/breaker/breaker_thanks.ogg"
    define audio.breaker_leavemore = "sound/breaker/breaker_leavemore.ogg"

    define audio.captain_arrival = "sound/captain/captain_arrival.ogg"
    define audio.captain_noise = "sound/captain/captain_noise.ogg"
    define audio.captain_majesty = "sound/captain/captain_majesty.ogg"
    define audio.captain_wind = "sound/captain/captain_wind.ogg"
    define audio.captain_stones = "sound/captain/captain_stones.ogg"
    define audio.captain_indulge = "sound/captain/captain_indulge.ogg"
    define audio.captain_skull = "sound/captain/captain_skull.ogg"
    define audio.captain_bottle = "sound/captain/captain_bottle.ogg"
    define audio.captain_graze = "sound/captain/captain_graze.ogg"
    define audio.captain_boar = "sound/captain/captain_boar.ogg"
    define audio.captain_deer = "sound/captain/captain_deer.ogg"
    define audio.captain_well = "sound/captain/captain_well.ogg"
    define audio.captain_knowwhat = "sound/captain/captain_knowwhat.ogg"
    define audio.captain_click = "sound/captain/captain_click.ogg"
    define audio.captain_bag = "sound/captain/captain_bag.ogg"
    define audio.captain_rare = "sound/captain/captain_rare.ogg"
    define audio.captain_nothungry = "sound/captain/captain_nothungry.ogg"
    define audio.captain_sothen = "sound/captain/captain_sothen.ogg"
    define audio.captain_rhyll = "sound/captain/captain_rhyll.ogg"
    define audio.captain_simple = "sound/captain/captain_simple.ogg"
    define audio.captain_shore = "sound/captain/captain_shore.ogg"
    define audio.captain_liking = "sound/captain/captain_liking.ogg"
    define audio.captain_enough = "sound/captain/captain_enough.ogg"
    define audio.captain_redrats = "sound/captain/captain_redrats.ogg"
    define audio.captain_hundred = "sound/captain/captain_hundred.ogg"
    define audio.captain_impressive = "sound/captain/captain_impressive.ogg"
    define audio.captain_killers = "sound/captain/captain_killers.ogg"
    define audio.captain_runinto = "sound/captain/captain_runinto.ogg"
    define audio.captain_complain = "sound/captain/captain_complain.ogg"
    define audio.captain_turmoil = "sound/captain/captain_turmoil.ogg"
    define audio.captain_funny = "sound/captain/captain_funny.ogg"
    define audio.captain_name = "sound/captain/captain_name.ogg"
    define audio.captain_straight = "sound/captain/captain_straight.ogg"
    define audio.captain_business = "sound/captain/captain_business.ogg"
    define audio.captain_complicated = "sound/captain/captain_complicated.ogg"
    define audio.captain_interesting = "sound/captain/captain_interesting.ogg"
    define audio.captain_tellme = "sound/captain/captain_tellme.ogg"
    define audio.captain_glory = "sound/captain/captain_glory.ogg"
    define audio.captain_fancy = "sound/captain/captain_fancy.ogg"
    define audio.captain_kingdom = "sound/captain/captain_kingdom.ogg"
    define audio.captain_righteous = "sound/captain/captain_righteous.ogg"
    define audio.captain_knights = "sound/captain/captain_knights.ogg"
    define audio.captain_bargain = "sound/captain/captain_bargain.ogg"
    define audio.captain_splendid = "sound/captain/captain_splendid.ogg"
    define audio.captain_camp = "sound/captain/captain_camp.ogg"
    define audio.captain_call = "sound/captain/captain_call.ogg"
    define audio.captain_coin = "sound/captain/captain_coin.ogg"
    define audio.captain_power = "sound/captain/captain_power.ogg"
    define audio.captain_table = "sound/captain/captain_table.ogg"
    define audio.captain_eyes = "sound/captain/captain_eyes.ogg"
    define audio.captain_discretion = "sound/captain/captain_discretion.ogg"
    define audio.captain_pass = "sound/captain/captain_pass.ogg"
    define audio.captain_differences = "sound/captain/captain_differences.ogg"
    define audio.captain_shame = "sound/captain/captain_shame.ogg"
    define audio.captain_agreement = "sound/captain/captain_agreement.ogg"
    define audio.captain_separate = "sound/captain/captain_separate.ogg"
    define audio.captain_wellnow = "sound/captain/captain_wellnow.ogg"
    define audio.captain_dues = "sound/captain/captain_dues.ogg"
    define audio.captain_tuckin = "sound/captain/captain_tuckin.ogg"
    define audio.captain_enjoy = "sound/captain/captain_enjoy.ogg"
    define audio.captain_tal = "sound/captain/captain_tal.ogg"
    define audio.captain_introduced = "sound/captain/captain_introduced.ogg"

    define audio.centaurA_takekindly = "sound/centaurA/centaurA_takekindly.ogg"
    define audio.centaurA_thatneither = "sound/centaurA/centaurA_thatneither.ogg"
    define audio.centaurA_wellwell = "sound/centaurA/centaurA_wellwell.ogg"
    define audio.centaurA_seemsthatway = "sound/centaurA/centaurA_seemsthatway.ogg"
    define audio.centaurA_sawsomething = "sound/centaurA/centaurA_sawsomething.ogg"
    define audio.centaurA_stones = "sound/centaurA/centaurA_stones.ogg"

    define audio.centaurB_soyouare = "sound/centaurB/centaurB_soyouare.ogg"
    define audio.centaurB_shethinks = "sound/centaurB/centaurB_shethinks.ogg"
    define audio.centaurB_welldone = "sound/centaurB/centaurB_welldone.ogg"
    define audio.centaurB_afoal = "sound/centaurB/centaurB_afoal.ogg"

    define audio.demon_hail = "sound/demon/demon_hail.ogg"
    define audio.demon_courteous = "sound/demon/demon_courteous.ogg"
    define audio.demon_ofcourse = "sound/demon/demon_ofcourse.ogg"
    define audio.demon_court = "sound/demon/demon_court.ogg"
    define audio.demon_whatare = "sound/demon/demon_whatare.ogg"
    define audio.demon_webothknow = "sound/demon/demon_webothknow.ogg"
    define audio.demon_goon = "sound/demon/demon_goon.ogg"
    define audio.demon_pitiful = "sound/demon/demon_pitiful.ogg"

    define audio.dragon_acceptable = "sound/dragon/dragon_acceptable.ogg"
    define audio.dragon_answers = "sound/dragon/dragon_answers.ogg"
    define audio.dragon_bargain = "sound/dragon/dragon_bargain.ogg"
    define audio.dragon_comewithme = "sound/dragon/dragon_comewithme.ogg"
    define audio.dragon_continue = "sound/dragon/dragon_continue.ogg"
    define audio.dragon_death = "sound/dragon/dragon_death.ogg"
    define audio.dragon_die = "sound/dragon/dragon_die.ogg"
    define audio.dragon_dragons = "sound/dragon/dragon_dragons.ogg"
    define audio.dragon_err = "sound/dragon/dragon_err.ogg"
    define audio.dragon_faster = "sound/dragon/dragon_faster.ogg"
    define audio.dragon_fine = "sound/dragon/dragon_fine.ogg"
    define audio.dragon_go = "sound/dragon/dragon_go.ogg"
    define audio.dragon_greetings = "sound/dragon/dragon_greetings.ogg"
    define audio.dragon_grumble = "sound/dragon/dragon_grumble.ogg"
    define audio.dragon_her = "sound/dragon/dragon_her.ogg"
    define audio.dragon_how = "sound/dragon/dragon_how.ogg"
    define audio.dragon_hunger = "sound/dragon/dragon_hunger.ogg"
    define audio.dragon_idid = "sound/dragon/dragon_idid.ogg"
    define audio.dragon_interests = "sound/dragon/dragon_interests.ogg"
    define audio.dragon_lets = "sound/dragon/dragon_lets.ogg"
    define audio.dragon_no = "sound/dragon/dragon_no.ogg"
    define audio.dragon_nothing = "sound/dragon/dragon_nothing.ogg"
    define audio.dragon_notthisday = "sound/dragon/dragon_notthisday.ogg"
    define audio.dragon_noyou = "sound/dragon/dragon_noyou.ogg"
    define audio.dragon_okaythen = "sound/dragon/dragon_okaythen.ogg"
    define audio.dragon_peace = "sound/dragon/dragon_peace.ogg"
    define audio.dragon_please = "sound/dragon/dragon_please.ogg"
    define audio.dragon_perhaps = "sound/dragon/dragon_perhaps.ogg"
    define audio.dragon_pleasure = "sound/dragon/dragon_pleasure.ogg"
    define audio.dragon_quite = "sound/dragon/dragon_quite.ogg"
    define audio.dragon_really = "sound/dragon/dragon_really.ogg"
    define audio.dragon_relax = "sound/dragon/dragon_relax.ogg"
    define audio.dragon_run = "sound/dragon/dragon_run.ogg"
    define audio.dragon_shelter = "sound/dragon/dragon_shelter.ogg"
    define audio.dragon_strip = "sound/dragon/dragon_strip.ogg"
    define audio.dragon_submit = "sound/dragon/dragon_submit.ogg"
    define audio.dragon_sure = "sound/dragon/dragon_sure.ogg"
    define audio.dragon_surroundings = "sound/dragon/dragon_surroundings.ogg"
    define audio.dragon_unacceptable = "sound/dragon/dragon_unacceptable.ogg"
    define audio.dragon_verywell = "sound/dragon/dragon_verywell.ogg"
    define audio.dragon_what = "sound/dragon/dragon_what.ogg"
    define audio.dragon_why = "sound/dragon/dragon_why.ogg"
    define audio.dragon_yes = "sound/dragon/dragon_yes.ogg"
    define audio.dragon_you = "sound/dragon/dragon_you.ogg"
    define audio.dragon_youllsee = "sound/dragon/dragon_youllsee.ogg"
    define audio.dragon_wisps = "sound/dragon/dragon_wisps.ogg"
    define audio.dragon_ido = "sound/dragon/dragon_ido.ogg"
    define audio.dragon_iwill = "sound/dragon/dragon_iwill.ogg"
    define audio.dragon_youwill = "sound/dragon/dragon_youwill.ogg"
    define audio.dragon_enough = "sound/dragon/dragon_enough.ogg"
    define audio.dragon_wedo = "sound/dragon/dragon_wedo.ogg" #1.3
    define audio.dragon_wedonot = "sound/dragon/dragon_wedonot.ogg" #3.0
    define audio.dragon_whatcanyoudo = "sound/dragon/dragon_whatcanyoudo.ogg" #2.2
    define audio.dragon_enoughfornow = "sound/dragon/dragon_enoughfornow.ogg" #1.7
    define audio.dragon_yesofcourse = "sound/dragon/dragon_yesofcourse.ogg" #4.4
    define audio.dragon_shesleep = "sound/dragon/dragon_shesleep.ogg" #2.0
    define audio.dragon_inaway = "sound/dragon/dragon_inaway.ogg" #1.0
    define audio.dragon_followme = "sound/dragon/dragon_followme.ogg" #3.6
    define audio.dragon_pleased = "sound/dragon/dragon_pleased.ogg" #2.0
    define audio.dragon_conquer = "sound/dragon/dragon_conquer.ogg" #3.2
    define audio.dragon_partyhard = "sound/dragon/dragon_partyhard.ogg" #2.0
    define audio.dragon_nowhy = "sound/dragon/dragon_nowhy.ogg" #2.4
    define audio.dragon_hail = "sound/dragon/dragon_hail.ogg" #1.1
    define audio.dragon_blessedone = "sound/dragon/dragon_blessedone.ogg" #2.0
    define audio.dragon_infernalcourt = "sound/dragon/dragon_infernalcourt.ogg" #3.2
    define audio.dragon_power = "sound/dragon/dragon_power.ogg" #1.9
    define audio.dragon_knowledge = "sound/dragon/dragon_knowledge.ogg" #1.6
    define audio.dragon_nothingfromyou = "sound/dragon/dragon_nothingfromyou.ogg" #1.8
    define audio.dragon_sinister = "sound/dragon/dragon_sinister.ogg" #3.2
    define audio.dragon_never = "sound/dragon/dragon_never.ogg" #1.4
    define audio.dragon_standdown = "sound/dragon/dragon_standdown.ogg" #1.4
    define audio.dragon_confident = "sound/dragon/dragon_confident.ogg" #2.1
    define audio.dragon_whoareyou = "sound/dragon/dragon_whoareyou.ogg" #2.0
    define audio.dragon_whatgoddess = "sound/dragon/dragon_whatgoddess.ogg" #2.8
    define audio.dragon_wheregoddess = "sound/dragon/dragon_wheregoddess.ogg" #3.9
    define audio.dragon_godhere = "sound/dragon/dragon_godhere.ogg" #2.5
    define audio.dragon_testfaith = "sound/dragon/dragon_testfaith.ogg" #3.8
    define audio.dragon_timetodie = "sound/dragon/dragon_timetodie.ogg" #2.5
    define audio.dragon_frigid = "sound/dragon/dragon_frigid.ogg" #3.2
    define audio.dragon_aremother = "sound/dragon/dragon_aremother.ogg" #2.2
    define audio.dragon_desecrate = "sound/dragon/dragon_desecrate.ogg" #2.0
    define audio.dragon_mountme = "sound/dragon/dragon_mountme.ogg" #1.9
    define audio.dragon_getonfloor = "sound/dragon/dragon_getonfloor.ogg" #1.9
    define audio.dragon_comesee = "sound/dragon/dragon_comesee.ogg" #1.9
    define audio.dragon_pleaseyourself = "sound/dragon/dragon_pleaseyourself.ogg" #1.5
    define audio.dragon_whydrink = "sound/dragon/dragon_whydrink.ogg" #1.8
    define audio.dragon_letsfuck = "sound/dragon/dragon_letsfuck.ogg" #1.9
    define audio.dragon_thatisall = "sound/dragon/dragon_thatisall.ogg" #1.6
    define audio.dragon_impressive = "sound/dragon/dragon_impressive.ogg" #2.5
    define audio.dragon_aboutthat = "sound/dragon/dragon_aboutthat.ogg" #2.4
    define audio.dragon_company = "sound/dragon/dragon_company.ogg" #1.8
    define audio.dragon_anythingiwant = "sound/dragon/dragon_anythingiwant.ogg" #2.8
    define audio.dragon_itsgreat = "sound/dragon/dragon_itsgreat.ogg" #1.6
    define audio.dragon_itneedswork = "sound/dragon/dragon_itneedswork.ogg" #2.0
    define audio.dragon_whydothis = "sound/dragon/dragon_whydothis.ogg" #2.0
    define audio.dragon_itstime = "sound/dragon/dragon_itstime.ogg" #1.7
    define audio.dragon_itsperfect = "sound/dragon/dragon_itsperfect.ogg" #2.4
    define audio.dragon_itsinappropriate = "sound/dragon/dragon_itsinappropriate.ogg" #2.4
    define audio.dragon_carryon = "sound/dragon/dragon_carryon.ogg" #1.5
    define audio.dragon_otherhole = "sound/dragon/dragon_otherhole.ogg" #3.6
    define audio.dragon_sebastian = "sound/dragon/dragon_sebastian.ogg" #2.2
    define audio.dragon_enjoyingyourself = "sound/dragon/dragon_enjoyingyourself.ogg" #1.8
    define audio.dragon_needrelief = "sound/dragon/dragon_needrelief.ogg" #2.4
    define audio.dragon_wishtobreed = "sound/dragon/dragon_wishtobreed.ogg" #2.8
    define audio.dragon_alone = "sound/dragon/dragon_alone.ogg" #1.2
    define audio.dragon_iwantmore = "sound/dragon/dragon_iwantmore.ogg" #1.8
    define audio.dragon_youaremine = "sound/dragon/dragon_youaremine.ogg" #1.9
    define audio.dragon_yourname = "sound/dragon/dragon_yourname.ogg" #1.6
    define audio.dragon_yourbody = "sound/dragon/dragon_yourbody.ogg" #1.8
    define audio.dragon_verygood = "sound/dragon/dragon_verygood.ogg" #1.8
    define audio.dragon_notanymore = "sound/dragon/dragon_notanymore.ogg" #2.4
    define audio.dragon_sayit = "sound/dragon/dragon_sayit.ogg" #1.3
    define audio.dragon_whatisbastion = "sound/dragon/dragon_whatisbastion.ogg" #2.4
    define audio.dragon_handitover = "sound/dragon/dragon_handitover.ogg" #1.2
    define audio.dragon_incorrect = "sound/dragon/dragon_incorrect.ogg" #1.6
    define audio.dragon_whoops = "sound/dragon/dragon_whoops.ogg" #1.0
    define audio.dragon_notreally = "sound/dragon/dragon_notreally.ogg" #1.4
    define audio.dragon_imayspareyou = "sound/dragon/dragon_imayspareyou.ogg" #2.1
    define audio.dragon_dontlikename = "sound/dragon/dragon_dontlikename.ogg" #2.3
    define audio.dragon_whoisshe = "sound/dragon/dragon_whoisshe.ogg" #1.1
    define audio.dragon_explain = "sound/dragon/dragon_explain.ogg" #1.4
    define audio.dragon_leaveusbe = "sound/dragon/dragon_leaveusbe.ogg" #1.6
    define audio.dragon_punishhim = "sound/dragon/dragon_punishhim.ogg" #0.8
    define audio.dragon_removehim = "sound/dragon/dragon_removehim.ogg" #1.3
    define audio.dragon_now = "sound/dragon/dragon_now.ogg" #1.3
    define audio.dragon_showme = "sound/dragon/dragon_showme.ogg" #1.1
    define audio.dragon_youmayleave = "sound/dragon/dragon_youmayleave.ogg" #1.6
    define audio.dragon_youmayrest = "sound/dragon/dragon_youmayrest.ogg" #1.7
    define audio.dragon_doso = "sound/dragon/dragon_doso.ogg" #1.2
    define audio.dragon_youareforgiven = "sound/dragon/dragon_youareforgiven.ogg" #2.3
    define audio.dragon_icarenot = "sound/dragon/dragon_icarenot.ogg" #1.2
    define audio.dragon_letustalk = "sound/dragon/dragon_letustalk.ogg" #1.5
    define audio.dragon_youfailedhim = "sound/dragon/dragon_youfailedhim.ogg" #1.6
    define audio.dragon_noimitation = "sound/dragon/dragon_noimitation.ogg" #1.8
    define audio.dragon_shewasright = "sound/dragon/dragon_shewasright.ogg" #1.4
    define audio.dragon_yourbrethren = "sound/dragon/dragon_yourbrethren.ogg" #1.5
    define audio.dragon_needreminding = "sound/dragon/dragon_needreminding.ogg" #2.0
    define audio.dragon_youfuckanimals = "sound/dragon/dragon_youfuckanimals.ogg" #2.3
    define audio.dragon_themoon = "sound/dragon/dragon_themoon.ogg" #1.3
    define audio.dragon_protection = "sound/dragon/dragon_protection.ogg" #2.5
    define audio.dragon_naho = "sound/dragon/dragon_naho.ogg" #1.5
    define audio.dragon_morebitches = "sound/dragon/dragon_morebitches.ogg" #2.4
    define audio.dragon_kingdom = "sound/dragon/dragon_kingdom.ogg" #3.2
    define audio.dragon_bearwithme = "sound/dragon/dragon_bearwithme.ogg" #1.5
    define audio.dragon_playnice = "sound/dragon/dragon_playnice.ogg" #2.3
    define audio.dragon_notthisday = "sound/dragon/dragon_notthisday.ogg" #2,1
    define audio.dragon_fairenough = "sound/dragon/dragon_fairenough.ogg" #1.4
    define audio.dragon_needresources = "sound/dragon/dragon_needresources.ogg" #2.2
    define audio.dragon_whatsong = "sound/dragon/dragon_whatsong.ogg" #2.4
    define audio.dragon_singforme = "sound/dragon/dragon_singforme.ogg" #2.1
    define audio.dragon_handitover2 = "sound/dragon/dragon_handitover2.ogg" #1.3
    define audio.dragon_yourpast = "sound/dragon/dragon_yourpast.ogg" #2.1
    define audio.dragon_whathappened = "sound/dragon/dragon_whathappened.ogg" #1.5
    define audio.dragon_yourform = "sound/dragon/dragon_yourform.ogg" #1.7
    define audio.dragon_lowlandsroam = "sound/dragon/dragon_lowlandsroam.ogg" #3.7
    define audio.dragon_sodarja = "sound/dragon/dragon_sodarja.ogg" #3.5
    define audio.dragon_finishme = "sound/dragon/dragon_finishme.ogg" #1.5
    define audio.dragon_notcertain = "sound/dragon/dragon_notcertain.ogg" #2.1
    define audio.dragon_soonerhim = "sound/dragon/dragon_soonerhim.ogg" #1.8
    define audio.dragon_defeatvalzira = "sound/dragon/dragon_defeatvalzira.ogg" #2.4
    define audio.dragon_talkdarja = "sound/dragon/dragon_talkdarja.ogg" #3.1
    define audio.dragon_requireanything = "sound/dragon/dragon_requireanything.ogg" #2.4
    define audio.dragon_valziraready = "sound/dragon/dragon_valziraready.ogg" #1.9
    define audio.dragon_betrayal = "sound/dragon/dragon_betrayal.ogg" #1.1
    define audio.dragon_rightnow = "sound/dragon/dragon_rightnow.ogg" #1.2
    define audio.dragon_promisedme = "sound/dragon/dragon_promisedme.ogg" #2.1
    define audio.dragon_whereisshe = "sound/dragon/dragon_whereisshe.ogg" #1.7
    define audio.dragon_ivemether = "sound/dragon/dragon_ivemether.ogg" #2.2
    define audio.dragon_kobolds = "sound/dragon/dragon_kobolds.ogg" #1.7
    define audio.dragon_wolftribe = "sound/dragon/dragon_wolftribe.ogg" #2.1
    define audio.dragon_lastgasp = "sound/dragon/dragon_lastgasp.ogg" #2.8
    define audio.dragon_mercenaries = "sound/dragon/dragon_mercenaries.ogg" #2.1
    define audio.dragon_centaurs = "sound/dragon/dragon_centaurs.ogg" #1.8
    define audio.dragon_me = "sound/dragon/dragon_me.ogg" #1.4
    define audio.dragon_abbess = "sound/dragon/dragon_abbess.ogg" #1.4
    define audio.dragon_drunk = "sound/dragon/dragon_drunk.ogg" #1.2
    define audio.dragon_fangirl = "sound/dragon/dragon_fangirl.ogg" #1.6
    define audio.dragon_farmgirl = "sound/dragon/dragon_farmgirl.ogg" #1.9
    define audio.dragon_huntress = "sound/dragon/dragon_huntress.ogg" #1.8
    define audio.dragon_inqui = "sound/dragon/dragon_inqui.ogg" #1.8
    define audio.dragon_merchant = "sound/dragon/dragon_merchant.ogg" #1.3
    define audio.dragon_noble = "sound/dragon/dragon_noble.ogg" #1.8
    define audio.dragon_roguesisters = "sound/dragon/dragon_roguesisters.ogg" #2.6
    define audio.dragon_witch = "sound/dragon/dragon_witch.ogg" #1.2
    define audio.dragon_wolfgirl = "sound/dragon/dragon_wolfgirl.ogg" #2.0
    define audio.dragon_might = "sound/dragon/dragon_might.ogg" #1.1
    define audio.dragon_whatisit = "sound/dragon/dragon_whatisit.ogg" #0.8
    define audio.dragon_goonthen = "sound/dragon/dragon_goonthen.ogg" #1.2
    define audio.dragon_valzira = "sound/dragon/dragon_valzira.ogg" #1.6
    define audio.dragon_darja = "sound/dragon/dragon_darja.ogg" #1.0
    define audio.dragon_theyrewithme = "sound/dragon/dragon_theyrewithme.ogg" #1.8
    define audio.dragon_atmylair = "sound/dragon/dragon_atmylair.ogg" #2.7
    define audio.dragon_allyouwant = "sound/dragon/dragon_allyouwant.ogg" #4.5
    define audio.dragon_useherarse = "sound/dragon/dragon_useherarse.ogg" #3.4
    define audio.dragon_picky = "sound/dragon/dragon_picky.ogg" #2.2
    define audio.dragon_perhapsyou = "sound/dragon/dragon_perhapsyou.ogg" #2.6
    define audio.dragon_stickit = "sound/dragon/dragon_.ogg" #3.0
    define audio.dragon_mouth = "sound/dragon/dragon_mouth.ogg" #2.3
    define audio.dragon_temperament = "sound/dragon/dragon_temperament.ogg" #3.2
    define audio.dragon_howgethere = "sound/dragon/dragon_howgethere.ogg" #2.2
    define audio.dragon_missedyou = "sound/dragon/dragon_missedyou.ogg" #2.0
    define audio.dragon_questions = "sound/dragon/dragon_questions.ogg" #2.0
    define audio.dragon_closeenough = "sound/dragon/dragon_closeenough.ogg" #1.7
    define audio.dragon_nother = "sound/dragon/dragon_nother.ogg" #3.0
    define audio.dragon_whatyouwant = "sound/dragon/dragon_whatyouwant.ogg" #1.8
    define audio.dragon_noidea = "sound/dragon/dragon_noidea.ogg" #1.6
    define audio.dragon_getonwithit = "sound/dragon/dragon_getonwithit.ogg" #1.6
    define audio.dragon_whatnow = "sound/dragon/dragon_whatnow.ogg" #1.5
    define audio.dragon_jobforyou = "sound/dragon/dragon_jobforyou.ogg" #2.1
    define audio.dragon_giftforyou = "sound/dragon/dragon_giftforyou.ogg" #3.2
    define audio.dragon_minions = "sound/dragon/dragon_minions.ogg" #2.4
    define audio.dragon_pack = "sound/dragon/dragon_pack.ogg" #1.6
    define audio.dragon_riches = "sound/dragon/dragon_riches.ogg" #2.1
    define audio.dragon_capturewitch = "sound/dragon/dragon_capturewitch.ogg" #2.1
    define audio.dragon_helloagain = "sound/dragon/dragon_helloagain.ogg" #1.7
    define audio.dragon_whatyousay = "sound/dragon/dragon_whatyousay.ogg" #1.7
    define audio.dragon_sorry = "sound/dragon/dragon_sorry.ogg" #1.4
    define audio.dragon_didwell = "sound/dragon/dragon_didwell.ogg" #2.0
    define audio.dragon_punished = "sound/dragon/dragon_punished.ogg" #2.1
    define audio.dragon_ofcourse = "sound/dragon/dragon_ofcourse.ogg" #1.9
    define audio.dragon_shallsee = "sound/dragon/dragon_shallsee.ogg" #2.7
    define audio.dragon_stocks = "sound/dragon/dragon_stocks.ogg" #1.5
    define audio.dragon_hesyours = "sound/dragon/dragon_hesyours.ogg" #3.3
    define audio.dragon_boar = "sound/dragon/dragon_boar.ogg" #1.2
    define audio.dragon_deer = "sound/dragon/dragon_deer.ogg" #1.6
    define audio.dragon_man = "sound/dragon/dragon_man.ogg" #1.8
    define audio.dragon_people = "sound/dragon/dragon_people.ogg" #2.2
    define audio.dragon_business = "sound/dragon/dragon_business.ogg" #1.8
    define audio.dragon_nice = "sound/dragon/dragon_nice.ogg" #1.1
    define audio.dragon_sheismine = "sound/dragon/dragon_sheismine.ogg" #2.3
    define audio.dragon_sheisyours = "sound/dragon/dragon_sheisyours.ogg" #2.5
    define audio.dragon_theyaremine = "sound/dragon/dragon_theyaremine.ogg" #2.0
    define audio.dragon_theyareyours = "sound/dragon/dragon_theyareyours.ogg" #2.2
    define audio.dragon_setthemfree = "sound/dragon/dragon_setthemfree.ogg" #2.3
    define audio.dragon_businesspartner = "sound/dragon/dragon_businesspartner.ogg" #2.4
    define audio.dragon_makemerich = "sound/dragon/dragon_makemerich.ogg" #2.8
    define audio.dragon_willingslave = "sound/dragon/dragon_willingslave.ogg" #2.2
    define audio.dragon_whore = "sound/dragon/dragon_whore.ogg" #3.0
    define audio.dragon_fucktoy = "sound/dragon/dragon_fucktoy.ogg" #2.0
    define audio.dragon_takeher = "sound/dragon/dragon_takeher.ogg" #1.6
    define audio.dragon_canwegeton = "sound/dragon/dragon_canwegeton.ogg" #2.6
    define audio.dragon_youwillwalk = "sound/dragon/dragon_youwillwalk.ogg" #1.7
    define audio.dragon_youarefree = "sound/dragon/dragon_youarefree.ogg" #1.7
    define audio.dragon_rhyllisdead = "sound/dragon/dragon_rhyllisdead.ogg" #2.9
    define audio.dragon_welcome = "sound/dragon/dragon_welcome.ogg" #1.4
    define audio.dragon_whatyoudoing = "sound/dragon/dragon_whatyoudoing.ogg" #2.5
    define audio.dragon_leave = "sound/dragon/dragon_leave.ogg" #1.6
    define audio.dragon_captureher = "sound/dragon/dragon_captureher.ogg" #1.4
    define audio.dragon_herass = "sound/dragon/dragon_herass.ogg" #1.5
    define audio.dragon_hercunt = "sound/dragon/dragon_hercunt.ogg" #1.5
    define audio.dragon_joinme = "sound/dragon/dragon_joinme.ogg" #1.3
    define audio.dragon_entertainme = "sound/dragon/dragon_entertainme.ogg" #2.4
    define audio.dragon_teachme = "sound/dragon/dragon_teachme.ogg" #1.9

    define audio.dragon_notchoose = "sound/dragon/dragon_notchoose.ogg" #3.0
    define audio.dragon_whatjust = "sound/dragon/dragon_whatjust.ogg" #2.4
    define audio.dragon_thievesroom = "sound/dragon/dragon_thievesroom.ogg" #3.4
    define audio.dragon_whatiwant = "sound/dragon/dragon_whatiwant.ogg" #2.7
    define audio.dragon_ballsed = "sound/dragon/dragon_ballsed.ogg" #2.1
    define audio.dragon_fuckyou = "sound/dragon/dragon_fuckyou.ogg" #1.6
    define audio.dragon_saidfuckyou = "sound/dragon/dragon_saidfuckyou.ogg" #4.2
    define audio.dragon_hairsucks = "sound/dragon/dragon_hairsucks.ogg" #2.1
    define audio.dragon_firemaid = "sound/dragon/dragon_firemaid.ogg" #4.4
    define audio.dragon_mysacrifice = "sound/dragon/dragon_mysacrifice.ogg" #2.9
    define audio.dragon_wasnt = "sound/dragon/dragon_wasnt.ogg" #0.7
    define audio.dragon_fixthat = "sound/dragon/dragon_fixthat.ogg" #2.3
    define audio.dragon_pitiful = "sound/dragon/dragon_pitiful.ogg" #1.6
    define audio.dragon_slap = "sound/dragon/dragon_slap.ogg" #2.4
    define audio.dragon_pinch = "sound/dragon/dragon_pinch.ogg" #2.4
    define audio.dragon_cum = "sound/dragon/dragon_cum.ogg" #2.2
    define audio.dragon_whyhere = "sound/dragon/dragon_whyhere.ogg" #3.2
    define audio.dragon_council = "sound/dragon/dragon_council.ogg" #3.5
    define audio.dragon_hoard = "sound/dragon/dragon_hoard.ogg" #2.5
    define audio.dragon_whatmake = "sound/dragon/dragon_whatmake.ogg" #2.6
    define audio.dragon_makesomething = "sound/dragon/dragon_makesomething.ogg" #2.5
    define audio.dragon_traps = "sound/dragon/dragon_traps.ogg" #1.5
    define audio.dragon_torture = "sound/dragon/dragon_torture.ogg" #2.4
    define audio.dragon_itstorture = "sound/dragon/dragon_itstorture.ogg" #3.2
    define audio.dragon_sacrifice = "sound/dragon/dragon_sacrifice.ogg" #2.3
    define audio.dragon_idol = "sound/dragon/dragon_idol.ogg" #2.5

    define audio.drunk_grunt = "sound/drunk/drunk_grunt.ogg"
    define audio.drunk_hic = "sound/drunk/drunk_hic.ogg"
    define audio.drunk_burp = "sound/drunk/drunk_burp.ogg"
    define audio.drunk_belch = "sound/drunk/drunk_belch.ogg"
    define audio.drunk_giggle = "sound/drunk/drunk_giggle.ogg"
    define audio.drunk_ngh = "sound/drunk/drunk_ngh.ogg"
    define audio.drunk_yawn = "sound/drunk/drunk_yawn.ogg"
    define audio.drunk_mumble = "sound/drunk/drunk_mumble.ogg"
    define audio.drunk_drinkless = "sound/drunk/drunk_drinkless.ogg"
    define audio.drunk_eveningboss = "sound/drunk/drunk_eveningboss.ogg"
    define audio.drunk_hardofhearing = "sound/drunk/drunk_hardofhearing.ogg"
    define audio.drunk_youandme = "sound/drunk/drunk_youandme.ogg"
    define audio.drunk_outofsnacks = "sound/drunk/drunk_outofsnacks.ogg"
    define audio.drunk_welcometodrink = "sound/drunk/drunk_welcometodrink.ogg"
    define audio.drunk_realkind = "sound/drunk/drunk_realkind.ogg"
    define audio.drunk_imagundairy = "sound/drunk/drunk_imagundairy.ogg"
    define audio.drunk_bestgethome = "sound/drunk/drunk_bestgethome.ogg"
    define audio.drunk_youcoming = "sound/drunk/drunk_youcoming.ogg"
    define audio.drunk_fffuck = "sound/drunk/drunk_fffuck.ogg"
    define audio.drunk_home = "sound/drunk/drunk_home.ogg"
    define audio.drunk_isthatyou = "sound/drunk/drunk_isthatyou.ogg"
    define audio.drunk_missedyou = "sound/drunk/drunk_missedyou.ogg"
    define audio.drunk_getsobig = "sound/drunk/drunk_getsobig.ogg"
    define audio.drunk_thatsgood = "sound/drunk/drunk_thatsgood.ogg"
    define audio.drunk_fuckme = "sound/drunk/drunk_fuckme.ogg"
    define audio.drunk_stilldrunk = "sound/drunk/drunk_stilldrunk.ogg"
    define audio.drunk_specialskill = "sound/drunk/drunk_specialskill.ogg"
    define audio.drunk_dontsuppose = "sound/drunk/drunk_dontsuppose.ogg"
    define audio.drunk_wakemeup = "sound/drunk/drunk_wakemeup.ogg"
    define audio.drunk_waitasec = "sound/drunk/drunk_waitasec.ogg"
    define audio.drunk_ifimnot = "sound/drunk/drunk_ifimnot.ogg"
    define audio.drunk_andyoure = "sound/drunk/drunk_andyoure.ogg"
    define audio.drunk_then = "sound/drunk/drunk_then.ogg"
    define audio.drunk_ohfuck = "sound/drunk/drunk_ohfuck.ogg"
    define audio.drunk_weirddream = "sound/drunk/drunk_weirddream.ogg"
    define audio.drunk_funny = "sound/drunk/drunk_funny.ogg"
    define audio.drunk_sworn = "sound/drunk/drunk_sworn.ogg"
    define audio.drunk_err = "sound/drunk/drunk_err.ogg"
    define audio.drunk_killme = "sound/drunk/drunk_killme.ogg"
    define audio.drunk_adragon = "sound/drunk/drunk_adragon.ogg"
    define audio.drunk_wellthen = "sound/drunk/drunk_wellthen.ogg"
    define audio.drunk_third = "sound/drunk/drunk_third.ogg"
    define audio.drunk_buthey = "sound/drunk/drunk_buthey.ogg"
    define audio.drunk_whatwant = "sound/drunk/drunk_whatwant.ogg"
    define audio.drunk_sweet = "sound/drunk/drunk_sweet.ogg"
    define audio.drunk_hangout = "sound/drunk/drunk_hangout.ogg"
    define audio.drunk_nice = "sound/drunk/drunk_nice.ogg"
    define audio.drunk_wait = "sound/drunk/drunk_wait.ogg"
    define audio.drunk_backat = "sound/drunk/drunk_backat.ogg"
    define audio.drunk_prettygood = "sound/drunk/drunk_prettygood.ogg"
    define audio.drunk_game = "sound/drunk/drunk_game.ogg"
    define audio.drunk_alrightwell = "sound/drunk/drunk_alrightwell.ogg"
    define audio.drunk_name = "sound/drunk/drunk_name.ogg"
    define audio.drunk_redrats = "sound/drunk/drunk_redrats.ogg"
    define audio.drunk_usedto = "sound/drunk/drunk_usedto.ogg"
    define audio.drunk_gig = "sound/drunk/drunk_gig.ogg"
    define audio.drunk_pay = "sound/drunk/drunk_pay.ogg"
    define audio.drunk_heis = "sound/drunk/drunk_heis.ogg"
    define audio.drunk_whydrink = "sound/drunk/drunk_whydrink.ogg"
    define audio.drunk_weirdquestion = "sound/drunk/drunk_weirdquestion.ogg"
    define audio.drunk_imean = "sound/drunk/drunk_imean.ogg"
    define audio.drunk_fun = "sound/drunk/drunk_fun.ogg"
    define audio.drunk_tryit = "sound/drunk/drunk_tryit.ogg"
    define audio.drunk_dowork = "sound/drunk/drunk_dowork.ogg"
    define audio.drunk_gwan = "sound/drunk/drunk_gwan.ogg"
    define audio.drunk_moans = "sound/drunk/drunk_moans.ogg"
    define audio.drunk_moanslow = "sound/drunk/drunk_moanslow.ogg"
    define audio.drunk_moanshigh = "sound/drunk/drunk_moanshigh.ogg"
    define audio.drunk_evening = "sound/drunk/drunk_evening.ogg"
    define audio.drunk_ycalled = "sound/drunk/drunk_ycalled.ogg"
    define audio.drunk_noway = "sound/drunk/drunk_noway.ogg"
    define audio.drunk_fuckyes = "sound/drunk/drunk_fuckyes.ogg"
    define audio.drunk_story = "sound/drunk/drunk_story.ogg"
    define audio.drunk_knowit = "sound/drunk/drunk_knowit.ogg"
    define audio.drunk_thatswhy = "sound/drunk/drunk_thatswhy.ogg"
    define audio.drunk_shanty = "sound/drunk/drunk_shanty.ogg"
    define audio.drunk_singsong = "sound/drunk/drunk_singsong.ogg"
    define audio.drunk_snore = "sound/drunk/drunk_snore.ogg"
    define audio.drunk_squeaking = "sound/drunk/drunk_squeaking.ogg"
    define audio.drunk_puppy = "sound/drunk/drunk_puppy.ogg"
    define audio.drunk_bestfriend = "sound/drunk/drunk_bestfriend.ogg"
    define audio.drunk_giveyou = "sound/drunk/drunk_giveyou.ogg"
    define audio.drunk_ahwell = "sound/drunk/drunk_ahwell.ogg"
    define audio.drunk_glug = "sound/drunk/drunk_glug.ogg"
    define audio.drunk_mrgh = "sound/drunk/drunk_mrgh.ogg"
    define audio.drunk_ohhey = "sound/drunk/drunk_ohhey.ogg"
    define audio.drunk_sayhi = "sound/drunk/drunk_sayhi.ogg"
    define audio.drunk_pether = "sound/drunk/drunk_pether.ogg"
    define audio.drunk_alrightalright = "sound/drunk/drunk_alrightalright.ogg"
    define audio.drunk_green = "sound/drunk/drunk_green.ogg"
    define audio.drunk_solong = "sound/drunk/drunk_solong.ogg"
    define audio.drunk_gotmore = "sound/drunk/drunk_gotmore.ogg"
    define audio.drunk_littleshit = "sound/drunk/drunk_littleshit.ogg"
    define audio.drunk_cuddle = "sound/drunk/drunk_cuddle.ogg"
    define audio.drunk_givehug = "sound/drunk/drunk_givehug.ogg"
    define audio.drunk_nope = "sound/drunk/drunk_nope.ogg"
    define audio.drunk_haveto = "sound/drunk/drunk_haveto.ogg"
    define audio.drunk_grunts = "sound/drunk/drunk_grunts.ogg"
    define audio.drunk_workedup = "sound/drunk/drunk_workedup.ogg"
    define audio.drunk_blushing = "sound/drunk/drunk_blushing.ogg"
    define audio.drunk_gasp = "sound/drunk/drunk_gasp.ogg"
    define audio.drunk_excited = "sound/drunk/drunk_excited.ogg"
    define audio.drunk_soami = "sound/drunk/drunk_soami.ogg"
    define audio.drunk_smellgood = "sound/drunk/drunk_smellgood.ogg"
    define audio.drunk_cmon = "sound/drunk/drunk_cmon.ogg"
    define audio.drunk_laugh = "sound/drunk/drunk_laugh.ogg"
    define audio.drunk_chuckle = "sound/drunk/drunk_chuckle.ogg"
    define audio.drunk_gasp2 = "sound/drunk/drunk_gasp2.ogg"
    define audio.drunk_dobetter = "sound/drunk/drunk_dobetter.ogg"
    define audio.drunk_moanslong = "sound/drunk/drunk_moanslong.ogg"
    define audio.drunk_headstart = "sound/drunk/drunk_headstart.ogg"
    define audio.drunk_myturn = "sound/drunk/drunk_myturn.ogg"
    define audio.drunk_moanclimax = "sound/drunk/drunk_moanclimax.ogg"
    define audio.drunk_draw = "sound/drunk/drunk_draw.ogg"
    define audio.drunk_rematch = "sound/drunk/drunk_rematch.ogg"
    define audio.drunk_takethat = "sound/drunk/drunk_takethat.ogg"
    define audio.drunk_sayword = "sound/drunk/drunk_sayword.ogg"

    define audio.drunk_belch2 = "sound/drunk/drunk_belch2.ogg"
    define audio.drunk_neverbeen = "sound/drunk/drunk_neverbeen.ogg"
    define audio.drunk_beenbetter = "sound/drunk/drunk_beenbetter.ogg"
    define audio.drunk_unicorn = "sound/drunk/drunk_unicorn.ogg"
    define audio.drunk_semantics = "sound/drunk/drunk_semantics.ogg"
    define audio.drunk_listen = "sound/drunk/drunk_listen.ogg"
    define audio.drunk_serving = "sound/drunk/drunk_serving.ogg"
    define audio.drunk_taken = "sound/drunk/drunk_taken.ogg"
    define audio.drunk_pervystuff = "sound/drunk/drunk_pervystuff.ogg"
    define audio.drunk_heheyeah = "sound/drunk/drunk_heheyeah.ogg"
    define audio.drunk_worldmad = "sound/drunk/drunk_worldmad.ogg"
    define audio.drunk_carnival = "sound/drunk/drunk_carnival.ogg"
    define audio.drunk_conquest = "sound/drunk/drunk_conquest.ogg"
    define audio.drunk_howold = "sound/drunk/drunk_howold.ogg"
    define audio.drunk_really = "sound/drunk/drunk_really.ogg"
    define audio.drunk_goodone = "sound/drunk/drunk_goodone.ogg"
    define audio.drunk_oldreally = "sound/drunk/drunk_oldreally.ogg"
    define audio.drunk_goodenough = "sound/drunk/drunk_goodenough.ogg"
    define audio.drunk_lizard = "sound/drunk/drunk_lizard.ogg"

    define audio.fangirl_yes = "sound/fangirl/fangirl_yes.ogg"
    define audio.fangirl_cantbelieve = "sound/fangirl/fangirl_cantbelieve.ogg"
    define audio.fangirl_waiting = "sound/fangirl/fangirl_waiting.ogg"
    define audio.fangirl_theysaid = "sound/fangirl/fangirl_theysaid.ogg"
    define audio.fangirl_soprimal = "sound/fangirl/fangirl_soprimal.ogg"
    define audio.fangirl_consortstuff = "sound/fangirl/fangirl_consortstuff.ogg"
    define audio.fangirl_andnow = "sound/fangirl/fangirl_andnow.ogg"
    define audio.fangirl_pleasemay = "sound/fangirl/fangirl_pleasemay.ogg"
    define audio.fangirl_yay = "sound/fangirl/fangirl_yay.ogg"
    define audio.fangirl_what = "sound/fangirl/fangirl_what.ogg"
    define audio.fangirl_takemeaway = "sound/fangirl/fangirl_takemeaway.ogg"
    define audio.fangirl_youdo = "sound/fangirl/fangirl_youdo.ogg"
    define audio.fangirl_youdont = "sound/fangirl/fangirl_youdont.ogg"
    define audio.fangirl_thatsokay = "sound/fangirl/fangirl_thatsokay.ogg"
    define audio.fangirl_nofun = "sound/fangirl/fangirl_nofun.ogg"
    define audio.fangirl_caniride = "sound/fangirl/fangirl_caniride.ogg"
    define audio.fangirl_sooo = "sound/fangirl/fangirl_sooo.ogg"
    define audio.fangirl_socool = "sound/fangirl/fangirl_socool.ogg"
    define audio.fangirl_sostrong = "sound/fangirl/fangirl_sostrong.ogg"
    define audio.fangirl_whatever = "sound/fangirl/fangirl_whatever.ogg"
    define audio.fangirl_youdo = "sound/fangirl/fangirl_youdo.ogg"
    define audio.fangirl_hey = "sound/fangirl/fangirl_hey.ogg"
    define audio.fangirl_keepit = "sound/fangirl/fangirl_keepit.ogg"
    define audio.fangirl_areyouready = "sound/fangirl/fangirl_areyouready.ogg"
    define audio.fangirl_itstime = "sound/fangirl/fangirl_itstime.ogg"
    define audio.fangirl_gonnadome = "sound/fangirl/fangirl_gonnadome.ogg"
    define audio.fangirl_butimamaiden = "sound/fangirl/fangirl_butimamaiden.ogg"
    define audio.fangirl_ohigetit = "sound/fangirl/fangirl_ohigetit.ogg"
    define audio.fangirl_andthen = "sound/fangirl/fangirl_andthen.ogg"
    define audio.fangirl_becareful = "sound/fangirl/fangirl_becareful.ogg"
    define audio.fangirl_withadragon = "sound/fangirl/fangirl_withadragon.ogg"
    define audio.fangirl_imready = "sound/fangirl/fangirl_imready.ogg"
    define audio.fangirl_doyourworst = "sound/fangirl/fangirl_doyourworst.ogg"
    define audio.fangirl_wait = "sound/fangirl/fangirl_wait.ogg"
    define audio.fangirl_otherhole = "sound/fangirl/fangirl_otherhole.ogg"
    define audio.fangirl_ithink = "sound/fangirl/fangirl_ithink.ogg"
    define audio.fangirl_umcanyou = "sound/fangirl/fangirl_umcanyou.ogg"
    define audio.fangirl_grunt = "sound/fangirl/fangirl_grunt.ogg"
    define audio.fangirl_noises1 = "sound/fangirl/fangirl_noises1.ogg"
    define audio.fangirl_noises2 = "sound/fangirl/fangirl_noises2.ogg"
    define audio.fangirl_noises3 = "sound/fangirl/fangirl_noises3.ogg"
    define audio.fangirl_imdoingit = "sound/fangirl/fangirl_imdoingit.ogg"
    define audio.fangirl_doingit2 = "sound/fangirl/fangirl_doingit2.ogg"
    define audio.fangirl_fillme = "sound/fangirl/fangirl_fillme.ogg"
    define audio.fangirl_climax1 = "sound/fangirl/fangirl_climax1.ogg"
    define audio.fangirl_climax2 = "sound/fangirl/fangirl_climax2.ogg"
    define audio.fangirl_climax3 = "sound/fangirl/fangirl_climax3.ogg"
    define audio.fangirl_that = "sound/fangirl/fangirl_that.ogg"
    define audio.fangirl_amazing = "sound/fangirl/fangirl_amazing.ogg"
    define audio.fangirl_practiced = "sound/fangirl/fangirl_practiced.ogg"
    define audio.fangirl_surefit = "sound/fangirl/fangirl_surefit.ogg"
    define audio.fangirl_dragonhole = "sound/fangirl/fangirl_dragonhole.ogg"
    define audio.fangirl_grunt2 = "sound/fangirl/fangirl_grunt2.ogg"
    define audio.fangirl_nofair = "sound/fangirl/fangirl_nofair.ogg"
    define audio.fangirl_push = "sound/fangirl/fangirl_push.ogg"
    define audio.fangirl_badconsort = "sound/fangirl/fangirl_badconsort.ogg"
    define audio.fangirl_sleep = "sound/fangirl/fangirl_sleep.ogg"
    define audio.fangirl_specialdragonhole = "sound/fangirl/fangirl_specialdragonhole.ogg"
    define audio.fangirl_whenawake = "sound/fangirl/fangirl_whenawake.ogg"
    define audio.fangirl_claimit = "sound/fangirl/fangirl_claimit.ogg"

    define audio.fangirl_ohhey = "sound/fangirl/fangirl_ohhey.ogg"
    define audio.fangirl_pictures = "sound/fangirl/fangirl_pictures.ogg"
    define audio.fangirl_thanks = "sound/fangirl/fangirl_thanks.ogg"
    define audio.fangirl_herefor = "sound/fangirl/fangirl_herefor.ogg"
    define audio.fangirl_itdoes = "sound/fangirl/fangirl_itdoes.ogg"
    define audio.fangirl_nevermind = "sound/fangirl/fangirl_nevermind.ogg"

    define audio.fangirl_introduced = "sound/fangirl/fangirl_introduced.ogg"
    define audio.fangirl_darja = "sound/fangirl/fangirl_darja.ogg"
    define audio.fangirl_coolname = "sound/fangirl/fangirl_coolname.ogg"
    define audio.fangirl_yayerr = "sound/fangirl/fangirl_yayerr.ogg"
    define audio.fangirl_yourname = "sound/fangirl/fangirl_yourname.ogg"
    define audio.fangirl_excited = "sound/fangirl/fangirl_excited.ogg"
    define audio.fangirl_yknow = "sound/fangirl/fangirl_yknow.ogg"
    define audio.fangirl_whatisyourname = "sound/fangirl/fangirl_whatisyourname.ogg"
    define audio.fangirl_weirdbutcool = "sound/fangirl/fangirl_weirdbutcool.ogg"
    define audio.fangirl_pleased = "sound/fangirl/fangirl_pleased.ogg"
    define audio.fangirl_itis = "sound/fangirl/fangirl_itis.ogg"
    define audio.fangirl_getit = "sound/fangirl/fangirl_getit.ogg"
    define audio.fangirl_princessname = "sound/fangirl/fangirl_princessname.ogg"
    define audio.fangirl_uhhh = "sound/fangirl/fangirl_uhhh.ogg"
    define audio.fangirl_youknow = "sound/fangirl/fangirl_youknow.ogg"
    define audio.fangirl_goodname = "sound/fangirl/fangirl_goodname.ogg"
    define audio.fangirl_strange = "sound/fangirl/fangirl_strange.ogg"
    define audio.fangirl_knowbest = "sound/fangirl/fangirl_knowbest.ogg"
    define audio.fangirl_soitis = "sound/fangirl/fangirl_soitis.ogg"

    define audio.fangirl_wait2 = "sound/fangirl/fangirl_wait2.ogg"
    define audio.fangirl_havent = "sound/fangirl/fangirl_havent.ogg"
    define audio.fangirl_gettingthere = "sound/fangirl/fangirl_gettingthere.ogg"
    define audio.fangirl_candles = "sound/fangirl/fangirl_candles.ogg"
    define audio.fangirl_practicing = "sound/fangirl/fangirl_practicing.ogg"
    define audio.fangirl_iwill = "sound/fangirl/fangirl_iwill.ogg"
    define audio.fangirl_what2 = "sound/fangirl/fangirl_what2.ogg"
    define audio.fangirl_pervert = "sound/fangirl/fangirl_pervert.ogg"
    define audio.fangirl_appetites = "sound/fangirl/fangirl_appetites.ogg"
    define audio.fangirl_doingright = "sound/fangirl/fangirl_doingright.ogg"

    define audio.farmer_aah = "sound/farmer/farmer_aah.ogg"
    define audio.farmer_climax = "sound/farmer/farmer_climax.ogg"
    define audio.farmer_eek = "sound/farmer/farmer_eek.ogg"
    define audio.farmer_huh = "sound/farmer/farmer_huh.ogg"
    define audio.farmer_nnh = "sound/farmer/farmer_nnh.ogg"
    define audio.farmer_notnatural = "sound/farmer/farmer_notnatural.ogg"
    define audio.farmer_please = "sound/farmer/farmer_please.ogg"
    define audio.farmer_ragged = "sound/farmer/farmer_ragged.ogg"
    define audio.farmer_thrust = "sound/farmer/farmer_thrust.ogg"
    define audio.farmer_wait = "sound/farmer/farmer_wait.ogg"
    define audio.farmer_wantfromme = "sound/farmer/farmer_wantfromme.ogg"
    define audio.farmer_whatsgot = "sound/farmer/farmer_whatsgot.ogg"
    define audio.farmer_nothurt= "sound/farmer/farmer_nothurt.ogg"
    define audio.farmer_ohi= "sound/farmer/farmer_ohi.ogg"
    define audio.farmer_monster= "sound/farmer/farmer_monster.ogg"
    define audio.farmer_release= "sound/farmer/farmer_release.ogg"
    define audio.farmer_lookafter= "sound/farmer/farmer_lookafter.ogg"
    define audio.farmer_before= "sound/farmer/farmer_before.ogg"
    define audio.farmer_letsee= "sound/farmer/farmer_letsee.ogg"
    define audio.farmer_big= "sound/farmer/farmer_big.ogg"
    define audio.farmer_likethis= "sound/farmer/farmer_likethis.ogg"
    define audio.farmer_goodhands= "sound/farmer/farmer_goodhands.ogg"
    define audio.farmer_sniff= "sound/farmer/farmer_sniff.ogg"
    define audio.farmer_musk= "sound/farmer/farmer_musk.ogg"
    define audio.farmer_mmm= "sound/farmer/farmer_mmm.ogg"
    define audio.farmer_gag= "sound/farmer/farmer_gag.ogg"
    define audio.farmer_thatall= "sound/farmer/farmer_thatall.ogg"
    define audio.farmer_glad= "sound/farmer/farmer_glad.ogg"
    define audio.farmer_comeback= "sound/farmer/farmer_comeback.ogg"
    define audio.farmer_wanna= "sound/farmer/farmer_wanna.ogg"
    define audio.farmer_needful= "sound/farmer/farmer_needful.ogg"
    define audio.farmer_sebastian = "sound/farmer/farmer_sebastian.ogg"
    define audio.farmer_oh = "sound/farmer/farmer_oh.ogg"
    define audio.farmer_didntsee = "sound/farmer/farmer_didntsee.ogg"
    define audio.farmer_thisis = "sound/farmer/farmer_thisis.ogg"
    define audio.farmer_notmany = "sound/farmer/farmer_notmany.ogg"
    define audio.farmer_whereican = "sound/farmer/farmer_whereican.ogg"
    define audio.farmer_oldsong = "sound/farmer/farmer_oldsong.ogg"
    define audio.farmer_mother = "sound/farmer/farmer_mother.ogg"
    define audio.farmer_likeit = "sound/farmer/farmer_likeit.ogg"
    define audio.farmer_wellsure = "sound/farmer/farmer_wellsure.ogg"
    define audio.farmer_likethat = "sound/farmer/farmer_likethat.ogg"
    define audio.farmer_singagain = "sound/farmer/farmer_singagain.ogg"
    define audio.farmer_ohum = "sound/farmer/farmer_ohum.ogg"
    define audio.farmer_marieanne = "sound/farmer/farmer_marieanne.ogg"
    define audio.farmer_meadowdale = "sound/farmer/farmer_meadowdale.ogg"
    define audio.farmer_orwell = "sound/farmer/farmer_orwell.ogg"
    define audio.farmer_yes = "sound/farmer/farmer_yes.ogg"
    define audio.farmer_motherfather = "sound/farmer/farmer_motherfather.ogg"
    define audio.farmer_centaurs = "sound/farmer/farmer_centaurs.ogg"
    define audio.farmer_tornado = "sound/farmer/farmer_tornado.ogg"
    define audio.farmer_lookafterme = "sound/farmer/farmer_lookafterme.ogg"
    define audio.farmer_littlestrange = "sound/farmer/farmer_littlestrange.ogg"
    define audio.farmer_miss = "sound/farmer/farmer_miss.ogg"
    define audio.farmer_wolves = "sound/farmer/farmer_wolves.ogg"
    define audio.farmer_life = "sound/farmer/farmer_life.ogg"
    define audio.farmer_asyouwish = "sound/farmer/farmer_asyouwish.ogg"

    define audio.guard_argh = "sound/guard/guard_argh.ogg"
    define audio.guard_oof = "sound/guard/guard_oof.ogg"
    define audio.guard_grunt = "sound/guard/guard_grunt.ogg"

    define audio.guard_whereditgo = "sound/guard/guard_whereditgo.ogg"
    define audio.guard_yelp = "sound/guard/guard_yelp.ogg"
    define audio.guard_bythesun = "sound/guard/guard_bythesun.ogg"
    define audio.guard_fuckthis = "sound/guard/guard_fuckthis.ogg"

    define audio.herald_adeline = "sound/herald/herald_adeline.ogg"
    define audio.herald_huntress = "sound/herald/herald_huntress.ogg"

    define audio.hunter_itshead = "sound/hunter/hunter_itshead.ogg"
    define audio.hunter_notatall = "sound/hunter/hunter_notatall.ogg"
    define audio.hunter_services = "sound/hunter/hunter_services.ogg"
    define audio.hunter_yousay = "sound/hunter/hunter_yousay.ogg"

    define audio.hunter_fools = "sound/hunter/hunter_fools.ogg"
    define audio.hunter_listentome = "sound/hunter/hunter_listentome.ogg"
    define audio.hunter_willyoulisten = "sound/hunter/hunter_willyoulisten.ogg"
    define audio.hunter_you = "sound/hunter/hunter_you.ogg"
    define audio.hunter_gasp = "sound/hunter/hunter_gasp.ogg"

    define audio.hunter_rightthere = "sound/hunter/hunter_rightthere.ogg"
    define audio.hunter_areyoumad = "sound/hunter/hunter_areyoumad.ogg"
    define audio.hunter_youmaniac = "sound/hunter/hunter_youmaniac.ogg"
    define audio.hunter_itwont = "sound/hunter/hunter_itwont.ogg"
    define audio.hunter_nottrue = "sound/hunter/hunter_nottrue.ogg"
    define audio.hunter_ohgod = "sound/hunter/hunter_ohgod.ogg"
    define audio.hunter_nghk = "sound/hunter/hunter_nghk.ogg"
    define audio.hunter_arghplease = "sound/hunter/hunter_arghplease.ogg"
    define audio.hunter_stop = "sound/hunter/hunter_stop.ogg"
    define audio.hunter_argh = "sound/hunter/hunter_agh.ogg"
    define audio.hunter_nnn = "sound/hunter/hunter_nnn.ogg"

    define audio.hunter_moan1 = "sound/hunter/hunter_moan1.ogg"
    define audio.hunter_moan2 = "sound/hunter/hunter_moan2.ogg"
    define audio.hunter_moan3 = "sound/hunter/hunter_moan3.ogg"

    define audio.inqui_comenow = "sound/inqui/inqui_comenow.ogg"
    define audio.inqui_involved = "sound/inqui/inqui_involved.ogg"
    define audio.inqui_dontsee = "sound/inqui/inqui_dontsee.ogg"
    define audio.inqui_nightoff = "sound/inqui/inqui_nightoff.ogg"
    define audio.inqui_daughter = "sound/inqui/inqui_daughter.ogg"
    define audio.inqui_pour = "sound/inqui/inqui_pour.ogg"
    define audio.inqui_ahwell = "sound/inqui/inqui_ahwell.ogg"
    define audio.inqui_drinkno = "sound/inqui/inqui_drinkno.ogg"
    define audio.inqui_normally = "sound/inqui/inqui_normally.ogg"
    define audio.inqui_valzira = "sound/inqui/inqui_valzira.ogg"
    define audio.inqui_howshe = "sound/inqui/inqui_howshe.ogg"
    define audio.inqui_pity = "sound/inqui/inqui_pity.ogg"
    define audio.inqui_butenough = "sound/inqui/inqui_butenough.ogg"
    define audio.inqui_shy = "sound/inqui/inqui_shy.ogg"
    define audio.inqui_good = "sound/inqui/inqui_good.ogg"
    define audio.inqui_curious = "sound/inqui/inqui_curious.ogg"
    define audio.inqui_imagine = "sound/inqui/inqui_imagine.ogg"
    define audio.inqui_tellme = "sound/inqui/inqui_tellme.ogg"
    define audio.inqui_titter = "sound/inqui/inqui_titter.ogg"
    define audio.inqui_agree = "sound/inqui/inqui_agree.ogg"
    define audio.inqui_laugh = "sound/inqui/inqui_laugh.ogg"
    define audio.inqui_ohmy = "sound/inqui/inqui_ohmy.ogg"
    define audio.inqui_sadly = "sound/inqui/inqui_sadly.ogg"
    define audio.inqui_goingto = "sound/inqui/inqui_goingto.ogg"
    define audio.inqui_youandi = "sound/inqui/inqui_youandi.ogg"

    define audio.inqui_mrph = "sound/inqui/inqui_mrph.ogg"
    define audio.inqui_spit = "sound/inqui/inqui_spit.ogg"
    define audio.inqui_cough = "sound/inqui/inqui_cough.ogg"
    define audio.inqui_blindfold = "sound/inqui/inqui_blindfold.ogg"
    define audio.inqui_letmego = "sound/inqui/inqui_letmego.ogg"
    define audio.inqui_thenblind = "sound/inqui/inqui_thenblind.ogg"
    define audio.inqui_ew = "sound/inqui/inqui_ew.ogg"
    define audio.inqui_dontstop = "sound/inqui/inqui_dontstop.ogg"
    define audio.inqui_moan = "sound/inqui/inqui_moan.ogg"
    define audio.inqui_moan2 = "sound/inqui/inqui_moan2.ogg"
    define audio.inqui_moans = "sound/inqui/inqui_moans.ogg"
    define audio.inqui_wontfit = "sound/inqui/inqui_wontfit.ogg"
    define audio.inqui_rather = "sound/inqui/inqui_rather.ogg"
    define audio.inqui_aswould = "sound/inqui/inqui_aswould.ogg"
    define audio.inqui_inhale = "sound/inqui/inqui_inhale.ogg"
    define audio.inqui_yousmell = "sound/inqui/inqui_yousmell.ogg"
    define audio.inqui_kisses = "sound/inqui/inqui_kisses.ogg"
    define audio.inqui_licks = "sound/inqui/inqui_licks.ogg"
    define audio.inqui_finish = "sound/inqui/inqui_finish.ogg"
    define audio.inqui_wonderful = "sound/inqui/inqui_wonderful.ogg"
    define audio.inqui_butlisten = "sound/inqui/inqui_butlisten.ogg"
    define audio.inqui_deepbreath = "sound/inqui/inqui_deepbreath.ogg"
    define audio.inqui_grunts = "sound/inqui/inqui_grunts.ogg"
    define audio.inqui_sobig = "sound/inqui/inqui_sobig.ogg"
    define audio.inqui_grunts2 = "sound/inqui/inqui_grunts2.ogg"
    define audio.inqui_climax = "sound/inqui/inqui_climax.ogg"
    define audio.inqui_longmoan = "sound/inqui/inqui_longmoan.ogg"
    define audio.inqui_chokecry = "sound/inqui/inqui_chokecry.ogg"
    define audio.inqui_fuckme = "sound/inqui/inqui_fuckme.ogg"
    define audio.inqui_fuck = "sound/inqui/inqui_fuck.ogg"
    define audio.inqui_fuckmeee = "sound/inqui/inqui_fuckmeee.ogg"
    define audio.inqui_climax2 = "sound/inqui/inqui_climax2.ogg"
    define audio.inqui_softmoan = "sound/inqui/inqui_softmoan.ogg"
    define audio.inqui_climax3 = "sound/inqui/inqui_climax3.ogg"
    define audio.inqui_dontgo = "sound/inqui/inqui_dontgo.ogg"
    define audio.inqui_moans2 = "sound/inqui/inqui_moans2.ogg"
    define audio.inqui_moanstired = "sound/inqui/inqui_moanstired.ogg"
    define audio.inqui_moansheavy = "sound/inqui/inqui_moansheavy.ogg"
    define audio.inqui_moanstight = "sound/inqui/inqui_moanstight.ogg"

    define audio.inqui_dreams = "sound/inqui/inqui_dreams.ogg"
    define audio.inqui_equalise = "sound/inqui/inqui_equalise.ogg"
    define audio.inqui_mortal = "sound/inqui/inqui_mortal.ogg"
    define audio.inqui_dreaming = "sound/inqui/inqui_dreaming.ogg"
    define audio.inqui_nightmare = "sound/inqui/inqui_nightmare.ogg"
    define audio.inqui_perspective = "sound/inqui/inqui_perspective.ogg"
    define audio.inqui_no = "sound/inqui/inqui_no.ogg"
    define audio.inqui_sit = "sound/inqui/inqui_sit.ogg"
    define audio.inqui_notinqui = "sound/inqui/inqui_notinqui.ogg"
    define audio.inqui_servile = "sound/inqui/inqui_servile.ogg"
    define audio.inqui_giggle = "sound/inqui/inqui_giggle.ogg"
    define audio.inqui_infiltrate = "sound/inqui/inqui_infiltrate.ogg"
    define audio.inqui_compromised = "sound/inqui/inqui_compromised.ogg"
    define audio.inqui_movedon = "sound/inqui/inqui_movedon.ogg"
    define audio.inqui_deepest = "sound/inqui/inqui_deepest.ogg"
    define audio.inqui_ambition = "sound/inqui/inqui_ambition.ogg"
    define audio.inqui_desire = "sound/inqui/inqui_desire.ogg"
    define audio.inqui_hide = "sound/inqui/inqui_hide.ogg"
    define audio.inqui_terrible = "sound/inqui/inqui_terrible.ogg"
    define audio.inqui_demonstration = "sound/inqui/inqui_demonstration.ogg"
    define audio.inqui_scandalous = "sound/inqui/inqui_scandalous.ogg"
    define audio.inqui_pleasureme = "sound/inqui/inqui_pleasureme.ogg"
    define audio.inqui_serveme = "sound/inqui/inqui_serveme.ogg"
    define audio.inqui_ahn = "sound/inqui/inqui_ahn.ogg"
    define audio.inqui_keepgoing = "sound/inqui/inqui_keepgoing.ogg"
    define audio.inqui_takeme = "sound/inqui/inqui_takeme.ogg"
    define audio.inqui_climaxsoft = "sound/inqui/inqui_climaxsoft.ogg"
    define audio.inqui_thoughtyou = "sound/inqui/inqui_thoughtyou.ogg" # more playful
    define audio.inqui_drink = "sound/inqui/inqui_drink.ogg"
    define audio.inqui_enjoying = "sound/inqui/inqui_enjoying.ogg"
    define audio.inqui_giggle2 = "sound/inqui/inqui_giggle2.ogg"
    define audio.inqui_anything = "sound/inqui/inqui_anything.ogg"
    define audio.inqui_thatfeels = "sound/inqui/inqui_thatfeels.ogg"
    define audio.inqui_climaxswift = "sound/inqui/inqui_climaxswift.ogg"
    define audio.inqui_yelp = "sound/inqui/inqui_yelp.ogg"
    define audio.inqui_forbidden = "sound/inqui/inqui_forbidden.ogg"
    define audio.inqui_mercy = "sound/inqui/inqui_mercy.ogg"
    define audio.inqui_warble = "sound/inqui/inqui_warble.ogg"
    define audio.inqui_scream = "sound/inqui/inqui_scream.ogg"
    define audio.inqui_harder = "sound/inqui/inqui_harder.ogg"
    define audio.inqui_waiting = "sound/inqui/inqui_waiting.ogg"
    define audio.inqui_firsttime = "sound/inqui/inqui_firsttime.ogg"
    define audio.inqui_wait = "sound/inqui/inqui_wait.ogg"
    define audio.inqui_fuck = "sound/inqui/inqui_fuck.ogg"
    define audio.inqui_thankyou = "sound/inqui/inqui_thankyou.ogg"
    define audio.inqui_wellsee = "sound/inqui/inqui_wellsee.ogg"

    define audio.inqui_gagprotests = "sound/inqui/inqui_gagprotests.ogg"
    define audio.inqui_gagprotest = "sound/inqui/inqui_gagprotest.ogg"
    define audio.inqui_gagpain = "sound/inqui/inqui_gagpain.ogg"
    define audio.inqui_gagpains = "sound/inqui/inqui_gagpains.ogg"
    define audio.inqui_gagpleasure = "sound/inqui/inqui_gagpleasure.ogg"
    define audio.inqui_gaggrunt = "sound/inqui/inqui_gaggrunt.ogg"
    define audio.inqui_gaggrunts = "sound/inqui/inqui_gaggrunts.ogg"
    define audio.inqui_gagmoanssoft = "sound/inqui/inqui_gagmoanssoft.ogg"
    define audio.inqui_gagmoanshard = "sound/inqui/inqui_gagmoanshard.ogg"
    define audio.inqui_gagmoansclimax = "sound/inqui/inqui_gagmoansclimax.ogg"
    define audio.inqui_gagrelease = "sound/inqui/inqui_gagrelease.ogg"
    define audio.inqui_freeme = "sound/inqui/inqui_freeme.ogg"

    define audio.kobold_argh = "sound/kobold/kobold_argh.ogg"
    define audio.kobold_mercy = "sound/kobold/kobold_mercy.ogg"
    define audio.kobold_isawake = "sound/kobold/kobold_isawake.ogg"
    define audio.kobold_intro = "sound/kobold/kobold_intro.ogg"
    define audio.kobold_master = "sound/kobold/kobold_master.ogg"
    define audio.kobold_yesyes = "sound/kobold/kobold_yesyes.ogg"

    define audio.kobolds_huffpuff = "sound/kobolds/kobolds_huffpuff.ogg"
    define audio.kobolds_stutter = "sound/kobolds/kobolds_stutter.ogg"
    define audio.kobolds_aaa = "sound/kobolds/kobolds_aaa.ogg"
    define audio.kobolds_bicker = "sound/kobolds/kobolds_bicker.ogg"
    define audio.kobolds_whimper = "sound/kobolds/kobolds_whimper.ogg"
    define audio.kobolds_bicker2 = "sound/kobolds/kobolds_bicker2.ogg"
    define audio.kobolds_eep = "sound/kobolds/kobolds_eep.ogg"
    define audio.kobolds_yelp = "sound/kobolds/kobolds_yelp.ogg"
    define audio.kobolds_err = "sound/kobolds/kobolds_err.ogg"
    define audio.kobolds_err2 = "sound/kobolds/kobolds_err2.ogg"
    define audio.kobolds_ooh = "sound/kobolds/kobolds_ooh.ogg"
    define audio.kobolds_ooh2 = "sound/kobolds/kobolds_ooh2.ogg"
    define audio.kobolds_argh = "sound/kobolds/kobolds_argh.ogg"
    define audio.kobolds_ohno = "sound/kobolds/kobolds_ohno.ogg"
    define audio.kobolds_ded = "sound/kobolds/kobolds_ded.ogg"
    define audio.kobolds_cheer = "sound/kobolds/kobolds_cheer.ogg"
    define audio.kobolds_struggletricky = "sound/kobolds/kobolds_struggletricky.ogg"
    define audio.kobolds_struggleconfused = "sound/kobolds/kobolds_struggleconfused.ogg"
    define audio.kobolds_struggleheavy = "sound/kobolds/kobolds_struggleheavy.ogg"
    define audio.kobolds_distress = "sound/kobolds/kobolds_distress.ogg"

    define audio.kobolds_lookissa = "sound/kobolds/kobolds_lookissa.ogg"
    define audio.kobolds_scaredywitch = "sound/kobolds/kobolds_scaredywitch.ogg"
    define audio.kobolds_dowell = "sound/kobolds/kobolds_dowell.ogg"
    define audio.kobolds_besharp = "sound/kobolds/kobolds_besharp.ogg"
    define audio.kobolds_lots = "sound/kobolds/kobolds_lots.ogg"
    define audio.kobolds_issascream = "sound/kobolds/kobolds_issascream.ogg"
    define audio.kobolds_notdie = "sound/kobolds/kobolds_notdie.ogg"
    define audio.kobolds_mostscary = "sound/kobolds/kobolds_mostscary.ogg"
    define audio.kobolds_ladyfall = "sound/kobolds/kobolds_ladyfall.ogg"
    define audio.kobolds_master = "sound/kobolds/kobolds_master.ogg"
    define audio.kobolds_meandog = "sound/kobolds/kobolds_meandog.ogg"
    define audio.kobolds_letdog = "sound/kobolds/kobolds_letdog.ogg"
    define audio.kobolds_golds = "sound/kobolds/kobolds_golds.ogg"
    define audio.kobolds_mother = "sound/kobolds/kobolds_mother.ogg"
    define audio.kobolds_bringdrink = "sound/kobolds/kobolds_bringdrink.ogg"
    define audio.kobolds_because = "sound/kobolds/kobolds_because.ogg"
    define audio.kobolds_yesyes = "sound/kobolds/kobolds_yesyes.ogg"
    define audio.kobolds_ahyes = "sound/kobolds/kobolds_ahyes.ogg"
    define audio.kobolds_magicman = "sound/kobolds/kobolds_magicman.ogg"
    define audio.kobolds_bring = "sound/kobolds/kobolds_bring.ogg"
    define audio.kobolds_prettylady = "sound/kobolds/kobolds_prettylady.ogg"

    define audio.maid_didntknow = "sound/maid/maid_didntknow.ogg"
    define audio.maid_dobetter = "sound/maid/maid_dobetter.ogg"
    define audio.maid_doesthis = "sound/maid/maid_doesthis.ogg"
    define audio.maid_food = "sound/maid/maid_food.ogg"
    define audio.maid_forgiveme = "sound/maid/maid_forgiveme.ogg"
    define audio.maid_ghrk = "sound/maid/maid_ghrk.ogg"
    define audio.maid_hello = "sound/maid/maid_hello.ogg"
    define audio.maid_ohno = "sound/maid/maid_ohno.ogg"
    define audio.maid_otherneeds = "sound/maid/maid_otherneeds.ogg"
    define audio.maid_thedragon = "sound/maid/maid_thedragon.ogg"

    define audio.maid_heythere = "sound/maid/maid_littlecreature.ogg"
    define audio.maid_thankyou = "sound/maid/maid_thankyou.ogg"
    define audio.maid_forbidden = "sound/maid/maid_forbidden.ogg"
    define audio.maid_betrothed = "sound/maid/maid_betrothed.ogg"
    define audio.maid_sorry = "sound/maid/maid_sorry.ogg"
    define audio.maid_anotherway = "sound/maid/maid_anotherway.ogg"
    define audio.maid_cannotjoin = "sound/maid/maid_cannotjoin.ogg"
    define audio.maid_butican = "sound/maid/maid_butican.ogg"
    define audio.maid_domybest = "sound/maid/maid_domybest.ogg"
    define audio.maid_illtry = "sound/maid/maid_illtry.ogg"
    define audio.maid_yourhighness = "sound/maid/maid_yourhighness.ogg"

    define audio.merc1_hear = "sound/merc1/merc1_hear.ogg"
    define audio.merc2_niceone = "sound/merc2/merc2_niceone.ogg"
    define audio.merc1_thereis = "sound/merc1/merc1_thereis.ogg"
    define audio.merc1_apparently = "sound/merc1/merc1_apparently.ogg"
    define audio.merc2_fuck = "sound/merc2/merc2_fuck.ogg"

    define audio.merc1_henleysboys = "sound/merc1/merc1_henleysboys.ogg"
    define audio.merc2_shittingme = "sound/merc2/merc2_shittingme.ogg"
    define audio.merc1_notshitting = "sound/merc1/merc1_notshitting.ogg"
    define audio.merc2_whattheydo = "sound/merc2/merc2_whattheydo.ogg"
    define audio.merc1_whatyouthink = "sound/merc1/merc1_whatyouthink.ogg"
    define audio.merc2_somework = "sound/merc2/merc2_somework.ogg"
    define audio.merc1_somework = "sound/merc1/merc1_somework.ogg"
    define audio.merc2_crackmeup = "sound/merc2/merc2_crackmeup.ogg"

    define audio.merc1_notall = "sound/merc1/merc1_notall.ogg"
    define audio.merc2_bytheforest = "sound/merc2/merc2_bytheforest.ogg"
    define audio.merc1_thatstheone = "sound/merc1/merc1_thatstheone.ogg"
    define audio.merc2_theyfound = "sound/merc2/merc2_theyfound.ogg"
    define audio.merc1_notquite = "sound/merc1/merc1_notquite.ogg"
    define audio.merc2_noway = "sound/merc2/merc2_noway.ogg"
    define audio.merc1_theydid = "sound/merc1/merc1_theydid.ogg"
    define audio.merc2_bloodyhell2 = "sound/merc2/merc2_bloodyhell2.ogg"
    define audio.merc1_spoil = "sound/merc1/merc1_spoil.ogg"
    define audio.merc2_savage = "sound/merc2/merc2_savage.ogg"

    define audio.merc1_yeahso = "sound/merc1/merc1_yeahso.ogg"
    define audio.merc2_bloodyhell = "sound/merc2/merc2_bloodyhell.ogg"
    define audio.merc1_ihearyou = "sound/merc1/merc1_ihearyou.ogg"
    define audio.merc1_whatthe = "sound/merc1/merc1_whatthe.ogg"
    define audio.merc2_youlittle = "sound/merc2/merc2_youlittle.ogg"
    define audio.merc2_dragon = "sound/merc2/merc2_dragon.ogg"

    define audio.merc1_comenow = "sound/merc1/merc1_comenow.ogg"
    define audio.merc1_thatwedid = "sound/merc1/merc1_thatwedid.ogg"
    define audio.merc1_toblame = "sound/merc1/merc1_toblame.ogg"
    define audio.merc1_lookslike = "sound/merc1/merc1_lookslike.ogg"
    define audio.merc1_doshutup = "sound/merc1/merc1_doshutup.ogg"
    define audio.merc1_goodmoney = "sound/merc1/merc1_goodmoney.ogg"
    define audio.merc1_copper = "sound/merc1/merc1_copper.ogg"
    define audio.merc1_comeon = "sound/merc1/merc1_comeon.ogg"
    define audio.merc1_knowwhatimean = "sound/merc1/merc1_knowwhatimean.ogg"

    define audio.merc1_loveit = "sound/merc1/merc1_loveit.ogg"
    define audio.merc2_comeon = "sound/merc2/merc2_comeon.ogg"
    define audio.merc1_simmerdown = "sound/merc1/merc1_simmerdown.ogg"
    define audio.merc1_thirstyforit = "sound/merc1/merc1_thirstyforit.ogg"
    define audio.merc1_finishup = "sound/merc1/merc1_finishup.ogg"
    define audio.merc1_understand = "sound/merc1/merc1_understand.ogg"

    define audio.nun_huh = "sound/nun/nun_huh.ogg"
    define audio.nun_yelp = "sound/nun/nun_yelp.ogg"
    define audio.nun_abomination = "sound/nun/nun_abomination.ogg"
    define audio.nun_cannotdothis = "sound/nun/nun_cannotdothis.ogg"
    define audio.nun_seenow = "sound/nun/nun_seenow.ogg"
    define audio.nun_unhandme = "sound/nun/nun_unhandme.ogg"
    define audio.nun_cannothope = "sound/nun/nun_cannothope.ogg"
    define audio.nun_noises = "sound/nun/nun_noises.ogg"
    define audio.nun_whimper = "sound/nun/nun_whimper.ogg"

    define audio.nun_youfiend = "sound/nun/nun_youfiend.ogg"
    define audio.nun_youwant = "sound/nun/nun_youwant.ogg"
    define audio.nun_yourkind = "sound/nun/nun_yourkind.ogg"
    define audio.nun_um = "sound/nun/nun_um.ogg"
    define audio.nun_abbess = "sound/nun/nun_abbess.ogg"
    define audio.nun_abbessplease = "sound/nun/nun_abbessplease.ogg"
    define audio.nun_dontleave = "sound/nun/nun_dontleave.ogg"
    define audio.nun_anyone = "sound/nun/nun_anyone.ogg"
    define audio.nun_noises2 = "sound/nun/nun_noises2.ogg"
    define audio.nun_noisesclimax = "sound/nun/nun_noisesclimax.ogg"
    define audio.nun_aiee = "sound/nun/nun_aiee.ogg"
    define audio.nun_blorp = "sound/nun/nun_blorp.ogg"

    define audio.peasant_laggards = "sound/peasant/peasant_laggards.ogg"
    define audio.peasant_harditis = "sound/peasant/peasant_harditis.ogg"
    define audio.peasant_dullards = "sound/peasant/peasant_dullards.ogg"
    define audio.peasant_amnot = "sound/peasant/peasant_amnot.ogg"
    define audio.peasant_nolady = "sound/peasant/peasant_nolady.ogg"
    define audio.peasant_enid = "sound/peasant/peasant_enid.ogg"
    define audio.peasant_andyou = "sound/peasant/peasant_andyou.ogg"
    define audio.peasant_aintdone = "sound/peasant/peasant_aintdone.ogg"
    define audio.peasant_hardlywork = "sound/peasant/peasant_hardlywork.ogg"
    define audio.peasant_saveme = "sound/peasant/peasant_saveme.ogg"
    define audio.peasant_sorry = "sound/peasant/peasant_sorry.ogg"
    define audio.peasant_makeup = "sound/peasant/peasant_makeup.ogg"
    define audio.peasant_cattongue = "sound/peasant/peasant_cattongue.ogg"
    define audio.peasant_answers = "sound/peasant/peasant_answers.ogg"
    define audio.peasant_killed = "sound/peasant/peasant_killed.ogg"
    define audio.peasant_prophet = "sound/peasant/peasant_prophet.ogg"
    define audio.peasant_plan = "sound/peasant/peasant_plan.ogg"
    define audio.peasant_carry = "sound/peasant/peasant_carry.ogg"
    define audio.peasant_daft = "sound/peasant/peasant_daft.ogg"
    define audio.peasant_shock = "sound/peasant/peasant_shock.ogg"
    define audio.peasant_responsibility = "sound/peasant/peasant_responsibility.ogg"
    define audio.peasant_roof = "sound/peasant/peasant_roof.ogg"
    define audio.peasant_funny = "sound/peasant/peasant_funny.ogg"
    define audio.peasant_ohno = "sound/peasant/peasant_ohno.ogg"
    define audio.peasant_bloodytime = "sound/peasant/peasant_bloodytime.ogg"

    define audio.princess_beautiful = "sound/princess/princess_beautiful.ogg"
    define audio.princess_come = "sound/princess/princess_come.ogg"
    define audio.princess_finename = "sound/princess/princess_finename.ogg"
    define audio.princess_happened = "sound/princess/princess_happened.ogg"
    define audio.princess_introduce = "sound/princess/princess_introduce.ogg"
    define audio.princess_kneel = "sound/princess/princess_kneel.ogg"
    define audio.princess_laugh = "sound/princess/princess_laugh.ogg"
    define audio.princess_rest = "sound/princess/princess_rest.ogg"
    define audio.princess_run = "sound/princess/princess_run.ogg"
    define audio.princess_showhim = "sound/princess/princess_showhim.ogg"
    define audio.princess_sorry = "sound/princess/princess_sorry.ogg"
    define audio.princess_traitor = "sound/princess/princess_traitor.ogg"
    define audio.princess_anothertime = "sound/princess/princess_anothertime.ogg"
    define audio.princess_reallykeen = "sound/princess/princess_reallykeen.ogg"
    define audio.princess_ouch = "sound/princess/princess_ouch.ogg"
    define audio.princess_expected = "sound/princess/princess_expected.ogg"
    define audio.princess_fearsome = "sound/princess/princess_fearsome.ogg"
    define audio.princess_matured = "sound/princess/princess_matured.ogg"
    define audio.princess_nowwhat = "sound/princess/princess_nowwhat.ogg"
    define audio.princess_soon = "sound/princess/princess_soon.ogg"
    define audio.princess_notleast = "sound/princess/princess_notleast.ogg"
    define audio.princess_fineking = "sound/princess/princess_fineking.ogg"
    define audio.princess_totellme = "sound/princess/princess_totellme.ogg"
    define audio.princess_enjoyed = "sound/princess/princess_enjoyed.ogg"
    define audio.princess_first = "sound/princess/princess_first.ogg"
    define audio.princess_soonenough = "sound/princess/princess_soonenough.ogg"
    define audio.princess_comeout = "sound/princess/princess_comeout.ogg"
    define audio.princess_keen = "sound/princess/princess_keen.ogg"
    define audio.princess_ow = "sound/princess/princess_ow.ogg"
    define audio.princess_hand = "sound/princess/princess_hand.ogg"
    define audio.princess_waiting = "sound/princess/princess_waiting.ogg"
    define audio.princess_worried = "sound/princess/princess_worried.ogg"
    define audio.princess_sigh = "sound/princess/princess_sigh.ogg"
    define audio.princess_talked = "sound/princess/princess_talked.ogg"
    define audio.princess_dothis = "sound/princess/princess_dothis.ogg"
    define audio.princess_giggle = "sound/princess/princess_giggle.ogg"
    define audio.princess_apart = "sound/princess/princess_apart.ogg"
    define audio.princess_thinking = "sound/princess/princess_thinking.ogg"
    define audio.princess_name = "sound/princess/princess_name.ogg"
    define audio.princess_pressing = "sound/princess/princess_pressing.ogg"

    define audio.regent_days = "sound/regent/regent_days.ogg"
    define audio.regent_dearprincess = "sound/regent/regent_dearprincess.ogg"
    define audio.regent_kneel = "sound/regent/regent_kneel.ogg"
    define audio.regent_lol = "sound/regent/regent_lol.ogg"
    define audio.regent_pathetic = "sound/regent/regent_pathetic.ogg" # replace
    define audio.regent_sogood = "sound/regent/regent_sogood.ogg"
    define audio.regent_subdue = "sound/regent/regent_subdue.ogg" # replace

    define audio.regent_surrender = "sound/regent/regent_surrender.ogg"
    define audio.regent_somuch = "sound/regent/regent_somuch.ogg"
    define audio.regent_scream = "sound/regent/regent_scream.ogg"
    define audio.regent_killit = "sound/regent/regent_killit.ogg"

    define audio.regent_sendherin = "sound/regent/regent_sendherin.ogg"
    define audio.regent_nevermind = "sound/regent/regent_nevermind.ogg"
    define audio.regent_quest = "sound/regent/regent_quest.ogg"
    define audio.regent_problem = "sound/regent/regent_problem.ogg"
    define audio.regent_gather = "sound/regent/regent_gather.ogg"

    define audio.regent_marvellous = "sound/regent/regent_marvellous.ogg"
    define audio.regent_head = "sound/regent/regent_head.ogg"
    define audio.regent_keepit = "sound/regent/regent_keepit.ogg"
    define audio.regent_what = "sound/regent/regent_what.ogg"
    define audio.regent_isee = "sound/regent/regent_isee.ogg"
    define audio.regent_showface = "sound/regent/regent_showface.ogg"
    define audio.regent_double = "sound/regent/regent_double.ogg"
    define audio.regent_anotherthing = "sound/regent/regent_anotherthing.ogg"
    define audio.regent_yourhead = "sound/regent/regent_yourhead.ogg"
    define audio.regent_clear = "sound/regent/regent_clear.ogg"
    define audio.regent_nowgo = "sound/regent/regent_nowgo.ogg"

    define audio.regent_abouttime = "sound/regent/regent_abouttime.ogg"
    define audio.regent_indeed = "sound/regent/regent_indeed.ogg"
    define audio.regent_yourenot = "sound/regent/regent_yourenot.ogg"
    define audio.regent_yesyes = "sound/regent/regent_yesyes.ogg"
    define audio.regent_retreat = "sound/regent/regent_retreat.ogg"
    define audio.regent_insolence = "sound/regent/regent_insolence.ogg"
    define audio.regent_pullback = "sound/regent/regent_pullback.ogg"
    define audio.regent_quiteenough = "sound/regent/regent_quiteenough.ogg"
    define audio.regent_guards = "sound/regent/regent_guards.ogg"
    define audio.regent_jump = "sound/regent/regent_jump.ogg"
    define audio.regent_showit = "sound/regent/regent_showit.ogg"
    define audio.regent_surprise = "sound/regent/regent_surprise.ogg"
    define audio.regent_ishall = "sound/regent/regent_ishall.ogg"

    define audio.thiefA_fuse = "sound/thieves/thiefA_fuse.ogg"
    define audio.thiefA_mainroads = "sound/thieves/thiefA_mainroads.ogg"
    define audio.thiefB_gardens = "sound/thieves/thiefB_gardens.ogg"
    define audio.thiefA_spoton = "sound/thieves/thiefA_spoton.ogg"
    define audio.thiefB_waiting = "sound/thieves/thiefB_waiting.ogg"
    define audio.thiefA_youknow = "sound/thieves/thiefA_youknow.ogg"
    define audio.thiefB_alwaysacatch = "sound/thieves/thiefB_alwaysacatch.ogg"
    define audio.thiefA_whatthe = "sound/thieves/thiefA_whatthe.ogg"
    define audio.thiefA_fuckingdragon = "sound/thieves/thiefA_fuckingdragon.ogg"
    define audio.thiefB_shit = "sound/thieves/thiefB_shit.ogg"
    define audio.thiefA_heynow = "sound/thieves/thiefA_heynow.ogg"
    define audio.thiefB_sabethawhat = "sound/thieves/thiefB_sabethawhat.ogg"
    define audio.thiefB_what = "sound/thieves/thiefB_what.ogg"
    define audio.thiefA_trustme = "sound/thieves/thiefA_trustme.ogg"
    define audio.thiefA_business = "sound/thieves/thiefA_business.ogg"
    define audio.thiefA_sayhi = "sound/thieves/thiefA_sayhi.ogg"
    define audio.thiefB_ohhh = "sound/thieves/thiefB_ohhh.ogg"
    define audio.thiefB_hiii = "sound/thieves/thiefB_hiii.ogg"
    define audio.thiefA_smooth = "sound/thieves/thiefA_smooth.ogg"
    define audio.thiefB_yesthat = "sound/thieves/thiefB_yesthat.ogg"
    define audio.thiefA_saaay = "sound/thieves/thiefA_saaay.ogg"
    define audio.thiefA_marvellous = "sound/thieves/thiefA_marvellous.ogg"
    define audio.thiefA_goodbye = "sound/thieves/thiefA_goodbye.ogg"
    define audio.thiefB_goodbye = "sound/thieves/thiefB_goodbye.ogg"

    define audio.thiefA_ahwell = "sound/thieves/thiefA_ahwell.ogg"
    define audio.thiefA_shame = "sound/thieves/thiefA_shame.ogg"
    define audio.thiefA_easythere = "sound/thieves/thiefA_easythere.ogg"
    define audio.thiefA_gammy = "sound/thieves/thiefA_gammy.ogg"
    define audio.thiefA_getaway = "sound/thieves/thiefA_getaway.ogg"
    define audio.thiefA_backtoyours = "sound/thieves/thiefA_backtoyours.ogg"
    define audio.thiefA_letsdothis = "sound/thieves/thiefA_letsdothis.ogg"
    define audio.thiefA_justgiveyou = "sound/thieves/thiefA_justgiveyou.ogg"
    define audio.thiefA_marvellous2 = "sound/thieves/thiefA_marvellous2.ogg"
    define audio.thiefA_nicework = "sound/thieves/thiefA_nicework.ogg"
    define audio.thiefA_nicesis = "sound/thieves/thiefA_nicesis.ogg"
    define audio.thiefA_funnybusiness = "sound/thieves/thiefA_funnybusiness.ogg"
    define audio.thiefA_now = "sound/thieves/thiefA_now.ogg"
    define audio.thiefA_simpleenough = "sound/thieves/thiefA_simpleenough.ogg"
    define audio.thiefA_seeyou = "sound/thieves/thiefA_seeyou.ogg"
    define audio.thiefA_leavehanging = "sound/thieves/thiefA_leavehanging.ogg"
    define audio.thiefA_successtough = "sound/thieves/thiefA_successtough.ogg"
    define audio.thiefA_swellofyou = "sound/thieves/thiefA_swellofyou.ogg"
    define audio.thiefA_olddump = "sound/thieves/thiefA_olddump.ogg"
    define audio.thiefA_yourcue = "sound/thieves/thiefA_yourcue.ogg"
    define audio.thiefA_jobsgood = "sound/thieves/thiefA_jobsgood.ogg"
    define audio.thiefA_yourcut = "sound/thieves/thiefA_yourcut.ogg"
    define audio.thiefA_theone = "sound/thieves/thiefA_theone.ogg"
    define audio.thiefA_generous = "sound/thieves/thiefA_generous.ogg"
    define audio.thiefA_promisenot = "sound/thieves/thiefA_promisenot.ogg"
    define audio.thiefA_kettleon = "sound/thieves/thiefA_kettleon.ogg"
    define audio.thiefA_meetsplit = "sound/thieves/thiefA_meetsplit.ogg"
    define audio.thiefA_whereyouat = "sound/thieves/thiefA_whereyouat.ogg"
    define audio.thiefA_sparkout = "sound/thieves/thiefA_sparkout.ogg"
    define audio.thiefA_upforit = "sound/thieves/thiefA_upforit.ogg"

    define audio.thiefB_hiii2 = "sound/thieves/thiefB_hiii2.ogg"
    define audio.thiefB_yep = "sound/thieves/thiefB_yep.ogg"
    define audio.thiefB_notright = "sound/thieves/thiefB_notright.ogg"
    define audio.thiefB_ohright = "sound/thieves/thiefB_ohright.ogg"
    define audio.thiefB_bitlow = "sound/thieves/thiefB_bitlow.ogg"
    define audio.thiefB_likeus = "sound/thieves/thiefB_likeus.ogg"
    define audio.thiefB_ornot = "sound/thieves/thiefB_ornot.ogg"
    define audio.thiefB_goodbye2 = "sound/thieves/thiefB_goodbye2.ogg"
    define audio.thiefA_heythere = "sound/thieves/thiefA_heythere.ogg"
    define audio.thiefA_message = "sound/thieves/thiefA_message.ogg"
    define audio.thiefA_peculiar = "sound/thieves/thiefA_peculiar.ogg"
    define audio.thiefA_leavehouse = "sound/thieves/thiefA_leavehouse.ogg"
    define audio.thiefA_alrightthen = "sound/thieves/thiefA_alrightthen.ogg"
    define audio.thiefA_indoors = "sound/thieves/thiefA_indoors.ogg"
    define audio.thiefA_nextversion = "sound/thieves/thiefA_nextversion.ogg"
    define audio.thiefA_anyhow = "sound/thieves/thiefA_anyhow.ogg"
    define audio.thiefA_rightyeah = "sound/thieves/thiefA_rightyeah.ogg"
    define audio.thiefA_ahem = "sound/thieves/thiefA_ahem.ogg"
    define audio.thiefA_laters = "sound/thieves/thiefA_laters.ogg"

    define audio.thiefA_mhm = "sound/thieves/thiefA_mhm.ogg"
    define audio.thiefA_doindeed = "sound/thieves/thiefA_doindeed.ogg"
    define audio.thiefA_nicefella = "sound/thieves/thiefA_nicefella.ogg"
    define audio.thiefA_theproblem = "sound/thieves/thiefA_theproblem.ogg"
    define audio.thiefA_tragic = "sound/thieves/thiefA_tragic.ogg"
    define audio.thiefA_getmoving = "sound/thieves/thiefA_getmoving.ogg"

    define audio.thiefA_ohuhhi = "sound/thieves/thiefA_ohuhhi.ogg"
    define audio.thiefA_dontmindus = "sound/thieves/thiefA_dontmindus.ogg"
    define audio.thiefA_verygood = "sound/thieves/thiefA_verygood.ogg"
    define audio.thiefA_terrible = "sound/thieves/thiefA_terrible.ogg"
    define audio.thiefA_listen = "sound/thieves/thiefA_listen.ogg"
    define audio.thiefA_gotlost = "sound/thieves/thiefA_gotlost.ogg"
    define audio.thiefA_wince = "sound/thieves/thiefA_wince.ogg"
    define audio.thiefA_holdon = "sound/thieves/thiefA_holdon.ogg"
    define audio.thiefA_err = "sound/thieves/thiefA_err.ogg"
    define audio.thiefA_ohumta = "sound/thieves/thiefA_ohumta.ogg"
    define audio.thiefA_misunderstanding = "sound/thieves/thiefA_misunderstanding.ogg"
    define audio.thiefA_youheard = "sound/thieves/thiefA_youheard.ogg"
    define audio.thiefA_dragonpal = "sound/thieves/thiefA_dragonpal.ogg"
    define audio.thiefA_notthat = "sound/thieves/thiefA_notthat.ogg"
    define audio.thiefA_forgot = "sound/thieves/thiefA_forgot.ogg"
    define audio.thiefA_tellyouwhat = "sound/thieves/thiefA_tellyouwhat.ogg"
    define audio.thiefA_blessyou = "sound/thieves/thiefA_blessyou.ogg"
    define audio.thiefA_yourdebt = "sound/thieves/thiefA_yourdebt.ogg"
    define audio.thiefA_buggers = "sound/thieves/thiefA_buggers.ogg"
    define audio.thiefA_workout = "sound/thieves/thiefA_workout.ogg"
    define audio.thiefA_touching = "sound/thieves/thiefA_touching.ogg"
    define audio.thiefA_grunt = "sound/thieves/thiefA_grunt.ogg"

    define audio.thiefB_eek = "sound/thieves/thiefB_eek.ogg"
    define audio.thiefB_hangout = "sound/thieves/thiefB_hangout.ogg"
    define audio.thiefB_wasntthat = "sound/thieves/thiefB_wasntthat.ogg"
    define audio.thiefB_bathroom = "sound/thieves/thiefB_bathroom.ogg"
    define audio.thiefB_hearthat = "sound/thieves/thiefB_hearthat.ogg"
    define audio.thiefB_suppose = "sound/thieves/thiefB_suppose.ogg"
    define audio.thiefB_uhuh = "sound/thieves/thiefB_uhuh.ogg"
    define audio.thiefB_coming = "sound/thieves/thiefB_coming.ogg"
    define audio.thiefB_didnot = "sound/thieves/thiefB_didnot.ogg"
    define audio.thiefB_sorry = "sound/thieves/thiefB_sorry.ogg"
    define audio.thiefB_sabethasharp = "sound/thieves/thiefB_sabethasharp.ogg"
    define audio.thiefB_and = "sound/thieves/thiefB_and.ogg"
    define audio.thiefB_theone = "sound/thieves/thiefB_theone.ogg"
    define audio.thiefB_umsabetha = "sound/thieves/thiefB_umsabetha.ogg"
    define audio.thiefB_lasttime = "sound/thieves/thiefB_lasttime.ogg"
    define audio.thiefB_lastversion = "sound/thieves/thiefB_lastversion.ogg"
    define audio.thiefB_getropes = "sound/thieves/thiefB_getropes.ogg"

    define audio.thiefA_yesinej = "sound/thieves/thiefA_yesinej.ogg"
    define audio.thiefA_uhuh = "sound/thieves/thiefA_uhuh.ogg"
    define audio.thiefA_isee = "sound/thieves/thiefA_isee.ogg"
    define audio.thiefA_position = "sound/thieves/thiefA_position.ogg"
    define audio.thiefA_obliged = "sound/thieves/thiefA_obliged.ogg"

    define audio.thiefB_sabethasad = "sound/thieves/thiefB_sabethasad.ogg"

    define audio.trader_areyou = "sound/trader/trader_areyou.ogg"
    define audio.trader_glad = "sound/trader/trader_glad.ogg"
    define audio.trader_holdit = "sound/trader/trader_holdit.ogg"
    define audio.trader_pleasure = "sound/trader/trader_pleasure.ogg"
    define audio.trader_rampage = "sound/trader/trader_rampage.ogg"
    define audio.trader_shit = "sound/trader/trader_shit.ogg"
    define audio.trader_there = "sound/trader/trader_there.ogg"
    define audio.trader_toohasty = "sound/trader/trader_toohasty.ogg"
    define audio.trader_wellfuck = "sound/trader/trader_wellfuck.ogg"
    define audio.trader_wheredoes = "sound/trader/trader_wheredoes.ogg"
    define audio.trader_ooph = "sound/trader/trader_ooph.ogg"
    define audio.trader_number = "sound/trader/trader_number.ogg"
    define audio.trader_ugh = "sound/trader/trader_ugh.ogg"
    define audio.trader_liftback = "sound/trader/trader_liftback.ogg"
    define audio.trader_howitis = "sound/trader/trader_howitis.ogg"
    define audio.trader_leadtheway = "sound/trader/trader_leadtheway.ogg"
    define audio.trader_thanks = "sound/trader/trader_thanks.ogg"
    define audio.trader_myarse = "sound/trader/trader_myarse.ogg"
    define audio.trader_getaway = "sound/trader/trader_getaway.ogg"
    define audio.trader_dothis = "sound/trader/trader_dothis.ogg"
    define audio.trader_advantage = "sound/trader/trader_advantage.ogg"
    define audio.trader_surprise = "sound/trader/trader_surprise.ogg"
    define audio.trader_special = "sound/trader/trader_special.ogg"
    define audio.trader_problem = "sound/trader/trader_problem.ogg"
    define audio.trader_wayofworld = "sound/trader/trader_wayofworld.ogg"
    define audio.trader_simplefolk = "sound/trader/trader_simplefolk.ogg"
    define audio.trader_enterprising = "sound/trader/trader_enterprising.ogg"
    define audio.trader_toughest = "sound/trader/trader_toughest.ogg"
    define audio.trader_simple = "sound/trader/trader_simple.ogg"
    define audio.trader_mine = "sound/trader/trader_mine.ogg"
    define audio.trader_spire = "sound/trader/trader_spire.ogg"
    define audio.trader_temple = "sound/trader/trader_temple.ogg"
    define audio.trader_lonewolf = "sound/trader/trader_lonewolf.ogg"
    define audio.trader_righthere = "sound/trader/trader_righthere.ogg"
    define audio.trader_mina = "sound/trader/trader_mina.ogg"
    define audio.trader_ungag = "sound/trader/trader_ungag.ogg"
    define audio.trader_littleshit = "sound/trader/trader_littleshit.ogg"
    define audio.trader_youdontsay = "sound/trader/trader_youdontsay.ogg"
    define audio.trader_ohcheers = "sound/trader/trader_ohcheers.ogg"
    define audio.trader_nowwait = "sound/trader/trader_nowwait.ogg"
    define audio.trader_shrimp = "sound/trader/trader_shrimp.ogg"
    define audio.trader_letmego = "sound/trader/trader_letmego.ogg"
    define audio.trader_comeon = "sound/trader/trader_comeon.ogg"
    define audio.trader_imfine = "sound/trader/trader_imfine.ogg"
    define audio.trader_notexactly = "sound/trader/trader_notexactly.ogg"
    define audio.trader_easyenough = "sound/trader/trader_easyenough.ogg"
    define audio.trader_tut = "sound/trader/trader_tut.ogg"
    define audio.trader_youliked = "sound/trader/trader_youliked.ogg"
    define audio.trader_betyou = "sound/trader/trader_betyou.ogg"
    define audio.trader_tellyou = "sound/trader/trader_tellyou.ogg"
    define audio.trader_worktogether = "sound/trader/trader_worktogether.ogg"
    define audio.trader_sweeten = "sound/trader/trader_sweeten.ogg"
    define audio.trader_noputting = "sound/trader/trader_noputting.ogg"
    define audio.trader_howsthat = "sound/trader/trader_howsthat.ogg"
    define audio.trader_lettinggo = "sound/trader/trader_lettinggo.ogg"
    define audio.trader_useven = "sound/trader/trader_useven.ogg"
    define audio.trader_seeyou = "sound/trader/trader_seeyou.ogg"
    define audio.trader_fuckingfuck = "sound/trader/trader_fuckingfuck.ogg"
    define audio.trader_heychief = "sound/trader/trader_heychief.ogg"
    define audio.trader_droppingby = "sound/trader/trader_droppingby.ogg"
    define audio.trader_notshabby = "sound/trader/trader_notshabby.ogg"
    define audio.trader_nocomplaints = "sound/trader/trader_nocomplaints.ogg"
    define audio.trader_so = "sound/trader/trader_so.ogg"
    define audio.trader_welcome = "sound/trader/trader_welcome.ogg"
    define audio.trader_niceboys = "sound/trader/trader_niceboys.ogg"
    define audio.trader_heychief2 = "sound/trader/trader_heychief2.ogg"
    define audio.trader_daydreaming = "sound/trader/trader_daydreaming.ogg"
    define audio.trader_milesaway = "sound/trader/trader_milesaway.ogg"
    define audio.trader_business = "sound/trader/trader_business.ogg"
    define audio.trader_lizardfolks = "sound/trader/trader_lizardfolks.ogg"
    define audio.trader_bath = "sound/trader/trader_bath.ogg"
    define audio.trader_doyounow = "sound/trader/trader_doyounow.ogg"
    define audio.trader_letmesee = "sound/trader/trader_letmesee.ogg"
    define audio.trader_plusinterest = "sound/trader/trader_plusinterest.ogg"
    define audio.trader_carry = "sound/trader/trader_carry.ogg"
    define audio.trader_therewego = "sound/trader/trader_therewego.ogg"
    define audio.trader_bastion = "sound/trader/trader_bastion.ogg"
    define audio.trader_yarly = "sound/trader/trader_yarly.ogg"
    define audio.trader_grand = "sound/trader/trader_grand.ogg"
    define audio.trader_pleasure2 = "sound/trader/trader_pleasure2.ogg"
    define audio.trader_dontspend = "sound/trader/trader_dontspend.ogg"
    define audio.trader_testy = "sound/trader/trader_testy.ogg"
    define audio.trader_shame = "sound/trader/trader_shame.ogg"
    define audio.trader_lastofit = "sound/trader/trader_lastofit.ogg"
    define audio.trader_payback = "sound/trader/trader_payback.ogg"
    define audio.trader_ohcomeon= "sound/trader/trader_ohcomeon.ogg"
    define audio.trader_taken = "sound/trader/trader_taken.ogg"
    define audio.trader_ohiam = "sound/trader/trader_ohiam.ogg"
    define audio.trader_waitno = "sound/trader/trader_waitno.ogg"
    define audio.trader_holdon = "sound/trader/trader_holdon.ogg"
    define audio.trader_wevegot = "sound/trader/trader_wevegot.ogg"
    define audio.trader_forget = "sound/trader/trader_forget.ogg"
    define audio.trader_somethingelse = "sound/trader/trader_somethingelse.ogg"
    define audio.trader_youdonow = "sound/trader/trader_youdonow.ogg"
    define audio.trader_rentfree = "sound/trader/trader_rentfree.ogg"
    define audio.trader_goonthen = "sound/trader/trader_goonthen.ogg"
    define audio.trader_scalyperv = "sound/trader/trader_scalyperv.ogg"
    define audio.trader_likethat = "sound/trader/trader_likethat.ogg"
    define audio.trader_letmeknow = "sound/trader/trader_letmeknow.ogg"
    define audio.trader_geteasier = "sound/trader/trader_geteasier.ogg"
    define audio.trader_warning = "sound/trader/trader_warning.ogg"
    define audio.trader_lustylizard = "sound/trader/trader_lustylizard.ogg"
    define audio.trader_figured = "sound/trader/trader_figured.ogg"
    define audio.trader_smartlass = "sound/trader/trader_smartlass.ogg"
    define audio.trader_yourlife = "sound/trader/trader_yourlife.ogg"
    define audio.trader_donehere = "sound/trader/trader_donehere.ogg"
    define audio.trader_butterclaws = "sound/trader/trader_butterclaws.ogg"
    define audio.trader_later = "sound/trader/trader_later.ogg"
    define audio.trader_nowhangon = "sound/trader/trader_nowhangon.ogg"
    define audio.trader_size = "sound/trader/trader_size.ogg"
    define audio.trader_listen = "sound/trader/trader_listen.ogg"
    define audio.trader_reaming = "sound/trader/trader_reaming.ogg"
    define audio.trader_getitout = "sound/trader/trader_getitout.ogg"
    define audio.trader_ruinme = "sound/trader/trader_ruinme.ogg"
    define audio.trader_fuck = "sound/trader/trader_fuck.ogg"

    define audio.trader_scream = "sound/trader/trader_scream.ogg"
    define audio.trader_groan = "sound/trader/trader_moan.ogg"
    define audio.trader_yelp = "sound/trader/trader_yelp.ogg"
    define audio.trader_choke = "sound/trader/trader_choke.ogg"
    define audio.trader_choke2 = "sound/trader/trader_choke2.ogg"
    define audio.trader_spit = "sound/trader/trader_spit.ogg"
    define audio.trader_spit2 = "sound/trader/trader_spit2.ogg"
    define audio.trader_huff = "sound/trader/trader_huff.ogg"
    define audio.trader_hum = "sound/trader/trader_hum.ogg"
    define audio.trader_sigh = "sound/trader/trader_sigh.ogg"

    define audio.trap_imaboy = "sound/trap/trap_imaboy.ogg"
    define audio.trap_thetruth = "sound/trap/trap_thetruth.ogg"
    define audio.trap_introductions = "sound/trap/trap_introductions.ogg"
    define audio.trap_myname = "sound/trap/trap_myname.ogg"
    define audio.trap_previous = "sound/trap/trap_previous.ogg"
    define audio.trap_disturbing = "sound/trap/trap_disturbing.ogg"
    define audio.trap_exactly = "sound/trap/trap_exactly.ogg"
    define audio.trap_illustrious = "sound/trap/trap_illustrious.ogg"
    define audio.trap_hardly = "sound/trap/trap_hardly.ogg"
    define audio.trap_mess = "sound/trap/trap_mess.ogg"
    define audio.trap_tidy = "sound/trap/trap_tidy.ogg"
    define audio.trap_glanced = "sound/trap/trap_glanced.ogg"
    define audio.trap_startagain = "sound/trap/trap_startagain.ogg"
    define audio.trap_lord = "sound/trap/trap_lord.ogg"
    define audio.trap_yourthings = "sound/trap/trap_yourthings.ogg"
    define audio.trap_shamesme = "sound/trap/trap_shamesme.ogg"
    define audio.trap_deserving = "sound/trap/trap_deserving.ogg"

    define audio.trader_gagshout1 = "sound/trader/trader_gagshout1.ogg"
    define audio.trader_gagshout2 = "sound/trader/trader_gagshout2.ogg"
    define audio.trader_gagshout3 = "sound/trader/trader_gagshout3.ogg"
    define audio.trader_gagshout4 = "sound/trader/trader_gagshout4.ogg"
    define audio.trader_gagshout5 = "sound/trader/trader_gagshout5.ogg"
    define audio.trader_gagshout6 = "sound/trader/trader_gagshout6.ogg"
    define audio.trader_gagshout7 = "sound/trader/trader_gagshout7.ogg"
    define audio.trader_gagshout8 = "sound/trader/trader_gagshout8.ogg"
    define audio.trader_gaggrunt = "sound/trader/trader_gaggrunt.ogg"
    define audio.trader_gaggroan = "sound/trader/trader_gagmoan.ogg"

    define audio.warlock_getback = "sound/warlock/warlock_getback.ogg"
    define audio.warlock_justthedragon = "sound/warlock/warlock_justthedragon.ogg"
    define audio.warlock_verygood = "sound/warlock/warlock_verygood.ogg"
    define audio.warlock_chuckle = "sound/warlock/warlock_chuckle.ogg"
    define audio.warlock_goodreason = "sound/warlock/warlock_goodreason.ogg"
    define audio.warlock_sorry = "sound/warlock/warlock_sorry.ogg"
    define audio.warlock_business = "sound/warlock/warlock_business.ogg"
    define audio.warlock_monologue1 = "sound/warlock/warlock_monologue1.ogg"
    define audio.warlock_monologue2 = "sound/warlock/warlock_monologue2.ogg"
    define audio.warlock_monologue3 = "sound/warlock/warlock_monologue3.ogg"
    define audio.warlock_monologue4 = "sound/warlock/warlock_monologue4.ogg"
    define audio.warlock_deal = "sound/warlock/warlock_deal.ogg"

    define audio.warlock_notregret = "sound/warlock/warlock_notregret.ogg"
    define audio.warlock_athome = "sound/warlock/warlock_athome.ogg"
    define audio.warlock_suspect = "sound/warlock/warlock_suspect.ogg"
    define audio.warlock_overestimated = "sound/warlock/warlock_overestimated.ogg"
    define audio.warlock_verywell = "sound/warlock/warlock_verywell.ogg"

    define audio.warlock_darjawhat = "sound/warlock/warlock_darjawhat.ogg"
    define audio.warlock_whatyoudoing = "sound/warlock/warlock_whatyoudoing.ogg"
    define audio.warlock_talked = "sound/warlock/warlock_talked.ogg"
    define audio.warlock_notworks = "sound/warlock/warlock_notworks.ogg"
    define audio.warlock_sigh = "sound/warlock/warlock_sigh.ogg"
    define audio.warlock_itsnot = "sound/warlock/warlock_itsnot.ogg"
    define audio.warlock_didntmean = "sound/warlock/warlock_didntmean.ogg"
    define audio.warlock_knowwhat = "sound/warlock/warlock_knowwhat.ogg"
    define audio.warlock_thatgirl = "sound/warlock/warlock_thatgirl.ogg"
    define audio.warlock_somethings = "sound/warlock/warlock_somethings.ogg"

    define audio.warlock_wondering = "sound/warlock/warlock_wondering.ogg"
    define audio.warlock_finelair = "sound/warlock/warlock_finelair.ogg"
    define audio.warlock_dontworry = "sound/warlock/warlock_dontworry.ogg"
    define audio.warlock_now = "sound/warlock/warlock_now.ogg"
    define audio.warlock_welcomeback = "sound/warlock/warlock_welcomeback.ogg"

    define audio.warlock_attention = "sound/warlock/warlock_attention.ogg"
    define audio.warlock_accompany = "sound/warlock/warlock_accompany.ogg"
    define audio.warlock_gift = "sound/warlock/warlock_gift.ogg"

    define audio.warlock_wedo = "sound/warlock/warlock_wedo.ogg"
    define audio.warlock_fantasies = "sound/warlock/warlock_fantasies.ogg"
    define audio.warlock_unlessmet = "sound/warlock/warlock_unlessmet.ogg"
    define audio.warlock_understandable = "sound/warlock/warlock_understandable.ogg"
    define audio.warlock_breakheart = "sound/warlock/warlock_breakheart.ogg"
    define audio.warlock_still = "sound/warlock/warlock_still.ogg"
    define audio.warlock_special = "sound/warlock/warlock_special.ogg"
    define audio.warlock_i = "sound/warlock/warlock_i.ogg"

    define audio.wisp_conversation = "sound/wisp/wisp_conversation.ogg"
    define audio.wisp_iam = "sound/wisp/wisp_iam.ogg"
    define audio.wisp_interesting = "sound/wisp/wisp_interesting.ogg"
    define audio.wisp_introduce = "sound/wisp/wisp_introduce.ogg"
    define audio.wisp_manners = "sound/wisp/wisp_manners.ogg"
    define audio.wisp_resourceful = "sound/wisp/wisp_resourceful.ogg"
    define audio.wisp_rude = "sound/wisp/wisp_rude.ogg"
    define audio.wisp_stamina = "sound/wisp/wisp_stamina.ogg"
    define audio.wisp_glork = "sound/wisp/wisp_glork.ogg"
    define audio.wisp_gotsomething = "sound/wisp/wisp_gotsomething.ogg"
    define audio.wisp_heartbeat = "sound/wisp/wisp_heartbeat.ogg"
    define audio.wisp_balance = "sound/wisp/wisp_balance.ogg"
    define audio.wisp_pair = "sound/wisp/wisp_pair.ogg"
    define audio.wisp_wonderif = "sound/wisp/wisp_wonderif.ogg"
    define audio.wisp_gettingon = "sound/wisp/wisp_gettingon.ogg"
    define audio.wisp_visitor = "sound/wisp/wisp_visitor.ogg"
    define audio.wisp_itsme = "sound/wisp/wisp_itsme.ogg"
    define audio.wisp_sorry = "sound/wisp/wisp_sorry.ogg"
    define audio.wisp_notbad = "sound/wisp/wisp_notbad.ogg"
    define audio.wisp_easythere = "sound/wisp/wisp_easythere.ogg"
    define audio.wisp_payment = "sound/wisp/wisp_payment.ogg"
    define audio.wisp_imagine = "sound/wisp/wisp_imagine.ogg"
    define audio.wisp_imfine = "sound/wisp/wisp_imfine.ogg"
    define audio.wisp_attached = "sound/wisp/wisp_attached.ogg"
    define audio.wisp_seemsfair = "sound/wisp/wisp_seemsfair.ogg"
    define audio.wisp_lovely = "sound/wisp/wisp_lovely.ogg"
    define audio.wisp_killme = "sound/wisp/wisp_killme.ogg"
    define audio.wisp_reasonable = "sound/wisp/wisp_reasonable.ogg"
    define audio.wisp_havefun = "sound/wisp/wisp_havefun.ogg"
    define audio.wisp_nevermind = "sound/wisp/wisp_nevermind.ogg"

    define audio.witch_mymy = "sound/witch/witch_mymy.ogg"
    define audio.witch_hellothere = "sound/witch/witch_hellothere.ogg"
    define audio.witch_awwbless = "sound/witch/witch_awwbless.ogg"
    define audio.witch_manners = "sound/witch/witch_manners.ogg"
    define audio.witch_noidea = "sound/witch/witch_noidea.ogg"
    define audio.witch_lizard = "sound/witch/witch_lizard.ogg"
    define audio.witch_leave = "sound/witch/witch_leave.ogg"
    define audio.witch_fuckoff = "sound/witch/witch_fuckoff.ogg"
    define audio.witch_misunderstand = "sound/witch/witch_misunderstand.ogg"
    define audio.witch_takethat = "sound/witch/witch_takethat.ogg"

    define audio.witch_whatisit = "sound/witch/witch_whatisit.ogg"
    define audio.witch_bettercome = "sound/witch/witch_bettercome.ogg"

    define audio.witch_finally = "sound/witch/witch_finally.ogg"
    define audio.witch_untieme = "sound/witch/witch_untieme.ogg"
    define audio.witch_fouldesign = "sound/witch/witch_fouldesign.ogg"
    define audio.witch_soslow = "sound/witch/witch_soslow.ogg" #angrier
    define audio.witch_dontyoudare = "sound/witch/witch_dontyoudare.ogg" #angrier
    define audio.witch_shedeserved = "sound/witch/witch_shedeserved.ogg"
    define audio.witch_betterleave = "sound/witch/witch_betterleave.ogg"

    define audio.witch_grimace = "sound/witch/witch_grimace.ogg"
    define audio.witch_getoffme = "sound/witch/witch_getoffme.ogg"
    define audio.witch_gagnoises = "sound/witch/witch_gagnoises.ogg"
    define audio.witch_youdare = "sound/witch/witch_youdare.ogg"
    define audio.witch_gagnoises2 = "sound/witch/witch_gagnoises2.ogg"
    define audio.witch_gasp = "sound/witch/witch_gasp.ogg"
    define audio.witch_shemade = "sound/witch/witch_shemade.ogg"
    define audio.witch_enjoythis = "sound/witch/witch_enjoythis.ogg" # breathier
    define audio.witch_gagnoises3 = "sound/witch/witch_gagnoises3.ogg"
    define audio.witch_wetgasp = "sound/witch/witch_wetgasp.ogg"

    define audio.witch_breedme = "sound/witch/witch_breedme.ogg"
    define audio.witch_whatareyou = "sound/witch/witch_whatareyou.ogg"
    define audio.witch_whatinhell = "sound/witch/witch_whatinhell.ogg"
    define audio.witch_moans = "sound/witch/witch_moans.ogg"
    define audio.witch_getitout = "sound/witch/witch_getitout.ogg"
    define audio.witch_whimper = "sound/witch/witch_whimper.ogg"
    define audio.witch_nonono = "sound/witch/witch_nonono.ogg"
    define audio.witch_whimper2 = "sound/witch/witch_whimper2.ogg"
    define audio.witch_gagnoises4 = "sound/witch/witch_gagnoises4.ogg"
    define audio.witch_mybody = "sound/witch/witch_mybody.ogg"
    define audio.witch_ohgods = "sound/witch/witch_ohgods.ogg"

    define audio.wolfboy_lick = "sound/wolfboy/wolfboy_lick.ogg"
    define audio.wolfboy_groan = "sound/wolfboy/wolfboy_groan.ogg"
    define audio.wolfboy_laugh = "sound/wolfboy/wolfboy_laugh.ogg"
    define audio.wolfboy_snarl = "sound/wolfboy/wolfboy_snarl.ogg"
    define audio.wolfboy_growl = "sound/wolfboy/wolfboy_growl.ogg"
    define audio.wolfboy_hmm = "sound/wolfboy/wolfboy_hmm.ogg"

    define audio.wolfboy_haventmet = "sound/wolfboy/wolfboy_haventmet.ogg"
    define audio.wolfboy_cursed = "sound/wolfboy/wolfboy_cursed.ogg"
    define audio.wolfboy_notstrong = "sound/wolfboy/wolfboy_notstrong.ogg"
    define audio.wolfboy_tellme = "sound/wolfboy/wolfboy_tellme.ogg"
    define audio.wolfboy_offer = "sound/wolfboy/wolfboy_offer.ogg"
    define audio.wolfboy_protection = "sound/wolfboy/wolfboy_protection.ogg"
    define audio.wolfboy_strong = "sound/wolfboy/wolfboy_strong.ogg"
    define audio.wolfboy_more = "sound/wolfboy/wolfboy_more.ogg"
    define audio.wolfboy_heh = "sound/wolfboy/wolfboy_heh.ogg"
    define audio.wolfboy_usedup = "sound/wolfboy/wolfboy_usedup.ogg"
    define audio.wolfboy_spin = "sound/wolfboy/wolfboy_spin.ogg"
    define audio.wolfboy_notprize = "sound/wolfboy/wolfboy_notprize.ogg"
    define audio.wolfboy_dobetter = "sound/wolfboy/wolfboy_dobetter.ogg"
    define audio.wolfboy_badidea = "sound/wolfboy/wolfboy_badidea.ogg"
    define audio.wolfboy_asses = "sound/wolfboy/wolfboy_asses.ogg"
    define audio.wolfboy_about = "sound/wolfboy/wolfboy_about.ogg"
    define audio.wolfboy_whatsit = "sound/wolfboy/wolfboy_whatsit.ogg"
    define audio.wolfboy_already = "sound/wolfboy/wolfboy_already.ogg"
    define audio.wolfboy_fineprize = "sound/wolfboy/wolfboy_fineprize.ogg"
    define audio.wolfboy_good = "sound/wolfboy/wolfboy_good.ogg"
    define audio.wolfboy_dontthink = "sound/wolfboy/wolfboy_dontthink.ogg"
    define audio.wolfboy_appetite = "sound/wolfboy/wolfboy_appetite.ogg"
    define audio.wolfboy_oh = "sound/wolfboy/wolfboy_oh.ogg"
    define audio.wolfboy_where = "sound/wolfboy/wolfboy_where.ogg"
    define audio.wolfboy_lead = "sound/wolfboy/wolfboy_lead.ogg"
    define audio.wolfboy_nodeal = "sound/wolfboy/wolfboy_nodeal.ogg"
    define audio.wolfboy_soundof = "sound/wolfboy/wolfboy_soundof.ogg"
    define audio.wolfboy_forget = "sound/wolfboy/wolfboy_forget.ogg"
    define audio.wolfboy_new = "sound/wolfboy/wolfboy_new.ogg"
    define audio.wolfboy_move = "sound/wolfboy/wolfboy_move.ogg"
    define audio.wolfboy_letsee = "sound/wolfboy/wolfboy_letsee.ogg"
    define audio.wolfboy_likeit = "sound/wolfboy/wolfboy_likeit.ogg"
    define audio.wolfboy_comenow = "sound/wolfboy/wolfboy_comenow.ogg"
    define audio.wolfboy_minions = "sound/wolfboy/wolfboy_minions.ogg"
    define audio.wolfboy_right = "sound/wolfboy/wolfboy_right.ogg"
    define audio.wolfboy_called = "sound/wolfboy/wolfboy_called.ogg"
    define audio.wolfboy_werewith = "sound/wolfboy/wolfboy_werewith.ogg"
    define audio.wolfboy_finenight = "sound/wolfboy/wolfboy_finenight.ogg"
    define audio.wolfboy_notwell = "sound/wolfboy/wolfboy_notwell.ogg"
    define audio.wolfboy_worthy = "sound/wolfboy/wolfboy_worthy.ogg"
    define audio.wolfboy_patience = "sound/wolfboy/wolfboy_patience.ogg"
    define audio.wolfboy_scraps = "sound/wolfboy/wolfboy_scraps.ogg"
    define audio.wolfboy_staywith = "sound/wolfboy/wolfboy_staywith.ogg"
    define audio.wolfboy_notyet = "sound/wolfboy/wolfboy_notyet.ogg"
    define audio.wolfboy_wellfed = "sound/wolfboy/wolfboy_wellfed.ogg"
    define audio.wolfboy_trials = "sound/wolfboy/wolfboy_trials.ogg"
    define audio.wolfboy_life = "sound/wolfboy/wolfboy_life.ogg"
    define audio.wolfboy_youdo = "sound/wolfboy/wolfboy_youdo.ogg"
    define audio.wolfboy_wefollow = "sound/wolfboy/wolfboy_wefollow.ogg"
    define audio.wolfboy_anothertime = "sound/wolfboy/wolfboy_anothertime.ogg"
    define audio.wolfboy_treats = "sound/wolfboy/wolfboy_treats.ogg"
    define audio.wolfboy_trinkets = "sound/wolfboy/wolfboy_trinkets.ogg"
    define audio.wolfboy_theselands = "sound/wolfboy/wolfboy_theselands.ogg"
    define audio.wolfboy_meat = "sound/wolfboy/wolfboy_meat.ogg"
    define audio.wolfboy_ourfill = "sound/wolfboy/wolfboy_ourfill.ogg"
    define audio.wolfboy_servedwell = "sound/wolfboy/wolfboy_servedwell.ogg"
    define audio.wolfboy_her = "sound/wolfboy/wolfboy_her.ogg"
    define audio.wolfboy_someuse = "sound/wolfboy/wolfboy_someuse.ogg"
    define audio.wolfboy_abitch = "sound/wolfboy/wolfboy_abitch.ogg"
    define audio.wolfboy_shaman = "sound/wolfboy/wolfboy_shaman.ogg"
    define audio.wolfboy_ourbitch = "sound/wolfboy/wolfboy_ourbitch.ogg"
    define audio.wolfboy_noshaman = "sound/wolfboy/wolfboy_noshaman.ogg"
    define audio.wolfboy_redeemed = "sound/wolfboy/wolfboy_redeemed.ogg"
    define audio.wolfboy_betteridea = "sound/wolfboy/wolfboy_betteridea.ogg"
    define audio.wolfboy_tiedown = "sound/wolfboy/wolfboy_tiedown.ogg"
    define audio.wolfboy_purearse = "sound/wolfboy/wolfboy_purearse.ogg"
    define audio.wolfboy_goarse = "sound/wolfboy/wolfboy_goarse.ogg"
    define audio.wolfboy_yapping = "sound/wolfboy/wolfboy_yapping.ogg"
    define audio.wolfboy_mistake = "sound/wolfboy/wolfboy_mistake.ogg"
    define audio.wolfboy_enoughtalk = "sound/wolfboy/wolfboy_enoughtalk.ogg"
    define audio.wolfboy_takeheraway = "sound/wolfboy/wolfboy_takeheraway.ogg"
    define audio.wolfboy_sellsword = "sound/wolfboy/wolfboy_sellsword.ogg"
    define audio.wolfboy_yoursake = "sound/wolfboy/wolfboy_yoursake.ogg"
    define audio.wolfboy_huhwell = "sound/wolfboy/wolfboy_huhwell.ogg"
    define audio.wolfboy_youngone = "sound/wolfboy/wolfboy_youngone.ogg"
    define audio.wolfboy_keepher = "sound/wolfboy/wolfboy_keepher.ogg"
    define audio.wolfboy_nocomplaints = "sound/wolfboy/wolfboy_nocomplaints.ogg"
    define audio.wolfboy_fetchyoungone = "sound/wolfboy/wolfboy_fetchyoungone.ogg"
    define audio.wolfboy_livewithus = "sound/wolfboy/wolfboy_livewithus.ogg"
    define audio.wolfboy_youchose = "sound/wolfboy/wolfboy_youchose.ogg"
    define audio.wolfboy_decided = "sound/wolfboy/wolfboy_decided.ogg"
    define audio.wolfboy_wholepack = "sound/wolfboy/wolfboy_wholepack.ogg"
    define audio.wolfboy_fetchslaver = "sound/wolfboy/wolfboy_fetchslaver.ogg"
    define audio.wolfboy_slaver = "sound/wolfboy/wolfboy_slaver.ogg"
    define audio.wolfboy_cage = "sound/wolfboy/wolfboy_cage.ogg"
    define audio.wolfboy_wondered = "sound/wolfboy/wolfboy_wondered.ogg"
    define audio.wolfboy_dontworry = "sound/wolfboy/wolfboy_dontworry.ogg"
    define audio.wolfboy_finebeast = "sound/wolfboy/wolfboy_finebeast.ogg"
    define audio.wolfboy_hush = "sound/wolfboy/wolfboy_hush.ogg"
    define audio.wolfboy_fetchgold = "sound/wolfboy/wolfboy_fetchgold.ogg"
    define audio.wolfboy_newjob = "sound/wolfboy/wolfboy_newjob.ogg"
    define audio.wolfboy_barterer = "sound/wolfboy/wolfboy_barterer.ogg"
    define audio.wolfboy_bodycum = "sound/wolfboy/wolfboy_bodycum.ogg"
    define audio.wolfboy_youthink = "sound/wolfboy/wolfboy_youthink.ogg"
    define audio.wolfboy_teach = "sound/wolfboy/wolfboy_teach.ogg"
    define audio.wolfboy_everheard = "sound/wolfboy/wolfboy_everheard.ogg"
    define audio.wolfboy_yousee = "sound/wolfboy/wolfboy_yousee.ogg"
    define audio.wolfboy_oncebegun = "sound/wolfboy/wolfboy_oncebegun.ogg"
    define audio.wolfboy_fetchfallen = "sound/wolfboy/wolfboy_fetchfallen.ogg"
    define audio.wolfboy_rollover = "sound/wolfboy/wolfboy_rollover.ogg"
    define audio.wolfboy_notdogs = "sound/wolfboy/wolfboy_notdogs.ogg"
    define audio.wolfboy_likeit = "sound/wolfboy/wolfboy_likeit.ogg"
    define audio.wolfboy_verywell = "sound/wolfboy/wolfboy_verywell.ogg"
    define audio.wolfboy_tamer = "sound/wolfboy/wolfboy_tamer.ogg"
    define audio.wolfboy_daysof = "sound/wolfboy/wolfboy_daysof.ogg"
    define audio.wolfboy_newalpha = "sound/wolfboy/wolfboy_newalpha.ogg"
    define audio.wolfboy_bayou = "sound/wolfboy/wolfboy_bayou.ogg"
    define audio.wolfboy_leadothers = "sound/wolfboy/wolfboy_leadothers.ogg"
    define audio.wolfboy_grunt = "sound/wolfboy/wolfboy_grunt.ogg"
    define audio.wolfboy_wedidit = "sound/wolfboy/wolfboy_wedidit.ogg"
    define audio.wolfboy_survivors = "sound/wolfboy/wolfboy_survivors.ogg"
    define audio.wolfboy_foryou = "sound/wolfboy/wolfboy_foryou.ogg"

# where are these lines from??

    define audio.wolfboy_thisone = "sound/wolfboy/wolfboy_thisone.ogg"
    define audio.wolfboy_yesyes = "sound/wolfboy/wolfboy_yesyes.ogg"
    define audio.wolfboy_gift = "sound/wolfboy/wolfboy_gift.ogg"
    define audio.wolfboy_youbelong = "sound/wolfboy/wolfboy_youbelong.ogg"
    define audio.wolfboy_cackle = "sound/wolfboy/wolfboy_cackle.ogg"
    define audio.wolfboy_adorable = "sound/wolfboy/wolfboy_adorable.ogg"

    define audio.wolfgirl_climax = "sound/wolfgirl/wolfgirl_climax.ogg"
    define audio.wolfgirl_errands = "sound/wolfgirl/wolfgirl_errands.ogg"
    define audio.wolfgirl_goon = "sound/wolfgirl/wolfgirl_goon.ogg"
    define audio.wolfgirl_hngh = "sound/wolfgirl/wolfgirl_hngh.ogg"
    define audio.wolfgirl_myturf = "sound/wolfgirl/wolfgirl_myturf.ogg"
    define audio.wolfgirl_naho = "sound/wolfgirl/wolfgirl_naho.ogg"
    define audio.wolfgirl_nowdie = "sound/wolfgirl/wolfgirl_nowdie.ogg"
    define audio.wolfgirl_see = "sound/wolfgirl/wolfgirl_see.ogg"
    define audio.wolfgirl_stopthis = "sound/wolfgirl/wolfgirl_stopthis.ogg"
    define audio.wolfgirl_whatno = "sound/wolfgirl/wolfgirl_whatno.ogg"
    define audio.wolfgirl_sureyoudo = "sound/wolfgirl/wolfgirl_sureyoudo.ogg"
    define audio.wolfgirl_havemebeat = "sound/wolfgirl/wolfgirl_havemebeat.ogg"
    define audio.wolfgirl_scream = "sound/wolfgirl/wolfgirl_scream.ogg"
    define audio.wolfgirl_whatyoumust = "sound/wolfgirl/wolfgirl_whatyoumust.ogg"
    define audio.wolfgirl_fuckyou = "sound/wolfgirl/wolfgirl_fuckyou.ogg"
    define audio.wolfgirl_fuck = "sound/wolfgirl/wolfgirl_fuck.ogg"
    define audio.wolfgirl_ownme = "sound/wolfgirl/wolfgirl_ownme.ogg"
    define audio.wolfgirl_choke = "sound/wolfgirl/wolfgirl_choke.ogg"
    define audio.wolfgirl_pant = "sound/wolfgirl/wolfgirl_pant.ogg"
    define audio.wolfgirl_nexttime = "sound/wolfgirl/wolfgirl_nexttime.ogg"
    define audio.wolfgirl_no = "sound/wolfgirl/wolfgirl_no.ogg"
    define audio.wolfgirl_whatyouwant = "sound/wolfgirl/wolfgirl_whatyouwant.ogg"
    define audio.wolfgirl_opening = "sound/wolfgirl/wolfgirl_opening.ogg"
    define audio.wolfgirl_longbefore = "sound/wolfgirl/wolfgirl_longbefore.ogg"
    define audio.wolfgirl_blood = "sound/wolfgirl/wolfgirl_blood.ogg"
    define audio.wolfgirl_kin = "sound/wolfgirl/wolfgirl_kin.ogg"
    define audio.wolfgirl_brighter = "sound/wolfgirl/wolfgirl_brighter.ogg"
    define audio.wolfgirl_sport = "sound/wolfgirl/wolfgirl_sport.ogg"
    define audio.wolfgirl_tools = "sound/wolfgirl/wolfgirl_tools.ogg"
    define audio.wolfgirl_pushback = "sound/wolfgirl/wolfgirl_pushback.ogg"
    define audio.wolfgirl_arrogant = "sound/wolfgirl/wolfgirl_arrogant.ogg"
    define audio.wolfgirl_tire = "sound/wolfgirl/wolfgirl_tire.ogg"


    # define characters

    $ namepov = "You"
    $ capspov = "RAVAGER"
    $ titlepov = "Master"

    $ pov = DynamicCharacter("namepov", what_prefix='"', what_suffix='"')

    $ nCharm = 0
    $ nStrength = 0
    $ nCruelty = 0
    $ nMercy = 0
    $ nPotency = 0

    $ sCharm = "quiet"
    $ sStrength = "scrawny"
    $ sPotency = "still"
    $ sCruelty = "not known"
    $ sMercy = "not known"

    $ nRealCharm = nCharm
    $ nRealStrength = nStrength
    $ nRealCruelty = nCruelty
    $ nRealMercy = nMercy
    $ nRealPotency = nPotency

    $ fReset = False

    $ fDragonCommand = False
    $ fDragonBreath = False
    $ fDragonPotency = False
    $ fDragonMajesty = False
    $ fDragonMight = False
    $ fDragonFlame = False

    $ fLair = False
    $ fLairTemple = False
    $ fLairSpire = False
    $ fLairMine = False

    $ fDream1 = False
    $ fDream2 = False
    $ fDream3 = False
    $ fDream4 = False
    $ fDream5 = False
    $ fDream6 = False
    $ fDream7 = False
    $ fDream8 = False
    $ fDream9 = False
    $ fDream10 = False
    $ fDreamSchool = False

    $ abbess = DynamicCharacter("nameAbbess", image="abbess", what_prefix='"', what_suffix='"')
    $ nabbess = Character("", image="abbess")
    $ nameAbbess = "Voice"
    # it's "Chinwe"
    $ fAbbessVisited = False
    $ fAbbessFucked = False
    $ fAbbessCaptured = False
    $ fAbbessHumiliated = False
    $ fAbbessKilled = False
    $ fAbbessBroken = False
    $ fAbbessConverted = False
    $ fAbbessMessy = False
    $ fAbbessNude = False

    $ fAbbessGifted = False
    $ fAbbessKobolds = False
    $ fAbbessWolfmen = False
    $ fAbbessDemons = False
    $ fAbbessWarlock = False
    $ fAbbessCentaurs = False
    $ fAbbessMinotaurs = False
    $ fAbbessMercs = False
    $ fAbbessWisps = False

    $ fAbbess3Goddess = False
    $ fAbbess3Now = False
    $ fAbbess3Audience = False
    $ fAbbess3Lesson1 = False
    $ fAbbess3Lesson2 = False
    $ fAbbess3Lesson3 = False

    $ brat = DynamicCharacter ("nameBrat", image="brat", what_prefix='"', what_suffix='"')
    $ nbrat = Character("",image="brat")
    $ nameBrat = "Noblewoman"
    # it's "Celia"
    $ fBratEncountered = False
    $ fBratFucked = False
    $ fBratPregnant = False
    $ fBratSodomised = False
    $ fBratKilled = False
    $ fBratCaptured = False
    $ fBratBroken = False
    $ fBratCharmed = False
    $ fBratMessy = False
    $ fBratNude = False

    $ fBratGifted = False
    $ fBratKobolds = False
    $ fBratWolfmen = False
    $ fBratDemons = False
    $ fBratProteans = False
    $ fBratWarlock = False
    $ fBratCentaurs = False
    $ fBratMinotaurs = False
    $ fBratMercs = False
    $ fBratWisps = False

    $ breaker = DynamicCharacter("nameBreaker", image="breaker", what_prefix='"', what_suffix='"')
    $ nbreaker = Character("", image="breaker")
    $ nameBreaker = "Scarred Kobold"
# It's "Breaker"

    $ captain = DynamicCharacter("nameCaptain", image="captain", what_prefix='"', what_suffix='"')
    $ ncaptain = Character("", image="captain")
    $ nameCaptain = "Mercenary Captain"
# it's "Rhyll"

    $ fCaptainKilled = False
    $ fCaptain3Boar = False
    $ fCaptain3Deer = False
    $ fCaptain3Man = False
    $ fCaptain3Who = False
    $ fCaptain3People = False
    $ fCaptain3Business = False
    $ fCaptain3History = False

    $ centaur = Character ("Centaur Beta", image="centaur", what_prefix='"', what_suffix='"')
    $ stallion = Character ("Centaur Alpha", image="stallion", what_prefix='"', what_suffix='"')
    $ ncentaur = Character("", image="centaur")
    $ nstallion = Character("", image="stallion")
    $ fCentaursVexed = False

    $ demon = DynamicCharacter("nameDemon", image="demon", what_prefix='"', what_suffix='"')
    $ ndemon = Character("", image="demon")
    $ nameDemon = "Demon"
    # it's Zizeryx
    $ fDemon3Sinister = False
    $ fDemon3Bargain = False

    $ fDemon3Happened = False
    $ fDemon3Who = False
    $ fDemon3Want = False
    $ fDemon3Me = False

    $ fDemon3Summon = False

    $ demon2 = Character("Demoness", image="demon2", what_prefix='"', what_suffix='"')
    $ ndemon2 = Character("", image="demon2")

    $ drunk = DynamicCharacter("nameDrunk", image="drunk", what_prefix='"', what_suffix='"')
    $ ndrunk = Character("", image="drunk")
    $ nameDrunk = "Drunk"
    # Cuchilla?
    $ fDrunkVisited = False
    $ fDrunkFucked = False
    $ fDrunkPregnant = False
    $ fDrunkSodomised = False
    $ fDrunkCaptured = False
    $ fDrunkBroken = False
    $ fDrunkCharmed = False
    $ fDrunkKilled = False
    $ fDrunkMessy = False
    $ fDrunkNude = False

    $ fDrunkGifted = False
    $ fDrunkKobolds = False
    $ fDrunkWolfmen = False
    $ fDrunkDemons = False
    $ fDrunkProteans = False
    $ fDrunkWarlock = False
    $ fDrunkCentaurs = False
    $ fDrunkMinotaurs = False
    $ fDrunkMercs = False
    $ fDrunkWisps = False

    $ fDrunk3Visited = False
    $ fDrunk3Why = False
    $ fDrunk3Fangirl = False
    $ fDrunk3Donkey = False

    $ fangirl = DynamicCharacter("nameFangirl", image="fangirl", what_prefix='"', what_suffix='"')
    $ nfangirl = Character("", image="fangirl")
    $ nameFangirl = "Young Woman"
    $ titlepovFangirl = "Dragon"
    $ nameCapsFangirl = nameFangirl.upper()
    # it's "Darja"
    $ fFangirlCaptured = False
    $ fFangirlFucked = False
    $ fFangirlPregnant = False
    $ fFangirlKilled = False
    $ fFangirlMessy = False
    $ fFangirlSpurned = False
    $ fFangirlTricked = False
    $ fFangirlSodomised = False
    $ fFangirlDispleased = False
    $ fFangirlOldNude = False
    $ fFangirlNude = False
    $ fFangirlBroken = False
    $ fFangirlOffered = False
    $ fFangirlEscaped = False

    $ fFangirlGifted = False
    $ fFangirlKobolds = False
    $ fFangirlWolfmen = False
    $ fFangirlDemons = False
    $ fFangirlWarlock = False
    $ fFangirlProteans = False
    $ fFangirlCentaurs = False
    $ fFangirlMinotaurs = False
    $ fFangirlMercs = False
    $ fFangirlWisps = False

    $ fFangirl3Why = False

    $ farmboy = Character ("Farmer", image="merc2", what_prefix='"', what_suffix='"')
    $ nfarmboy = Character("", image="merc2")
    $ farmcaptain = Character ("Milita Captain", image="guard", what_prefix='"', what_suffix='"')
    $ nfarmcaptain = Character("", image="guard")

    $ farmer = DynamicCharacter("nameFarmer", image="farmer", what_prefix='"', what_suffix='"')
    $ nfarmer = Character("", image="farmer")
    $ nameFarmer = "Farmgirl"
    $ nameCapsFarmer = nameFarmer.upper()
    # it's "Marie-Anne"
    $ fFarmerVisited = False
    $ fFarmerFucked = False
    $ fFarmerPregnant = False
    $ fFarmerCharmed = False
    $ fFarmerTrinkets = False
    $ fFarmerTrapped = False
    $ fFarmerCaptured = False
    $ fFarmerSodomised = False
    $ fFarmerKilled = False
    $ fFarmerMessy = False
    $ fFarmerNude = False
    $ fFarmerBroken = False

    $ fFarmerGifted = False
    $ fFarmerKobolds = False
    $ fFarmerWolfmen = False
    $ fFarmerDemons = False
    $ fFarmerWarlock = False
    $ fFarmerProteans = False
    $ fFarmerCentaurs = False
    $ fFarmerMinotaurs = False
    $ fFarmerMercs = False
    $ fFarmerWisps = False
    $ fFarmerBreaker = False

    $ fFarmer3Visited = False
    $ fFarmer3Sung = False
    $ fFarmer3Song = False
    $ fFarmer3Sebastian = False
    $ fFarmer3Breed = False
    $ fFarmer3Wolf = False
    $ fFarmer3Rough = False
    $ fFarmer3WarlockBite = False
    $ fFarmer3WarlockPound = False

    $ guard = Character ("Guard", image="guard", what_prefix='"', what_suffix='"')
    $ nguard = Character("", image="guard")
    $ guard1 = Character ("First Guard", image="guard1", what_prefix='"', what_suffix='"')
    $ guard2 = Character ("Second Guard", image="guard2", what_prefix='"', what_suffix='"')
    $ nguard1 = Character("", image="guard1")
    $ nguard2 = Character("", image="guard2")

    $ herald = Character ("Herald", image="guard shock")
    $ nherald = Character("", image="guard shock")

    $ hunter = DynamicCharacter ("nameHunter", image="hunter", what_prefix='"', what_suffix='"')
    $ nhunter = Character("", image="hunter")
    $ nameHunter = "Maëlys"
    $ fHunterInverted = False
    $ fHunterEncountered = False
    $ fHunterFucked = False
    $ fHunterPregnant = False
    $ fHunterCaptured = False
    $ fHunterGifted = False
    $ fHunterIsBeta = False
    $ fHunterSpared = False
    $ fHunterKilled = False
    $ fHunterSodomised = False
    $ fHunterBroken = False
    $ fHunterCharmed = False
    $ fHunterMessy = False
    $ fHunterNude = False

    $ fHunterGifted = False
    $ fHunterKobolds = False
    $ fHunterWolfmen = False
    $ fHunterDemons = False
    $ fHunterProteans = False
    $ fHunterWarlock = False
    $ fHunterCentaurs = False
    $ fHunterMinotaurs = False
    $ fHunterMercs = False
    $ fHunterWisps = False

    $ nHunterDoubt = 0
    $ nHunterDespair = 0

    $ inqui = DynamicCharacter("nameInqui", image="inqui", what_prefix='"', what_suffix='"')
    $ ninqui = Character("", image="inqui")
    $ nameInqui = "Inquisitrix"
    # it's Heloïse
    $ fInquiEncountered = False
    $ fInquiFucked = False
    $ fInquiPregnant = False
    $ fInquiSodomised = False
    $ fInquiKilled = False
    $ fInquiCaptured = False
    $ fInquiBroken = False
    $ fInquiCharmed = False
    $ fInquiMessy = False
    $ fInquiNude = False

    $ fInquiGifted = False
    $ fInquiKobolds = False
    $ fInquiWolfmen = False
    $ fInquiDemons = False
    $ fInquiProteans = False
    $ fInquiWarlock = False
    $ fInquiCentaurs = False
    $ fInquiMinotaurs = False
    $ fInquiMercs = False
    $ fInquiWisps = False

    $ fInqui3ScienceFantasy = False
    $ fInqui3ScienceCum = False
    $ fInqui3SciencePinch = False
    $ fInqui3ScienceGrovel = False
    $ fInqui3ScienceWhy = False
    $ fInqui3ScienceMuted = False
    $ fInqui3PregChat = False
    $ fInqui3DreamTold = False
    $ fInqui3DreamExplicit = False
    $ fInqui3Threatened = False
    $ fInqui3Threatened2 = False
    $ fInqui3Relocated = False
    $ fInqui3TenderChat = False
    $ fInquiWarlockKept = True
    $ fInquiWarlockFreed = True

    $ knight = DynamicCharacter("nameKnight", image="knight", what_prefix='"', what_suffix='"')
    $ nknight = Character("", image="knight")
    $ nameKnight = "Branhilde"

    $ kobold = DynamicCharacter("nameKobold", image="kobold", what_prefix='"', what_suffix='"')
    $ nkobold = Character("", image="kobold")
    $ nameKobold = "Kobold"
    $ nameCapsKobold = nameKobold.upper()
    $ fKoboldKilled = False

    $ kobold2 = Character ("Kobold", image="kobold2", what_prefix='"', what_suffix='"')
    $ nkobold2 = Character("", image="kobold2")

    $ kobold3 = Character ("Second Kobold", image="kobold3", what_prefix='"', what_suffix='"')
    $ nkobold3 = Character("", image="kobold3")

    $ maid = DynamicCharacter("nameMaid", image="maid", what_prefix='"', what_suffix='"')
    $ nmaid = Character("", image="maid")
    $ nameMaid = "Handmaid"
    # it's Chia
    $ fMaidEncountered = False
    $ fMaidFucked = False
    $ fMaidPregnant = False
    $ fMaidSodomised = False
    $ fMaidKilled = False
    $ fMaidCaptured = False
    $ fMaidBroken = False
    $ fMaidCharmed = False
    $ fMaidMessy = False
    $ fMaidNude = False

    $ fMaidGifted = False
    $ fMaidKobolds = False
    $ fMaidWolfmen = False
    $ fMaidDemons = False
    $ fMaidProteans = False
    $ fMaidWarlock = False
    $ fMaidCentaurs = False
    $ fMaidMinotaurs = False
    $ fMaidMercs = False
    $ fMaidWisps = False

    $ merc = Character ("Mercenary", image="merc", what_prefix='"', what_suffix='"')
    $ nmerc = Character("", image="merc")
    $ merc1 = Character ("First Mercenary", image="merc1", what_prefix='"', what_suffix='"')
    $ merc2 = Character ("Second Mercenary", image="merc2", what_prefix='"', what_suffix='"')
    $ nmerc1 = Character("", image="merc1")
    $ nmerc2 = Character("", image="merc2")

    $ mother = DynamicCharacter ("nameMother", image="mother", what_prefix='"', what_suffix='"')
    $ nameMother = "Aberration"
    # it's 'Mother'
    $ nmother = Character("",image="mother")

    $ fMother3Who = False
    $ fMother3What = False
    $ fMother3Son = False

    $ fMotherVisited = False

    $ naga = DynamicCharacter("nameNaga",voice_tag="naga", image="naga", what_prefix='"', what_suffix='"')
    $ nnaga = Character("", image="naga")
    $ nameNaga = "Voice"
    # it's Malice
    $ fNagaMet = False
    $ fNaga3Real = False
    $ fNaga3Who = False
    $ titlepovNaga = ""

    $ fNagaBorn = False

    $ nun = DynamicCharacter("nameNun", image="nun", what_prefix='"', what_suffix='"')
    $ nnun = Character("", image="nun")
    $ nameNun = "Rain"
    $ fNunFucked = False
    $ fNunSpurned = False
    $ fNunKilled = False

    $ peasant = DynamicCharacter("namePeasant", image="peasant", what_prefix='"', what_suffix='"')
    $ npeasant = Character("", image="peasant")
    $ namePeasant = "Commoner"
    # it's 'Enid'
    $ fPeasantFucked = False
    $ fPeasantPregnant = False
    $ fPeasantKilled = False
    $ fPeasantArrived = False
    $ fPeasant3Hatched = False
    $ fPeasantKept = False
    $ fPeasantCharmed = False

    $ princess = DynamicCharacter("namePrincess",voice_tag="princess", image="princess", what_prefix='"', what_suffix='"')
    $ nprincess = Character("", image="princess")
    $ namePrincess = "Voice"
    # it's Adeline
    $ fPrincessEncountered = False
    $ fPrincessFucked = False
    $ fPrincessPregnant = False
    $ fPrincessSodomised = False
    $ fPrincessKilled = False
    $ fPrincessCaptured = False
    $ fPrincessBroken = False
    $ fPrincessCharmed = False
    $ fPrincessMessy = False
    $ fPrincessNude = False

    $ fPrincessGifted = False
    $ fPrincessKobolds = False
    $ fPrincessWolfmen = False
    $ fPrincessDemons = False
    $ fPrincessProteans = False
    $ fPrincessWarlock = False
    $ fPrincessCentaurs = False
    $ fPrincessMinotaurs = False
    $ fPrincessMercs = False
    $ fPrincessWisps = False

    $ ratgirl = DynamicCharacter("nameRatgirl", image="ratgirl", what_prefix='"', what_suffix='"')
    $ nratgirl = Character("", image="ratgirl")
    $ nameRatgirl = "Rat Girl"
    # it's Skitt

    $ fRatgirlVisited = False
    $ fRatgirlFucked = False
    $ fRatgirlPregnant = False
    $ fRatgirlSodomised = False
    $ fRatgirlCaptured = False
    $ fRatgirlBroken = False
    $ fRatgirlCharmed = False
    $ fRatgirlKilled = False
    $ fRatgirlMessy = False
    $ fRatgirlNude = False

    $ fRatgirlGifted = False
    $ fRatgirlKobolds = False
    $ fRatgirlWolfmen = False
    $ fRatgirlDemons = False
    $ fRatgirlProteans = False
    $ fRatgirlWarlock = False
    $ fRatgirlCentaurs = False
    $ fRatgirlMinotaurs = False
    $ fRatgirlMercs = False
    $ fRatgirlWisps = False

    $ regent = Character("Balthorne", image="regent", what_prefix='"', what_suffix='"')
    $ nregent = Character("", image="regent")
    $ fRegentDisarmed = False
    $ fRegentEmasculated = False

    $ rogue1 = DynamicCharacter ("nameRogue1", image="rogue1", what_prefix='"', what_suffix='"')
    $ nrogue1 = Character("", image="rogue1")
    $ rogue2 = DynamicCharacter ("nameRogue2", image="rogue2", what_prefix='"', what_suffix='"')
    $ nrogue2 = Character("", image="rogue2")
    $ nameRogue1 = "First Voice"
    $ nameRogue2 = "Second Voice"
    # they're Sabitha and Inej
    $ fRoguesVisited = False
    $ fRoguesCaptured = False
    $ fRogue1Fucked = False
    $ fRogue2Fucked = False
    $ fRogue1Pregnant = False
    $ fRogue2Pregnant = False
    $ fRogue1Sodomised = False
    $ fRogue2Sodomised = False
    $ fRoguesKilled = False
    $ fRoguesBroken = False
    $ fRogue1Messy = False
    $ fRogue2Messy = False
    $ fRogue1Nude = False
    $ fRogue2Nude = False
    $ fRoguesCharmed = False

    $ fRoguesGifted = False
    $ fRoguesKobolds = False
    $ fRoguesWolfmen = False
    $ fRoguesDemons = False
    $ fRoguesProteans = False
    $ fRoguesWarlock = False
    $ fRoguesCentaurs = False
    $ fRoguesMinotaurs = False
    $ fRoguesMercs = False
    $ fRoguesWisps = False

    $ fRoguesHeist = False
    $ fRogues3Heist = False
    $ fRogues3HeistRumbled = False
    $ fRogues3HeistPromise = False
    $ fRogues3Escaped = False
    $ fRogues3Trapped = False
    $ fRogues3Freed = False
    $ fRogues3Visited = False

    $ trader = DynamicCharacter ("nameTrader", image="trader", what_prefix='"', what_suffix='"')
    $ ntrader = Character("", image="trader")
    $ nameTrader = "Merchant"
    # it's Mina
    $ fTraderVisited = False
    $ fTraderFucked = False
    $ fTraderBred = False
    $ fTraderPissed = False
    $ fTraderPregnant = False
    $ fTraderSodomised = False
    $ fTraderHumiliated = False
    $ fTraderDispleased = False
    $ fTraderCaptured = False
    $ fTraderFled = False
    $ fTraderFreed = False
    $ fTraderDeparted = False
    $ fTraderRide = False
    $ fTraderKilled = False
    $ fTraderMine = False
    $ fTraderBroken = False
    $ fTraderCharmed = False
    $ fTraderMessy = False
    $ fTraderNude = False

    $ fTraderGifted = False
    $ fTraderKobolds = False
    $ fTraderWolfmen = False
    $ fTraderDemons = False
    $ fTraderProteans = False
    $ fTraderWarlock = False
    $ fTraderCentaurs = False
    $ fTraderMinotaurs = False
    $ fTraderMercs = False
    $ fTraderWisps = True

    $ fTrader3Visited = False
    $ fTrader3Rent = False
    $ fTrader3Bastion = False
    $ fTrader3Victory = False

    $ trap = DynamicCharacter ("nameTrap", image="trap", what_prefix='"', what_suffix='"')
    $ ntrap = Character("", image="trap")
    $ nameTrap = "???"
    # it's Issa
    $ fTrapPlanted = False
    $ fTrapFound = False
    $ fTrapCaptured = False
    $ fTrapFucked = False
    $ fTrapGifted = False
    $ fTrapKilled = False
    $ fTrapBroken = False
    $ fTrapCharmed = False
    $ fTrapSprung = False
    $ fTrapMessy = False
    $ fTrapNude = False

    $ nTrapRep = 0

    $ fTrapGifted = False
    $ fTrapKobolds = False
    $ fTrapWolfmen = False
    $ fTrapDemons = False
    $ fTrapProteans = False
    $ fTrapWarlock = False
    $ fTrapCentaurs = False
    $ fTrapMinotaurs = False
    $ fTrapMercs = False
    $ fTrapWisps = True

    $ fTrap3Visited = False
    $ fTrap3Visited2 = False
    $ fTrap3Past = False
    $ fTrap3Form = False
    $ fTrap3Kobolds = False
    $ fTrap3Name = False

    $ fTrap3EventFangirl = False
    $ fTrap3EventFangirl2 = False
    $ fTrap3EventWarlock = False
    $ fTrap3EventWitch = False
    $ fTrap3EventWitch2 = False
    $ fTrap3Stocks = False
    $ fTrap3Stocks2 = False
    $ fTrap3Bang = False
    $ fTrap3Bang2 = False
    $ fTrap3Mopup = False

    $ warlock = DynamicCharacter ("nameWarlock", image="warlock", what_prefix='"', what_suffix='"')
    $ nwarlock = Character("", image="warlock")
    $ nameWarlock = "Man"
    # it's Malagar
    $ fWarlockFound = False
    $ fWarlockDispleased = False

    $ fWarlock3Visited = False
    $ fWarlock3Backstory = False
    $ fWarlock3FangirlQuest = False
    $ fWarlock3Science = False

    $ fWarlock3WitchQuest = False
    $ fWarlock3WitchDragon = False
    $ fWarlock3WitchKobolds = False
    $ fWarlock3WitchWolfmen = False
    $ fWarlock3WitchAbbess = False
    $ fWarlock3WitchDrunk = False
    $ fWarlock3WitchWisps = False
    $ fWarlock3WitchFangirl = False
    $ fWarlock3WitchFarmer = False
    $ fWarlock3WitchTrader = False
    $ fWarlock3WitchWolfgirl = False
    $ fWarlock3WitchDragonChosen = False
    $ fWarlock3WitchWolfmenChosen = False
    $ fWarlock3WitchDrunkChosen = False
    $ fWarlock3Goof = False

    $ wisp = Character ("Corpse", image="wisp", what_prefix='"', what_suffix='"')
    $ nwisp = Character("", image="wisp")
    $ fWispVisited = False
    $ fWispRevisited = False
    $ fWispMauled = False
    $ fWisp2Wisps = False
    $ fWisp2Interests = False
    $ fWisp2Dragons = False
    $ fWisp2Surroundings = False
    $ fWispVexed = False

    $ witch = DynamicCharacter ("nameWitch", image="witch", what_prefix='"', what_suffix='"')
    $ nwitch = Character("", image="witch")
    $ nameWitch = "Witch"
    # it's "Valzira"
    $ fWitchVisited = False
    $ fWitchFucked = False
    $ fWitchPregnant = False
    $ fWitchSodomised = False
    $ fWitchCaptured = False
    $ fWitchGifted = False
    $ fWitchKilled = False
    $ fWitchBroken = False
    $ fWitchMessy = False
    $ fWitchNude = False

    $ fWitch3Visited = False
    $ fWitch3Sassed = False

    $ fWitchGifted = False
    $ fWitchKobolds = False
    $ fWitchWolfmen = False
    $ fWitchDemons = False
    $ fWitchProteans = False
    $ fWitchWarlock = False
    $ fWitchCentaurs = False
    $ fWitchMinotaurs = False
    $ fWitchMercs = False
    $ fWitchWisps = False

    $ wolfboy = DynamicCharacter ("nameWolfboy", image="wolfboy", what_prefix='"', what_suffix='"')
    $ nwolfboy = Character("", image="wolfboy")
    $ nameWolfboy = "Wolfboy"
    $ nameCapsWolfboy = nameWolfboy.upper()
    # it's "Eburon"

    $ fWolfboy3Brawl = False
    $ fWolfboy3Some = False
    $ fWolfboy3Bros = False
    $ fWolfboyFucked = False

    $ wolfman = Character ("Wolfman", image="wolfman", what_prefix='"', what_suffix='"')
    $ nwolfman = Character("", image="wolfman")

    $ wolfgirl = DynamicCharacter ("nameWolfgirl", image="wolfgirl", what_prefix='"', what_suffix='"')
    $ nwolfgirl = Character("", image="wolfgirl")
    $ nameWolfgirl = "Wolfgirl"
    # it's "Naho"
    $ fWolfgirlVisited = False
    $ fWolfgirlFucked = False
    $ fWolfgirlPregnant = False
    $ fWolfgirlSodomised = False
    $ fWolfgirlFought = False
    $ fWolfgirlEscaped = False
    $ fWolfgirlIsBeta = False
    $ fWolfgirlIsGamma = False
    $ fWolfgirlCaptured = False
    $ fWolfgirlKilled = False
    $ fWolfgirlMessy = False
    $ fWolfgirlNude = False

    $ fWolfgirlGifted = False
    $ fWolfgirlKobolds = False
    $ fWolfgirlWolfmen = False
    $ fWolfgirlDemons = False
    $ fWolfgirlProteans = False
    $ fWolfgirlWarlock = False
    $ fWolfgirlCentaurs = False
    $ fWolfgirlMinotaurs = False
    $ fWolfgirlMercs = False
    $ fWoflgirlWisps = False

    $ fWolfgirl3Visited = False
    $ fWolfgirl3History = False
    $ fWolfgirl3EventDrunk = False
    $ fWolfgirl3EventTrap = False
    $ fWolfgirl3EventTrap2 = False
    $ fWolfgirl3EventHeat = False

    $ fWolfgirlDoggy = False

    $ fmw = Character ("4MinuteWarning", what_prefix='"', what_suffix='"')

    # define followup flags (that exist)

    $ fKoboldsAbbessSeen = False
    $ fKoboldsFarmerSeen = False
    $ fKoboldsDrunkSeen = False
    $ fKoboldsFangirlSeen = False
    $ fKoboldsTraderSeen = False
    $ fWolfmenAbbessSeen = False
    $ fWolfmenDrunkSeen = False
    $ fWolfmenFangirlSeen = False
    $ fWolfmenWitchSeen = False
    $ fWolfmenWolfgirlSeen = False

    # define animations

    $ flash = Fade(0.2, 1.0, 3.0, color='#fff')
    $ spark = Fade(0.2, 0.2, 0.2, color='#fff')
    $ redden = Fade(0.1, 0.2, 1.0, color='#f00')
    $ blink = Fade(0.2, 0.2, 0.2)
    $ slowredden = Fade(0.2, 1.0, 3.0, color='#f00')
    $ slowfade = Fade(1.0, 1.0, 3.0)
    $ shudder = Move((25, 0), (-25, 0), .10, bounce=True, repeat=True, delay=.275)

    # side image animations

    transform change_transform(old, new):
        contains:
            old
            yalign 1.0
            xalign 0.0
            alpha 1.0
            linear 0.1 alpha 0.0
        contains:
            new
            yalign 1.0
            xalign 0.0
            alpha 0.0
            linear 0.1 alpha 1.0
    transform same_transform(old, new):
        contains:
            old
            yalign 1.0
            xalign 0.0
            alpha 1.0
            linear 0.1 alpha 0.0
        contains:
            new
            yalign 1.0
            xalign 0.0
            alpha 0.0
            linear 0.1 alpha 1.0


    # define variables - stats

    $ persistent.death
    $ persistent.rape
    $ persistent.zoo
    $ persistent.ntr
    $ persistent.guro
    $ persistent.gay
    $ persistent.incest
    $ persistent.preggo
    $ persistent.femdom
    $ persistent.futa
    $ persistent.goof
    $ persistent.virgin

    $ persistent.sideimages

    $ persistent.art

    $ persistent.dvoice

    $ persistent.c3
    $ persistent.c4

    $ persistent.corona
    $ persistent.corona2

    default persistent.sideimages = "always"
    default persistent.art = "painted"
    default persistent.dvoice = True

    $ nRandom = 0
    $ nChapter = 1
    $ nDaysRemain = 0
    $ nTreasure = 1
    $ sTreasure = "small"
    $ nCaptives = 0
    $ nHordes = 0
    $ fWounded = False

    $ fScene = False

    $ sArtist = "none"

    $ currentRegion = "None"

# define location flags

    $ fLowlandsVisited = False
    $ fHighlandsVisited = False
    $ fMountainsVisited = False

    $ fCoveVisited = False
    $ fCoveTrashed = False
    $ fTavernApproached = False
    $ fTavernVisited = False
    $ fSwampVisited = False
    $ fShackVisited = False
    $ fWildlandsVisited = False
    $ fTempleVisited = False

    $ fRoadVisited = False
    $ fRoadTrashed = False
    $ fFarmVisited = False
    $ fFarmTrashed = False
    $ fMineVisited = False
    $ fBastionVisited = False
    $ fBastionTrashed = False
    $ fForestVisited = False

    $ fCampVisited = False
    $ fColdreachVisited = False
    $ fColdreachTrashed = False
    $ fAbbeyVisited = False
    $ fAbbeyTrashed = False
    $ fSpireVisited = False
    $ fPeakVisited = False

    $ fTempleFound = False
    $ fShackFound = False
    $ fSpireFound = False
    $ fMineFound = False

# define event flags

    $ fEmergenceBukkake = False
    $ fEmergencePromise = False

    $ fMineLooted = False

# define horde flags

    $ nKoboldsMorale = 1
    $ fKobolds4Default = False
    $ fKobolds4Trap = False
    $ fKobolds4Breaker = False
    $ fKoboldsRaiding = False

    $ fProteansFound = False
    $ fProteansPleased = False
    $ fProteansDispleased = False
    $ nProteansMorale = 0
    $ fProteansDead = False
    $ fDemons3Show = False

    $ fDemonsFound = False
    $ fDemonsPleased = False
    $ fDemonsDispleased = False
    $ nDemonsMorale = 0
    $ fDemonsDead = False

    $ fWarlockFound = False
    $ fWarlockPleased = False
    $ fWarlockDispleased = False
    $ nWarlockMorale = 0
    $ fWarlockDead = False

    $ fWispsRecruited = False
    $ fWispsPleased = False
    $ nWispsMorale = 0
    $ fWispsDead = False

    $ fWolfmenRecruited = False
    $ fWolfmen3Visited = False
    $ fWolfmenPleased = False
    $ fWolfmenDispleased = False
    $ nWolfmenMorale = 0
    $ fWolfmen3Naho = False
    $ fWolfmen3Bitches = False
    $ fWolfmen3Territory = False
    $ fWolfmen3Protection = False
    $ fWolfmenDead = False
    $ fWolfmenRaiding = False

    $ fMercsRecruited = False
    $ fMercsPleased = False
    $ nMercsMorale = 0
    $ fMercsDispleased = False
    $ fMercsDead = False
    $ fMercsHired = False
    $ fMercsPaid = False
    $ fMercsArrived = False
    $ fMercs3Visited = False
    $ fMercs3Paid = False
    $ fMercs3Glory = False
    $ fMercs3Power = False
    $ fMercsRaiding = False

    $ fCentaursRecruited = False
    $ fCentaursPleased = False
    $ nCentaursMorale = 0
    $ fCentaursDead = False

    $ fMinotaursRecruited = False
    $ fMinotaursPleased = False
    $ nMinotaursMorale = 0
    $ fMinotaursDead = False

# define lair flags

    $ fKoboldBusy = False

    $ fAltarBuilding = False
    $ fAltarBuilt = False

    $ fChamberBuilding = False
    $ fChamberBuilt = False

    $ fIdolBuilding = False
    $ fIdolBuilt = False

    $ fTrapsBuilding = False
    $ fTrapsBuilt = False

    $ fLair3Isolated = False

    $ fChamberBusy = False
    $ fChamberComplete = False
    $ fChamberFarmer = False
    $ fChamberFarmerSpared = False

# and now chapter 4 stuff

    $ fMercs4Present = False
    $ fWolfmen4Present = False
    $ fCentaurs4Present = False
    $ fProteans4Present = False
    $ fDemons4Present = False
    $ fWarlock4Present = False

    $ fKoboldsLeaderDefault = False
    $ fKoboldsLeaderTrap = False
    $ fKoboldsLeaderBreaker = False

    $ fKoboldsActive = False
    $ fWolfmenActive = False
    $ fMercsActive = False
    $ fCentaursActive = False
    $ fProteansActive = False
    $ fDemonsActive = False
    $ fWarlockActive = False
    $ sActiveForce = ""

    $ fForcesDefeated = False

    $ fCoveConquered = False
    $ fSwampConquered = False
    $ fWildlandsConquered = False
    $ fFarmsConquered = False
    $ fForestConquered = False
    $ fTownConquered = False
    $ fAbbeyConquered = False
    $ fPeaksConquered = False
    $ fFortTaken = False

    $ fWitch4Scarred = True

# and stuff to prepare for Chapter 5

    $ nProsperity = 0
    $ sProsperity = "starving"

# let's define our called functions first

# unfinished marker

label unfinished:

    "I haven't written this yet."
    "Go back and pick another option."
    "No seriously."

    $ renpy.full_restart(transition=fade)

return

label tbc:

    show halfblack with dissolve
    play sound sting
    centered "This is as far as you can go at present.
              \n You will be able to complete this plotline in a future version."
    hide halfblack with dissolve

return


# stat increases

label merc_delay:

    $ nDaysRemain += 7

    show halfblack with dissolve
    play sound sting
    centered "The huntress's pack have hit some unexpected problems.{w=0.5} You will have one more week before they find you."
    hide halfblack with dissolve

return

label learn_charm:

    $ nCharm += 1

    if nCharm == 1:
        $ sCharm = "reserved"
    elif nCharm == 2:
        $ sCharm = "authoritative"
    elif nCharm == 4:
        $ sCharm = "magnetic"
    elif nCharm == 8:
        $ sCharm = "arresting"
    elif nCharm == 16:
        $ sCharm = "enthralling"

    show halfblack with dissolve
    play sound sting
    centered "You were not successful this time, but you have learned from it.{w=0.5} Your effective charm has increased."
    hide halfblack with dissolve

return

label learn_strength:

    $ nStrength += 1

    if nStrength == 1:
        $ sStrength = "wiry"
    elif nStrength == 2:
        $ sStrength = "toned"
    elif nStrength == 4:
        $ sStrength = "muscular"
    elif nStrength == 8:
        $ sStrength = "mighty"
    elif nStrength == 16:
        $ sStrength = "indomitable"

    show halfblack with dissolve
    play sound sting
    centered "You were not successful this time, but you have learned from it.{w=0.5} Your effective strength has increased."
    hide halfblack with dissolve

label plus_charm:

    $ nCharm += 1

    if nCharm == 1:
        $ sCharm = "reserved"
    elif nCharm == 2:
        $ sCharm = "authoritative"
    elif nCharm == 4:
        $ sCharm = "magnetic"
    elif nCharm == 8:
        $ sCharm = "arresting"
    elif nCharm == 16:
        $ sCharm = "enthralling"

    show halfblack with dissolve
    play sound sting
    centered "You have become more charming.{w=0.5} You will be more persuasive when you need to be."
    hide halfblack with dissolve

return

label plus_cruelty:

    $ nCruelty += 1

    if nCruelty == 1:
        $ sCruelty = "rumoured"
    elif nCruelty == 2:
        $ sCruelty = "feared"
    elif nCruelty == 4:
        $ sCruelty = "notorious"
    elif nCruelty == 8:
        $ sCruelty = "infamous"
    elif nCruelty == 16:
        $ sCruelty = "dreaded"

    show halfblack with dissolve
    play sound sting
    centered "Your reputation for cruelty has grown.{w=0.5} You may have more options when dealing with people in future."
    hide halfblack with dissolve

return

label plus_strength:

    $ nStrength += 1

    if nStrength == 1:
        $ sStrength = "wiry"
    elif nStrength == 2:
        $ sStrength = "toned"
    elif nStrength == 4:
        $ sStrength = "muscular"
    elif nStrength == 8:
        $ sStrength = "mighty"
    elif nStrength == 16:
        $ sStrength = "indomitable"

    show halfblack with dissolve
    play sound sting
    centered "You have grown stronger.{w=0.5} You will be capable of greater physical feats."
    hide halfblack with dissolve

return

label plus_mercy:

    $ nMercy += 1

    if nMercy == 1:
        $ sMercy = "known"
    elif nMercy == 2:
        $ sMercy = "noted"
    elif nMercy == 4:
        $ sMercy = "respected"
    elif nMercy == 8:
        $ sMercy = "renowned"
    elif nMercy == 16:
        $ sMercy = "celebrated"

    show halfblack with dissolve
    play sound sting
    centered "Your reputation for mercy has grown.{w=0.5} You may have more options when dealing with people in future."
    hide halfblack with dissolve

return

label plus_potency:

    $ nPotency += 1

    if nPotency == 1:
        $ sPotency = "stirring"
    elif nPotency == 2:
        $ sPotency = "quickening"
    elif nPotency == 4:
        $ sPotency = "surging"
    elif nPotency == 8:
        $ sPotency = "searing"
    elif nPotency == 16:
        $ sPotency = "incandescent"

    show halfblack with dissolve
    play sound sting
    centered "Your potency has increased.{w=0.5} Latent power stirs within your veins."
    hide halfblack with dissolve

return

label plus_treasure:

    $ nTreasure += 1

    if nTreasure == 1:
        $ sTreasure = "small"
    elif nTreasure == 2:
        $ sTreasure = "medium-sized"
    elif nTreasure == 3:
        $ sTreasure = "large"
    elif nTreasure == 4:
        $ sTreasure = "huge"
    elif nTreasure == 8:
        $ sTreasure = "enormous"
    elif nTreasure == 16:
        $ sTreasure = "titanic"

return

label minus_treasure:

    $ nTreasure -= 1

    if nTreasure == 16:
        $ sTreasure = "colossal"
    elif nTreasure == 8:
        $ sTreasure = "gargantuan"
    elif nTreasure == 4:
        $ sTreasure = "huge"
    elif nTreasure == 3:
        $ sTreasure = "large"
    elif nTreasure == 2:
        $ sTreasure = "medium-sized"
    elif nTreasure == 1:
        $ sTreasure = "small"
    elif nTreasure == 0:
        $ sTreasure = "barren"

return

label plus_prosperity:

    $ nProsperity += 1
    $ nMercy += 1

    if nProsperity == 1:
        $ sProsperity = "destitute"
    elif nProsperity == 2:
        $ sProsperity = "impoverished"
    elif nProsperity == 3:
        $ sProsperity = "content"
    elif nProsperity == 4:
        $ sProsperity = "comfortable"
    elif nProsperity == 8:
        $ sProsperity = "rich"
    elif nProsperity == 16:
        $ sProsperity = "minted"

    show halfblack with dissolve
    play sound sting
    centered "The prosperity of your dominion has improved.{w=0.5} Your people will have more strength to face the challenges to come.{w=0.5}
    \n Your reputation for mercy has increased."
    hide halfblack with dissolve

return

label plus_morale_kobolds:

    $ nKoboldsMorale += 1
    $ nCruelty += 1

    show halfblack with dissolve
    play sound sting
    centered "The morale of your kobolds has been restored.{w=0.5} They will be ready to fight well for you once more.{w=0.5}
    \n Your reputation for cruelty has increased."
    hide halfblack with dissolve

return

label plus_morale_wolfmen:

    $ nWolfmenMorale += 1
    $ nCruelty += 1

    show halfblack with dissolve
    play sound sting
    centered "The morale of the wolf tribe has been restored.{w=0.5} They will be ready to fight well for you once more.{w=0.5}
    \n Your reputation for cruelty has increased."
    hide halfblack with dissolve

return

label plus_morale_mercs:

    $ nMercsMorale += 1
    $ nCruelty += 1

    show halfblack with dissolve
    play sound sting
    centered "The morale of your mercenaries has been restored.{w=0.5} They will be ready to fight well for you once more.{w=0.5}
    \n Your reputation for cruelty has increased."
    hide halfblack with dissolve

return

label plus_morale_centaurs:

    $ nCentaursMorale += 1
    $ nCruelty += 1

    show halfblack with dissolve
    play sound sting
    centered "The morale of the centaurs has been restored.{w=0.5} They will be ready to fight well for you once more.{w=0.5}
    \n Your reputation for cruelty has increased."
    hide halfblack with dissolve

return

label plus_morale_proteans:

    $ nProteansMorale += 1
    $ nCruelty += 1

    show halfblack with dissolve
    play sound sting
    centered "The proteans have restored their power.{w=0.5} They will be ready to fight well for you once more.{w=0.5}
    \n Your reputation for cruelty has increased."
    hide halfblack with dissolve

return

label plus_morale_demons:

    $ nDemonsMorale += 1
    $ nCruelty += 1

    show halfblack with dissolve
    play sound sting
    centered "The Infernals have been pleased by your sacrifice.{w=0.5} They will be ready to fight well for you once more.{w=0.5}
    \n Your reputation for cruelty has increased."
    hide halfblack with dissolve

return

label plus_morale_warlock:

    $ nWarlockMorale += 1
    $ nCruelty += 1

    show halfblack with dissolve
    play sound sting
    centered "Malagar's resources have been restored.{w=0.5} He will be ready to fight well for you once more.{w=0.5}
    \n Your reputation for cruelty has increased."
    hide halfblack with dissolve

return

# time passing

label time_pass:

    $ nDaysRemain -= 1

    if nDaysRemain <= -1:

        if nChapter == 2:

            jump c2_hunted

        else:

            if fWounded == True:

                jump c3_finale_wounded

            elif save_name == "Act III - Abandoned Mine":

                jump c3_finale_mine

            elif save_name == "Act III - Ancient Spire":

                jump c3_finale_spire

            elif save_name == "Act III - Sunken Temple":

                jump c3_finale_temple

            else:
                jump c3_finale_other

    elif nDaysRemain == 3:

        if nChapter == 2:

            call c2_warning from _call_c2_warning

        else:

            if save_name == "Act III - Abandoned Mine" or save_name == "Act III - Ancient Spire" or save_name == "Act III - Sunken Temple" or save_name == "Act III - Dream":

                call c3_warning_external from _call_c3_warning_external

            else:

                call c3_warning_internal from _call_c3_warning_internal

return

label menu_return:

    if nChapter == 4:

        jump c4_menu_return

    else:

        jump c3_menu_return

return

label c2_warning:

    show halfblack with dissolve
    play sound sting
    centered "Your senses prickle. Danger draws near.{w=0.5}
    \nYou must find a lair, and soon, before the huntress tracks you down."
    hide halfblack with dissolve

return

label c3_warning_external:

    show halfblack with dissolve
    play sound sting
    centered "Your senses prickle. Danger draws near.{w=0.5}
    \nYou feel a sudden worry for your lair and its inhabitants, as though you need to be there to protect them."
    hide halfblack with dissolve

return

label c3_warning_internal:

    show halfblack with dissolve
    play sound sting
    centered "Your senses prickle. Danger draws near.{w=0.5}
    \nSomething is approaching, and soon - you do not wish to risk wandering too far."
    hide halfblack with dissolve

return

# hunter bad ends

label you_died:

    stop mvoice
    stop dvoice
    stop fvoice
    stop music fadeout 2.0
    stop ambient fadeout 2.0
    $ renpy.music.set_volume(0, 2, channel="heartbeat")
    $ renpy.music.set_volume(0, 2, channel="atmos")
    $ renpy.music.set_volume(0, 2, channel="melody")
    $ renpy.music.set_volume(0, 2, channel="ante")
    $ renpy.music.set_volume(0, 2, channel="action")
    $ renpy.music.set_volume(0, 2, channel="alt")

    show halfblack with dissolve
    play sound sting

    centered "You have died."
    $ renpy.full_restart(transition=fade)

label bad_end:

    stop mvoice
    stop dvoice
    stop fvoice
    stop music fadeout 2.0
    stop ambient fadeout 2.0
    $ renpy.music.set_volume(0, 2, channel="heartbeat")
    $ renpy.music.set_volume(0, 2, channel="atmos")
    $ renpy.music.set_volume(0, 2, channel="melody")
    $ renpy.music.set_volume(0, 2, channel="ante")
    $ renpy.music.set_volume(0, 2, channel="action")
    $ renpy.music.set_volume(0, 2, channel="alt")

    show halfblack with dissolve
    play sound sting

    centered "You fucked up."
    $ renpy.full_restart(transition=fade)

label c2_hunted:

    stop mvoice
    stop dvoice
    stop fvoice
    stop music fadeout 2.0
    stop ambient fadeout 2.0
    $ renpy.music.set_volume(0, 2, channel="heartbeat")
    $ renpy.music.set_volume(0, 2, channel="atmos")
    $ renpy.music.set_volume(0, 2, channel="melody")
    $ renpy.music.set_volume(0, 2, channel="ante")
    $ renpy.music.set_volume(0, 2, channel="action")
    $ renpy.music.set_volume(0, 2, channel="alt")

    "All of a sudden, there's a rustle of movement behind you, and a fierce pain sears through your shoulder."

    scene black with fade

    $ renpy.music.play("sound/music/heartbeat.ogg", channel='heartbeat', loop=True, synchro_start=True, fadein=0)
    $ renpy.music.play("sound/music/regent_atmos.ogg", channel='atmos', loop=True, synchro_start=True, fadein=0)
    $ renpy.music.play("sound/music/regent_melody.ogg", channel='melody', loop=True, synchro_start=True, fadein=0)
    $ renpy.music.play("sound/music/regent_ante.ogg", channel='ante', loop=True, synchro_start=True, fadein=0)
    $ renpy.music.play("sound/music/regent_action.ogg", channel='action', loop=True, synchro_start=True, fadein=0)

    $ renpy.music.set_volume(1, 2.5, channel="melody")
    $ renpy.music.set_volume(1, 2.5, channel="ante")

    "You turn, muscles wracking with pain, and see a figure step forward from the shadows."

    show hunter talk at center with dissolve

    $ renpy.music.set_volume(1, 2.5, channel="action")

    hunter "Found you, you loathsome wretch."

    "She raises another knife.{w=0.5} It glitters in the moonlight."

    show hunter shout

    hunter "Die, wyrm!"

    jump you_died

return

label c2_reset:

    if fReset == False:

        $ nRealCharm = nCharm
        $ nRealStrength = nStrength
        $ nRealCruelty = nCruelty
        $ nRealMercy = nMercy
        $ nRealPotency = nPotency

        $ fReset = True

    $ nCharm = 8
    $ nStrength = 8
    $ nCruelty = 8
    $ nMercy = 8
    $ nPotency = 8

    $ sCruelty = "infamous"
    $ sStrength = "mighty"
    $ sMercy = "renowned"
    $ sPotency = "searing"
    $ sCharm = "arresting"

    $ fLair = False
    $ fLairTemple = False
    $ fLairSpire = False
    $ fLairMine = False

    $ nChapter = 2

    $ fLowlandsVisited = False
    $ fHighlandsVisited = False
    $ fMountainsVisited = False

    $ fCoveVisited = False
    $ fCoveTrashed = False
    $ fTavernVisited = False
    $ fSwampVisited = False
    $ fShackVisited = False
    $ fWildlandsVisited = False
    $ fTempleVisited = False

    $ fRoadVisited = False
    $ fRoadTrashed = False
    $ fFarmVisited = False
    $ fFarmTrashed = False
    $ fMineVisited = False
    $ fBastionVisited = False
    $ fBastionTrashed = False
    $ fForestVisited = False

    $ fCampVisited = False
    $ fColdreachVisited = False
    $ fColdreachTrashed = False
    $ fAbbeyVisited = False
    $ fAbbeyTrashed = False
    $ fSpireVisited = False
    $ fPeakVisited = False

    $ fTempleFound = False
    $ fShackFound = False
    $ fSpireFound = False
    $ fMineFound = False

    $ fAbbessFucked = False
    $ fAbbessCaptured = False
    $ fAbbessHumiliated = False
    $ fAbbessKilled = False
    $ fCentaursVexed = False
    $ fDrunkVisited = False
    $ fDrunkFucked = False
    $ fDrunkCaptured = False
    $ fDrunkKilled = False
    $ fFangirlCaptured = False
    $ fFangirlFucked = False
    $ fFangirlKilled = False
    $ fFangirlSpurned = False
    $ fFangirlTricked = False
    $ fFangirlDispleased = False
    $ fFangirlGifted = False
    $ fFangirlKobolds = False
    $ fFarmerVisited = False
    $ fFarmerFucked = False
    $ fFarmerCharmed = False
    $ fFarmerTrapped = False
    $ fFarmerCaptured = False
    $ fFarmerKilled = False
    $ fHunterEncountered = False
    $ fHunterFucked = False
    $ fHunterCaptured = False
    $ fHunterIsBeta = False
    $ fHunterSpared = False
    $ fHunterKilled = False
    $ fRegentDisarmed = True
    $ fRegentEmasculated = True
    $ fRoguesVisited = False
    $ fRoguesFucked = False
    $ fRoguesCaptured = False
    $ fRoguesKilled = False
    $ fTraderVisited = False
    $ fTraderFucked = False
    $ fTraderHumiliated = False
    $ fTraderCaptured = False
    $ fTraderFled = False
    $ fTraderKilled = False
    $ fTraderMine = False
    $ fWispVisited = False
    $ fWispMauled = False
    $ fWisp2Wisps = False
    $ fWisp2Interests = False
    $ fWisp2Dragons = False
    $ fWisp2Surroundings = False
    $ fWitchVisited = False
    $ fWitchFucked = False
    $ fWitchCaptured = False
    $ fWitchKilled = False
    $ fWolfgirlVisited = False
    $ fWolfgirlFucked = False
    $ fWolfgirlFought = False
    $ fWolfgirlEscaped = False
    $ fWolfgirlIsBeta = False
    $ fWolfgirlIsGamma = False
    $ fWolfgirlCaptured = False
    $ fWolfgirlKilled = False

return

label c2_restart:
# undoing reset

    $ nCharm = nRealCharm
    $ nStrength = nRealStrength
    $ nCruelty = nRealCruelty
    $ nMercy = nRealMercy
    $ nPotency = nRealPotency

    $ fReset = False

    if nCharm >= 16:
        $ sCharm = "enthralling"
    elif nCharm >= 8:
        $ sCharm = "arresting"
    elif nCharm >= 4:
        $ sCharm = "magnetic"
    elif nCharm >= 2:
        $ sCharm = "authoritative"
    elif nCharm >= 1:
        $ sCharm = "reserved"
    else:
        $ sCharm = "quiet"

    if nStrength >= 16:
        $ sStrength = "indomitable"
    elif nStrength >= 8:
        $ sStrength = "mighty"
    elif nStrength >= 4:
        $ sStrength = "muscular"
    elif nStrength >= 2:
        $ sStrength = "toned"
    elif nStrength >= 1:
        $ sStrength = "wiry"
    else:
        $ sStrength = "scrawny"

    if nCruelty >= 16:
        $ sCruelty = "dreaded"
    elif nCruelty >= 8:
        $ sCruelty = "infamous"
    elif nCruelty >= 4:
        $ sCruelty = "notorious"
    elif nCruelty >= 2:
        $ sCruelty = "feared"
    elif nCruelty >= 1:
        $ sCruelty = "rumoured"
    else:
        $ sCruelty = "not known"

    if nMercy >= 16:
        $ sMercy = "celebrated"
    elif nMercy >= 8:
        $ sMercy = "renowned"
    elif nMercy >= 4:
        $ sMercy = "respected"
    elif nMercy >= 2:
        $ sMercy = "noted"
    elif nMercy >= 1:
        $ sMercy = "known"
    else:
        $ sMercy = "not known"

    if nPotency >= 16:
        $ sPotency = "incandescent"
    elif nPotency >= 8:
        $ sPotency = "searing"
    elif nPotency >= 4:
        $ sPotency = "surging"
    elif nPotency >= 2:
        $ sPotency = "quickening"
    elif nPotency >= 1:
        $ sPotency = "stirring"
    else:
        $ sPotency = "still"

return

screen day_overlay:

    zorder 9001
#    window at show_hide_dissolve
    if nDaysRemain >= 0:

        add "ui_dayoverlay.png" xalign 0.0 yalign 0.0:
            at show_hide_dissolve

        hbox:
            align (0.99, 0)
            if renpy.variant("pc"):
                text("{size=+40}{font=AnotherDanger.otf}[nDaysRemain] {/font}{/size}")
            else:
                text("{size=+28}{font=AnotherDanger.otf}[nDaysRemain] {/font}{/size}")
            at show_hide_dissolve

# artist credits for placeholder graphics

screen artist_credit:

    zorder 9000
    if fScene == True:
        vbox:
            align (0.03, 0.04)
            text("[sArtist!t]")

transform show_hide_dissolve:
    on show:
        alpha .0
        linear .5 alpha 1.0
    on hide:
        alpha 1.0
        linear .5 alpha .0

# rollback function

screen ui_rollback:

    if renpy.variant=="medium":
        hbox:
            align (0.0,0.0)
            imagebutton auto "ui_rollback_%s.png" action Rollback()

# queue music for main menu

label main_menu:
    if persistent.c4:
        $ renpy.music.play('sound/music/dragonsong_choral.ogg', channel='music', loop=True)
    elif persistent.c3:
        $ renpy.music.play('sound/music/dragonsong_sombre.ogg', channel='music', loop=True)
    else:
        $ renpy.music.play('sound/music/dragonsong.ogg', channel='music', loop=True)
    jump main_menu_screen

# splashscreen

label splashscreen:

    scene black
    play sound sting

    centered "This is a work of fiction, created for noncommercial purposes.
              \n4MinuteWarning does not support being a dragon in real life.
              \nThis game is {color=#f00}{b}18+{/b}{/color}, including extreme content that some will find objectionable.
              \nThis content must be enabled in the Preferences menu.
              \nNo pixels or letters were harmed in the creation of this work of fantasy."

    if persistent.corona2 != True:

        $ persistent.corona2 = True

        $ nameRogue1 = "Sabetha"
        $ nameRogue2 = "Inej"

        show rogue1 normal at left with easeinleft

        show rogue1 talk

        play fvoice thiefA_heythere

        rogue1 "Hey there, creature!{w=0.5} Hope you don’t mind us letting ourselves in."

        show rogue1 normal

        show rogue2 normal at right with easeinright

        show rogue2 talk

        play fvoice thiefB_hiii2

        rogue2 "Hiii..."

        show rogue2 normal
        show rogue1 talk

        play fvoice thiefA_message

        rogue1 "Only we’re here with a very important message.{w=0.5} Aren’t we, Inej?"

        show rogue1 normal
        show rogue2 talk

        play fvoice thiefB_yep

        rogue2 "Yep!"

        show rogue2 normal
        show rogue1 talk

        play fvoice thiefA_peculiar

        rogue1 "That’s right.{w=0.5} During these peculiar times, it is important that you...{w=0.5} leave your house."

        show rogue1 normal
        show rogue2 shock

        play fvoice thiefB_notright

        rogue2 "S-Sabetha?!{w=0.5} That’s not right!"

        show rogue1 talk

        play fvoice thiefA_leavehouse

        rogue1 "If they leave their house, we can nick all their stuff."

        show rogue2 talk

        play fvoice thiefB_ohright

        rogue2 "Oh.{w=0.5} Oh, right!"

        show rogue2 shame

        play fvoice thiefB_bitlow

        rogue2 "Um, Sabetha...{w=0.5} that...{w=0.5} seems a bit low.{w=0.5} Even for us."

        show rogue1 angry

        play fvoice thiefA_alrightthen

        rogue1 "Ugh!{w=0.5} Alright then."

        show rogue1 talk

        play fvoice thiefA_indoors

        extend " Don’t mind us, just...{w=0.5} stay indoors.{w=0.5} And find something to, you know, entertain yourself with."

        show rogue1 normal
        show rogue2 talk

        play fvoice thiefB_likeus

        rogue2 "Like us?"

        if persistent.corona == True:

            show rogue2 normal
            show rogue1 talk

            play fvoice thiefA_nextversion

            rogue1 "Not until next version, Inej.{w=0.5} But I like your thinking."

            show rogue1 normal
            show rogue2 shock

            play fvoice thiefB_umsabetha

            rogue2 "Um, Sabetha."

            show rogue1 talk

            play fvoice thiefA_yesinej

            rogue1 "Yes, Inej?"

            show rogue1 normal

            play fvoice thiefB_lasttime

            rogue2 "Th-that's what you said last time."

            show rogue1 talk

            play fvoice thiefA_uhuh

            rogue1 "Uh-huh."

            show rogue1 normal

            play fvoice thiefB_lastversion

            rogue2 "And that was last version, so this version..."

            show rogue1 shock

            play fvoice thiefA_isee

            rogue1 "Ah.{w=0.5} I...{w=0.5} see."

            show rogue1 shame

            play fvoice thiefA_position

            rogue1 "Well, uh.{w=0.5} Looks like we'd better get in position, then."

            show rogue1 normal
            show rogue2 talk

            play fvoice thiefB_getropes

            rogue2 "I'll get the ropes ready, shall I?"

            show rogue2 normal
            show rogue1 talk

            play fvoice thiefA_obliged

            rogue1 "Much obliged, Inej."

            show rogue1 normal

            nrogue1 "She looks back over to you."

        else:

            show rogue2 normal
            show rogue1 talk

            rogue1 "Exactly."

            show rogue1 normal
            show rogue2 talk

            play fvoice thiefB_getropes

            rogue2 "I'll get the ropes ready, shall I?"

            show rogue2 normal
            show rogue1 talk

            play fvoice thiefA_obliged

            rogue1 "Much obliged, Inej."

            show rogue1 normal

            nrogue1 "She looks back over to you."

        show rogue1 talk

        play fvoice thiefA_anyhow

        rogue1 "Anyhow, see you about."

        show rogue1 normal
        show rogue2 talk

        play fvoice thiefB_ornot

        rogue2 "Or not."

        show rogue2 normal
        show rogue1 talk

        play fvoice thiefA_rightyeah

        rogue1 "Er, right, yeah.{w=0.5} Won’t see you about."

        show rogue1 shame

        play fvoice thiefA_ahem

        nrogue1 "She clears her throat."

        show rogue1 talk

        play fvoice thiefA_laters

        rogue1 "Laters, creature.{w=0.5} Say goodbye, Ine-"

        show rogue1 normal
        show rogue2 talk

        play fvoice thiefB_goodbye2

        rogue2 "Goodbye!"

        show rogue2 normal

        hide rogue1 with easeoutleft
        hide rogue2 with easeoutright

        $ nameRogue1 = "First Voice"
        $ nameRogue2 = "Second Voice"

return
 
Last edited:
  • Like
Reactions: Zareem

gtell

New Member
May 6, 2018
1
1
good shit. I'm such a fucking degenerate though that for this update I decompiled the game, and edited the rogue's scene so that Inej licks her clean instead of using a rag.
 
  • Like
Reactions: Master of Puppets

Cacaprout123

Newbie
Nov 14, 2019
93
109
I really enjoy those heloise vanilla scenes

I would love if there was a special event when choosing the option to talk to her after kidnapping her instead of the game over
 

Rixen

Member
Jun 3, 2017
334
479
I really enjoy those heloise vanilla scenes

I would love if there was a special event when choosing the option to talk to her after kidnapping her instead of the game over
What do you mean? There is several events with her if you visit her in her cell after capturing her
 

Evil Earthworm Jim

Well-Known Member
Dec 21, 2019
1,037
1,162
I really enjoy those heloise vanilla scenes

I would love if there was a special event when choosing the option to talk to her after kidnapping her instead of the game over
It only ends that way if you choose to take both her gag and blind fold off before you break her hold over you.
 

Temparo

New Member
May 6, 2017
5
0
Is anyone else having issues with the game crashing? I started a new game and when I try to fuck Issa the first time I get this error.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/world.rpy", line 1102, in script call
call menu_return
File "game/lair.rpy", line 7347, in script call
call menu_return
File "game/captives.rpy", line 13525, in script
jump c3_sleep
ScriptError: could not find label 'c3_sleep'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/world.rpy", line 1102, in script call
call menu_return
File "game/lair.rpy", line 7347, in script call
call menu_return
File "game/captives.rpy", line 13525, in script
jump c3_sleep
File "C:\Users\MyName\Desktop\My Stuff\Mine\Games\Ravager\2.5.1\Ravager-2.5.1-pc\renpy\ast.py", line 1697, in execute
rv = renpy.game.script.lookup(target)
File "C:\Users\MyName\Desktop\My Stuff\Mine\Games\Ravager\2.5.1\Ravager-2.5.1-pc\renpy\script.py", line 898, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'c3_sleep'.

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Ravager 2.5.1
Sun Jun 21 19:48:25 2020
It also crashes when I try to sacrifice Heloise to Zizeryx. I don't even get an error message for that one, the game just shuts down. Any help would be appreciated.
 

Darthjake

Active Member
Jun 2, 2017
851
444
4MW

I don't get that with Issa, but I have that content turned off I think.

However, I do get it on Maelys, the first time I can visit her after capturing her. Also, it appears Submit is bugged, she keeps wanting to kill herself, even though I have 2 doubt, or maybe the submit option is for despair. Hmmm, didn't think about that, I'll have to play a new game and go that route to check it out.

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/world.rpy", line 1102, in script call
call menu_return
File "game/lair.rpy", line 1848, in script call
call menu_return
File "game/lair.rpy", line 7347, in script call
call menu_return
File "game/lair.rpy", line 1732, in script call
call menu_return
File "game/captures.rpy", line 3682, in script call
call menu_return
File "game/captures.rpy", line 123, in script call
call menu_return
File "game/hordes.rpy", line 2163, in script call
call menu_return
File "game/captures.rpy", line 1310, in script call
call menu_return
File "game/lair.rpy", line 482, in script call
call menu_return
File "game/lair.rpy", line 903, in script call
call menu_return
File "game/captures.rpy", line 971, in script call
call menu_return
File "game/captives.rpy", line 4637, in script call
call menu_return
File "game/captives.rpy", line 7836, in script call
call menu_return
File "game/captives.rpy", line 11157, in script call
call menu_return
File "game/captures.rpy", line 853, in script call
call menu_return
File "game/captives.rpy", line 17619, in script call
call menu_return
File "game/captives.rpy", line 9067, in script call
call menu_return
File "game/captives.rpy", line 3832, in script call
call menu_return
File "game/lair.rpy", line 7860, in script call
call menu_return
File "game/hordes.rpy", line 5323, in script call
call menu_return
File "game/lair.rpy", line 1802, in script call
call menu_return
File "game/lair.rpy", line 9114, in script call
call menu_return
File "game/captives.rpy", line 9845, in script call
call menu_return
File "game/captures.rpy", line 4186, in script call
call menu_return
File "game/captives.rpy", line 3832, in script call
call menu_return
File "game/captives.rpy", line 17260, in script call
call menu_return
File "game/captives.rpy", line 19078, in script call
call menu_return
File "game/lair.rpy", line 867, in script call
call menu_return
File "game/captives.rpy", line 4637, in script call
call menu_return
File "game/captives.rpy", line 4637, in script call
call menu_return
File "game/captives.rpy", line 861, in script call
call menu_return
File "game/hordes.rpy", line 1204, in script call
call menu_return
File "game/captives.rpy", line 12396, in script call
call menu_return
File "game/hordes.rpy", line 3478, in script call
call menu_return
File "game/captives.rpy", line 16996, in script call
call menu_return
File "game/captives.rpy", line 10561, in script call
call menu_return
File "game/captives.rpy", line 3832, in script call
call menu_return
File "game/captives.rpy", line 4637, in script call
call menu_return
File "game/captives.rpy", line 3832, in script call
call menu_return
File "game/lair.rpy", line 10406, in script call
call menu_return
File "game/captures.rpy", line 5412, in script call
call menu_return
File "game/captives.rpy", line 1082, in script call
call menu_return
File "game/captives.rpy", line 10759, in script call
call menu_return
File "game/captives.rpy", line 12396, in script call
call menu_return
File "game/lair.rpy", line 38, in script call
call time_pass from _call_time_pass_33
File "game/captives.rpy", line 357, in script call
call menu_return
File "game/captives.rpy", line 3832, in script call
call menu_return
File "game/captives.rpy", line 4637, in script call
call menu_return
File "game/captives.rpy", line 166, in script
jump c3_hunter_doubt
ScriptError: could not find label 'c3_hunter_doubt'.

File "F:\RPG Maker Games\Ravager\Ravager-2.5.1-pc\renpy\ast.py", line 1697, in execute
rv = renpy.game.script.lookup(target)
File "F:\RPG Maker Games\Ravager\Ravager-2.5.1-pc\renpy\script.py", line 898, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'c3_hunter_doubt'.

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Ravager 2.5.1
Sun Jun 21 22:29:35 2020
```
 
Last edited:

TheMaster

Newbie
Jun 12, 2017
34
13
Is there a limit to how many times you can send kobolds to get treasures ? Petruk is refusing saying "Kobold... not strong enough"
 

newgrounds

Member
Dec 2, 2017
231
98
managed to do the best ending i could by sacrificing about only 1 girl, the walk through needs A LOT of improvement, i was expecting a full guide with the best route but it was underwhelming
 
  • Like
Reactions: Carefree247

Streetshark

Newbie
Nov 6, 2017
72
115
Which route you guys reckon is the one I have to sacrifice the least girls?
I explained it in an earlier post, basically you use treasure to raise the kobolds' morale, then send them out to get more. If done right, you dont have to sacrifice any captives.

Is there a limit to how many times you can send kobolds to get treasures ? Petruk is refusing saying "Kobold... not strong enough"
I just tried it from scratch to make sure nothing changed, yeah it should be repeatable after you initially raise their morale.

EDIT: Didnt see it before because of my cheats, but it actually costs 1 morale each time.

managed to do the best ending i could by sacrificing about only 1 girl, the walk through needs A LOT of improvement, i was expecting a full guide with the best route but it was underwhelming
The walkthrough does a fine job of showing you optimal routes, you just have to, you know, actually read through it. That kobold gold trick is actually spelled out in their section, for example. The game would be boring if you didn't have to think about it a little.
 
Last edited:
  • Like
Reactions: TheMaster and Rixen
4.60 star(s) 207 Votes