Crippy

Active Member
May 28, 2018
974
527
I have nothing against sandboxes, but point systems that crawl along and make your work forever to trigger the next event are a huge negative.
I know how you feel...I felt the same way...but here is what I found. The point system is based on your personal preferences. It may take a few saves to realize that the better way goes against what you are thinking.

SS continue to evolve and make the scenes/choices more pleasurable.
 

hkennereth

Member
Mar 3, 2019
237
775
The plot on this game is honestly baffling. Dude was in a coma for 8 months, woke up and spent a somewhat indeterminate amount of time in the hospital until he was declared good enough to be sent home. He has amnesia (of course), but his memories don't go further back then... the day he was sent home?

Then when he's back home he's told he now owns a restaurant, which was closed for the 8 months he was in a coma because his assistant couldn't pay for renewing a license... of $250? How the hell did this woman live by herself without any source of income for 8 months, if she's unable to pay measly $250?

And then the day after the dude is back they get the license again, using a credit card that was sitting at his desk for the last 8 months (the assistant couldn't find it so well hidden?) and go to the restaurant to reopen FOR LUNCH ON THE SAME FUCKING DAY??? You go to the kitchen, and there is a raw chicken and a couple of cakes just sitting on the counter, presumably for the last 8 months, and they will just reopen the restaurant without barely an inspection or buying fresh supplies, and also without any staff... oh, never mind, they literally hire the first person that enters the restaurant as waitress but also to run the kitchen until they find a cook, without any interview or references, starting a couple of hours later. Oh, that isn't enough staff? Let's now hire the next client as the lead cook to start tomorrow. Her qualifications being... she caused a ruckus with her boyfriend in the middle of restaurant.

All of that is just like the first 10 minutes of gameplay. WTF is even going on with this game?

Edit: also, what in Escher's name is happening in this screen?
screenshot0001.png
 
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Sacred_Sage

Member
Game Developer
May 26, 2021
496
1,283
The plot on this game is honestly baffling. Dude was in a coma for 8 months, woke up and spent a somewhat indeterminate amount of time in the hospital until he was declared good enough to be sent home. He has amnesia (of course), but his memories don't go further back then... the day he was sent home?

Then when he's back home he's told he now owns a restaurant, which was closed for the 8 months he was in a coma because his assistant couldn't pay for renewing a license... of $250? How the hell did this woman live by herself without any source of income for 8 months, if she's unable to pay measly $250?

And then the day after the dude is back they get the license again, using a credit card that was sitting at his desk for the last 8 months (the assistant couldn't find it so well hidden?) and go to the restaurant to reopen FOR LUNCH ON THE SAME FUCKING DAY??? You go to the kitchen, and there is a raw chicken and a couple of cakes just sitting on the counter, presumably for the last 8 months, and they will just reopen the restaurant without barely an inspection or buying fresh supplies, and also without any staff... oh, never mind, they literally hire the first person that enters the restaurant as waitress but also to run the kitchen until they find a cook, without any interview or references, starting a couple of hours later. Oh, that isn't enough staff? Let's now hire the next client as the lead cook to start tomorrow. Her qualifications being... she caused a ruckus with her boyfriend in the middle of restaurant.

All of that is just like the first 10 minutes of gameplay. WTF is even going on with this game?

Edit: also, what in Escher's name is happening in this screen?
View attachment 1750558
Thank you for your input. How I see you have some valid points to be taken in they are minor however they do add up. So I get it. As this was my first VN and had no idea what the hell I was getting into. I learned a lot over the time doing this project. As for the image of the wall mirror. Yeah wasn't a fan of that asset but being as i started the VN with it lol Had to stick with it. I am alot more pricky in assets and characters over the past year of learning and getting better ;)
 

hkennereth

Member
Mar 3, 2019
237
775
Thank you for your input. How I see you have some valid points to be taken in they are minor however they do add up. So I get it. As this was my first VN and had no idea what the hell I was getting into. I learned a lot over the time doing this project. As for the image of the wall mirror. Yeah wasn't a fan of that asset but being as i started the VN with it lol Had to stick with it. I am alot more pricky in assets and characters over the past year of learning and getting better ;)
Look, I apologize if I sounded too harsh in my post. You have an interesting game concept there, and I appreciate that you respect the player's time by offering a hint system telling us exactly how to get to the next story point, which is a common problem with sandbox-type games.

I think the main takeaway from all my somewhat rude previous post is that your game could have benefitted from more planning beforehand to figure out the story beats, so they don't feel as jarring as they do. Allow the story to progress in a more natural pace so it doesn't feel like you're creating absurd situations just for the sake of moving the plot forward, like the whole reopening of the restaurant arc which is probably the worst offender. Let your characters get to know each other better before creating situations where they move in.

The characters that show up later seem to be much better at that so I can already see the progress in your development. I know some people hate when saves get reset on in-progress games, but if you can identify the issues with the earlier releases, I would not be afraid to rework some of the earlier sections to align them with your more up-to-date design goals.

This game is still in my watch list, and I'm still playing it because there's clearly a lot of content here, which I appreciate. Just keep at it and don't give up, even when some people get a little in your face with their criticism... like I did earlier. Again, sorry for that.
 
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Sacred_Sage

Member
Game Developer
May 26, 2021
496
1,283
Look, I apologize if I sounded too harsh in my post. You have an interesting game concept there, and I appreciate that you respect the player's time by offering a hint system telling us exactly how to get to the next story point, which is a common problem with sandbox-type games.

I think the main takeaway from all my somewhat rude previous post is that your game could have benefitted from more planning beforehand to figure out the story beats, so they don't feel as jarring as they do. Allow the story to progress in a more natural pace so it doesn't feel like you're creating absurd situations just for the sake of moving the plot forward, like the whole reopening of the restaurant arc which is probably the worst offender. Let your characters get to know each other better before creating situations where they move in.

The characters that show up later seem to be much better at that so I can already see the progress in your development. I know some people hate when saves get reset on in-progress games, but if you can identify the issues with the earlier releases, I would not be afraid to rework some of the earlier sections to align them with your more up-to-date design goals.

This game is still in my watch list, and I'm still playing it because there's clearly a lot of content here, which I appreciate. Just keep at it and don't give up, even when some people get a little in your face with their criticism... like I did earlier. Again, sorry for that.
Yeah. As the story progressed I realized I knew nothing. lol I saw some storytelling stuff spent a lot of time on Daz3d. and Thanksfully have a really good coding friend to help me there. The planning thing... Yes. Definitely I learned early on I can't do the story in 1 lump sum. I realize I can do blocks though and make the story flow better. Picking an ending point of the block and heading in that direction. Thanks for your understanding as well. =)
 
Jul 21, 2019
23
44
The plot on this game is honestly baffling. Dude was in a coma for 8 months, woke up and spent a somewhat indeterminate amount of time in the hospital until he was declared good enough to be sent home. He has amnesia (of course), but his memories don't go further back then... the day he was sent home?
While I agree that MC should have more memories than he appears to (and he clearly does... such as remembering how to walk and speak a language) listing off such memories exhaustively would also clearly slow down a porn game.
Doesn't that sound fun?

It would be nice to have some scenes where MC is in the hospital and the player is introduced to the world by a nurse or doctor, but MC's Dad's "assistant" is used as the narrative device for that instead.

Then when he's back home he's told he now owns a restaurant, which was closed for the 8 months he was in a coma because his assistant couldn't pay for renewing a license... of $250? How the hell did this woman live by herself without any source of income for 8 months, if she's unable to pay measly $250?
Sounds like you've lived a very fortunate life.
I'm glad you haven't had to experience poverty.

At no point has her income been discussed.
She was however, definitely trying and failing to keep the restaurant open, so most of her savings (as addressed in the scene where you meet her for the first time) was spent keeping the restaurant going and as pointed out (in that same scene) she ultimately failed at that.

There indeed is certainly no indication of when she had to close it.
It could have been a month into MC's hospital stay.
It could also have been a week or so before MC gets out of the hospital.

Perhaps knowing how long ago she had to close it might assuage some concerns?

And then the day after the dude is back they get the license again, using a credit card that was sitting at his desk for the last 8 months (the assistant couldn't find it so well hidden?)
So the "assistant" should commit credit card fraud in order to keep a failing business open?
That sounds like a crime (because it's not her credit card), and like throwing good money after bad (because she failed at keeping it open).

and go to the restaurant to reopen FOR LUNCH ON THE SAME FUCKING DAY???
A decision made by MC in the dialogue while in the restaurant.
MC clearly wants to get the restaurant open as soon as possible.

You go to the kitchen, and there is a raw chicken and a couple of cakes just sitting on the counter, presumably for the last 8 months, and they will just reopen the restaurant without barely an inspection or buying fresh supplies, and also without any staff...
Yeah! It's not like the assistant, who knows what the MC is like because she knew him before the accident, was showing up early to prep the restaurant a little before the MC got there.

Well, not the chicken or the cakes, but there's seriously no reason that she couldn't have predicted that MC would want to open the restaurant as soon as possible, or that customers would want cake (which she could easily have purchased elsewhere that morning), or that customers might want chicken (which she could also have purchased elsewhere that morning, or taken out of the freezer to thaw).

Or... hear me out... it could just be default props loaded into whatever asset was used to create the kitchen.
or props that were loaded in specifically for the "default" kitchen background because the dev didn't want to have multiple renders for the background depending on the various states of the restaurant (re-opening vs normally open vs Wednesday morning vs Sunday night, etc.)

In any case even though it's not explicitly stated, there are sufficient clues in already encountered dialogue that (if one was being somewhat generous) could easily explain the presence of food in a kitchen that is getting ready to re-open.

A little scene shown entirely from Cascade's perspective that explicitly demonstrates her thought processes would probably clarify it, like:
"Oh wonderful! The license was approved."
"MC will probably want to re-open as soon as possible."
"I should pick up some cake and chicken on the way to unlock The Royal as those were our two most popular menu items."
but adding that would probably disrupt the narrative, and certainly disrupt the flow of the story.

oh, never mind, they literally hire the first person that enters the restaurant as waitress but also to run the kitchen until they find a cook, without any interview or references, starting a couple of hours later.
Yeah, it's not like "who you know" will get you hired anywhere in real life...

Oh, that isn't enough staff? Let's now hire the next client as the lead cook to start tomorrow. Her qualifications being... she caused a ruckus with her boyfriend in the middle of restaurant.
It's an odd choice sure, but if either Lily or Paige don't work out then MC could fire them just as easily.

All of that is just like the first 10 minutes of gameplay. WTF is even going on with this game?
Your post seems like it was written by the type of person that would watch a "Pizza Delivery" porno and complain that "A pizza driver has to pay for the pie out of his own pocket, and with what little they make, there's no way the driver would do that. Seriously lady, just pay for the damn pizza! Not to mention, dude clearly has to deliver more pies... he doesn't have the time for this!"

Yes, it's a porn game, and yes, while the plot is indeed a little shaky in the beginning (and could have a much stronger start), it still (barely) passes (just) enough plausibility checks so as to "not completely break" most peoples immersion.

Edit: also, what in Escher's name is happening in this screen?
View attachment 1750558
Leah is peeking out of a walk-in closet.
There is a wall-mounted mirror on the right-side of the entrance to that closet.
This is in the MC's bedroom.
 

BillyPlums

Member
Nov 17, 2021
164
312
Hey Sacred_Sage. I just wanted to let you know how much I am enjoying your work. When I first looked at 'adult' games, It was all about the visual for me, I didn't care about any possible story. Now though, if I don't like the story, the visuals are not enough to keep me interested. This game has kept me interested throughout its lifespan and the visuals are (much) better than what I've seen elsewhere. All I can do is encourage you to continue your high-quality work in the future.
Thanks for reading.
 
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Hordragg

Lesser-Known Mesmer
Donor
Compressor
Apr 2, 2019
2,994
10,724
Reclusive Bay [v0.34] [Sacred Sage] – Compressed

Win/Linux v0.34 · · · (574.8 MiB :: 2.52 GiB)
Mac v0.34 · · (540.7 MiB :: 2.49 GiB)
This compression is unofficial, reduces asset quality, and may or may not break your game.

Caveat emptor.
 
3.60 star(s) 36 Votes