- Dec 24, 2020
- 17
- 3
I appreciate the solid suggestions, I'll get to work on adding those! I plan on having icons near character healthbars to reflect status changes, I'll put cooldown count on those too.after playing I would say things to change are
Damage prediction for actions
turn counter for any given buffs
I would move the command words away from the pictures as its hard to see
Is overhealing a thing, because I healed marek to 36/35
Much thanks and appreciation for your feedback! I had forgotten to change the jump loss target, they're trying to jump to a file not present in the trial, I'll ensure that error won't be in the final release. I'll get to work tweaking the damage on attacks, I wanted the basic attacks to be somewhat competitive with the special attacks so they wouldn't seem too OP, but I also don't want it to be easy to just spam and win lolWhat can be improved (the system as is is good and can be launched as is, those are all minor problem)
What I like :
- losing the second battle generate an exception. This might be a problem if you haven't saved in a while.
- Test each battle twice, one with reasonable move and the other going full attack. I won battle 1 and 3 just by pressing attack, maybe up the difficulty a bit for those if the health is regenerated between battles.
- You can't outheal the damage, meaning you are encouraged to end the battle quickly.
- Clear system, the right amount of option.
- Time to kill for the battles seems good IMO, but my opinion might change with the number of battle between text : 1 to 7 is good, 8 to 14 is okay but might be better with shorter individual battle and 15 or more is too slow: minor battle should end in 3 to 4 turn, major one can stay as is.
I found the problem, I didn't hide the screens for the test version so the overlays stay, I'll make note of that so it doesn't affect the final release! I'll also fix the text overlay on the action buttons so they're more visible, thanks a billion, mates!Finally got around to trying it out!
Two things:
1. The character portraits with action poses are a cool touch, but the text overlays can be a bit difficult to read, especially in Lisolette and Marek's case. I think adding little text boxes below the icons would be a good idea. It would also make things a bit more consistent.
2. I encountered a bug where after beating a battle the defeated enemy boxes stayed on screen after the end of the battle, even staying on when I started another battle.
View attachment 2440415 View attachment 2440417
Thank you for your efforts and commitment to this project!I'm super happy to say that the game will be coming July, and early July if the debugging goes well, I'm about 2/3 done with the battle checks, after that it's just a matter of touching up some CGs and making the UI friendlier// Bummed I couldn't make the June release, but that's the danger of underestimating coding. As usual, dropping some CGs here, mostly spoiler free!
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Nice. I wish you a good luck with this project to be completed one day.I'm super happy to say that the game will be coming July, and early July if the debugging goes well, I'm about 2/3 done with the battle checks, after that it's just a matter of touching up some CGs and making the UI friendlier// Bummed I couldn't make the June release, but that's the danger of underestimating coding. As usual, dropping some CGs here, mostly spoiler free!
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I'm super happy to say that the game will be coming July, and early July if the debugging goes well, I'm about 2/3 done with the battle checks, after that it's just a matter of touching up some CGs and making the UI friendlier// Bummed I couldn't make the June release, but that's the danger of underestimating coding. As usual, dropping some CGs here, mostly spoiler free!
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Thanks for the kind words, and I'm happy to say the game is complete! Playing through it one last time and polishing out the rough spots, but all game-breaking bugs have been fixed. Once the play-through is wrapped up I'll release ASAP, Friday or Saturday!Woah i didnt play the original game but was interested by it and just learned abt your project going through the thread. Congrats for keping thi alive and finishing i it. Will yu make it for a July release then?
Wait, you mean the whole game? I thought it will be just an update. Wow, you did the great job.Thanks for the kind words, and I'm happy to say the game is complete! Playing through it one last time and polishing out the rough spots, but all game-breaking bugs have been fixed. Once the play-through is wrapped up I'll release ASAP, Friday or Saturday!