Echoesinthedarkness

Active Member
May 18, 2020
736
1,497
Hi there, i'm author of Red Sakura Mansion
Q&A Session is open! Ask any questions! ;) About the game, about me, everything!

View attachment 1546354
lol. ok which kinks are you going/considering to implement in rsm, or maybe different scenes with already established themes? And second of all, I think in 2021 you've clocked 2 updates per year (might be wrong and there was 3? idk), is it the pace you are comfortable with?
 
  • Like
Reactions: TinWoodman555

TinWoodman555

Member
Game Developer
Nov 17, 2019
300
1,341
lol. ok which kinks are you going/considering to implement in rsm, or maybe different scenes with already established themes? And second of all, I think in 2021 you've clocked 2 updates per year (might be wrong and there was 3? idk), is it the pace you are comfortable with?
Hi, I plan to radically change the gameplay so that it would be interesting to play the game indefinitely, and not a couple of hours after the release of the update.
This year was hard for me, my normal temp is one update in 2 month. By the way, in 2021 was 3 update.

The speed of updates depends on the donation, I have to work at another job to make money. So far, I don't know how to get more patrons. I don’t understand how some authors make several thousand patrons, this is a mystery to me.
 

oceanbobo4

Member
Feb 12, 2021
169
266
How to get more patrons?

I agree that it is a mystery.

That said, look at hachi who makes Hail Dicktator. He is on version 28. He posts a new update with 300 renders every three weeks. People believe he will continue to add to his game because he is consistent.

Other games, such as The Headmaster, are only on version 11 -- but this is an older game, one of the first in the bdsm genre, and every update has been very large.

I think Red Sakura Mansion can compete with the very best games because of its excellent renders, and I give it FIVE STARS.

But Red Sakura Mansion doesn't immerse the viewer in the world of the story as well as other games.

One problem is the taking of photos to get money. Every time this is done, the player gets OUT of the mind of the game. It is distracting and BREAKS the flow.

Also, there isn't enough story, not enough psychological development of the girls. People enjoy the pictures and the scenes, but few are asking, "What happens next in the story?" Instead, they are asking, "What is the next kink?"

To have a story, we need conflict.

Conflict is why Chloe is your best character. She feels uncertain about whether she should join the mansion. She is innocent and also curious. But there could be much MORE inner conflict in Chloe. For example, WHY is Chloe in the mansion? Because she needs money? Because she is aroused by it? Because she has no other place to go? Because she is falling in love with the MC? . . . . We don't know for sure why she is there.

And there can be other conflicts involving Chloe.

Maybe she becomes jealous of one of the other girls? Maybe she feels she's not good enough? Maybe someone is looking for her, such as an ex-boyfriend or her father? Maybe she was trained to be a sex slave by her mother -- but she wants to deny this?

Many times when playing Red Sakura Mansion, I think, "A story could be added without any additional renders, so easily . . . but it's not here."

You have more of a story in Slut Trainer, and Slut Trainer has no distracting "take photos to make money" outside the world of the game.

It is also distracting in Red Sakura Mansion to click on the next event in the girl icon. That takes you OUT of the game. I don't know if this can be easily fixed. A visual novel with scene automatically following scene might work much better.

Simpler is better.

Look at the very successful Mr Dot game Melody. It is mostly a visual novel, with a few paths that you can ignore if you don't like a girl. The viewer develops a "relationship" with Melody and wants to know what happens next.

I think a "relationship" with your girls can be made WITHOUT having to add additional renders. Just additional words. Plus conflicts that make us ask, "What's next?" instead of "What's the next kink?"

Your game has the best renders I've seen. And that makes this the best bdsm game, from the visual perspective.

Story, character, and breaking out of the world of the game with the photos to make money all the time -- those are weaknesses, but probably easy to fix.

I've added Red Sakura Mansion to my signature. Your game needs more exposure! It is excellent.
 

TinWoodman555

Member
Game Developer
Nov 17, 2019
300
1,341
How/why did you start making games?
And who in RSM is your favorite girl (or is it someone you're still hiding for now)?
I was inspired by Akabur games and started trying to draw. To be honest, the result was not very good. Then I found 3D software in which I learned to create characters. For about two years I studied software and the first renders began to turn out, and I achieved a beautiful picture. And then I found a suitable software for me, where I could start programming and in a couple of months my first game came out.

For what? I love porn, and I was excited by the idea that I could create my own porn, translate my ideas into a picture. I can control the character and he will do whatever I want, you know?
 
  • Like
Reactions: Nice Guy Eddie

TinWoodman555

Member
Game Developer
Nov 17, 2019
300
1,341
How to get more patrons?

I agree that it is a mystery.

That said, look at hachi who makes Hail Dicktator. He is on version 28. He posts a new update with 300 renders every three weeks. People believe he will continue to add to his game because he is consistent.

Other games, such as The Headmaster, are only on version 11 -- but this is an older game, one of the first in the bdsm genre, and every update has been very large.

I think Red Sakura Mansion can compete with the very best games because of its excellent renders, and I give it FIVE STARS.

But Red Sakura Mansion doesn't immerse the viewer in the world of the story as well as other games.

One problem is the taking of photos to get money. Every time this is done, the player gets OUT of the mind of the game. It is distracting and BREAKS the flow.

Also, there isn't enough story, not enough psychological development of the girls. People enjoy the pictures and the scenes, but few are asking, "What happens next in the story?" Instead, they are asking, "What is the next kink?"

To have a story, we need conflict.

Conflict is why Chloe is your best character. She feels uncertain about whether she should join the mansion. She is innocent and also curious. But there could be much MORE inner conflict in Chloe. For example, WHY is Chloe in the mansion? Because she needs money? Because she is aroused by it? Because she has no other place to go? Because she is falling in love with the MC? . . . . We don't know for sure why she is there.

And there can be other conflicts involving Chloe.

Maybe she becomes jealous of one of the other girls? Maybe she feels she's not good enough? Maybe someone is looking for her, such as an ex-boyfriend or her father? Maybe she was trained to be a sex slave by her mother -- but she wants to deny this?

Many times when playing Red Sakura Mansion, I think, "A story could be added without any additional renders, so easily . . . but it's not here."

You have more of a story in Slut Trainer, and Slut Trainer has no distracting "take photos to make money" outside the world of the game.

It is also distracting in Red Sakura Mansion to click on the next event in the girl icon. That takes you OUT of the game. I don't know if this can be easily fixed. A visual novel with scene automatically following scene might work much better.

Simpler is better.

Look at the very successful Mr Dot game Melody. It is mostly a visual novel, with a few paths that you can ignore if you don't like a girl. The viewer develops a "relationship" with Melody and wants to know what happens next.

I think a "relationship" with your girls can be made WITHOUT having to add additional renders. Just additional words. Plus conflicts that make us ask, "What's next?" instead of "What's the next kink?"

Your game has the best renders I've seen. And that makes this the best bdsm game, from the visual perspective.

Story, character, and breaking out of the world of the game with the photos to make money all the time -- those are weaknesses, but probably easy to fix.

I've added Red Sakura Mansion to my signature. Your game needs more exposure! It is excellent.
Thanks for the extensive feedback! This is very helpful! I am already working on how to fix the problem points in the game. I would like to ensure that the game can be played for a long time, where player can play it every day and have fun with his slaves. And I have some ideas about this. And I agree that the characters have poer stories, I will also think about how to change that! Thank you!
 
  • Like
Reactions: oceanbobo4

bacchusplateau

Well-Known Member
May 23, 2017
1,178
1,082
I have considered pledging to your Patreon but there is one thing in particular that is preventing me. The fact that you have two different games depending on your Patreon tier. Personally, that feels like a slap in the face. I get it. In order to get people to subscribe to the higher tiers you want to offer bonuses. I don't mind bonus arts to the higher tier, or voting rights, or something similar, but if I'm dropping money to get the latest access to the game, and the game I get isn't the one with everything in it, it's a turn off.

I don't think changing this set up will suddenly get you all the subscribers and money that you are hoping for. I'm just pointing out why I won't support you there, and honestly, I could be the only person who feels this way.
 
  • Like
Reactions: Nice Guy Eddie

TinWoodman555

Member
Game Developer
Nov 17, 2019
300
1,341
I have considered pledging to your Patreon but there is one thing in particular that is preventing me. The fact that you have two different games depending on your Patreon tier. Personally, that feels like a slap in the face. I get it. In order to get people to subscribe to the higher tiers you want to offer bonuses. I don't mind bonus arts to the higher tier, or voting rights, or something similar, but if I'm dropping money to get the latest access to the game, and the game I get isn't the one with everything in it, it's a turn off.

I don't think changing this set up will suddenly get you all the subscribers and money that you are hoping for. I'm just pointing out why I won't support you there, and honestly, I could be the only person who feels this way.
When I thought about making bonus art, I thought - if I publish some in-game art, why someone would buy this art? After all, they will get this art in the game itself. I wanted to make additional art, to give something more than just a game. Sorry if I hurt your feelings, but I wanted to do my best.
 

TinWoodman555

Member
Game Developer
Nov 17, 2019
300
1,341
download links
Please support author on !
Tell everyone you can about this game, frends, forums, other topics on F95. More players > more donations >faster updates
And one day I can buy myself a 3080 RTX and rendering will be 4 times faster than now ;)
 

bacchusplateau

Well-Known Member
May 23, 2017
1,178
1,082
When I thought about making bonus art, I thought - if I publish some in-game art, why someone would buy this art? After all, they will get this art in the game itself. I wanted to make additional art, to give something more than just a game. Sorry if I hurt your feelings, but I wanted to do my best.
:giggle:

Trust me, you haven't hurt my feelings. I was just pointing out why I haven't joined your Patreon. And I understand you are trying to promote your game and there are several different ways as to how you accomplish this.

Good luck!
 
  • Like
Reactions: TinWoodman555
3.80 star(s) 46 Votes