Not alot of choices with this update, it felt like MRknob just threw a ton of plot at us and we just had to watch it...
I won't even attempt to 'channel'
@MrKnobb here, or speak for him, but I can say that when a game is still being created and released in stages and chapters, there are basically 2 ways you can go:
You can either go broad, with lots of choices and branches, which gives you lots of options, but then has actual progress split between all the alternate routes (so, for example, if in a given update timeframe you had time to create 30 minutes worth of extra plot development and renders, but had to split that over 3 alternate paths, you'd only get maybe 10 minutes of updated play on any one path you took per update).
Or you can go narrow, focusing mostly on advancing the central plot and storyline, and once that main path is complete, go back to add in alternate paths and branches to create a finished game.
The choices you have made in these first six chapters (mainly in the last 3) all ultimately affect the ending you are going to get. So there are choices, there are several of them, and they have a serious effect on the game ending.
I think it is clear that MrKnobb decided to go with the path that gives us greater advancement in the story and plot - and given that even as a player, before my more 'inside' involvement, I got the feeling this plot was going to be very big, and very complex, I personally think that's probably the best option. This isn't one of those slice of life or life sim style games where the plot is just about how many girls a college student can get into a harem, and the big plot twist is whether or not he goes to the nightclub at the weekend. Just from the title of the game alone you get the sense that this story has a plotline that spans years, and involves a lot more than just the day to day activities in the life (and city) of Jensen today.
No spoilers here, but there is a huge story to be told, and for that to all come out at an enjoyable pace, given the time-consuming nature of rendering hundreds of images, I think you'll soon understand why the story's depth of progression is a little more important than it's breadth of options, at least for now.