I really like this game, but it has one problem, story is all over the place .........
Don't get this as hate, but you should really focus on one thing then go to another, not to push 10 plots and twists in few episodes of short series.
I get it it's all connected, but you start smooth with slow pace and then it's rollercoaster from nowhere. In few episodes you have gang wars, possible incest trauma, 3 or 4 family dramas, supersoldiers, governments experiments, conspiracy within army,some bigger conspiracy, ninjas, rape and in all that love story, love triangle and hints of beauty and beast love story.
And iam sure i forget something
I don't know if you trying to shock, but most of twist will have no impact if you stack them like pancakes. Almost seems like you want to finish it fast.
And breaking 4th wall in serious situation isn't exactly good idea.
Anyway as i wrote, i still really like this game, so i hope you don't take this as criticism from stupid hater, who's english is bad
No worry. We don't mind criticism at all when it gives us actual information we can make constructive use of and address. It wouldn't be quite accurate to say that we welcome it, because obviously we'd rather everyone was enjoying the whole thing, but when someone has criticisms we'd certainly far rather hear them than not.
The fast pace is absolutely a fair point, and one we've acknowledged. As much as possible we're working to make transitions less jarring, but our issue is sadly a real-world one that we can't easily fix. Time. At this point,
MrKnobb has already been working on RTP for a year, and we are not yet halfway through the story. He works on each update pretty much solidly, because even though he has a day-job (and enjoys it), he's using remote networking to have his rig rendering while he's at work and while he's asleep. The rest of the time he's actively setting up the scenes and poses for those renders, working on the code and scenes, etc.
While a faster rig and/or a second rig for renders could speed things up a little, the setup part of that rendering gets no faster, nor does the coding, the script, and the detailed discussions we have on precisely how we want a scene to go to show what we need players to see and feel.
No matter what, at our current pace, we are looking at a
minimum of
another year of work to finish this story. That's a pretty big commitment, and it also doesn't allow for vacations, time off for any illnesses or injuries or special circumstances, etc. Having slower paced episodes just extends that commitment time, meaning we have to commit to even longer without a break, or increase the chances something unforeseen will come up and throw the schedule.
And honestly, I don't think most of the players actually want to wait 2-3 years to see how the story ends.
So, the fast pace is something of a necessity thing. We'll continue to bear the feedback in mind and do our best to make it bearable (for all parties). I think that's the fairest possible promise we can make.
I think poor Jensen might be a little hurt at the mention of "hints of beauty and beast love story", unless you are suggesting that Eve is a beast, in which case, sleep with one eye open... She's scary.
As for the 4th wall breaks, I think that one is largely a matter of taste. Read through just this thread and you'll find people who adore them, and people who hate them and all points in between. It's something of a hallmark of MrKnobb himself at this point, part of the 'house style' so to speak, but when it happens it is often deliberately placed to break a moment of tension, or to say something other than the obvious. Who breaks it and in what manner actually says something about the character.