ImperialD

Devoted Member
Oct 24, 2019
10,677
10,782
Sat Oct 16 19:35:00 2021
Windows-8-6.2.9200
Ren'Py 7.3.5.606


Bootstrap to the start of init.init took 0.06s
Early init took 0.00s
Loader init took 0.08s
Loading error handling took 0.04s
Loading script took 0.67s
Loading save slot metadata. took 0.01s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 3, 5)
Running init code took 0.29s
Loading analysis data took 0.19s
Analyze and compile ATL took 0.02s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.08s
DPI scale factor: 1.000000
Creating interface object took 0.06s
Cleaning stores took 0.00s
Init translation took 0.02s
Build styles took 0.00s
Load screen analysis took 0.10s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.39s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.11s

primary display bounds: (0, 0, 2560, 1440)
swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(1920, 1080) drawable=(1920, 1080)
Vendor: 'NVIDIA Corporation'
Renderer: 'NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2'
Version: '4.6.0 NVIDIA 496.13'
Display Info: None
Fixed-function is blacklisted.
Extensions:

GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_memory_object
GL_EXT_memory_object_win32
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_raster_multisample
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_win32
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_sparse_texture2
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_win32_keyed_mutex
GL_EXT_window_rectangles
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_gpu_multicast2
GL_NVX_linked_gpu_multicast
GL_NVX_multigpu_info
GL_NVX_nvenc_interop
GL_NVX_progress_fence
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_clip_space_w_scaling
GL_NV_command_list
GL_NV_compute_program5
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap
GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_fragment_shader_barycentric
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough
GL_NV_gpu_multicast
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_memory_attachment
GL_NV_memory_object_sparse
GL_NV_mesh_shader
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_representative_fragment_test
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_scissor_exclusive
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_texture_footprint
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_shading_rate_image
GL_NV_stereo_view_rendering
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_timeline_semaphore
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_OVR_multiview
GL_OVR_multiview2
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
Number of texture units: 4
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Texture testing:
- Hardware max texture size: 32768
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 2.55399990082s
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.003000 seconds.
- Frame drawn at

Had the screen go completely black after letting Lisa hold my hand and the game crashed. Now it won't even launch.
dam dude thats some serious shit there
 

Mythal

Newbie
Oct 25, 2018
30
15
How can i fix this error day 9? It says Sandra R is not defined, how do i define it?

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/day_09.rpy", line 2874, in <module>
NameError: name 'sandra_relationship' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "day_01.rpyc", line 669, in script call
  File "day_01.rpyc", line 716, in script call
  File "day_04.rpyc", line 602, in script call
  File "day_05.rpyc", line 153, in script call
  File "day_05.rpyc", line 1826, in script call
  File "day_07.rpyc", line 2410, in script call
  File "day_09.rpyc", line 475, in script call
  File "day_09.rpyc", line 2874, in script
  File "D:\Games\Small Games\Reunion\renpy\ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\Games\Small Games\Reunion\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/day_09.rpy", line 2874, in <module>
NameError: name 'sandra_relationship' is not defined

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Reunion 0.45
Mon Oct 18 00:53:33 2021
 

UnoriginalUserName

Engaged Member
Sep 3, 2017
3,679
13,684
Had the screen go completely black after letting Lisa hold my hand and the game crashed. Now it won't even launch.
dam dude thats some serious shit there
Yeah, you may want to spoiler that, it's a massive wall of text.
Like this :
You don't have permission to view the spoiler content. Log in or register now.

Damn lewdness overload...
 

Kakato

Engaged Member
Feb 25, 2017
3,340
6,438
Totally unplayable. How come there's so many errors after this LONG wait ? Read the past pages and I'm glad to see I'm not the only one getting errors. On a side note, something must be done to reduce the size. It's absurdly big and not necessarily justified. First time I'm really disappointed in an update of this game, which has a HUGE potential.
 

Mistress_Kixen

Engaged Member
Jun 12, 2017
2,212
1,561
looks like this is going to need an incest tag in the future. While the man male might not be sleeping with anyone that is his blood family I already see signs of the two of the three sisters going down that route within the days of the story. Also going to possibly need a pregnancy tag for obvious reasons within the game.
 

otronegro

Member
Jan 24, 2020
200
472
Playing with scrappy mod and had no error, only a few missing renders.

Had to download the whole game again since I had it deleted, dunno if it might be a update only patch thing
 
May 7, 2021
206
270
looks like this is going to need an incest tag in the future. While the man male might not be sleeping with anyone that is his blood family I already see signs of the two of the three sisters going down that route within the days of the story. Also going to possibly need a pregnancy tag for obvious reasons within the game.
Pregnancy is not listed under the current tags, but it is listed as a planned tag.
 

Resch

Newbie
Feb 4, 2020
33
127
How did you download this to get no error. I am getting a roll back error right from the get-go of a new game. As it seems some of the pictures/animations are missing from the versions posted.
I have no idea. I just downloaded and ran through the game.
 

Deleted member 3917737

Active Member
Jul 12, 2021
790
2,031
The game crashes after this scene for me

Re2.jpg

I guess I won't be finishing this just yet. I hope a fix happens soon.


Also, I just have one question... Why does Amy's eyes look like this? can't you give her normal eyes like the other characters? She's like, the only one with eyes like this lol It just looks weird (to me) and makes it seem like she has cat/anime eyes or something.

Re1.jpg
 
Last edited:

multiplex1

Newbie
Sep 4, 2019
98
43
I'm sorry, but an uncaught exception occurred.

While loading <'Image' u'images/gallery_background.png'>:
IOError: Couldn't find file 'images/gallery_background.png'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "G:\Entertainment\CGGs (Computer Generated Games)\RenPy\Miscellaneous\Reunion-0.45-pc\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "G:\Entertainment\CGGs (Computer Generated Games)\RenPy\Miscellaneous\Reunion-0.45-pc\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "G:\Entertainment\CGGs (Computer Generated Games)\RenPy\Miscellaneous\Reunion-0.45-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "G:\Entertainment\CGGs (Computer Generated Games)\RenPy\Miscellaneous\Reunion-0.45-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "G:\Entertainment\CGGs (Computer Generated Games)\RenPy\Miscellaneous\Reunion-0.45-pc\renpy\display\core.py", line 3194, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "G:\Entertainment\CGGs (Computer Generated Games)\RenPy\Miscellaneous\Reunion-0.45-pc\renpy\display\core.py", line 2094, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 490, in renpy.display.render.render_screen (gen\renpy.display.render.c:6805)
rv = render(root, width, height, st, st)
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "G:\Entertainment\CGGs (Computer Generated Games)\RenPy\Miscellaneous\Reunion-0.45-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "G:\Entertainment\CGGs (Computer Generated Games)\RenPy\Miscellaneous\Reunion-0.45-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "G:\Entertainment\CGGs (Computer Generated Games)\RenPy\Miscellaneous\Reunion-0.45-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "G:\Entertainment\CGGs (Computer Generated Games)\RenPy\Miscellaneous\Reunion-0.45-pc\renpy\display\screen.py", line 675, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "G:\Entertainment\CGGs (Computer Generated Games)\RenPy\Miscellaneous\Reunion-0.45-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "G:\Entertainment\CGGs (Computer Generated Games)\RenPy\Miscellaneous\Reunion-0.45-pc\renpy\display\im.py", line 583, in render
return cache.get(self, render=True)
File "G:\Entertainment\CGGs (Computer Generated Games)\RenPy\Miscellaneous\Reunion-0.45-pc\renpy\display\im.py", line 266, in get
surf = image.load()
File "G:\Entertainment\CGGs (Computer Generated Games)\RenPy\Miscellaneous\Reunion-0.45-pc\renpy\display\im.py", line 628, in load
surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
File "G:\Entertainment\CGGs (Computer Generated Games)\RenPy\Miscellaneous\Reunion-0.45-pc\renpy\loader.py", line 576, in load
raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'images/gallery_background.png'.

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Reunion 0.45
Sun Oct 17 21:24:14 2021
 

Cuveira

Newbie
Nov 30, 2018
38
49
how come the size of the file is this big, i read on here ppl seem to get error and missing render,i deleted the previous update to make some space for other game and if i remember correctly the size of the game is no where near this big, im gonna wait till atleast the error is fix
 

Content_Consumer

Active Member
Dec 24, 2019
983
3,376
looks like this is going to need an incest tag in the future. While the man male might not be sleeping with anyone that is his blood family I already see signs of the two of the three sisters going down that route within the days of the story.
If I recall correctly, they aren't his real sisters though, he moved in with them when his dad and their mum got together.
Now laws per country may change but pretty sure MC was never actually adopted and since his dad is dead and the girls mum is not his mum then I don't see why it'd need an I-tag ?

Unless I'm remembering the story incorrectly, which could be the case since it takes forever to get each update.
 

Deleted member 2553135

Well-Known Member
Jul 3, 2020
1,186
2,217
If I recall correctly, they aren't his real sisters though, he moved in with them when his dad and their mum got together.
Now laws per country may change but pretty sure MC was never actually adopted and since his dad is dead and the girls mum is not his mum then I don't see why it'd need an I-tag ?

Unless I'm remembering the story incorrectly, which could be the case since it takes forever to get each update.
I think Kixen means if two of the sisters ever do something with each other, then it would need the tag.
 
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TFFBladez

Active Member
Oct 10, 2020
667
219
I have no idea. I just downloaded and ran through the game.
Which option did you download it from so I can try that download. I am having issues with the Kelly missing pictures. Like on day 2 in the shower there is like 6 rollback errors that cut to her on her knees.
 
May 7, 2021
206
270
Which option did you download it from so I can try that download. I am having issues with the Kelly missing pictures. Like on day 2 in the shower there is like 6 rollback errors that cut to her on her knees.
I think I saw someone say on here that the compressed version didn't have those errors.
 
3.40 star(s) 125 Votes