from what I’ve found playing:
- main thing is rework of how slaves gain / lose affection, a lot of actions affect a characters comfort / beauty level rather than affection. Depending on their mood they may demand higher comfort or beauty standards. So now we can’t just force feed them 30 good meals until they have unwavering loyalty (although I found I still needed to feed them a lot of good food)
- new clothing type: jewelry, it has its own shop that can show up in areas. Pretty necessary to reach top levels of affection for beauty requirements but I don’t think they decay over time like clothing
- occasionally a merchant will visit your camp. He sells clothes / jewelry and food / booze. At least 1 new scene with him + demoness that I don’t think actually affects gameplay. He’s nice to have for areas without tailor or jeweller.
- You have to ask the demon general to move to the next area. I think this just lets you keep making money without mandatory leaving
game has a lot more focus on dressing slaves up properly than before. I like the changes overall
Hi, this is DumbCrow.
Today we have a new release of my game, but before I start telling about it, I want to thank
you all for your patience and support. I understand that it has been almost three months since
the last release. Such a delay was caused by the fact that I implemented some new core game
mechanics that required fundamental changes in the game, and besides, I had a two-week vacation)).
Please note that you must start a new game in order to see all the new content!
So let's start with the big changes.
- "Comfort" and "Beauty".
Previously, each minion item or state was displayed as a separate effect (for example, "Resting
in bed", "Delicious food eaten", "Sexy outfit" and others). Keeping track of so many different
effects during coding is not easy, it is also difficult for the player to remember all the
effects and their impact on the minion. I removed them all, and replaced them with two new
parameters for the minion "Comfort" and "Beauty". Now it works like this: put on comfortable
clothes - the level of comfort is increasing, and vice versa, if you put minion in a cage -
the "Comfort" level decreased. "Beauty" works the same way - put on a jewel - the level of
"Beauty" go up, put on a torn dress - went down.
The flexibility of such mechanics also lies in the fact that many actions change both of these
parameters at once. For example, if you undress a minion, it will increase its "Beauty", but lower
its "Comfort"
High levels of these parameters give positive mood effects to the minion. Zero level - negative.
The main idea of these parameters - "Comfort" is important while the minion is in the camp,
"Beauty" - in missions
- New clothes and jewelry.
About 15 new types of clothes and jewels for your minions. Each item of clothing gives its own
bonuses and penalties to "Comfort" and "Beauty".
New type of building on the map - "Jewelry shop", for buying jewelry
Separately, I would like to say about the "Legs chains". It will prevent your minion from
escaping, even if he is not chained or caged, but it will have heavy penalties to beauty and
comfort.
- Clothsets.
As I said earlier, "Comfort" is important in the camp, "Beauty" in the missions. I thought it
would be nice to let your minions quickly change from comfortable to beautiful clothes, and vice
versa. Now each minion has a slot for spare clothes and a button in the camp menu for quick
changing. Now you can put clothes for the camp in the main minion slot, and an additional one
for the mission, and quickly switch before and after missions. Only the clothes that the minion
wears will wear out.
- System of random events.
I implemented random event mechanics. Encounters will occur in camp mode after a while. So far
I have made only one - a traveling merchant, however in the next release I plan to add more
Now let's move on to small changes
- Rivers.
Now, random rivers will spawn on the maps, which will make it difficult to move around the map.
However, in any place, the river is similar to the lake, i.e. a place where your minions can
wash and rest.
- A new device in the Demon Entertainment mission.
- Limited number of items in stores
On each map, you can buy a limited number of goods. Of course, this game harder, but in my
opinion it makes it more interesting. As additional source of replenishment of resources - a
traveling merchant
- Goods for slaves
The demon in the slave market will now offer you basic slave goods. Clothes, shackles, etc.
- Changes in MC mechanics
I made the main character more useful. She now requires fewer "satisfaction" points to train.
From the start of the game, she gains 3 skill points, which you can immediately spend on her
abilities. Softened the requirements for participating in missions.
- Load previous mission
If you forgot to change clothes for your minions before the mission (I personally forgot while
playing). There is a "Restart mission" button in the menu. This button will load the game before
the start of the mission.
- Automatic embark for minions
Annoying messages: "You cannot start moving until you have seated all the minions" in the past.
Now, every time you try to start moving, the minions will automatically take their places in the
wagon. Exceptions are only for new minions, who will need to be told where to sit once.
- New H scenes.
Spoiler. One with a traveling merchant, two scenes for a new device in the entertainment mission,
and two more new animations for sex on a mattress if the minion's sexual skill level is 2 or
higher.
- Number of demons in "Entertain demons" mission is now depending on amount of warriors in
demon army
One more time. Take a note. You should start a new game in order to see all new content.
Phew, well, that's all. I hope I haven't forgotten anything. Have a great weekend and happy
gaming! Feedback and bug reports are always welcome!
Yours DumbCrow