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Bobber Tail

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Nov 28, 2017
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Good point lol.
Eventually (not now) Reya will be able to buy a home in each city and town, so the ability to take shower or pee may be present. I just think that's not what players look after in a game, but it's a scene that's easy to implement in every bathroom.
Now about the player control... Once Reya can travel freely through the continent, sex scenes will be repeatable and in every scene, player will be able to choose how the sex will follow. changing poses, etc. (except in some cases where a scene will be mandatory that way).
Check this out for ideas:
 
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Mercedes

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Nov 19, 2017
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I just played the current build and compared to the launch six months ago, a lot has changed here.

Currently, you can explore the next city without having any actions there yet. Although I'm happy to experience a city that consists of more than just 20 buildings, as is usually the case in other games (10 of which are usually not accessible), I'm afraid that this city will end up requiring a lot of walking and searching to find the right building for a quest.
I hope there are already thoughts about either adding a wayfinding system (known from other games, where every 15 steps a small marker on the ground shows the direction) or a very detailed map will be available. This could also be purchased for some favors or quest-related. The thieves guild, guards or tax collectors should have accurate information.

I also hope that so far not accessible paths (southern village exit, paths in the forest, etc.) will lead to interesting places and encounters.

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BaasB

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Check this out for ideas:
7.
About 9% of my participants said they had fantasized about dressing up as an animal to have sex.

Furry fantasies were related to a broader tendency to change oneself in one’s sexual fantasies, which suggests that they might often be about psychological escape. Many of us become different people—and sometimes different creatures—in our fantasies because it provides an escape from self-awareness, allowing you to focus more on sex rather than yourself.
:KEK:
 

Lunna_

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Jun 1, 2017
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I just played the current build and compared to the launch six months ago, a lot has changed here.

Currently, you can explore the next city without having any actions there yet. Although I'm happy to experience a city that consists of more than just 20 buildings, as is usually the case in other games (10 of which are usually not accessible), I'm afraid that this city will end up requiring a lot of walking and searching to find the right building for a quest.
I hope there are already thoughts about either adding a wayfinding system (known from other games, where every 15 steps a small marker on the ground shows the direction) or a very detailed map will be available. This could also be purchased for some favors or quest-related. The thieves guild, guards or tax collectors should have accurate information.

I also hope that so far not accessible paths (southern village exit, paths in the forest, etc.) will lead to interesting places and encounters.

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Thank you! ❤
For now, only commercial buildings will be accessible because Reya can't enter other people's houses without consent xD
But eventually she will know the person that belongs to that house and will have means of visiting them.
As for finding one's way through the city, I've made some key points to the map so when Reya needs to find a place, there are street names and block numbers to that, as well as pointing to "next to, northwest from, southwest from, etc.
And I really like your idea of guards, tax collectors and people that will ask for favors from Reya in exchange for infos, might use that =3

I have a continent map that is not accessible to the players but there are mentions of some places of this continent when you talk to people. Eventually I will show the map of the continent (when Reya is able to free to roam everywhere).
 

Lunna_

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Did I play the same game you guys did... I did not see the same potential
I'm sorry I don't reach your expectations T-T
I'm a loner dev and this is my first game, but I'm doing everything to make it better.
 

Bobber Tail

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Nov 28, 2017
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Well, I have some kinks of my own and I'm doing my game with my point of view (and trying hard to appeal for men tastes).
You added peeing, not heavily used, but growing as other taboo's are being crunched like incest and bestiality. No one is suggesting full on golden showers, or pooping on her grandfathers chest while her father pee's in her mouth, just adding some flavor.

EDIR: I must add that a fetish is either in, or out. They are not a toy. Take pee (urination) out or embrace it. Better than that foot fetish!
 
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HabibHanson

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Nov 10, 2019
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Well, I have some kinks of my own and I'm doing my game with my point of view (and trying hard to appeal for men tastes).
I suggest keeping to what you prefer. Generally there's a major quality drop when a dev tries to do something they aren't too jazzed about. Worst thing you could do is try to mass appeal to everyone for sure. If what you make fits someone's kinks that's nice but I wouldn't go out of the way to appeal to the masses, that's how you end up like EA.
 

Mercedes

Active Member
Nov 19, 2017
935
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Thank you! ❤
For now, only commercial buildings will be accessible because Reya can't enter other people's houses without consent xD
But eventually she will know the person that belongs to that house and will have means of visiting them.
As for finding one's way through the city, I've made some key points to the map so when Reya needs to find a place, there are street names and block numbers to that, as well as pointing to "next to, northwest from, southwest from, etc.
And I really like your idea of guards, tax collectors and people that will ask for favors from Reya in exchange for infos, might use that =3

I have a continent map that is not accessible to the players but there are mentions of some places of this continent when you talk to people. Eventually I will show the map of the continent (when Reya is able to free to roam everywhere).
I noticed the street signs, but either you manually write a map to know that Watermelon Street is north of Tangerine Avenue, or you get a map with the street names noted as well. For overzealous readers (I often overread something important and therefore have to search for a long time): "You'll find this in Apple Alley, in the southeastern part of town."
So you still have to search on the map, if it is the second or third alley next to the city wall, or alternatively read a lot of street signs until you find the right street. With the size of the city, it is difficult to remember orientation points, especially if there are several days between game sessions.

The easiest way, but probably too late to change it, would be an alphabetical system. Streets with fruit names run from north to south, streets named after localities run from east to west. Currently it is unfortunately unordered (watermelon runs from north to south, strawberry from east to west).
If one would arrange now from left to right apple, blackberry, cherry, one would have a more systematic possibility of the orientation.

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CutieLvr

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Jun 3, 2020
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Lunna, I really love how you are so responsive to your fan's inquiries and questions. That is so wonderful of you. One person had asked about a walkthrough and someone else mentioned a way to get hints through Reya's mind. It looked complicated at first, but actually, it became so easy and it beats going back and forth from game and walkthrough. Just thought I would share that. Excellent work. xoxoxoxoox Oh, oh, oh, one thing, now I know why I am so attracted to Reya, she is from Garnet City/Town. Garnet is my birthstone, lol.
 
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Lunna_

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Jun 1, 2017
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You added peeing, not heavily used, but growing as other taboo's are being crunched like incest and bestiality. No one is suggesting full on golden showers, or pooping on her grandfathers chest while her father pee's in her mouth, just adding some flavor.

EDIR: I must add that a fetish is either in, or out. They are not a toy. Take pee (urination) out or embrace it. Better than that foot fetish!
I can tell that the scenes with peeing will be bound to shame events. Some of the shower events as well, but I have some different scenes planned for that.
 
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Lunna_

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Jun 1, 2017
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I suggest keeping to what you prefer. Generally there's a major quality drop when a dev tries to do something they aren't too jazzed about. Worst thing you could do is try to mass appeal to everyone for sure. If what you make fits someone's kinks that's nice but I wouldn't go out of the way to appeal to the masses, that's how you end up like EA.
Yeap. The game is heavily my point of view, but I need to appeal to men's tastes. Since it's my first game, I don't want it to be weird lol
But I'm very kinky myself, I think I'm on the right path... I hope (story wise, I mean).
 
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Lunna_

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Jun 1, 2017
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I noticed the street signs, but either you manually write a map to know that Watermelon Street is north of Tangerine Avenue, or you get a map with the street names noted as well. For overzealous readers (I often overread something important and therefore have to search for a long time): "You'll find this in Apple Alley, in the southeastern part of town."
So you still have to search on the map, if it is the second or third alley next to the city wall, or alternatively read a lot of street signs until you find the right street. With the size of the city, it is difficult to remember orientation points, especially if there are several days between game sessions.

The easiest way, but probably too late to change it, would be an alphabetical system. Streets with fruit names run from north to south, streets named after localities run from east to west. Currently it is unfortunately unordered (watermelon runs from north to south, strawberry from east to west).
If one would arrange now from left to right apple, blackberry, cherry, one would have a more systematic possibility of the orientation.

Translated with (free version)
I may have to find a way to make a clear map. Even the map will be difficult to find ones way because it's huge. One thing I did on the map to better find the way, is that all avenues are named after fruits. the name of the streets are named randomly, but some of them have blocks (which is on the sign) and often are near a particular place that stands out from the rest, like a house with a beautiful garden, near the hospital, between orange av. and melon av... And the city is separated into districts and it's a little easy to find where they are. I am thinking about a map without the names but with a point orienting where Reya needs to go, with directions when needed. The city is not complicated as soon as the player starts to know the city, and since there will be key NPCs around the city, it will be easy to find the way. But you gave me an idea thinking about the map. There are guards around the city to keep it safe. I will make an option on their conversation about directions.
 
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Lunna_

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Lunna, I really love how you are so responsive to your fan's inquiries and questions. That is so wonderful of you. One person had asked about a walkthrough and someone else mentioned a way to get hints through Reya's mind. It looked complicated at first, but actually, it became so easy and it beats going back and forth from game and walkthrough. Just thought I would share that. Excellent work. xoxoxoxoox Oh, oh, oh, one thing, now I know why I am so attracted to Reya, she is from Garnet City/Town. Garnet is my birthstone, lol.
I don't know. It's normal for me to answer everyone lol. I just ignore the trolls because I don't care about them (unless they have a point). It's great you getting the hang of the Reya's Thoughts, but something people are complaining (and they are right) is that you need to go deep into the skills menu just to see the hints. I will implement a better way to do that, preferably on the main menu.
I don't know about birthstones, but it's cool. Garnet Town is named after Garnet from Final Fantasy IX :3
 
4.30 star(s) 4 Votes