Night Mirror

Well-Known Member
Modder
Jun 2, 2018
1,692
8,968
Adventures in Animation (Part 2)
Update is still underway. I'm pending dialogue revisions for the new scenes at the moment, so it is mostly a waiting situation on my end. I've gone over the scenes as much as I can (more than a dozen times now), fixing little things, or tweaking minor dialogue, but until I have the next step, I can't move forward.

I can however move sideways, so that's where a lot of my focus has been. Specifically (the title gave it away) working on animations. In the last unwieldy post, I talked about the game animations (the video files) and my continuing quest to make them take up less space.

After slamming my face into the keyboard over the last couple of days, I have great news to report! Okay, well "great" is maybe the wrong word? Complete and total failure, that was what I meant. Well, okay, that isn't right either... let me explain.

Here is the very short version of what I wanted/was trying to do. I wanted to stop using the webm files that I use for animations, and instead use renpy's built in animation system (ATL). This would mean that animation length would no longer impact files size (significantly), because math would move all the pixels around the screen, instead of having a frame of video do it. (over simplified) Want 10 more seconds of video? Well that is just 10 more lines of code! But alas.. it is not to be.

I put together a test scene... and it was bad. Jerky animations, transition issues, playback issues on less powerful systems, and just a huge pain in the butt to implement (and worst of all, didn't look as good as the original...). So, I think for now at least, I just have to accept animations from Ferdafs are going to stay as webm files...

But so are animations coming from me moving forward. In fact, the next update has not only the content from Ferdafs, but also several bonus animations I've put together as well (4 in total from me, 2 in the new Ferdafs scenes, 1 in a past scene (in the spoiler down below), and 1 for a new scene).

While 2-3 frame dissolve animations won't vanish completely, I'd like to try and make my primary animations moving forward webm files, in a similar style to what Ferdafs does. Will they be as good? HAHA... no, obviously not. I've only just really started on animations and he's had years to perfect the craft, but they don't look horrible either (keep in mind, this is still a WIP):

You don't have permission to view the spoiler content. Log in or register now.

So just how am I making these? Did I break down a give into the dark side of Live2D? Nope. But I did buy new software, well, upgraded at least.

As I've said before Clip Studio Paint has been my go to tool for doing art for this game. I've been on the pro version for a while and I really like it, but it has some... annoying limitations (the main one being only 23 frames of animation, a huge pain in the ass if I say want to make things at 30 fps). With the upgrade, no more frame limit, letting me reach that full glorious 1 second at 30 frames (or slightly longer in the case of this example).

I'm also changing up how I "draw" animations. Previously, I've been using the very, very tedious process of 1 frame at a time. But it turns out, I was doing it the stupid way, as Paint will let me use Keyframes instead.

And holy shit, this was exactly what I needed. I set the start and end point and it does the motion tweening for the frames for me! This also lets me do things like fix part errors (not in the example above, because it was an early version, and I still did it sort of the stupid way) for the whole thing, instead of having to fix it in each frame.

Again, my skill level is still not great with it, I've been at it for all of 2~3 days now, and I'm still figuring shit out about it. But I expect as I use it I'll at least be faster at it, if not better.

Anyhow, yeah... I know the update is still not out yet, but we are creeping closer. I'm hoping revisions arrive soon. Once those are in, I'll make another official progress report outlining what is left and my best guess as to when it will release. The update is looking snazzy, so I hope you all will enjoy it.

As always, thanks for staying awesome!
 

Night Mirror

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Modder
Jun 2, 2018
1,692
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Just out of question, is there anything new in r3.8 alongside what Ferdafs added?
Yeah, quiet a lot actually. That has been some of the hold up, in that we weren't fully ready when the release came out, so additional time has been spent getting the other stuff finished. I've already talked about the extras before (and I'm sure I will again) but here is a high level list (in double spoilers):

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Mar 9, 2019
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Yeah, quiet a lot actually. That has been some of the hold up, in that we weren't fully ready when the release came out, so additional time has been spent getting the other stuff finished. I've already talked about the extras before (and I'm sure I will again) but here is a high level list (in double spoilers):

You don't have permission to view the spoiler content. Log in or register now.
I don't usually comment on this thread cause I never really have anything worthwhile to add or contribute, but I have to say dude you're fucking awesome, and aaronminus I am deeply grateful for all the pro-bono work you've done to help improve the game. I really cannot thank y'all enough for all your effort, I will be stuck, eternally, in your debt.

There is one suggestion I had for a very long time which would take a lot of elbow grease to incorporate into the game and so I never asked as I didn't feel comfortable asking you to do work for me without paying you. As of this moment though, I give far less of a fuck than I normally would, so fuck it.

I would like to see some sort of relationship manager-esque tracker that relates purely to pregnancy, something you can add to the "confidence app" in Morty's phone that tracks pregnancy statistics with each character. To begin with, you can use this tracker as the actual confidence app which will later have a pregnancy tracker to surprise Morty and create some fun dialogue.

I've only gone over the skeleton of my complete suggestion to keep it as simple as possible for you guys, but let me know if it is something you think you can add to the game or if it is too complicated.
 

Night Mirror

Well-Known Member
Modder
Jun 2, 2018
1,692
8,968
I would like to see some sort of relationship manager-esque tracker that relates purely to pregnancy, something you can add to the "confidence app" in Morty's phone that tracks pregnancy statistics with each character. To begin with, you can use this tracker as the actual confidence app which will later have a pregnancy tracker to surprise Morty and create some fun dialogue.
I've talked about my plans for pregnancy in the past (and you can thread search if you're curious), but the short version is, until Ferdafs does it, no main girl pregnancy. It pushes the game too far into future content (and putting any reference to it in menus as so far only caused confusion).


As to a tracker, I'm not entirely clear what you mean? If you were thinking of an RPGM like sex screen, I did prototype one when I was revamping the Do Over menu (that was what v2 was supposed to be). But, for numerous reasons, it didn't quite work with the game.

Still, thank you for the suggestion, I'm glad you are enjoying the game, but I think this one isn't something I can do.
 

aaronminus

Member
Oct 13, 2021
247
726
I don't usually comment on this thread cause I never really have anything worthwhile to add or contribute, but I have to say dude you're fucking awesome, and aaronminus I am deeply grateful for all the pro-bono work you've done to help improve the game. I really cannot thank y'all enough for all your effort, I will be stuck, eternally, in your debt.

There is one suggestion I had for a very long time which would take a lot of elbow grease to incorporate into the game and so I never asked as I didn't feel comfortable asking you to do work for me without paying you. As of this moment though, I give far less of a fuck than I normally would, so fuck it.

I would like to see some sort of relationship manager-esque tracker that relates purely to pregnancy, something you can add to the "confidence app" in Morty's phone that tracks pregnancy statistics with each character. To begin with, you can use this tracker as the actual confidence app which will later have a pregnancy tracker to surprise Morty and create some fun dialogue.

I've only gone over the skeleton of my complete suggestion to keep it as simple as possible for you guys, but let me know if it is something you think you can add to the game or if it is too complicated.
Appreciate the love!
The short version… everyone behind the scenes is into preg stuff. Its been an active topic of conversation practically since I first came on. We’d all love to see some more (than just the Gazorpian stuff). BUT:
1. This is a remake of a different game. We have no idea what Ferdafs has planned, or when he plans to do it. While this makes for a level of excitement for us, it also comes with levels of risk. The biggest self-imposed (necessary) rule is to avoid writing ourselves into a corner with Ferdafs content, and unfortunately a traditional pregnancy event(s?) would be at the highest level of risk.
2. Ferdafs aside, we’ve all worked really hard to make this thing a good story as well as a good porn game. To do right by a traditional pregnancy event, that requires some level of real consequence, physically, but also in terms of relationship progression. Traditional Preg deserves a level of care.

So, what does this mean?
1. Unless Ferdafs incorporates traditional pregnancy into his own core story, a traditional pregnancy event is unlikely to happen until near the end.
2. If pregnancy is explored earlier, it would have to be some kind of non-traditional angle… so that would require some brainstorming and fitting in to get right too.

While I’d love to see some leadup into wherever the pregnancy event will finally end up, because that’s a big question mark at the moment, any attempts to telegraph it may cause more of the “teasing but not delivering (heh)” problem than what’s already there. That said… the desire is definitely present.
 
Mar 9, 2019
277
1,197
I've talked about my plans for pregnancy in the past (and you can thread search if you're curious), but the short version is, until Ferdafs does it, no main girl pregnancy. It pushes the game too far into future content (and putting any reference to it in menus as so far only caused confusion).


As to a tracker, I'm not entirely clear what you mean? If you were thinking of an RPGM like sex screen, I did prototype one when I was revamping the Do Over menu (that was what v2 was supposed to be). But, for numerous reasons, it didn't quite work with the game.

Still, thank you for the suggestion, I'm glad you are enjoying the game, but I think this one isn't something I can do.
Appreciate the love!
The short version… everyone behind the scenes is into preg stuff. Its been an active topic of conversation practically since I first came on. We’d all love to see some more (than just the Gazorpian stuff). BUT:
1. This is a remake of a different game. We have no idea what Ferdafs has planned, or when he plans to do it. While this makes for a level of excitement for us, it also comes with levels of risk. The biggest self-imposed (necessary) rule is to avoid writing ourselves into a corner with Ferdafs content, and unfortunately a traditional pregnancy event(s?) would be at the highest level of risk.
2. Ferdafs aside, we’ve all worked really hard to make this thing a good story as well as a good porn game. To do right by a traditional pregnancy event, that requires some level of real consequence, physically, but also in terms of relationship progression. Traditional Preg deserves a level of care.

So, what does this mean?
1. Unless Ferdafs incorporates traditional pregnancy into his own core story, a traditional pregnancy event is unlikely to happen until near the end.
2. If pregnancy is explored earlier, it would have to be some kind of non-traditional angle… so that would require some brainstorming and fitting in to get right too.

While I’d love to see some leadup into wherever the pregnancy event will finally end up, because that’s a big question mark at the moment, any attempts to telegraph it may cause more of the “teasing but not delivering (heh)” problem than what’s already there. That said… the desire is definitely present.
It is splendid to hear that your opinions on pregnancy content match up with my own and I have familiarized myself with your plans regarding pregnancy content. My idea with the pregnancy tracker was mainly to provide more assurance to the act of impregnation itself but your responses have given me a better understanding of why that isn't possible at the moment.

Up until this point, as I understand it, you can neither confirm nor deny a pregnancy in the traditional sense until such a time that Ferdafs includes it in his own game to prevent continuity errors and prevent superseding the work that he has done, among other things. As I haven't played Ferdafs game since the Halloween content he did from, I believe, nearly 4 years ago (it's pretty much your fault for making such an amazing remake of it), I can't speak on what direction he wishes to take the game but I think I'll become a patreon so I can (hopefully) convince him to create those paths and make your jobs easier.

I appreciate your input and the insight it has given me, along with the dedication you both continue to show toward the fans of your work and the work itself. I look forward to the next update and as everyone has incessantly been stating before me; TAKE YOUR TIME. Maybe there are a few bugs in your life that could use that time to be fixed. Haha. I hope the development of this game, both on your side and Ferdafs, continues for years to come.

Domo arigato, tomodachi!
 

Markiz87

New Member
May 29, 2018
2
2
Adventures in Animation (Part 2)
Update is still underway. I'm pending dialogue revisions for the new scenes at the moment, so it is mostly a waiting situation on my end. I've gone over the scenes as much as I can (more than a dozen times now), fixing little things, or tweaking minor dialogue, but until I have the next step, I can't move forward.

I can however move sideways, so that's where a lot of my focus has been. Specifically (the title gave it away) working on animations. In the last unwieldy post, I talked about the game animations (the video files) and my continuing quest to make them take up less space.

After slamming my face into the keyboard over the last couple of days, I have great news to report! Okay, well "great" is maybe the wrong word? Complete and total failure, that was what I meant. Well, okay, that isn't right either... let me explain.

Here is the very short version of what I wanted/was trying to do. I wanted to stop using the webm files that I use for animations, and instead use renpy's built in animation system (ATL). This would mean that animation length would no longer impact files size (significantly), because math would move all the pixels around the screen, instead of having a frame of video do it. (over simplified) Want 10 more seconds of video? Well that is just 10 more lines of code! But alas.. it is not to be.

I put together a test scene... and it was bad. Jerky animations, transition issues, playback issues on less powerful systems, and just a huge pain in the butt to implement (and worst of all, didn't look as good as the original...). So, I think for now at least, I just have to accept animations from Ferdafs are going to stay as webm files...

But so are animations coming from me moving forward. In fact, the next update has not only the content from Ferdafs, but also several bonus animations I've put together as well (4 in total from me, 2 in the new Ferdafs scenes, 1 in a past scene (in the spoiler down below), and 1 for a new scene).

While 2-3 frame dissolve animations won't vanish completely, I'd like to try and make my primary animations moving forward webm files, in a similar style to what Ferdafs does. Will they be as good? HAHA... no, obviously not. I've only just really started on animations and he's had years to perfect the craft, but they don't look horrible either (keep in mind, this is still a WIP):

You don't have permission to view the spoiler content. Log in or register now.

So just how am I making these? Did I break down a give into the dark side of Live2D? Nope. But I did buy new software, well, upgraded at least.

As I've said before Clip Studio Paint has been my go to tool for doing art for this game. I've been on the pro version for a while and I really like it, but it has some... annoying limitations (the main one being only 23 frames of animation, a huge pain in the ass if I say want to make things at 30 fps). With the upgrade, no more frame limit, letting me reach that full glorious 1 second at 30 frames (or slightly longer in the case of this example).

I'm also changing up how I "draw" animations. Previously, I've been using the very, very tedious process of 1 frame at a time. But it turns out, I was doing it the stupid way, as Paint will let me use Keyframes instead.

And holy shit, this was exactly what I needed. I set the start and end point and it does the motion tweening for the frames for me! This also lets me do things like fix part errors (not in the example above, because it was an early version, and I still did it sort of the stupid way) for the whole thing, instead of having to fix it in each frame.

Again, my skill level is still not great with it, I've been at it for all of 2~3 days now, and I'm still figuring shit out about it. But I expect as I use it I'll at least be faster at it, if not better.

Anyhow, yeah... I know the update is still not out yet, but we are creeping closer. I'm hoping revisions arrive soon. Once those are in, I'll make another official progress report outlining what is left and my best guess as to when it will release. The update is looking snazzy, so I hope you all will enjoy it.

As always, thanks for staying awesome!
Good afternoon! Thank you for your work ! I like this version much more than on Unity. If you like this universe as much as we do, then did you plan to make your own continuation from yourself? I understand that it will take even more time, but we really like your work. And I think many will support you not only morally but also financially. I'm sorry, I might write something wrong, it's not my native language.
 

Mewie22

New Member
Jul 9, 2021
2
2
Yeah, quiet a lot actually. That has been some of the hold up, in that we weren't fully ready when the release came out, so additional time has been spent getting the other stuff finished. I've already talked about the extras before (and I'm sure I will again) but here is a high level list (in double spoilers):

You don't have permission to view the spoiler content. Log in or register now.
Happy to hear it dude, can't wait to go through each scene
 

HoneyLibido

Active Member
Dec 14, 2020
627
508
Wait what happened to Naruto now????
Well the short of it is Morty and Summer have a technical incest baby together and that's all canon show stuff.

So I suppose in theory you could pursue a pregnant porn parody angle to it with this lol.

At least for those two.
 

HoneyLibido

Active Member
Dec 14, 2020
627
508
Honestly that might be the last time they do something that crazy in the show, didn't that guy who wrote all this in leave the show or something?

But basically you probably shouldn't expect something going that far happening again moving forward with the show.
 
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