- Mar 8, 2022
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I'd be kind of interested in going through the machine translation and trying to tweak/rewrite it to sound more natural. Anyone know how I could go about accessing the dialog file, or however this game works?
How much engine work are you looking to do?I'd be kind of interested in going through the machine translation and trying to tweak/rewrite it to sound more natural. Anyone know how I could go about accessing the dialog file, or however this game works?
I have no experience working with Wolf editor, so I would need to figure out the basics there. I don't want to be coddled too much, but hopefully just knowing which files to interact with and how should be enough to get me going.How much engine work are you looking to do?
Well, thankfully with this line of work you don't REALLY have to know how the engine works, fully.I have no experience working with Wolf editor, so I would need to figure out the basics there. I don't want to be coddled too much, but hopefully just knowing which files to interact with and how should be enough to get me going.
Just futzing around, it looks like the system is a little dense for a total novice like me, I'll probably have to sit down with a tutorial or two before I figure out how to play with this. It's never as easy as a folder full of txt files, eh?
I got the data file unpacked, though I'm still struggling to figure out how to actually open things in WRPGE, and which file to open. I assume I'm supposed to go into "User Database Editor" and... I assume import a file? Or should I be loading a map first?See the post of mine you quoted, and you'll find all the text in game in that area.
(This is assuming you already went through and got the game data unencrypted and unpacked.)
Once you have all the data files unpacked, you move them over to the editor's folder and replace the default data folder with the one that was unpacked. You can then run "Editor 2.24Z.exe" and the editor will launch with all of the game's assets loaded in.I got the data file unpacked, though I'm still struggling to figure out how to actually open things in WRPGE, and which file to open. I assume I'm supposed to go into "User Database Editor" and... I assume import a file? Or should I be loading a map first?
Aha! I've got it working! I'll start tinkering away at this, thank you very much!Once you have all the data files unpacked, you move them over to the editor's folder and replace the default data folder with the one that was unpacked. You can then run "Editor 2.24Z.exe" and the editor will launch with all of the game's assets loaded in.
Then you go to View > User Database, and scroll down the now populated list
If this was a more story-based game, I'd say to just keep "Accidental Property" and add a translator note in a notepad that'd be included with the translation. It doesn't matter much for this game, but these sort of tidbits can change a lot about one's understanding of the game and story."Oh... Too many monsters
Is this an accidental property"
a quick google later I learn that a Jiko Bukken, or Accidental Property, is a fancy term for properties where "the former occupant died of unnatural causes, such as suicide, murder, fire or neglect." which are sold on the cheap
I guess a way to rewrite that would be
"Oh, So many monsters.
Did the previous owner somehow go missing?"
Editor's note: "keikaku" means "plan"If this was a more story-based game, I'd say to just keep "Accidental Property" and add a translator note in a notepad that'd be included with the translation. It doesn't matter much for this game, but these sort of tidbits can change a lot about one's understanding of the game and story.
Aha! I've got it working! I'll start tinkering away at this, thank you very much!
Only other thing I think I might need is knowing how to re-pack the data file once I'm done, or I want to test it.
Edit: In the context of the meat world (3-1 to 3-5) do you think they intend to refer to it as hell or is that a translation quirk? It doesnt feel like the right vibe, so I'm tempted to refer to it as the Abyss or the Underworld/Otherworld or something.
I used WolfDec to unpack it. and I used the Game.exe to test it no problem. I have the first draft of it completely done, barring some tests of the later levels to make sure the text didnt get cropped anywhere. I'll do that later.You should be able to test the game through the engine itself, by pressing the "Begin Test Play" button. It is the green button at the end of the button row under the dropdown menus. Or just running the "Game.exe" in the editor folder.
And in terms of re-packing it depends, what did you use to decode the .wolf file? I have a suite of programs that let me both encode and decode the .wolf files as needed. Alternatively, you can try running the game with the decoded data files, in place of the .wolf file. And if that works, can redist that instead.
I just realized I was overthinking it, like, way too hard lol.I used WolfDec to unpack it. and I used the Game.exe to test it no problem. I have the first draft of it completely done, barring some tests of the later levels to make sure the text didnt get cropped anywhere. I'll do that later.
I still want to take a second pass in order to get things more consistent (especially with the "Hell" content) but soon as I figure out how to pack and upload the file, I can share it here.
Nicely done, in the future, I'd advise redistributing just the necessary files alone. Games like these can be redistributed in parts since the exes won't change from making data edits as such.Well, here goes nothing!
My first draft for localizing the English machine translation.
Please let me know if there's any cropped text or weird monologue that I missed or made worse. I did this in a day, so it wouldnt shock me if there are errors.
Known areas I want to improve on:
3-1 to 3-5 "Hell", both region comments and item descriptions
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Yeah, if the game wasn't so small I would just pack the essentials. but since it's just a data folder (which I would be too scared to pick through that) I figured I'd just pack the whole thing so its just one download.Nicely done, in the future, I'd advise redistributing just the necessary files alone. Games like these can be redistributed in parts since the exes won't change from making data edits as such.
(It doesn't matter much for this game, as it's small, but it can add up with other works.)
I would say capitalize the items in the indicator boxes. They are proper names of the items, rather than just being used as a descriptor.Yeah, if the game wasn't so small I would just pack the essentials. but since it's just a data folder (which I would be too scared to pick through that) I figured I'd just pack the whole thing so its just one download.
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Thanks again for all the help, couldn't do it without you!
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(Should I post the updated links on my newest post or just on my original post?)