What the fuck is wrong with the ballance? It's just a prologue and I have barely enough mana and health to deal with a single goblin, but there's at least 2 more of them. What kind of bullshit is this?
Is it that hard? Its often difficult for me to tell, since I know what to do etc. The opening fight with 2 gobbos shouldnt be too... Okay I replayed that part. Its like 20% harder than I would like it to be. You are right, I was testing something there. Combat balancing has not been my focus, thats for sure. Sorry about that. I will make them hit less hard (I think those are actually later goblins, I was changing stuff around, so I may have accidentally put there later gobbos rather than early gobbos).
Though dev pro-tip, the 1st gobbo can be avoided, the second gobbo can be beaten, HP for the 3rd gobbo doesnt matter since its a scripted loss. Then an event (gee, that one didnt age well... Not a priority for a redraw though, there are other contenders for that + I want to keep the redrawing to a minimum for the sake of actual new stuff.)
Rina past that should have no issue with combat, she has a lot of power creep from classes + the spell from the old mentor is one shotty. I will look into combat balancing later, though I will fix the early gobbos, I dont want the start to feel frustrating.
Damn I love this art style. Reminds me of Melty's Quest, which was a masterpiece.
Any sounds in the lewds? Any plans for animations? Best of luck Dev, the game looks very promising.
As far as the newer scenes go, they should be kind of a benchmark (actually the new Rina standing-talking thingy is a benchmark since she replaced the old Rina in like September) so I want every drawing to at least meet that level. Its unfortunately very easy to spot old drawings and as I said I will phase them out, but first I gotta get more content in before I get caught in the redraw-loop.