- Dec 26, 2020
- 367
- 2,002
Yeah, gameplay wise I agree. Too much reading, too much of nothing happening. A mistake on my part from the get-go where I wanted stuff to make sense, so I packed things full of "explanation" without knowing how to write porper dialogue - especially in game where 5+ text boxes is already too long. Something that I will avoid doing going forward in favour of shorter dialogue. Inexperience on my part pretty much.Probably too early in the game's development to make an actual review, but so far it's coming along very well.
Art: This is subjective of course, so pretty hard to rate it. I personally like it, and I even think the art improves during the game, which makes sense as the artist gets better and better.
Gameplay: Slightly grindy, a bit too much reading. The grindy part is mostly because of the game engine, which makes everything go slower than I'd like, but that's quite a subjective opinion as well. As for the reading, I'm personally of the "concise" persuasion. Boil everything down again and again and again until you can keep a conversation as short as possible with all the essentials, without going in circles and repeating oneself.
Sound: The sound design could be improved upon. The music is the generic music heard in all the other games as well. It's not a requirement to have a good sound design, but it does improve a game. Not really essential atm. It would also be nice with a voice-over for Rina - especially for the lewd scenes. Again, not really a requirement for a good game, but it does increase quality.
All in all I'm definitely looking forward to seeing more
Sound. Every sound there rn is a placholder more or less. I am working on getting a music pack that would fit the world, I even want to do some parallax maps just to make hte gameplay experience better. But both of those things are still low on the prio list with drawing new scenes being the big thing. When it comes to Rina's voice though, I kind of want to avoid making Rina have any "voice" and just keep her tonality to the minimum. Once I will pump Rina full of thought bubbles, to give her bit more depth dialogue-thought wise, I will see how "tonal Rina" (basically sounds that would make the player kind of gauge what her voice sounds like) would work. Imho it would be better to avoid that though, at least thats my thinking right now.