Create your AI Cum Slut for Valentine’s Day 60% OFF Now
x
May 15, 2018
194
397
That is what I like in mods like this one LightmanP did, it is an informative choice, it isn't saying what is better or not and only giving 3 choices. Plenty mods just highlight green what they consider the best choice and sometimes it isn't.

With all that said I usually use the mod option like this one while the game is in development but once the game is finished I probably replay the game with those 2 different choices. Using the mod option simply enables to see most content in my main playthrough and I can avoid to have too many saves for 2 or more different paths. Yes I understand that usually the advice is different, usually is "play blind first and then use a mod/walkthrough when you replay the game" haha Well I prefer my way even if seems weird for most of the people.

I get what you're saying. It’s nice to have the freedom to try different paths and see what works best in a playthrough. Mods make that easier, especially when you can tweak things like the interface. I also tend to use mods like walkthroughs, gallery unlockers, and the URM-UCD combo. They’re really useful for Ren'Py games.

I usually do a first playthrough to check out all the options, then focus on specific routes in later runs. It’s a good way to explore the game more thoroughly.
 
Last edited:
  • Like
Reactions: pitao

Satou Pendragon

Engaged Member
Jan 24, 2018
3,966
13,144
That is what I like in mods like this one LightmanP did, it is an informative choice, it isn't saying what is better or not and only giving 3 choices. Plenty mods just highlight green what they consider the best choice and sometimes it isn't.

With all that said I usually use the mod option like this one while the game is in development but once the game is finished I probably replay the game with those 2 different choices. Using the mod option simply enables to see most content in my main playthrough and I can avoid to have too many saves for 2 or more different paths. Yes I understand that usually the advice is different, usually is "play blind first and then use a mod/walkthrough when you replay the game" haha Well I prefer my way even if seems weird for most of the people.
You got a point.gif As you've said the Mod save you from having too many Saves while the Game isn't completed, so I guess I'm one of the few who's of your Opinion. :D
 

pitao

Active Member
May 18, 2023
661
793
I also prefer this kind of approach when it comes to mods, it’s usually nice to always have the choice and figure out the best way to go in a playthrough. Don’t worry, you’re not alone – I’m used to playing with different mods to customize the gaming experience (like the interface and stuff like that). I often play with walkthroughs, gallery unlockers, and usually by default with the URM-UCD combo (the most useful mods on Renpy).
You are not the only one. But in my Tier S games like Ripples I avoid to use URM if the author mod is good enough, but if there is a good pdf walkthrough I also use it like in this one that have my favorite walkthrough author Mr Bubu.

I usually only put a tiny mod in games that don't have that option, to make the textbox clear and with the text outlined so I can read better and still have most the render in view without a stupid textbox hiding it hehe. Never tried UCD though. The gallery unlocker I only put after I play the game/update if there is any gallery entry I want to see and is locked, what is rare.
 
Last edited:
May 15, 2018
194
397
You are not the only one. But in my Tier S games like Ripples I avoid to use URM if the author mod is good enough, but if there is a good pdf walkthrough I also use it like in this one that have my favorite walkthrough author Mr Bubu. I usually only use a tiny mod in games that don't have that option, to make the textbox clear and with the text outlined so I can read better and still have most the render in view without a stupid textbox hiding it hehe. Never tried UCD though.

I only use the URM mod in my playthroughs when there aren't better alternatives, but it’s still really useful when paired with the UCD.
I totally get you, my friend. Nothing annoys me more than those annoying text boxes and ugly fonts that make the text hard to read or just unreadable.

Check here if you want to learn more about the UCD and why it can be useful : https://f95zone.to/threads/universal-choice-descriptor-2024-01-24-zlzk.143528/

There’s a version somewhere where the URM and UCD are combined to be used together directly. Otherwise, it’s possible to do it yourself, I don’t remember having any conflicts with these two mods used together.
 
Last edited:
  • Like
Reactions: pitao

RabbitMiilk

New Member
Jan 22, 2025
3
2
I get what you're saying. It’s nice to have the freedom to try different paths and see what works best in a playthrough.
Yes, this for me as well. I don't usually rely on mods when the choices are actually clear in a game, because I'm not trying to speedrun, I'm trying to experience the story. But, to each their own, far be it from me to tell others how they should play anything.
 
  • Thinking Face
Reactions: pitao

pitao

Active Member
May 18, 2023
661
793
Yes, this for me as well. I don't usually rely on mods when the choices are actually clear in a game, because I'm not trying to speedrun, I'm trying to experience the story. But, to each their own, far be it from me to tell others how they should play anything.
It is not a question of speedrun, believe me I savor every part of the story, most games the LI paths won't change the story or the plot that much, it is a question of having a main playthrough with the least saves I can with the most content seen because I do save a lot, I do a save for every "meaningfull" choice. In games like Ripples that I put in my special tier of games I sometimes do a replay playthrough not using mod options to explore the game as intended by the dev but there is plenty other games I play and I don't have time to keep replaying them but I do in those special games once in a while and only using 1 save slot on those replays, Ripples for example I probably replayed it 3 or 4 times.

The story/plot paths yes I have no choice than make a split save and then I have 2 or more main playthroughs, I'm a completionist player hehe I like to see what each path have to give.
 
May 15, 2018
194
397
It is not a question of speedrun, believe me I savor every part of the story, most games the LI paths won't change the story or the plot that much, it is a question of having a main playthrough with the least saves I can with the most content seen because I do save a lot, I do a save for every "meaningfull" choice. In games like Ripples that I put in my special tier of games I sometimes do a replay playthrough not using mod options to explore the game as intended by the dev but there is plenty other games I play and I don't have time to keep replaying them but I do in those special games once in a while and only using 1 save slot on those replays, Ripples for example I probably replayed it 3 or 4 times.

The story/plot paths yes I have no choice than make a split save and then I have 2 or more main playthroughs, I'm a completionist player hehe I like to see what each path have to give.

I don’t usually skip anything either on my first playthrough unless the game is boring, poorly written, or just not interesting. If that happens, I’ll skip to the end, close the game, and move on.

For my main runs, I like to optimize my progression, testing all the variables, possibilities, and scripts. Sometimes, I get the urge to replay games I’ve really enjoyed, diving back into the story before the next update drops for example.

When a game’s worth it, I take my time to appreciate the story and the characters with depth. And if the game has well-made sex scenes that add something to the plot or content, it’s a nice bonus.

I also explore all the possibilities, scenes, and specific routes for all the characters during different runs in the games I like.
 
Last edited:
  • Like
Reactions: pitao and Maccabbee
4.80 star(s) 337 Votes