I feel like at this point I should reiterate what this project is about, because I feel like some people are getting wrong impression of its priorities, and I know I might get some slack but I still feel like it's something I need to do.
"This is meant to be first and foremost a learning project. Therefore any kind of criticism is both welcomed and much appreciated."
I see the second part is often quoted by some... let's say overly zealous and strongly opinionated individuals, but the first part tends to be discarded.
Allow me to expand a bit, maybe offer some insight into my thought process, maybe help put things into perspective: this project is not my favorite brainchild that I want to protect by any means, that I want to nourish and see it grow or make a career out of.
This project was meant to build on my strengths and practice everything else I'm lacking. Apart from the main story, character details and some character development this project is an ad hoc ensemble of various ideas and practices. Its main goal is to familiarize myself with the workflow of making a game and test if my hypotheses are correct, incorrect or unrefined. It's meant for me to get a hang of writing in English, converting scenes from my head into decent dialogue, improve rendering times (and at some points quality) and familiarize myself with various tools and tricks of the trade, get a hang of programming in ASL and Python, test how various ideas would be received by the public, find acceptable management system and many, many other things.
If my purpose was to create a game that I could make a decent amount of money from, I'd have made a slice of life romcom/sitcom, stuck a camera into Smoothface McLongdick's head and glued him on a conveyor belt called "story" which is for the most part an excuse to interact with a few supermodels in skimpy outfits, and then stuck as many looping animations in the whole thing as I could. Bonus points if supermodels have more than two defining characteristics and/or a hidden aspect of personality, if choices are more than "Look at her tits"/"Don't", if there are amenities such as character galleries etc.
But I chose to make something different, at least in some aspects. And I did so purposefully because I know I don't want to make that kind of game, or at least not at this time, and more importantly I want to use this oportunity to experiment as much as I can. I've made something without gratuitous sex scenes and plentiful animations, with more realistic looking models that have more realistic proportions (IMHO), each with their own background, motivation and personality, with different kinds of humor and yes, unlikable characters that aren't automatically your adversaries, where MC is not the center of the world around whom everything revolves, but just another POV character.
Don't get me wrong, I am not a snob. I do not think myself or this experiment (and I cannot emphasize this enough) as something that is just too refined for people's taste. It's completely understandable and expected that people are not here for this kind of story. Hell, I love my favorite VN, but apart from checking out the next chapter in the story, I don't touch it. Meanwhile some other games that are more gratuitous I visit frequently, so to pretend as if what I'm making here was in any way shape or form better than the norm would be at the very least hypocritical.
Anyway, I've been ranting for far too long, and it's time to summarize what I wanted to convey - I'm not making this project to become famous, to satisfy the needs and wants of the community, or to build an alternative source of income. It's meant to be first and foremost a learning project.
Perverse as it sounds, I'd rather not have this project become successful, because it would make ending it or dropping it, yes, maybe even as early as this version or next version, as some viciously suggested, that much more guilt free, and moving on to a project that I am truly passionate about that much easier.
Hope that clears some air.