Reading the posts it seems to me that the project leaves the time it finds, that is, this game with little content after 8 months is still under review with a decidedly slow progress and with a story yet to be written and tags to be defined.
The dev will have its good reasons to proceed in this way, but, for me, it does not stimulate any interest in following it and I think for many others too.
No criticism of the dev or the game (also because I have not tried it), but it is difficult to think that a project managed in this way can obtain sufficient success, it seems to me more than anything else an experimental activity without interest in a result .
I hope I'm wrong maybe something changes, we'll see ...
You're wrong to think I got a reason for that
Now more serious... I don't know what I'm doing. Manage releases, tags, plot twist... All that seems foreign to me.
There's only two things I always keep on mind, I have to enjoy writing this game and I want you to enjoy my game, that's the whole purpose of this.
Still, I want to make more. But I don't know how to do it, so I'm always asking for pointers, maybe it's not the best but it's the best approach so far.
About my post on patreon, I wrote it like that because I was stubborn. I was working on one single event for more than a month and I always thought I could do it better.
It wasn't right, I have some patreons (few, but it's still amazing to have these guys) and I owned them.
I wanted to do it better, but they deserve to know what I was doing. I think I wanted to give them something to judge, so I made this release.
If they think it wasn't worth the wait, they would leave (Not that I wanted them to leave, but I would understand if they do) or they could keep supporting my work.
On short, I don't know what the hell I'm doing.
I love to work on this game, so I won't give up so easily.
If there is a walkthrough of how to be a developer, please share it, I need it ASAP.
I little long reply, but I thought it would be better if I said it.