Master of Puppets

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Oct 5, 2017
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I was thinking about this but putting an equals or greater than in the code would do more harm than good given how it's currently structured.

So wondering why did this happen I checked the changelog for the latest version.

Melissa got 3 new scenes in the latest update, for both routes.
In the previous update state 8 would've been her final state but now it should be 10.
The devs just forgot to change the value.
I would consider it very strange for the requirement for a scene to keep moving like that as more was added.
 

CursedFlame91

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I would consider it very strange for the requirement for a scene to keep moving like that as more was added.
Yeah right?
It would make more sense to use a greater than in such checks. But given how the code is written currently it wouldn't work.

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ZTex

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Yeah right?
It would make more sense to use a greater than in such checks. But given how the code is written currently it wouldn't work.

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Seems like the logical thing to do would be to add a script for oscar that checks if the girls states are at or above the previous requirements for his scene. This way it fires independant of the girls triggers and doesn't increase their values as all you'd be changing is Oscars state to "Servant", "Exiled", "Dead".... Honestly not sure what all the outcomes were.
 
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Master of Puppets

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Oct 5, 2017
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Yeah right?
It would make more sense to use a greater than in such checks. But given how the code is written currently it wouldn't work.

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I meant that the event with Oscar should have melisa >= 8, not all of her events. But yikes, that code is ugly! The events should be separated into blocks rather than adding and mb_route == True onto every one of them! If I was in charge of that codebase, first thing I would do is refactor it to make it easier to follow.
 

ZTex

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Apr 3, 2019
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I meant that the event with Oscar should have melisa >= 8, not all of her events. But yikes, that code is ugly! The events should be separated into blocks rather than adding and mb_route == True onto every one of them! If I was in charge of that codebase, first thing I would do is refactor it to make it easier to follow.
It doesn't really even need that it just needs a proper trigger and stopping point for it.
here's one of the many lines that matter
if girlchoice == "all of them" and settlement_unlock == 3 and kirastate == 9 and melisastate == 8 :
jump angela_route_romance_oscar_remove_option


Now i'm not going to claim to be an expert on this but if you added a conditional to that is && Oscar_State = !Num (where num are the defined set of options that chose his new path) you should be able to then change the lines to >= without an issue because the game wont care what stages the girls are at just that they hit them and only have to check once more to see if you've decided Oscar's fate.
 

MachrMB

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Feb 2, 2019
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This game gets better by the update! Not really all that surprising, Winterlook delivers good quality content with every update of this and TFOI. Good to see that the options we now pick clothes on the characters now stick in every scene, especially the breakfast in the morning.

Got a weird little bug happening in the gallery though, anyone else experiencing this on Angela's images?
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How you get that 3 sex scenes in kitchen?( bottom left) It is only one that left to collect for me
 

-Hex-

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S.H.E.L.T.E.R. [v0.14] Kompressed

lossy compression was used, so the image quality is slightly worse than the original
Tools: Unren v0.8 by F95Zone@Sam and Cruncher v0.4.1 by F95Zone@bas

Win x32: - - - -
Win x64: - - - -
Mac: - - - -
Linux: - - - -
 

MICHAEL ADAMS

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Mar 11, 2018
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anyone got any saves? i am in a relationship with kira and angela and had sex but cant progress melisa got the guitar and ear buds but wont let me in her room now so does anyone have a save around that area so i can progress farther and check out the new stuff
 
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