I played this back before the Corruption subplot got fleshed out in later iterations, so I was left pretty disappointed in the kinds of choices that could be made in regards to how to approach each woman.
Although it's quite risky to make the whole Corruption subplot affect every woman versus person to person, I can understand how that would be sort of awkward if the character went from a Domme who just wanted to fuck and breed in one circumstance and shift to a more caring and gentle one in another... Still, I've enjoyed both approaches immensely so far.
One thing I'd like to suggest to Winterlook is the possibility of changing the effect that turning the women into sluts have on their shower scenes. Unless I haven't encountered it yet, there doesn't seem to be any change in their behavior during those scenes. An example would be that (and this could include the Romance route) the characters start to masturbate while calling out your name (assuming the player changed the PC's name to their own), or getting more bold in their endeavors to self satisfy.
It's a small tweak that doesn't add to the gameplay, but it does add to the immersion in the sense that you can start to really see a change in their behavior.
Also a minor revision that could be made is that at the beginning of every day, Angela gives the player something different (random) as a canned food item. Potatoes, sauerkraut, beets, carrots, etc. People's teeth would start to fall out eventually from all the acidity in tomatoes! Don't believe me? Next time you have a bunch of tomatoes lying around, mash em up and throw your hands in there for a few minutes... They'll start to get tingly from the acidity in them!
Anyway, Winterlook is doing something really unique in this game, and it's potential is almost limitless story wise (think Flexible Survival).