- Jan 1, 2019
- 51
- 198
Hi, thank you for your valuable feedback and suggestions. I completely understand and agree with your points. We'll do our best to avoid "empty locations" by adding narrative events and "regular actions" to the game. I also really like the idea of a "treasure hunt" for hidden objects and trophies.Sand box only works if there are actual scenes to access in them different locations.
Releasing the sand box with literally empty placeholders is like inviting us to one empty room.
Here is a hint: place suggestive posters and all kinds of hidden objects you have lying around
in your library on your rig and turn it into a scavenger hunt for throphies,
otherwise just have whatever cut scenes you got already and string them into the game,
so we have something to game for, we all realise this is one hefty work in progress.
However, I'd like to inform you that the first release, version 0.17, will still be relatively "empty." The transition from a classic visual novel to an RPG Datesim is a massive and complex task. Right now, we want to focus on testing and debugging all the fundamental mechanics of the game. If everything goes smoothly, we plan to release an update, version 0.17.1, in April, which will contain much more content.
Thank you once again for your feedback. We truly appreciate it and hope to provide a more engaging experience in the upcoming updates.