- Jun 6, 2020
- 168
- 260
Not sure why people are spreading misinformation about OneOne1's change to Unity. No where has OneOne1 posted that they regret changing to Unity, nor were there massive bugs in Samurai Vandalism on the Native version.1)A normal translation could have been a YEAR ago, but KAGURA did not do it after heard about PATCH 2.0 from 1-1 -_- and decided to wait(A bunch of bugs - it's logical, what's the point of re-issuing the translation?) ...
in short = everything depends on this patch, the faster it comes out, the faster we get translation... but for now, ONE-ONE seems to be suffering from bullshit!_!
2)I have repeatedly said and I will repeat again - it was NOT necessary to do such a large-scale project in a new field (i.e. Unity) ... on the familiar RPG-M everything will be fixed quickly... but it was necessary to make a small (insignificant) a project to improve the experience of working with the (NEW) engine(for them)... now they themselves apparently regret it, because SILENCE(about the patch and in general) has been more than a year KARL O_O ... Also, KAGURA herself does not want to take on UNITY games, because their base is mainly RPG-M games -_- ...
in short- (POSSIBLY) we will not see soon the translation X_X
Yes the built in English Translation was absolute dog shit, but the Japaense version had very basic bugs that were ironed out quickly. I've played the game in Japanese, and outside of random bugs during the release, it was completely smooth.
All games are gonna have some bugs at the start, that's to be expected, and none of the ones that Samurai Vandalism had were disastrous