VN RPGM Abandoned Saria Reclaimed [v0.17] [Velminth]

2.40 star(s) 160 Votes
Oct 8, 2018
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Wonder if old saves will be incompatible.
The old skill tree could be swapped to unlock cards instead, but the lewd system also being changed makes me worry its time for yet another restart.
 

eugene67

Member
Jul 21, 2020
178
516
178
The old system was pretty boring and trite, I see anything besides the basic dime-a-dozen RPGM turnbased combat as an improvement.

It could also be a kinda cool way to influence the actions you make in combat, with certain lewd cards becoming your only options as time goes on and your deck runs dry (or other prerequisites are met). Obviously you could do that with the old system, but I think drawing cards is a cooler representation... assuming Velminth goes down that route.
 

Toonottrue

New Member
Jun 24, 2021
1
0
11
From the looks of it, the new combat system will be a lot like the one in the Library of Ruina (the visual similarities from the style and description of cards to the 'Passives' tab are evident). That makes me question whether the clash system, like in LoR, will be in place, considering that Dodge and Guard are listed in status effects.
 

DickMaster

Newbie
Jul 12, 2017
71
84
187
Is this game...only available for Windows 10 and up? I tried to run this on Windows 7 and won't even start.
Here's the system requirements section from the itch.io page:
View attachment 2614751

So yes, Windows 10 and up only (though a tech savvy individual could probably get it to work on an older OS, don't quote me on that though)
Now that's just flat out false. I'm running the game on my windows 7 PC just fine, so the dude having issues has some other problem aside from his OS.
 

Ferghus

Engaged Member
Aug 25, 2017
3,141
4,928
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That future card system remind me Lost Chapter, that was pretty good game
I don't dislike Lost Chapter, but you might as well have tied one hand behind your back in every fight if you chose anything but the lust build. It's disproportionately powerful and the rare cards ironically had such bad synergy that you're almost always better off never picking them.
 

kickbut622

New Member
Jan 17, 2022
13
15
21
The old system was pretty boring and trite, I see anything besides the basic dime-a-dozen RPGM turnbased combat as an improvement.

It could also be a kinda cool way to influence the actions you make in combat, with certain lewd cards becoming your only options as time goes on and your deck runs dry (or other prerequisites are met). Obviously you could do that with the old system, but I think drawing cards is a cooler representation... assuming Velminth goes down that route.
That's a neat idea I hadn't thought of before. Depending on how you're expected to draw and play cards, it would be kind of neat to have the player's Pleasure level add cards to the deck, or having boss enemies add cards to the players deck.
I wonder if the card system going to be a new hand each round or draw x at combat start and draw 1 each round?
 

Kenny567

Well-Known Member
Oct 10, 2017
1,964
1,097
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Now that's just flat out false. I'm running the game on my windows 7 PC just fine, so the dude having issues has some other problem aside from his OS.
It might be working for you, but don't expect any official support for anything that is specific to Win7.
 

Azzo

Member
Sep 4, 2017
125
185
227
I don't dislike Lost Chapter, but you might as well have tied one hand behind your back in every fight if you chose anything but the lust build. It's disproportionately powerful and the rare cards ironically had such bad synergy that you're almost always better off never picking them.
Well, i agree, the balance sucked in Lost Chapter , but the map system itself looked good :)
 

Nanapower

Newbie
Jun 15, 2018
42
58
169
Wow Lost Chapter and Last Evil style fighting system is definitely a massive upgrade !
There are so much bonuses to play such game and almost zero cons !
 

DickMaster

Newbie
Jul 12, 2017
71
84
187
It might be working for you, but don't expect any official support for anything that is specific to Win7.
Bro, i don't get what your issue with some people using windows 7 is... Saria reclaimed is a game built using RPG maker MZ which works on Windows 7 so it should only make sense for it to work with the said OS. It has nothing to do with "support" or whatever, but rather the fact that the first dude's issue isn't related to a software problem but likely to his hardware. I can already guess that he tried running the game on a system with the integrated graphics or something which is a big no-no with the unoptimized pile of crap that MZ is (MV had much the same issues).
 

Bedead

Member
Jan 4, 2018
284
432
238
Bro, i don't get what your issue with some people using windows 7 is... Saria reclaimed is a game built using RPG maker MZ which works on Windows 7 so it should only make sense for it to work with the said OS. It has nothing to do with "support" or whatever, but rather the fact that the first dude's issue isn't related to a software problem but likely to his hardware. I can already guess that he tried running the game on a system with the integrated graphics or something which is a big no-no with the unoptimized pile of crap that MZ is (MV had much the same issues).
Yes MZ has Windows 7 support but just because it works for you still doesn't mean it's 100% not a software issue lmao. There's a reason people get made fun of when they say "WoRkS oN mY CoMpuTEr!"
 

Velminth

Member
Game Developer
Apr 8, 2021
104
1,532
215
Bro, i don't get what your issue with some people using windows 7 is... Saria reclaimed is a game built using RPG maker MZ which works on Windows 7 so it should only make sense for it to work with the said OS. It has nothing to do with "support" or whatever, but rather the fact that the first dude's issue isn't related to a software problem but likely to his hardware. I can already guess that he tried running the game on a system with the integrated graphics or something which is a big no-no with the unoptimized pile of crap that MZ is (MV had much the same issues).
The whole OS thing is more so a chain of issues from Microsoft stopping support for Windows 7, to eventually Java and then finally to RPGM MZ as it is based on Java, it may work for now but if it eventually stops I cannot do anything about it from my end.
 

DickMaster

Newbie
Jul 12, 2017
71
84
187
Yes MZ has Windows 7 support but just because it works for you still doesn't mean it's 100% not a software issue lmao. There's a reason people get made fun of when they say "WoRkS oN mY CoMpuTEr!"
The whole OS thing is more so a chain of issues from Microsoft stopping support for Windows 7, to eventually Java and then finally to RPGM MZ as it is based on Java, it may work for now but if it eventually stops I cannot do anything about it from my end.
I wonder whatever you people even realize that my posts weren't complaints and it wasn't me who had issues with the game, so yeah...

At this point i would rather just put this discussion to an end as i'm really regretting even posting anything (the original intent was trying to find a way to help the person who actually has an issue).
 

YetAnotherGamer

Active Member
Jul 28, 2018
542
344
251
Is this game...only available for Windows 10 and up? I tried to run this on Windows 7 and won't even start.
Saria Reclaimed uses nwjs 0.48.4 64-bit. Do you have Windows 7 32-bit installed? The game won't run on that; Windows will tell you that it's an invalid application. (This is not unique to Windows 7.)

The whole OS thing is more so a chain of issues from Microsoft stopping support for Windows 7, to eventually Java and then finally to RPGM MZ as it is based on Java, it may work for now but if it eventually stops I cannot do anything about it from my end.
FWIW, Java and JavaScript are unrelated. RPG Maker MV/MZ use JavaScript. (They're based on nwjs, which is based on Chromium; an RPG Maker MV/MZ game is effectively a fancy web site running in a custom browser.)
 

eugene67

Member
Jul 21, 2020
178
516
178
That's a neat idea I hadn't thought of before. Depending on how you're expected to draw and play cards, it would be kind of neat to have the player's Pleasure level add cards to the deck, or having boss enemies add cards to the players deck.
I wonder if the card system going to be a new hand each round or draw x at combat start and draw 1 each round?
Thats a great addition dude. Damn I hope Velminth goes down that route.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,964
1,097
318
Saria Reclaimed uses nwjs 0.48.4 64-bit. Do you have Windows 7 32-bit installed? The game won't run on that; Windows will tell you that it's an invalid application. (This is not unique to Windows 7.)
There is a 32-bit download of nwjs (the ones with ia32 in the filename) if 32-bit is the only way for some people to play, variances in performance should be expected though.
 

iamnuff

Well-Known Member
Sep 2, 2017
1,901
1,517
384
The old system was pretty boring and trite, I see anything besides the basic dime-a-dozen RPGM turnbased combat as an improvement.
It being boring is, to be blunt, the point.
The actual content of the game is the art, sexual content/corruption mechanics, and possibly the story.
All the game mechanics need to do is not get in the way of actually experiencing the game while letting the player choose what fetish/body-focus they want to see.

I would rather have a dime-a-dozen generic rpg combat menu where i select things frm a list than some RNG-based cardgame shit where I can't choose what i'm doing each turn.
Especially if all of your sex-tease and 'initiate sex position' moves are going to also become cards, meaning that we no longer get to choose what scenes we see.

I've played pornified slay-the-spire games before and to a one they've all be shit. Ether you get all block-cards multiple turns in a row and can't deal damage, then when the boss is winding up for a big hit you get no block cards at all and lose 75% of your health in one turn.
Your sex-cards require lust to play, but you don't have any so they just take up space in your hand like a cancer, but if you remove them from your deck then you never get to see anything good.

I've never seen one that actually worked well and was fun to play.
The players actions should not be dictated by RNG.

If there's a separate menu for the tease-attacks and position moves and only your damage and healing/block is dictated by cards?
Then it could be tolerable.

I just don't understand why you'd implement such a big change so long after working on your game.
Big reworks in the middle of your project never work out well.

That's a neat idea I hadn't thought of before. Depending on how you're expected to draw and play cards, it would be kind of neat to have the player's Pleasure level add cards to the deck, or having boss enemies add cards to the players deck.
I wonder if the card system going to be a new hand each round or draw x at combat start and draw 1 each round?
Honestly, having cards forced into your deck by high lust or by enemy actions is one of the more interesting things you can do.

The problem is hand-size.
If I draw five cards at the start of my turn... how many attacks are we gonna have? How many defensive/healing moves? Can I still skip a turn when I want?
The current version of Saria Reclaimed has like four entire menus of moves. Am I going to be able to make enemies focus on whatever bodypart I want, or am I going to have to wait for RNG to give me the card I need to use that attack?

Can I take foot/armpit cards out of my deck, or will they start showing up on their own if enough enemies start focusing on those bodyparts (thus causing corruption-gain for those parts) and I can't forcibly redirect them to somewhere more interesting like her tits or clit?

Basically, card mechanics represent a loss of control for the player, and this game already has a frankly unwieldly amount of micromanagement already.

Although I must admit that none of the combat attacks are very interesting.
We had three pages of skills that you can learn, but they were all kind of mediocre?
The biggest upgrade you could do with your skill-points was beeline towards a move that lets you hit twice per turn. Nothing else really had a noticeable impact.
 
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2.40 star(s) 160 Votes