Spodeo

Newbie
Jun 1, 2019
37
37
Made a few changes to the game..... Mediumcore mod v2 read BOTH the changelog files for details but game is slightly harder (Not hardcode level) and more random while the end game area is now more like an arena oh and there's 3 versions that just change internal window size. Did post this first on (I'll be posting there about thoughts of further changes) before I remembered about this thread and that you guys probably would like it too.
(If you know basic coding and have some time to waste or ADHD spiral then you can change the game fairly easily with the right to make certain enemies harder or easier)
I'm sorry if this comes off as stupid but how do I play the mod? Do you just drag and drop the WIN files onto the game or is there some tool I need?
 
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Rat-attack

Active Member
Aug 18, 2020
548
445
Spodeo I'm guessing you didn't read the changelogs then?.....as in the v2 it says that you "remove all text in the filename except for "data.win"" all you do after that is just replace the one in the game folder with that data.win and your good to go.
BTW I've released v2.6 in a previous post so v2 is outdated by comparison and missing some changes I've made.

I do plan to have an condensed changelog when I release the next and possibly last update for a while so there won't be so many changelogs to look through and make this not a problem in the future.
 
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Spodeo

Newbie
Jun 1, 2019
37
37
Spodeo I'm guessing you didn't read the changelogs then?.....as in the v2 it says that you "remove all text in the filename except for "data.win"" all you do after that is just replace the one in the game folder with that data.win and your good to go.
BTW I've released v2.6 in a previous post so v2 is outdated by comparison and missing some changes I've made.

I do plan to have an condensed changelog when I release the next and possibly last update for a while so there won't be so many changelogs to look through and make this not a problem in the future.
Oh yeah I see it now, I only read the changelog for the newer versions so I missed it that's on me. Thanks for helpin out
 
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AnimeKnowledge

New Member
Aug 9, 2023
4
0
View attachment 2507434

Overview:
Somewhere, out in the world, during an era of uncertainty, lies a region called Lutellaria, located in the northwest of the Kingdom. Long before the history books were written, one could find a place there, surrounded by high walls. No one knows for what purpose they were built. However, what is know, is that entering those walls is exceptionally difficult, and that all those bold enough to venture inside, never return...
This is one such tale...​

Thread Updated: 2023-05-03
Release Date: 2023-04-07
Developer: uzuraZanac
Censored: Yes (Mosaic)
Version: 2023-04-07
OS: Windows
Language: English, Japanese, Traditional Chinese, Simplified Chinese
Store:
Size: 80 MB
Genre:
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Installation:
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Developer Notes:
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Change-log:
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DOWNLOAD
Win: - - MEGA - - PIXELDRAIN - WORKUPLOAD

Extras: Map*


(Thank you, omgporn, for sharing the game.)

View attachment 2507423 View attachment 2507425 View attachment 2507426 View attachment 2507427 View attachment 2507428 View attachment 2507429 View attachment 2507430 View attachment 2507431 View attachment 2507432 View attachment 2507433
Im hoping that you could help, i started lutellaria and my game crashed, now i cant start boss fights or continue on with the game to finish it, is there a way to hard reset my progress? i have tried unistalling, reinstalling, and deleting the data file, but it just doesn't reset.
 
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Rat-attack

Active Member
Aug 18, 2020
548
445
Save files are in the appdata, if you search lutellaria in there you should find it, should just need to delete the save otherwise might have to do the config too. Ouch though that it crashed during the intro....
 

ei8TuiVe

New Member
Nov 22, 2022
8
25
It's not a simple mosaic filter like a lot of Unity games. No one's figured out a way to reimport the animations from Gamemaker into Spine, so the only option would be to edit each frame of each naked sprite and remake all the animations which is a herculean task.
You can export the animations using and with a few steps have them in Spine to play around with. My recollection is a little hazy, but I believe you have to choose Spine 3.8 from the startup menu and then 1) import the json file and 2) unpack the textures to the same directory, then 3) set the path to the texture images in the Spine UI.

Seems to just be a case of replacing the censored chinpo image with a proper dong.

I don't know how to get them back into the game.win file, but I'm sure there are experienced modders who wouldn't have an issue with that.
 
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Rat-attack

Active Member
Aug 18, 2020
548
445

.......soo.......this is possible if someone has the art work skills.....to just make a good dick image for a few of the characters as not only the player has a dick but so does the headcuffs, archer, shaman, cleaners, vise, ghost, carrier, healer, bomber (mega dick if you never noticed), meat pillars (though in my modded version they are removed from gameplay), door key animations, gate animations, chair trial, game overs 1,3,4 and finally background mobs 1, 2, 3, 6, 8. As they all in their base states have censored dicks in them (some heavily blurred), you don't often get a view of backsides and such and if you do the blurring there is minor and unnoticeable usually I find.
So if those that I stated above are done alongside the player's part in them then game should be uncensored and anyone can do so along with being able to pick and choose according to that video I found.
Could use this image that elasahel posted earlier as an starting point for making them all less censored since it's the least censored version of Ruby's dick out there:
1695899068686.png
I could try following the video steps if someone just gave me the files to do so and attempt to figure out issues/problems if they arise, however I need something to import first to make sure. So if someone just changes Ruby's hair colour to green or something obvious and have that in an H animation with a cleaner then that's easy to test to see if this is worth going the whole way with this method.
I could even try.........maybe to get the different clothings to be around based on armor you have ingame.....but......that's something I have no idea where to start or is even possible, I haven't looked as I haven't had the sprite/textures. I would definately do an update to my mod though to include uncensored dicks or even different clothing even after my v3 release (expecting that to currently be my final update) because that's lighting the candles on the cake so you can see the whole thing.
 
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Rat-attack

Active Member
Aug 18, 2020
548
445
fapguy13 For my mod, haven't said and won't say as honestly every update I've put out except for one just took me one coding session to do (5-10 hours), did say though back up at post 756 that I was taking a break since I was pulling all nighters by accident as a result. Plus I got only two things I want to do (maybe 3), have handy support for the punishment system, change the menus at title so anyone can change internal screen size and difficulty settings (dunno if will be preset or full custom nearly), maybe maybe maybe redo the punishment system as I've felt that I can redo it to be better code wise though no one will notice so it isn't improving the experience and it isn't broken. (why fix what isn't broken or breaking?)

For the game itself getting an update from the actual dev....no clue we're waiting on their monthly status update apparently.
 
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Yurinohana

Newbie
Jul 25, 2020
84
84
Reminder to support the creator and buy the game on DLsite if you can afford it. In this sea of low-quality RPG Maker and Ren'Py games, if there's an H-game developer who deserves support, it's them.

For the game itself getting an update from the actual dev....no clue we're waiting on their monthly status update apparently.
It's been two months now which is worrying, but I hope this means something big is coming.
 

elasahel

Member
Jul 31, 2020
311
203

.......soo.......this is possible if someone has the art work skills.....to just make a good dick image for a few of the characters as not only the player has a dick but so does the headcuffs, archer, shaman, cleaners, vise, ghost, carrier, healer, bomber (mega dick if you never noticed), meat pillars (though in my modded version they are removed from gameplay), door key animations, gate animations, chair trial, game overs 1,3,4 and finally background mobs 1, 2, 3, 6, 8. As they all in their base states have censored dicks in them (some heavily blurred), you don't often get a view of backsides and such and if you do the blurring there is minor and unnoticeable usually I find.
So if those that I stated above are done alongside the player's part in them then game should be uncensored and anyone can do so along with being able to pick and choose according to that video I found.
Could use this image that elasahel posted earlier as an starting point for making them all less censored since it's the least censored version of Ruby's dick out there:
View attachment 2963238
I could try following the video steps if someone just gave me the files to do so and attempt to figure out issues/problems if they arise, however I need something to import first to make sure. So if someone just changes Ruby's hair colour to green or something obvious and have that in an H animation with a cleaner then that's easy to test to see if this is worth going the whole way with this method.
I could even try.........maybe to get the different clothings to be around based on armor you have ingame.....but......that's something I have no idea where to start or is even possible, I haven't looked as I haven't had the sprite/textures. I would definately do an update to my mod though to include uncensored dicks or even different clothing even after my v3 release (expecting that to currently be my final update) because that's lighting the candles on the cake so you can see the whole thing.
About the sprites, of which I am aware and with less censorship are the ones seen in the trial version in CI-EN long before Dlsite. They returned the game to Uzura because "it lacked censorship" on the sprites, I can't help you Rat-attack but for There are people here who know about that.
I don't know if the sprites can be extracted with any tool.
 
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Rat-attack

Active Member
Aug 18, 2020
548
445
elasahel Wait you mean.....uhh we just found out that the undertalemod tool is the one that can be used.....even the video I linked in my post your replying to says that.....anyway I went looking.....found the CI-EN demo and well:
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So attatched to this post should be......the exported sprites from from that demo and the current game so now it's up to graphics wizards to copy and paste and send these over. Reminder this video says about a program that can do the editing along with showing their edited sprite before re-importing it:
 
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strugg

Newbie
Aug 13, 2020
41
27
we know how to extract the sprites, what no one knows how is how to compile it back into a working .win file after changing them
 

Rat-attack

Active Member
Aug 18, 2020
548
445
You don't need to according to the video it appears at least from my very bleak understanding from the video, is it wrong? As it seems I may just need an altered .png file.
 

elasahel

Member
Jul 31, 2020
311
203
elasahel Wait you mean.....uhh we just found out that the undertalemod tool is the one that can be used.....even the video I linked in my post your replying to says that.....anyway I went looking.....found the CI-EN demo and well:
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So attatched to this post should be......the exported sprites from from that demo and the current game so now it's up to graphics wizards to copy and paste and send these over. Reminder this video says about a program that can do the editing along with showing their edited sprite before re-importing it:
Unfortunately not all the sprites are there, some are missing. In a setalia post I remember that someone mined the demo and was able to extract one or two more sprites but some are missing
 

Rat-attack

Active Member
Aug 18, 2020
548
445
Eh that's all that were extracted by the script.....so maybe some were removed upon release or something? Regardless if a few are missing and are pointed out then those can be targeted if identified as to which are missing. Better some than none, no? (Also Setalia assets weren't used in the Lutellaria so that doesn't matter does it?)
 

elasahel

Member
Jul 31, 2020
311
203
Eh that's all that were extracted by the script.....so maybe some were removed upon release or something? Regardless if a few are missing and are pointed out then those can be targeted if identified as to which are missing. Better some than none, no? (Also Setalia assets weren't used in the Lutellaria so that doesn't matter does it?)
True, there are already all the sprites available that you extracted, sorry, I just don't know anything about extracting sprites and things like that, I don't want to get into that area.
 

gasno

Member
Sep 22, 2019
295
483
Well made game, pretty interesting, a must for futa enjoyers. I'll be following the producer.
Too bad i've played this after One Shotamon Girl and the controls felt sluggish for a while lol.
 

tzydekki

Newbie
Jun 11, 2021
42
28
Is the DLC out? I remember there was one door we couldn't access after finishing the game. Can we access it now?
 

b00marrows

Trial Moderator
Trial Moderator
Aug 15, 2017
1,013
1,163
Is the DLC out? I remember there was one door we couldn't access after finishing the game. Can we access it now?
Think i read recently that the DLC/update was delayed due to the dev moving house.
They have started actual development of the update now they have finished moving/settling in.

Think it was mentioned also that they where working on more content instead of a new zone? not 100% on what that means for the missing room.
 
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4.70 star(s) 60 Votes