I am still not sold that the GPU is not at some fault, my AMD gpu has integer scaling thats toggle able but seems to do nothing to the game.
nvm, looking at the animations in Spine, they look fine at any size. It's probably just shitty compatability with GM2.
That's a possibility. Keep looking at stuff, never know what might be the actual cause till we can nail it down.
I'm mostly suspect now of lighting/post processing in the game, especially the "glow" around the sprites.
I found a script for some kind of effect but am not sure how to approach disabling it without potentially causing other issues.
Ah just had a thought, maybe there's a potential debug mode that might have toggles for things...
Also considering the measly size of the game, what the potential of un-archiving it entirely to run all files loose? As in no longer using the .win