- Sep 25, 2017
- 374
- 974
It's a combination of two problems:The problem is the games built with high quality pixel art
View attachment 2528604
It looks sharp as fuck up close, but blurs when zoomed out.
I have yet to figure out if this is GPU, engine, bug or post processing related.
Modern gpus are notoriously bad with pixel art so its the most likely cause but im unsure how to approach it.
1) Game Maker 2 is shit at dynamic scaling, and
2) the actual animations are made in Spine which rotates, squashes, and stretches the original pixel sprite sheets to make tweened, jelly-like animations, and GM2 has a hard time anti-aliasing 'rotated' pixels when reduced in size.
If the dev actually animated the sprites with normal techniques, the blur would be less severe, but tilting and stretching pixels is going to look like shit when shrunken down no matter what you do.
-edit-
nvm, looking at the animations in Spine, they look fine at any size. It's probably just shitty compatability with GM2.
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