First thing first: Interesting game, can't wait to see how it goes!
I've read the comments about the simp protagonist.
Thank you for reading the comments and listening to the players!
Don't let people change your game, butread and see if there is good advice to better convey what you want to convey.
I mean, I understand your thinking there. However, what's your plan to make these girls more attractive LIs, both to the MC and to the players?
Your whole message was great, there needs to be more work on the girls to make it easier to like them. Maybe tone down the golddigging a little bit or something.
For me money is clearly a reason here. But it's not clear it's the #1 reason
This is very true! Problem is you have to get to the end of the game to get there, and by the post exchange not ebveryone perceives it. As you do, I believe she decided to stay because now that she is not #1 (nor in success among the group of friends and not in the race for the MC)she wants to try herself.
Now my own insight: (I think this is going to be a long ass message, so sorry in advance. Hope
Obrecht13 gets to read it and finds something helpful here.
First about Kendra, If you wnt her to be the likeable/not-golddigger one I would suggest one thing: Don't make her be the one that suggest ditching the MC, instead make her dubious when someone else suggests it maybe saying they should instead find another way to help him. It's ok if she ends up accepting their plan, but show some resistance instead of being the one that comes up with the plan. As for whom should be the one to suggest it, I think it makes sense if it is Katrina (she later ontells the MC she was planning to ditch everyone, so it's reasonable).
Then about Emily, which is my true #2 (since you never confessed to herthe relationship never got awkward and she's been away from you because she is too consumed with her "job" so it's a little excusable). Again, you can make her a little unsure about the whole thing when Katrina suggest ditching the MC and that would make her more likeable (even if she joins in the plan, after all weknow Katrina is good at manipulating all ofthem).
Regarding Katrina, try to make it more clear that she is interested in the challenge and the power dynamic of being the #1 (either in money, success or romance) early on and make it clear in the last scene of chapter 1 that she wants more than moeny. That would make her moreinteresting than just another golddiger.
About GinaI think it's ok that she did't care much about ditching the MC, they were never close. Maybe you can tone down a little how clingy she gets. Make it look like she suddenly is interested in the MC, not just that she is throwing herself at him for the money.
Regarding the MC, after he has the talk with Kendra make him have a more vivid reaction, maybe add some inner dialog of him considering calling the whole thing off, then stop himself and say that maybe he can use the oportunity to rekindle with them and show themyou are worth it not foryour money but for the man you can become now or something, be less compliant afterwards. Maybe even change a little bit the dialogue with the other girls the first week depending on wheter you spoke with Kendra before. So he can be more distant and serious if you already spoke with her.
Keeping on the topic of dialog changes based on your choices, as some people pointed out, make the decisions we made on the first week have some impact once they are on Hawaii.You don't have to add more renders or change the whole dialogs, just have some lines that change depending on what you chose.
Finally,you don't have to hurry up showing much sex and the girls suddenlybeing bimbos for the MC. Take it easy and develop their charcter and the story. In the long run it will make the sexy scenes more enjoyable.
As I and others said, it is your game, so you don't have to do any of that, but I think it may be useful. I'm really liking the game anyway and we'll be looking forward for the next update! Cheers!