- Oct 23, 2016
- 4,422
- 13,217
Eh, Mike can take it. Thick-headed son of a bitch that he is.You had me until you dropped Mike. Violence is never the answer lol
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Eh, Mike can take it. Thick-headed son of a bitch that he is.You had me until you dropped Mike. Violence is never the answer lol
You speak the truth, but it's not as simple as that, gonna add on to what you said with my own comments too.
This is an adult forum, I'll write fuck as often as I want to.
My post wasn't directed at any single person, if it was, just like with this one, I would have quoted a specific post I was reacting to.
No, it was a reaction to the posts in the whole thread which were a) praising too much, without any logic or substance behind it and b) which were way too forgiving of the game's faults.
I don't expect a new dev to be perfect, but releasing a game in this state? It might be better not to do that, until you fix stuff like the translation.
By your logic does that mean new games have to be badly written, because the dev can't hire staff or that I should give a dev I don't know money for a game that I think is bad?
What about the many, many devs who manage to do better with their first try? Doesn't it make sense to judge a game based on what creators like Philly, Pinkcakes, Cheekygimp, Perverteer and so many others managed with their first attempt, instead of judging it by the standard "it's a new dev, so no matter how bad it is, don't write anything negative?"
The problem with the approach to cut a dev some slack is that it solves nothing. Yes, he or she might not get an emotional boo-boo, but the game stays as bad as it is, the dev will get no support and the game will probably never be finished.
Nowadays we take too much care not to hurt someone's feelings, but sometimes feelings HAVE to be hurt, so that someone can grow beyond his current level.
Mind you, I don't set out to hurt anyone's feelings, but I will write what I think needs to be written and given that this is the creative baby of the dev, of course most will be hurt in some sense, the wise ones will see beyond that hurt and look at the criticism to find where they can and should improve.
End of rant. *drops mike
Although I agree with most of your points, you shouldn't take for granted that people know how to use unren. A few years ago I had to attend some seminars about basic microsoft office staff (word, access etc.) because "reasons"... Basically my boss forced us, because he would get some government funding out of it. For me it was boring af... I'd actually prefere to be at work than have to sit and listen stuff I knew better than the facilitator, but I got paid for it, so I had to endure it. Anyway, I met people in their early 20s there, who's knowledge was limited to how to install a video game and/or post pics on social media. We are talking about people who had 800€ smartphones, but didn't know the shortcuts for copy and paste, so yeah...You speak the truth, but it's not as simple as that, gonna add on to what you said with my own comments too.
1) Most creators will not be anywhere near as skilled as the best creators no matter what feedback they get, and what efforts are put forth. You can get me the best coach, and best teammates, and I can train 16 hours a day at basketball with the best personal trainers, but I will never be as good as Micheal Jordan. People have skill ceilings, and only those who have not reached their ceilings can improve.
2) Developing a quality game requires multiple skills at high levels, not just one. You must be able to create something visually appealing, creatively written, and well coded. Failing in any of these 3 areas leave the player unhappy with the game.
3) Even if you have something well-written creative, visually well done, and coded properly that does not mean that people will be positive about your game. Include NTR? Well, you are going to have a warzone in your thread. Include some niche fetish that some people think is gross, but others think is hot? Well people will complain. Design an atypical character, well some will say she is hot, and others will say she is ugly... Use an out of the box render that another more popular game used? People will notice. Some will give a nod of approval, and others will REEEEEEE. You can't make everyone happy no matter how well your game is made.
4) Creators all have different skillsets and situations. Someone may kickass at rendering, but not be able to write to save their life like redwhites game here. Others can make something creative and thought-provoking, a really nice project... completely unrendered... Some folks can work in a team some do solo projects. Some are working on multiple projects. Some do this for a living. Some do this just for fun. Some have tons of free time. Some can only spare a few hours a week.
5) Creators need to be tough. If someone giving you negative feedback breaks you then you have no business sharing your game if you can't handle it. The best feedback possible to give a creator is detailed feedback and reasons why you think the way you do about a certain project. Simply saying "I love it! best game I ever played" does nothing for the creator. Simply saying "This game is shit I hope the creator eats shit and dies." also does nothing for the creator. Why do you feel that way? The more detailed the better. For instance "Your renders suck" may sound like good advice, but why do they suck? "There is grain on the images that is offputting. Peoples clothes clip. The lighting changes often in the same room and scene. The poses look strange." all very valid and important points to let a creator know. Simply "renders suck" is not the best feedback.
This could be a great game in time if 2 things happen. If a decent writer gets on board, and if the choices are made not irrelevant. I went and had a 2nd playthrough just now to see if it's any different if I pick other stuff on the choice menus. Sadly, it is not. The protagonist basically says, "nah fuck you player I'll do what I want." I think it would be better without choices like that or at least used very sparingly.
On a side note some folks are complaining about "I can't name my character what I want to name them..."
That's a pretty easy fix. Just open up atom that comes with renpy, unren this game, open it's script file hit "control+f" find all of the "Joseph" in the script (176 of them) and simply do a "replace all" punching in the name you want instead. It would take me under a minute to do this.
The no way to make custom names thing is one complaint I'll never understand no matter how hard I try. I mean is it possible for you to read a book without crossing out the protagonists of the books name and putting your own in there lol? How about watch a movie without having someone dub your name in for that protagonist every time? Food for thought... Personally I find having to type some shit in, and then again and again for each character more annoying when I just want to click and play.
You wanna tell me since sep 5/2018 you havent found a better game with a better story then this on this site? you might wanna check again and you'll be surprised what you'll findFor now, the game has most impressive story in games i have played. I hope next episodes be better. Im will wait for them.
This post makes sense and I actually agree with you for the most part. I saw your review gave 2 stars and if I were to review it right now I would have given 3 stars for about the same reasons. I think if the dev cut out some of the dialog between the girls and put more emphasis on the blue haired girlfriend in the cafe it would have turned out somewhat better.
This is an adult forum, I'll write fuck as often as I want to.
My post wasn't directed at any single person, if it was, just like with this one, I would have quoted a specific post I was reacting to.
No, it was a reaction to the posts in the whole thread which were a) praising too much, without any logic or substance behind it and b) which were way too forgiving of the game's faults.
I don't expect a new dev to be perfect, but releasing a game in this state? It might be better not to do that, until you fix stuff like the translation.
By your logic does that mean new games have to be badly written, because the dev can't hire staff or that I should give a dev I don't know money for a game that I think is bad?
What about the many, many devs who manage to do better with their first try? Doesn't it make sense to judge a game based on what creators like Philly, Pinkcakes, Cheekygimp, Perverteer and so many others managed with their first attempt, instead of judging it by the standard "it's a new dev, so no matter how bad it is, don't write anything negative?"
The problem with the approach to cut a dev some slack is that it solves nothing. Yes, he or she might not get an emotional boo-boo, but the game stays as bad as it is, the dev will get no support and the game will probably never be finished.
Nowadays we take too much care not to hurt someone's feelings, but sometimes feelings HAVE to be hurt, so that someone can grow beyond his current level.
Mind you, I don't set out to hurt anyone's feelings, but I will write what I think needs to be written and given that this is the creative baby of the dev, of course most will be hurt in some sense, the wise ones will see beyond that hurt and look at the criticism to find where they can and should improve.
End of rant. *drops mike