Are you talking about the movie or is that another game?Game's title gives me 'from dusk til dawn' flashbacks.
can you update the link here too ? love the game by the wayWHOAH!
What happened!? Such a surge in interest and I couldn't be by my computer when it mattered the most!
Well, I just wanted everyone to know that I've releasedYou must be registered to see the links. Here's theYou must be registered to see the linksregarding that.
Now to respond to people's comments (I love this part)
The controls are listed on the first page, under "Controls:"
There's a spoiler under it. Expand it, and you can get the controls.
There is no second area at the moment, and the enemies in the game are quite beatable. The difficulty's actually tuned down in .01 and .02.
There's now a tutorial review inside of the game menu. If you go through it, it might make battles easier to understand.
This statement confuses me greatly. Free answers are different from patterns.
I did. Is Itch.io giving you trouble? It's quite literally 1 click away.can you update the link here too ? love the game by the way
?"We don't want to spoil anything by showing our hands too soon so that's all you'll get for now." another game to waste decades on minimal patches
It's a reverse rape battle fuck rpg.Yeah gotta say, the amount of randomess and how fast the girls can speed things up makes this pretty obnoxious. Turn 2 we're already fucking at light speed with a 15 turn timer? It shouldn't escalate that quickly. Needs some balancing, I'd say only one type of difficulty should increase each round, not multiple shit at the same time. Reduce the timer one turn, increase the speed one turn, etc, etc. That audio siren that plays when they go into overheat is extremely obnoxious too, I turned down the sound effects drastically and it still makes me want to turn the game off every time it plays.
Yeah I'm done with this for now, the idea is cool but it's not fun to play atm. Trying way too hard to stress the player out, the time limit is enough while trying to memorize 2-3 different expanding patterns. We don't need to deal with audio shit on top of that. Congratulations on being the most obnoxious H game I've ever played though lol.
You really shouldn't need to.It became a lot more playable once I copied down the patterns for each girl, and used skills/items to mitigate the lust/will damage. So at least the white arrows were predictable and I wasn't overwhelmed. Before doing that, trying to store all that white arrow info in my head made the game miserable. Maybe that's the challenge/idea though, and it's not my type of game.
Game is really easy to learn and people just don't test out the skills it seems. Keep up the good work enjoying the game so far. Skills reduce the amount of random arrowsIt's a reverse rape battle fuck rpg.
Not to mention it's indie so there might not be that many.
I really don't want people to just roll over enemies like they're bats or slimes. Each enemy is unique and has their own challenges to face. If you can't you'll lose until you can.
The audio siren sfx was fixed for rouge... Is it still too loud. I might need to change that. You're not the first to complain about it. That's on me. My bad.
Memorize 2-3 expanding patterns? I don't get the expanding part. Pink diamonds are random. White diamonds are the habit.
Well it's fine if you want to give up though. I do know that people are used to turn-based rpgs just being games that you grind your way to win at and turn-off your brain when you play. Those aren't the JRPGs that I personally have enjoyed the most.
Fate/Extra, 7th Dragon, Etrian Odyssey, Ar Tonelico 2 and Shadow Hearts are more to my tastes.
You really shouldn't need to.
The arrows are slightly randomized whenever you hit New Game so it doesn't help too much.
It's also not like you just straight memorize the enemy patterns right.
Rouge's left arrows and right arrows are both the duplicates, so you're not memorizing 4 white arrows but two. All the enemies have patterns like that.
RNG is your big brain gameplay? I haven't played those but that's my issue with your game currently.Well it's fine if you want to give up though. I do know that people are used to turn-based rpgs just being games that you grind your way to win at and turn-off your brain when you play. Those aren't the JRPGs that I personally have enjoyed the most.
Fate/Extra, 7th Dragon, Etrian Odyssey, Ar Tonelico 2 and Shadow Hearts are more to my tastes.
I don't assume as such. In fact, I've already made quite a few changes to the game after listening to feedback.I really hope you're not the type to assume anybody who doesn't like your game or finds faults/has issues with how it is currently only enjoys mindless games. Especially since there have been quite a few people in this thread trying to say the same thing I'm trying to say. You see how you've had to explain game mechanics to people in this thread before that have said they have issues with combat? That should be taught with gameplay, not on a forum by you personally, is what I'm saying.
No, the randomness is how you make the encounters unique and keep you on your toes.I noticed at one point you've said that the randomness is needed to add difficulty to the game once you've memorized the patterns completely. So...the only difficulty left at that point is RNG and a reduced action timer? That's the problem I have with this lol. You want to make a smart game but you also take away control from the player to act smart with the randomness. So far I haven't found any fight I couldn't get by just spamming Slow every turn either, so it doesn't seem like there's much of a strategy element to balance that.
Difficulty wise I want each unique encounter to be tough. The first time you fight an enemy should be challenging. After playing for a while and noticing small stuff like Rouge using duplicate arrows, the battles should get easier. I want the player to get better at pleasing the girls after learning more about them.What exactly is the goal for the difficulty of this game?
I mean it's random whenever you hit new game so it's different for everybody though.Guys, it's not that hard. Here, have the patterns for the girls:
You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.These are for v0.05You don't have permission to view the spoiler content. Log in or register now.
Really? But I got the same patterns in both v0.01 and v0.05!!I mean it's random whenever you hit new game so it's different for everybody though.
There are miniature patterns in there though. If you look at bleu, the relationship should be easy to see.
That just most likely means that you were very lucky.Really? But I got the same patterns in both v0.01 and v0.05!!