Deleted member 141328

Active Member
Jul 31, 2017
616
796
The idea of the game is stereotyped, but I hope that the implementation will not be like that.

That is, I do not want to judge someone's kinks, but I hope there will be no homeless people, fat old ugly perverts, and so on.

I wonder if there will be lesbian content.
I hear yall summon so here i come :KEK:
 

Babubabz

Newbie
Apr 10, 2021
51
33
What am i doing wrong? :-(
Have been impressed with the game till now. Loved the female protagonist corruption in modern scenario route. Being a big fan of GGGB by Evakiss myself love the way the story proceeds. Just hoping to see more frequent updates. Good work by the way. Cheers
 
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Babubabz

Newbie
Apr 10, 2021
51
33
Are you being serious? I counted 9 releases since June and 2 this month.
I agree the dev's done a real good job with the releases. But cant complain about getting more now can we. Happy to see a game with consistent updates of this genre. No hate meant btw on the dev. Keep up the good work.
 

phupdup

Well-Known Member
Oct 24, 2019
1,391
1,080
Code:
While running game code:
  File "game/chapter_5.rpy", line 4163, in script
    if PhotoCute == True:
  File "game/chapter_5.rpy", line 4163, in <module>
    if PhotoCute == True:
NameError: name 'PhotoCute' is not defined
Dev...

You are using two mutually exclusive logicals PhotoCute and PhotoSexy but only set one versus the other in this menu section at line 4072:

Code:
    menu:
        "Take a cute photos.":
            $ pass
            $ shy += 1
            $ PhotoCute = True
            hide m--smile
            show m--worried
            with dissolve
            m "(Maybe people will appreciate it more if I show how I really am.)"
        "Take sexy photos.":
            $ pass
            $ sluty += 1
            $ PhotoSexy = True
            hide m--smile
            show m--smug
            with dissolve
            m "(I decided to take a picture that made me look a bit sexier.)"
            m "(Not too daring, but a bit provocative.)"
While you did add both as False to your game/script.rpy in this update (I'm guessing), people who load saves from previous versions will never get around to executing that code because it is behind the start label. As such, the pair will only be defined when the user starts a whole new game. You need to fix your menu code as follows:

Code:
    menu:
        "Take a cute photos.":
            $ pass
            $ shy += 1
            $ PhotoCute = True
            $ PhotoSexy = False
            hide m--smile
            show m--worried
            with dissolve
            m "(Maybe people will appreciate it more if I show how I really am.)"
        "Take sexy photos.":
            $ pass
            $ sluty += 1
            $ PhotoSexy = True
            $ PhotoCute = False
            hide m--smile
            show m--smug
            with dissolve
            m "(I decided to take a picture that made me look a bit sexier.)"
            m "(Not too daring, but a bit provocative.)"
I've attached the fixed chapter05.rpy View attachment 1572808

Oh... And also forgot to mention that I had gone in and changed all of the dev's renpy.block_rollback() calls to pass statements since it is one of the first things I look for in all VN's I download.
 
Last edited:
3.30 star(s) 27 Votes