There's no freeze, but it takes absurdly long. I'm talking over half an hour.
edit: The problem is definitely the dialogue tracker. I checked a few savefiles, and seendlg grew 3kB->15kB->3MB as the game progressed (rough estimate, because regedit can't handle keys that big - the normal maximum is 1MB).
Hm, I'm sorry to hear, that you guys are having so many problems with this. The worst thing about these issues are, that neither myself, nor my usual testers can recreate any of the problems. Perhaps that's why the big companies have so many testers and are in beta for so long - Windows can be a bitch, as can the different configurations of computers.
I'll have a chat with the asset developer, and see if he has any insights to the problem.
If there is no solution at hand, you might have to wait until I'm done porting the game to another Unity asset, but that is going to take a while, I'm afraid.
Hm, and I have done something, that I wouldn't normally do: I have made a build for Mac (I hope).
This is not tested at all, so there are no guaranties as to if it works at all, because I haven't been able to test it. Although given the problems of others in here, testing might be overrated
I'm not sure, if this is the correct way of doing this, but here goes anyway:
@a1fox3
A Mac version can be found here:
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If it indeed works, I would appreciate a heads up on the matter, so I can add to my regular downloads for my Patreons.
This is getting way too late, so I'll hit the sack.
Goodnight folks and folkses - Kaffekop