Actually after thinking about this, in the final version, since you can only send each woman to one room per day and then are forced to end the day, I think this bug will be unable to happen. In beta of course you can send them as many times as you want because I need to be bale to test faster and such, but still, thanks for the head's up- but I think it shall be rendered moot in the future.
Technically there's another problem. Once you convert a character 100%, you can't produce units with them because they can't be selected in the prison chamber. This is extremely counter intuitive, given that the whole point of the game is to max the girl to produce the strongest units while having the strongest version of their buff
In my opinion, this game is already extremely grindy and repetitive in it's current state, even while holding down the skip button the whole time. The game shouldn't be about the mind numbing grind to convert a girl, it should be about the battles. If corruption progression remains the same pace, but you're limited to 1 chamber a day for each girl, it becomes far too slow for the reward you get.
Originally I thought that the game would allow each girl to enter one prison room per day. The goal was to pick the right room for faster conversion. I also thought that after visiting the room, you could use the breeding chamber to then produce 1 unit to be used for the next day. After getting the bug (which I didn't realize was a bug in the beginning), I thought producing units took too long. Perhaps it was about progressing a character's corruption to produce units at a faster rate, all the while unlocking the character's "gallery", since every character has a scene for each chamber. But then you can't produce units while fully corrupted.
The game is basically rock, paper, scissors. It's all about having the right units to counter the enemy units.
Girls give passive buffs to certain units. However it's a massive pain to look up the names of your own units and that go with the portrait. It would really help if each hex also displayed the unit's name. Also, when fighting the enemy, not knowing what unit you're facing is very stupid. You wind up needing to load up a save, just to look up what enemy you're fighting to then be able to pick the right counter unit.