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Fake438

Newbie
Oct 30, 2017
22
28
That's the thing, they been doing a disastrous work, using Godot for a VN, making 3D rooms for 2D models to just stand there, hiring teams for writing and drawing, i mean, it's all stupid ideas(not that much if you can do a decent development), and adding that they didn't release a demo after 4 years of development. Also even saying that the first day it's already bigger than the whole previous game, like, you say something like that and still don't release a simple demo? There's something that doesn't add up.

I swear to God that porn game devs are greedier than the people with the big noses and tiny hats.
Here is the thing. If they were making Snow Daze Plus all of that would be perfectly sensible. Something along the lines of expanding each day with a couple of extra interactions or adding post game content of sorts, maybe even adding some tropical daze stuff. Making the game operate in 3D space even when using all 2D assets would make those kinds of additions easier and less prone to bugs.

However they are obviously not doing anything of the sorts so its really just wasted effort at best or a straight up scam at worst. Either way I personally blame Patreon and Subscribe star for not having a stricter policy regarding this sort of stuff. Things can get off track in development but by my count Cypress Zeta is cumulatively a decade behind his own schedule.
 
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TendreConnard

Member
Mar 12, 2018
178
385
Here is the thing. If they were making Snow Daze Plus all of that would be perfectly sensible. Something along the lines of expanding each day with a couple of extra interactions or adding post game content of sorts, maybe even adding some tropical daze stuff. Making the game operate in 3D space even when using all 2D assets would make those kinds of additions easier and less prone to bugs.

However they are obviously not doing anything of the sorts so its really just wasted effort at best or a straight up scam at worst. Either way I personally blame Patreon and Subscribe star for not having a stricter policy regarding this sort of stuff. Things can get off track in development but by my count Cypress Zeta is cumulatively a decade behind his own schedule.
They said they were expanding the content of each day tho
 

TendreConnard

Member
Mar 12, 2018
178
385
Not on their steam page.

check for yourself

For some perspective on what's happening content-wise, there is more art in Day 0/Day 1 than the entire original game. Redaze has significantly more content in all regards. We have fully expanded the day system, implementing dialogue-based permutations to add more situations for character development and give players the opportunity to get to know these characters more deeply.
Regarding the overall narrative execution, we looked at bigger-budget games to give us insight on how we handle character interactions. We aim to "Gamify" the dialogue by taking some ideas from titles such as Deus EX: Human Revolution, Fallout/Oblivion, and Vampire of the Masquerade. Taking inspiration from the right sources will make our conversation systems more engaging and allow more opportunities to expand on characters.
Really just read the whole thing it's not that long. Also they mention adding animations at the end.
 

yercat

Active Member
Dec 6, 2017
986
1,155
Here is the thing. If they were making Snow Daze Plus all of that would be perfectly sensible. Something along the lines of expanding each day with a couple of extra interactions or adding post game content of sorts, maybe even adding some tropical daze stuff. Making the game operate in 3D space even when using all 2D assets would make those kinds of additions easier and less prone to bugs.

However they are obviously not doing anything of the sorts so its really just wasted effort at best or a straight up scam at worst. Either way I personally blame Patreon and Subscribe star for not having a stricter policy regarding this sort of stuff. Things can get off track in development but by my count Cypress Zeta is cumulatively a decade behind his own schedule.
Yep, it's the people feeding this stupid devs and Patreon/Subscribestar fault that this happens so often. If they were a little more strict with the people making content we wouldn't have this kind of problems, like, you're a dev? Ok we need proof of work every 6 months, you're an artist? Ok we need to see you drawing, you're trying to accomplish a project? Ok show us progress. If you fail at any of those check without real proof of problems, then gtfo of the platform.
 

yercat

Active Member
Dec 6, 2017
986
1,155

check for yourself




Really just read the whole thing it's not that long. Also they mention adding animations at the end.
They said a lot of things but there's no proof of anything, besides, 4 years and only animations on the end having hired a team of writers and art? Either you have like more than half summertime saga size game or you just eaten all the money.

And like i said so many times, you're making a VN, a kind of yes or no game, you just click options, unless they add mini games and stuff, theres no excuses here.
 

Ermollo

New Member
Jun 21, 2024
12
32
Yep, it's the people feeding this stupid devs and Patreon/Subscribestar fault that this happens so often. If they were a little more strict with the people making content we wouldn't have this kind of problems, like, you're a dev? Ok we need proof of work every 6 months, you're an artist? Ok we need to see you drawing, you're trying to accomplish a project? Ok show us progress. If you fail at any of those check without real proof of problems, then gtfo of the platform.
These are some wet dreams of a schoolboy.
Patreon, SS, Fanbox, Fanita and other platforms benefit from users paying authors, regardless of the quality and quantity of content.
The problem is only the brazen devs, nothing more.
 

TendreConnard

Member
Mar 12, 2018
178
385
They said a lot of things but there's no proof of anything, besides, 4 years and only animations on the end having hired a team of writers and art? Either you have like more than half summertime saga size game or you just eaten all the money.

And like i said so many times, you're making a VN, a kind of yes or no game, you just click options, unless they add mini games and stuff, theres no excuses here.
Oh don't get me wrong, I'm not saying they will deliver. There is quite some work because all art assets are being redone to have consistency (which original game lacked). But anyway, my point was just stop spreading lies.
I think we should consider the project dead and if (big if) it ends up coming out, then great.
 

yercat

Active Member
Dec 6, 2017
986
1,155
Oh don't get me wrong, I'm not saying they will deliver. There is quite some work because all art assets are being redone to have consistency (which original game lacked). But anyway, my point was just stop spreading lies.
I think we should consider the project dead and if (big if) it ends up coming out, then great.
If it comes out, everyone should pirate it.
 

Fake438

Newbie
Oct 30, 2017
22
28

check for yourself




Really just read the whole thing it's not that long. Also they mention adding animations at the end.
I hate to be that guy but all of this is just marketing bullshit speak. First off the claim "more art in Day 0/Day 1 than the entire original game" implies that Day 0 and 1 are already done aka there is enough content for a demo. Said demo has yet to materialize so that alone puts everything else into question but even then a lot of these claims essentially describe next to nothing in terms of what they actually mean which is a typical marketing tactic to avoid liability in case they fail to deliver on their promises. To elaborate:

1.expanded the day system - Can easily mean they just added a clock graphic into the corner and nothing else
2.implementing dialogue-based permutations - can literary just be that they made a couple of variations of the same exchange with no real change(aka one exchange is "I like dogs" and the other "I am fond of dogs" and another "Dogs are fine")
3.more situations for character development - This can mean literary everything from new scenes to just implementing the already done bonus scenes into the days
4.players the opportunity to get to know these characters more deeply - again this can be everything from a more in depth customization of what Jason does to the girls to adding irrelevant ballast about how Noelle likes muffins without chocolate chip
5.more art in Day 0/Day 1 - this is a classic where it could mean anything from actually new scenes to them counting each frame of a animation as a separate piece of art(the classic added over 500 picture of which 497 are video frames)

Point being the vagueness of these "additions" lets them do everything from a barely perceivable visual tweak to a whole game overhaul. If they were serious about adding to the game the blurb you posted would sound like this:

For some perspective on what's happening content-wise, there is more individual scenes in Day 0/Day 1 than the entire original game. Redaze has significantly more content in all regards. Each day offers more interactions, more outfits, implements dialogue-based permutations to add more situations for altering the girls and additional endings.

Hence why I do not count anything on the steam page as them promising new content. The vagueness of it lets them just weasel out of delivering anything of substance.
 
Last edited:

yercat

Active Member
Dec 6, 2017
986
1,155
I hate to be that guy but all of this is just marketing bullshit speak. First off the claim "more art in Day 0/Day 1 than the entire original game" implies that Day 0 and 1 are already done aka there is enough content for a demo. Said demo has yet to materialize so that alone puts everything else into question but even then a lot of these claims essentially describe next to nothing in terms of what they actually mean which is a typical marketing tactic to avoid liability in case they fail to deliver on their promises. To elaborate:

1.expanded the day system - Can easily mean they just added a clock graphic into the corner and nothing else
2.implementing dialogue-based permutations - can literary just be that they made a couple of variations of the same exchange with no real change(aka one exchange is "I like dogs" and the other "I am fond of dogs" and another "Dogs are fine")
3.more situations for character development - This can mean literary everything from new scenes to just implementing the already done bonus scenes into the days
4.players the opportunity to get to know these characters more deeply - again this can be everything from a more in depth customization of what Jason does to the girls to adding irrelevant ballast about how Noelle likes muffins without chocolate chip
5.more art in Day 0/Day 1 - this is a classic where it could mean anything from actually new scenes to them counting each frame of a animation as a separate piece of art(the classic added over 500 picture of which 497 are video frames)

Point being the vagueness of these "additions" lets them do everything from a barely perceivable visual tweak to a whole game overhaul. If they were serious about adding to the game the blurb you posted would sound like this:

For some perspective on what's happening content-wise, there is more individual scenes in Day 0/Day 1 than the entire original game. Redaze has significantly more content in all regards. Each day offers more interactions, more outfits, implements dialogue-based permutations to add more situations for altering the girls and additional endings.

Hence why I do not count anything on the steam page as them promising new content. The vagueness of it lets them just weasel out of delivering anything of substance.
Damn dude, this is literally the best explanation ever, if you can, post this comment on their steam discussion thread, this one to be exact so people can get some sense.
 
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TendreConnard

Member
Mar 12, 2018
178
385
I hate to be that guy but all of this is just marketing bullshit speak. First off the claim "more art in Day 0/Day 1 than the entire original game" implies that Day 0 and 1 are already done aka there is enough content for a demo. Said demo has yet to materialize so that alone puts everything else into question but even then a lot of these claims essentially describe next to nothing in terms of what they actually mean which is a typical marketing tactic to avoid liability in case they fail to deliver on their promises. To elaborate:

1.expanded the day system - Can easily mean they just added a clock graphic into the corner and nothing else
2.implementing dialogue-based permutations - can literary just be that they made a couple of variations of the same exchange with no real change(aka one exchange is "I like dogs" and the other "I am fond of dogs" and another "Dogs are fine")
3.more situations for character development - This can mean literary everything from new scenes to just implementing the already done bonus scenes into the days
4.players the opportunity to get to know these characters more deeply - again this can be everything from a more in depth customization of what Jason does to the girls to adding irrelevant ballast about how Noelle likes muffins without chocolate chip
5.more art in Day 0/Day 1 - this is a classic where it could mean anything from actually new scenes to them counting each frame of a animation as a separate piece of art(the classic added over 500 picture of which 497 are video frames)

Point being the vagueness of these "additions" lets them do everything from a barely perceivable visual tweak to a whole game overhaul. If they were serious about adding to the game the blurb you posted would sound like this:

For some perspective on what's happening content-wise, there is more individual scenes in Day 0/Day 1 than the entire original game. Redaze has significantly more content in all regards. Each day offers more interactions, more outfits, implements dialogue-based permutations to add more situations for altering the girls and additional endings.

Hence why I do not count anything on the steam page as them promising new content. The vagueness of it lets them just weasel out of delivering anything of substance.
Again, I'm not saying all of this is true. All I'm saying is that they said it, and said it on their steam page. Nothing more. On my other post I also said we'd better consider the project dead.
 
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yercat

Active Member
Dec 6, 2017
986
1,155
Again, I'm not saying all of this is true. All I'm saying is that they said it, and said it on their steam page. Nothing more. On my other post I also said we'd better consider the project dead.
Steam means nothing, they even allow to change the release date, so what they wrote there it's the same as the subscribestar page.
 
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Tools1308

New Member
Nov 17, 2021
12
5
Anyone know of more hypnosis games like this one where there is a gradual development with slower hypnosis instead of the typical app/ability typa stuff where the people are instantly hypnotized and do everything from the getgo?
 
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Oct 18, 2020
71
188
Anyone know of more hypnosis games like this one where there is a gradual development with slower hypnosis instead of the typical app/ability typa stuff where the people are instantly hypnotized and do everything from the getgo?
Yoo boy here with tha answer, here are som' games with tha mechanic:

- Isis: The Fall / Valdana: The Fall (both games by Tjord)
- Deviant Discoveries (scientist that uses serums, instead of hypnosis)
- Kangoku Senkan 1,2,3 / Kangoku Academia / Cara the Blood Lord (all by Jap. company Anime Lilith)
- Ring of Lust (must use the walkthrough provided by game)
- Kyonyuu Elf Oyako Saimin (and rest of the Kyonyuu series by Jap. company Lune)
- Tentacular (by Jackerman)
- Damon (by Bravergames)

Them games above are good. Not into furry or futa, so if that is your jam, maybe some else can suggest options.

Soldier on!
 
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Lgn332

Member
May 23, 2018
100
145
If you don't mind serums instead of hypnosis Lab Rats by Vren is pretty good, also gradual and share many tags with Snow Daze.
 
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4.20 star(s) 125 Votes