- Apr 28, 2021
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What is Inverse Kinematics?
I googled it, and got this result:
In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.
I still can't understand it. How does this affect the game?
I googled it, and got this result:
In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.
I still can't understand it. How does this affect the game?