- Apr 10, 2018
- 153
- 235
https://f95zone.to/threads/some-modeling-agency-v0-8-3b-t-valle.84955/post-7305157 make sure you have version of game 0.9.2alink of that version?
https://f95zone.to/threads/some-modeling-agency-v0-8-3b-t-valle.84955/post-7305157 make sure you have version of game 0.9.2alink of that version?
How do you use the clothes editor? I've dragged the folder in the archive to BepInEx\Plugins.
Press NHow do you use the clothes editor? I've dragged the folder in the archive to BepInEx\Plugins.
What if you can earn so much money, that you could buy a house? So much money, that models would visit you at home?
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I think the physics simulation is good enough to be repurposed to different scenarios.
What story could probably take place in location like this?
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So, the question is, what can be done using SMA's engine, except rating and modelling girls? (and simple enough to be completed..)
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Life with aslavemodel: Headpat simulator 3D?
When was announced that "now you can earn money, and I have few ideas where to spend them", I expected that there will be shop where you can buy big casting couch and camera to earn more money Bribing was slightly disappointingWhat I think is missing, beside being able to properly rate models (...), is aspects of progression and corruption. With static assets you could for example start with a 'low grade' agency, then as you progress get nicer environments you get better 'stuff' and can do more and train/corrupt models.
Yep, that will be a great loss. In field of character customization and interactions SMA already far beyond XSP (we'll see if XSP 4 got something new, but new screenshots do not give many answers) and there is no ongoing substitution.I fear this game will eventually die
Finally,furnitureI think the physics simulation is good enough to be repurposed to different scenarios.
What I think is missing, beside being able to properly rate models (...), is aspects of progression and corruption. With static assets you could for example start with a 'low grade' agency, then as you progress get nicer environments you get better 'stuff' and can do more and train/corrupt models.
Themes like 'medical', 'hotel', 'brothel', etc. can all leverage existing asset while keeping the physics and simulation mostly intact. Of course, what is most important is to find something you love as it will still be a lot of work.
On the Monkey side, I'm focusing more on the tooling to allow modders and artists to bring their own content. The dev is only one person, and without a community creating and sharing content, I fear this game will eventually die.
-T-
P.s. Teaser of dynamically loaded assets (meshes, textures, colliders, lights, etc.) at runtime by Monkey - not ready for prime time.
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damm still no update? anyone have a link to v9.1 because v9.2 is bugged as hell.