Other problem with developing as solo creator is people don't seem to understand your doing 5 jobs at once the "Burn Out" is real.. thus why there is so many abandon games. & also most don't want to give away thier hard work.. for last 2 - 3 years for someone else to cash in on thus may come back to it later. this is also a issue.. & now against creators = patreon really need to combat scammer creators & have inactive patreon policy blocks all funds after certain time of inactivity. to help motivate alot of so called creators. forced tobe active give the people what they paid for or atleast tobe interactive & transperant or lose all funding..
I completely agree with you, from 2014 I have online bussines, about 5 years ago I started learning Unreal Engine as a hobby, I just wanted to make my dream game, an online survival game, like Rust and Dayz combined. I worked on the game for almost a year, then covid and war started, I got really hit hard by those 2 events, so I had to concentrate on my business and I didn't have time to work on my game anymore.
Short story, people writing in here that this developer makes 1.5k a month from patreon, I think with this money you can live in any country in the world and have all your time for developing the game as you don't need to work anywhere.
This game has really big potential, from my experience I know that with asset market it is really easy to add more stuff. More than 3 months no updates, either developer faced some technical problems or he have other problems. I hope I am wrong and I wish him luck if he is reading this.
If I worked on this game I had 2 branches, one for relay technical stuff and hard features, other for easy stuff to push more frequent updates. For example, office have doors, with this you add simple corridor with more offices. More offices can have more furniture, you can simply teleport the model to any room, another simple feature is to have few models in a scene. Toys would also be easy to add. Instead of going home, the player could teleport to his house and call models to his house. I could go on and on about new simple features that could be added to this game in a short space of time. Maybe I'm wrong, I tried to learn the Unity engine a long time ago, but with the Unreal engine you can add features like this very easily.