Nov 1, 2023
20
246
May Dev Blog
May has been an insightful month for us, and we're hoping to establish a steady rhythm soon. With consistency, we anticipate more regular releases. Currently, our focus is on June, ensuring we meet all our internal targets, including a build release at the end of June.

Themyscira illustrates the pitfalls of poor planning and rushed implementation. Developed before our direction shift last July, it highlights the consequences of rapid idea execution without concern for scope. Despite the challenges, we’re committed to finishing it and delivering more content soon.

Production Role

We recognized the need for a dedicated production role to manage the numerous moving parts and ensure long-term planning. This role has significantly improved our processes, giving us confidence in meeting deadlines and completing projects. Every month is now seen as a potential release window, which is promising for everyone.

Investment in AI

We’ve invested in a dedicated AI system to train our own proprietary models, recognizing the drastic changes in the AI landscape over the past six months. Here’s how we plan to use it:Reference Images: AI will generate thousands of images, saving time on finding the right perspectives for SR7's characters. This allows us to explore the idea of editing the images or using them as a reference.Alternative Backgrounds: Creating backgrounds typically takes 2-4 hours each. AI can generate these faster, significantly saving time.Prototyping: We’re developing a test environment to prototype new mechanics. AI will enable us to test ideas without pulling resources from content creation.
With our talented artist and unique art style, we’re well-positioned to leverage AI for larger updates and new narratives in the near future.

THIS IS AI GENERATED USING OUR ART (we didn't generate it)
1000023321.png
 

Better Cock Spock

Active Member
Jul 29, 2017
749
2,664
May Dev Blog
May has been an insightful month for us, and we're hoping to establish a steady rhythm soon. With consistency, we anticipate more regular releases. Currently, our focus is on June, ensuring we meet all our internal targets, including a build release at the end of June.

Themyscira illustrates the pitfalls of poor planning and rushed implementation. Developed before our direction shift last July, it highlights the consequences of rapid idea execution without concern for scope. Despite the challenges, we’re committed to finishing it and delivering more content soon.

Production Role

We recognized the need for a dedicated production role to manage the numerous moving parts and ensure long-term planning. This role has significantly improved our processes, giving us confidence in meeting deadlines and completing projects. Every month is now seen as a potential release window, which is promising for everyone.

Investment in AI

We’ve invested in a dedicated AI system to train our own proprietary models, recognizing the drastic changes in the AI landscape over the past six months. Here’s how we plan to use it:Reference Images: AI will generate thousands of images, saving time on finding the right perspectives for SR7's characters. This allows us to explore the idea of editing the images or using them as a reference.Alternative Backgrounds: Creating backgrounds typically takes 2-4 hours each. AI can generate these faster, significantly saving time.Prototyping: We’re developing a test environment to prototype new mechanics. AI will enable us to test ideas without pulling resources from content creation.
With our talented artist and unique art style, we’re well-positioned to leverage AI for larger updates and new narratives in the near future.

THIS IS AI GENERATED USING OUR ART (we didn't generate it)
View attachment 3681619
That was a whole lot of corpo speak in the first half, to brush off their mistakes of failing once again to complete this stupid event.

As far as the AI stuff goes, it just makes me wonder what exactly is the point of people continuing to pay them now. If you can get this level of quality from AI, on a faster basis, and with more creativity than SU has ever demonstrated, what exactly is unique about the game now? The fucking dialogue?

I don't know. I'm more curious about how they proceed as a business than anything regarding the game's content now.
 

IAmRatchet

Newbie
Sep 10, 2017
33
100
May Dev Blog
May has been an insightful month for us, and we're hoping to establish a steady rhythm soon. With consistency, we anticipate more regular releases. Currently, our focus is on June, ensuring we meet all our internal targets, including a build release at the end of June.

Themyscira illustrates the pitfalls of poor planning and rushed implementation. Developed before our direction shift last July, it highlights the consequences of rapid idea execution without concern for scope. Despite the challenges, we’re committed to finishing it and delivering more content soon.

Production Role

We recognized the need for a dedicated production role to manage the numerous moving parts and ensure long-term planning. This role has significantly improved our processes, giving us confidence in meeting deadlines and completing projects. Every month is now seen as a potential release window, which is promising for everyone.

Investment in AI

We’ve invested in a dedicated AI system to train our own proprietary models, recognizing the drastic changes in the AI landscape over the past six months. Here’s how we plan to use it:Reference Images: AI will generate thousands of images, saving time on finding the right perspectives for SR7's characters. This allows us to explore the idea of editing the images or using them as a reference.Alternative Backgrounds: Creating backgrounds typically takes 2-4 hours each. AI can generate these faster, significantly saving time.Prototyping: We’re developing a test environment to prototype new mechanics. AI will enable us to test ideas without pulling resources from content creation.
With our talented artist and unique art style, we’re well-positioned to leverage AI for larger updates and new narratives in the near future.

THIS IS AI GENERATED USING OUR ART (we didn't generate it)
View attachment 3681619
Holy

fucking

shit
 

Fapokso

Active Member
Jan 16, 2020
889
1,681
May Dev Blog
May has been an insightful month for us, and we're hoping to establish a steady rhythm soon. With consistency, we anticipate more regular releases. Currently, our focus is on June, ensuring we meet all our internal targets, including a build release at the end of June.

Themyscira illustrates the pitfalls of poor planning and rushed implementation. Developed before our direction shift last July, it highlights the consequences of rapid idea execution without concern for scope. Despite the challenges, we’re committed to finishing it and delivering more content soon.

Production Role

We recognized the need for a dedicated production role to manage the numerous moving parts and ensure long-term planning. This role has significantly improved our processes, giving us confidence in meeting deadlines and completing projects. Every month is now seen as a potential release window, which is promising for everyone.

Investment in AI

We’ve invested in a dedicated AI system to train our own proprietary models, recognizing the drastic changes in the AI landscape over the past six months. Here’s how we plan to use it:Reference Images: AI will generate thousands of images, saving time on finding the right perspectives for SR7's characters. This allows us to explore the idea of editing the images or using them as a reference.Alternative Backgrounds: Creating backgrounds typically takes 2-4 hours each. AI can generate these faster, significantly saving time.Prototyping: We’re developing a test environment to prototype new mechanics. AI will enable us to test ideas without pulling resources from content creation.
With our talented artist and unique art style, we’re well-positioned to leverage AI for larger updates and new narratives in the near future.

THIS IS AI GENERATED USING OUR ART (we didn't generate it)
View attachment 3681619
https://f95zone.to/threads/something-unlimited-sprite-re-mix-and-fanart-thread.118041/post-13736644
1000023322.jpg

Would it be crazy to think the reason themyscira got heavily delayed was because they wanted to focus on AI
 

sing1942

New Member
Oct 25, 2017
3
14
Sorry, English is not my native language
The following is translated by Google

People just want to see your art style
Instead of leaving it to damn AI
I only want to see heroines or more slut clothing styles
Why use AI to handle these art styles?
If that's the case, why do fans pay to subscribe?
In this way, others or myself can use AI to do it myself.
Why do people need to pay to subscribe to your content?
 

Sacra_Umbra

Newbie
Oct 7, 2019
57
106
No matter who you are or where you are - everyone can see that's a whole load of bullshit right there, in a plain sight. That's on some really astonishing levels of profound retardation I've never seen before. And giving your subscribers that pay your check a whole "WE MADE MISTAKES" ™ speech is just ridiculous. When you say that "we are making the ending for the whole event" that's what people expect you to do - to finish the damn event, which means finish everything with all the characters provided. And that's not what happened. "Boo-hoo, we didn't made it but WE SWEAR WE HAD SO MUCH COOL IDEAS"... Get a load of this guy. Have some decency at least be honest with people who give you their money.
 

lev4ik

Active Member
Apr 12, 2020
506
1,097
Does any1 finish new Themyscira update? How can i fuck grail? For now i done all Phillipus and Artemis content
 

teddybear man

New Member
Nov 1, 2020
9
19
May Dev Blog
May has been an insightful month for us, and we're hoping to establish a steady rhythm soon. With consistency, we anticipate more regular releases. Currently, our focus is on June, ensuring we meet all our internal targets, including a build release at the end of June.

Themyscira illustrates the pitfalls of poor planning and rushed implementation. Developed before our direction shift last July, it highlights the consequences of rapid idea execution without concern for scope. Despite the challenges, we’re committed to finishing it and delivering more content soon.

Production Role

We recognized the need for a dedicated production role to manage the numerous moving parts and ensure long-term planning. This role has significantly improved our processes, giving us confidence in meeting deadlines and completing projects. Every month is now seen as a potential release window, which is promising for everyone.

Investment in AI

We’ve invested in a dedicated AI system to train our own proprietary models, recognizing the drastic changes in the AI landscape over the past six months. Here’s how we plan to use it:Reference Images: AI will generate thousands of images, saving time on finding the right perspectives for SR7's characters. This allows us to explore the idea of editing the images or using them as a reference.Alternative Backgrounds: Creating backgrounds typically takes 2-4 hours each. AI can generate these faster, significantly saving time.Prototyping: We’re developing a test environment to prototype new mechanics. AI will enable us to test ideas without pulling resources from content creation.
With our talented artist and unique art style, we’re well-positioned to leverage AI for larger updates and new narratives in the near future.

THIS IS AI GENERATED USING OUR ART (we didn't generate it)
View attachment 3681619
So to summarize...sr7 cant even imagine to draw his own art style in diffrent angle, huh... never imagine when copy and paste a pose and face turn out to this level of bullshit.
 

fapderp11

Member
Jun 20, 2022
365
466
May Dev Blog
May has been an insightful month for us, and we're hoping to establish a steady rhythm soon. With consistency, we anticipate more regular releases. Currently, our focus is on June, ensuring we meet all our internal targets, including a build release at the end of June.

Themyscira illustrates the pitfalls of poor planning and rushed implementation. Developed before our direction shift last July, it highlights the consequences of rapid idea execution without concern for scope. Despite the challenges, we’re committed to finishing it and delivering more content soon.

Production Role

We recognized the need for a dedicated production role to manage the numerous moving parts and ensure long-term planning. This role has significantly improved our processes, giving us confidence in meeting deadlines and completing projects. Every month is now seen as a potential release window, which is promising for everyone.

Investment in AI

We’ve invested in a dedicated AI system to train our own proprietary models, recognizing the drastic changes in the AI landscape over the past six months. Here’s how we plan to use it:Reference Images: AI will generate thousands of images, saving time on finding the right perspectives for SR7's characters. This allows us to explore the idea of editing the images or using them as a reference.Alternative Backgrounds: Creating backgrounds typically takes 2-4 hours each. AI can generate these faster, significantly saving time.Prototyping: We’re developing a test environment to prototype new mechanics. AI will enable us to test ideas without pulling resources from content creation.
With our talented artist and unique art style, we’re well-positioned to leverage AI for larger updates and new narratives in the near future.

THIS IS AI GENERATED USING OUR ART (we didn't generate it)
View attachment 3681619
Lmao the audacity. I hate the use of AI for this, but at first I thought this was at least done by them, like a "check out what we did with AI" kind of post, but it isn't even theirs! They just took some guy's post from Civitai.
 

Adson123

Member
Jun 29, 2020
200
627
May Dev Blog
May has been an insightful month for us, and we're hoping to establish a steady rhythm soon. With consistency, we anticipate more regular releases. Currently, our focus is on June, ensuring we meet all our internal targets, including a build release at the end of June.

Themyscira illustrates the pitfalls of poor planning and rushed implementation. Developed before our direction shift last July, it highlights the consequences of rapid idea execution without concern for scope. Despite the challenges, we’re committed to finishing it and delivering more content soon.

Production Role

We recognized the need for a dedicated production role to manage the numerous moving parts and ensure long-term planning. This role has significantly improved our processes, giving us confidence in meeting deadlines and completing projects. Every month is now seen as a potential release window, which is promising for everyone.

Investment in AI

We’ve invested in a dedicated AI system to train our own proprietary models, recognizing the drastic changes in the AI landscape over the past six months. Here’s how we plan to use it:Reference Images: AI will generate thousands of images, saving time on finding the right perspectives for SR7's characters. This allows us to explore the idea of editing the images or using them as a reference.Alternative Backgrounds: Creating backgrounds typically takes 2-4 hours each. AI can generate these faster, significantly saving time.Prototyping: We’re developing a test environment to prototype new mechanics. AI will enable us to test ideas without pulling resources from content creation.
With our talented artist and unique art style, we’re well-positioned to leverage AI for larger updates and new narratives in the near future.

THIS IS AI GENERATED USING OUR ART (we didn't generate it)
View attachment 3681619
Cant wait for him to announce that the AI Will also do the script for the game, and his only job will be reclaim the money at the end of the month
 
4.00 star(s) 156 Votes