- Jun 11, 2018
- 426
- 473
Insanely rich considering she's never gonna get fucked hereso like if i make a game with catwoman getting fucked by everyone and the artstyle is like something unlimited will i just straight up become rich?
Insanely rich considering she's never gonna get fucked hereso like if i make a game with catwoman getting fucked by everyone and the artstyle is like something unlimited will i just straight up become rich?
That was a whole lot of corpo speak in the first half, to brush off their mistakes of failing once again to complete this stupid event.May Dev Blog
May has been an insightful month for us, and we're hoping to establish a steady rhythm soon. With consistency, we anticipate more regular releases. Currently, our focus is on June, ensuring we meet all our internal targets, including a build release at the end of June.
Themyscira illustrates the pitfalls of poor planning and rushed implementation. Developed before our direction shift last July, it highlights the consequences of rapid idea execution without concern for scope. Despite the challenges, we’re committed to finishing it and delivering more content soon.
Production Role
We recognized the need for a dedicated production role to manage the numerous moving parts and ensure long-term planning. This role has significantly improved our processes, giving us confidence in meeting deadlines and completing projects. Every month is now seen as a potential release window, which is promising for everyone.
Investment in AI
We’ve invested in a dedicated AI system to train our own proprietary models, recognizing the drastic changes in the AI landscape over the past six months. Here’s how we plan to use it:Reference Images: AI will generate thousands of images, saving time on finding the right perspectives for SR7's characters. This allows us to explore the idea of editing the images or using them as a reference.Alternative Backgrounds: Creating backgrounds typically takes 2-4 hours each. AI can generate these faster, significantly saving time.Prototyping: We’re developing a test environment to prototype new mechanics. AI will enable us to test ideas without pulling resources from content creation.
With our talented artist and unique art style, we’re well-positioned to leverage AI for larger updates and new narratives in the near future.
THIS IS AI GENERATED USING OUR ART (we didn't generate it)
View attachment 3681619
HolyMay Dev Blog
May has been an insightful month for us, and we're hoping to establish a steady rhythm soon. With consistency, we anticipate more regular releases. Currently, our focus is on June, ensuring we meet all our internal targets, including a build release at the end of June.
Themyscira illustrates the pitfalls of poor planning and rushed implementation. Developed before our direction shift last July, it highlights the consequences of rapid idea execution without concern for scope. Despite the challenges, we’re committed to finishing it and delivering more content soon.
Production Role
We recognized the need for a dedicated production role to manage the numerous moving parts and ensure long-term planning. This role has significantly improved our processes, giving us confidence in meeting deadlines and completing projects. Every month is now seen as a potential release window, which is promising for everyone.
Investment in AI
We’ve invested in a dedicated AI system to train our own proprietary models, recognizing the drastic changes in the AI landscape over the past six months. Here’s how we plan to use it:Reference Images: AI will generate thousands of images, saving time on finding the right perspectives for SR7's characters. This allows us to explore the idea of editing the images or using them as a reference.Alternative Backgrounds: Creating backgrounds typically takes 2-4 hours each. AI can generate these faster, significantly saving time.Prototyping: We’re developing a test environment to prototype new mechanics. AI will enable us to test ideas without pulling resources from content creation.
With our talented artist and unique art style, we’re well-positioned to leverage AI for larger updates and new narratives in the near future.
THIS IS AI GENERATED USING OUR ART (we didn't generate it)
View attachment 3681619
https://f95zone.to/threads/something-unlimited-sprite-re-mix-and-fanart-thread.118041/post-13736644May Dev Blog
May has been an insightful month for us, and we're hoping to establish a steady rhythm soon. With consistency, we anticipate more regular releases. Currently, our focus is on June, ensuring we meet all our internal targets, including a build release at the end of June.
Themyscira illustrates the pitfalls of poor planning and rushed implementation. Developed before our direction shift last July, it highlights the consequences of rapid idea execution without concern for scope. Despite the challenges, we’re committed to finishing it and delivering more content soon.
Production Role
We recognized the need for a dedicated production role to manage the numerous moving parts and ensure long-term planning. This role has significantly improved our processes, giving us confidence in meeting deadlines and completing projects. Every month is now seen as a potential release window, which is promising for everyone.
Investment in AI
We’ve invested in a dedicated AI system to train our own proprietary models, recognizing the drastic changes in the AI landscape over the past six months. Here’s how we plan to use it:Reference Images: AI will generate thousands of images, saving time on finding the right perspectives for SR7's characters. This allows us to explore the idea of editing the images or using them as a reference.Alternative Backgrounds: Creating backgrounds typically takes 2-4 hours each. AI can generate these faster, significantly saving time.Prototyping: We’re developing a test environment to prototype new mechanics. AI will enable us to test ideas without pulling resources from content creation.
With our talented artist and unique art style, we’re well-positioned to leverage AI for larger updates and new narratives in the near future.
THIS IS AI GENERATED USING OUR ART (we didn't generate it)
View attachment 3681619
Last year in Febuary they had 3 months and they also had 10 days delay and we only got like Circe into in Themyscira and introduction of Nyssa Al Ghul"We rushed things too much." - Guy who took almost three months to deliver nine minutes of content
mate. here still a cat woman who have nothink since game release...Fellas WW meta bordello will happen one day...
no ideacatwoman? is she even in the cards for an update?
Just go to the palace several days in a row and the scenes will appear.Does any1 finish new Themyscira update? How can i fuck grail? For now i done all Phillipus and Artemis content
Just AI gen it, it'll be the same quality as the AI gen they eventually add, with the added benefit of getting it now lolFellas WW meta bordello will happen one day...
So to summarize...sr7 cant even imagine to draw his own art style in diffrent angle, huh... never imagine when copy and paste a pose and face turn out to this level of bullshit.May Dev Blog
May has been an insightful month for us, and we're hoping to establish a steady rhythm soon. With consistency, we anticipate more regular releases. Currently, our focus is on June, ensuring we meet all our internal targets, including a build release at the end of June.
Themyscira illustrates the pitfalls of poor planning and rushed implementation. Developed before our direction shift last July, it highlights the consequences of rapid idea execution without concern for scope. Despite the challenges, we’re committed to finishing it and delivering more content soon.
Production Role
We recognized the need for a dedicated production role to manage the numerous moving parts and ensure long-term planning. This role has significantly improved our processes, giving us confidence in meeting deadlines and completing projects. Every month is now seen as a potential release window, which is promising for everyone.
Investment in AI
We’ve invested in a dedicated AI system to train our own proprietary models, recognizing the drastic changes in the AI landscape over the past six months. Here’s how we plan to use it:Reference Images: AI will generate thousands of images, saving time on finding the right perspectives for SR7's characters. This allows us to explore the idea of editing the images or using them as a reference.Alternative Backgrounds: Creating backgrounds typically takes 2-4 hours each. AI can generate these faster, significantly saving time.Prototyping: We’re developing a test environment to prototype new mechanics. AI will enable us to test ideas without pulling resources from content creation.
With our talented artist and unique art style, we’re well-positioned to leverage AI for larger updates and new narratives in the near future.
THIS IS AI GENERATED USING OUR ART (we didn't generate it)
View attachment 3681619
Lmao the audacity. I hate the use of AI for this, but at first I thought this was at least done by them, like a "check out what we did with AI" kind of post, but it isn't even theirs! They just took some guy's post from Civitai.May Dev Blog
May has been an insightful month for us, and we're hoping to establish a steady rhythm soon. With consistency, we anticipate more regular releases. Currently, our focus is on June, ensuring we meet all our internal targets, including a build release at the end of June.
Themyscira illustrates the pitfalls of poor planning and rushed implementation. Developed before our direction shift last July, it highlights the consequences of rapid idea execution without concern for scope. Despite the challenges, we’re committed to finishing it and delivering more content soon.
Production Role
We recognized the need for a dedicated production role to manage the numerous moving parts and ensure long-term planning. This role has significantly improved our processes, giving us confidence in meeting deadlines and completing projects. Every month is now seen as a potential release window, which is promising for everyone.
Investment in AI
We’ve invested in a dedicated AI system to train our own proprietary models, recognizing the drastic changes in the AI landscape over the past six months. Here’s how we plan to use it:Reference Images: AI will generate thousands of images, saving time on finding the right perspectives for SR7's characters. This allows us to explore the idea of editing the images or using them as a reference.Alternative Backgrounds: Creating backgrounds typically takes 2-4 hours each. AI can generate these faster, significantly saving time.Prototyping: We’re developing a test environment to prototype new mechanics. AI will enable us to test ideas without pulling resources from content creation.
With our talented artist and unique art style, we’re well-positioned to leverage AI for larger updates and new narratives in the near future.
THIS IS AI GENERATED USING OUR ART (we didn't generate it)
View attachment 3681619
I already AI gen WW because I was tried of waiting. You can see it in fanart page lol.Just AI gen it, it'll be the same quality as the AI gen they eventually add, with the added benefit of getting it now lol
At this rate they'll use Chat-GPT for the dialogue too, might as well get ahead on that too
Cant wait for him to announce that the AI Will also do the script for the game, and his only job will be reclaim the money at the end of the monthMay Dev Blog
May has been an insightful month for us, and we're hoping to establish a steady rhythm soon. With consistency, we anticipate more regular releases. Currently, our focus is on June, ensuring we meet all our internal targets, including a build release at the end of June.
Themyscira illustrates the pitfalls of poor planning and rushed implementation. Developed before our direction shift last July, it highlights the consequences of rapid idea execution without concern for scope. Despite the challenges, we’re committed to finishing it and delivering more content soon.
Production Role
We recognized the need for a dedicated production role to manage the numerous moving parts and ensure long-term planning. This role has significantly improved our processes, giving us confidence in meeting deadlines and completing projects. Every month is now seen as a potential release window, which is promising for everyone.
Investment in AI
We’ve invested in a dedicated AI system to train our own proprietary models, recognizing the drastic changes in the AI landscape over the past six months. Here’s how we plan to use it:Reference Images: AI will generate thousands of images, saving time on finding the right perspectives for SR7's characters. This allows us to explore the idea of editing the images or using them as a reference.Alternative Backgrounds: Creating backgrounds typically takes 2-4 hours each. AI can generate these faster, significantly saving time.Prototyping: We’re developing a test environment to prototype new mechanics. AI will enable us to test ideas without pulling resources from content creation.
With our talented artist and unique art style, we’re well-positioned to leverage AI for larger updates and new narratives in the near future.
THIS IS AI GENERATED USING OUR ART (we didn't generate it)
View attachment 3681619