- Jul 29, 2017
- 10
- 0
Thanks. Can I just delete the old version of Something unlimited after doing this?dunno how diferent it is on mac, but on pc you just download the new version and the same is compatible.
Thanks. Can I just delete the old version of Something unlimited after doing this?dunno how diferent it is on mac, but on pc you just download the new version and the same is compatible.
JLucci Pinging Circe expert. Can you confirm this now works? Especially on already current saves from older builds?
You are correct, but with the way this game is being developed, can you imagine how long a build switch would take..? I'd say many months, possibly more than a year... And during that time, there will probably be no updates at all.Let me throw my hat in the ring with regards to this game's tech stack: it's going to be this game's downfall.
The Unity build used for the game dates from 2015. It's already impossible to open the game in any supported Mac OS, and yet they persist in releasing new versions. For the unaware Windows folks, it's as if the game wouldn't run on Windows 10 and we were told *just run the game under Windows Vista, it works there*. The Fungus plugin used to enhance Unity is clearly abandoned by its developers (the last update 10 months ago was a mere three lines of codeYou must be registered to see the links). The game has ballooned to 12 gigs, which is so much space at some point they're bound to hit a size ceiling for an old 32-bit Unity project.
It would take only a single errant Windows security update for the game to stop running at all on Windows. Their tech stack is that fragile. What will be their reaction then: don't install the OS updates you need to stay secure? The history of their Mac support indicates they'll put the onus on users. Once that happens, Patreons might finally get woken up and start leaving the project if they can't run the game on Windows.
As a matter of fact, does the game even run properly on 64-bit Windows 11?
Anyway, hats off to the good people working on the ren'PY SU fan project. I hope they come running to you once their game burns and crashes. You can then ask for a ton of money to take over the engine aspect of the game.
He is more competent than Yandere dev with his code and Sunset knows it's flaws that's why he is working on Bob2 and it's more stable than before.I'm always a bit surprised about how this entire game seems to be hardcoded. Like, there are so many bugs in this game that can only exist cause he literally writes each button seperately... Imagine having to make the same 6 buttons like 20 times. That's a lot of extra work for something you could just do once really, and looking at the bug fixes in the changelog, it does indeed seem like the majority of them are caused 100% because he manually has to remember to add everything everywhere, instead of just running some adaptable block of bugfree code.
I love the game tho. 5 stars. It's just the fact that everything seems hard coded that baffels me. Even just rewriting the entire thing from hard coded to what it should be would take maybe a good 2 hours - and that's only cause there are so many girls to go through.
Why is there no longer a Mega.nz link to download the game? my net is slow and I can't download 2gb in 1 go from browser
Ta da.
Looks like it's completely broken. I'd recommend a reinstall.this is how friends help me please
... But point still stands that 90% of the bugs are due to him hard coding - or I suppose copying - code over and over, instead of just reusing code. He could literally make sure most of the bugs he encounters never happens again. Good example is the exhibition where room 1 doesn't work, while 2 and 3 does. You could literally make them all run the same code (as in, exactly the same), with different parameters. So if one is bugfree, they all are. But he clearly copy pastes them, and since he is a human, that means he will always have cases where he just forgets to add or remove stuff.He is more competent than Yandere dev with his code and Sunset knows it's flaws that's why he is working on Bob2 and it's more stable than before.
Fungus was the reason I chose another visual novel plugin in Unity made by Japanese developer. It's UTAGE and while it was hard to get past the google translate documentation, it's features are what made my game be extra polished once it's released with all the game systems added.
The problem with Game development is once you chose the starting point, updating the engine version OR plugin is the worst decision you can do and most stay on their version until the game is completed.
The pro is that all the other people who still use old computers can have it be workable.
Oh and regarding Sunset hardcoding it's not really that he make containers and duplicate those containers if he did lots of nodes like the gallery system breaking the scene that references the other scenes will also break all the scenes.
The buttons are all duplicated of the existing container and not checked until they play test it because somehow on his end it all works.
The biggest problem is bugs appearing only for the players that are playing the game.
Reason is Fungus and not proper testing and not enough will power to do deep work.
But to be honest what other DC cartoon game with this many characters exists?
He has a unique product and people keep visiting here each update.
He is doing everything right on his end to get funded and while people still pay him he will work on the game.
I'm trying to figure this out as well. I've tried doing pretty much everything on Themyscira. And I've also tried doing everything with her in her room at Tala's.How do you get Circe to appear in Themyscira?
My understanding is he doesn’t hard code anything because he doesn’t code anything. You’re right that it’s all duplicated, but that’s just how fungus generates the code. He’s just using a gui to string everything together and hitting export... But point still stands that 90% of the bugs are due to him hard coding - or I suppose copying - code over and over, instead of just reusing code. He could literally make sure most of the bugs he encounters never happens again. Good example is the exhibition where room 1 doesn't work, while 2 and 3 does. You could literally make them all run the same code (as in, exactly the same), with different parameters. So if one is bugfree, they all are. But he clearly copy pastes them, and since he is a human, that means he will always have cases where he just forgets to add or remove stuff.
The rest of your comment is just comparing him to other people and saying it's a big game... Which is sorta irrelevant? I'm not hating on the guy. I'm just saying he could cut down development time by a lot while doing even less work, simply by coding the game in a decent way.
For real? I swear he has talked on stream about writing C++ earlier on in life... And from what I can see, he must almost be using more time on fixing the bugs than he saves just exporting code. That's really... Something, if that's true.My understanding is he doesn’t hard code anything because he doesn’t code anything. You’re right that it’s all duplicated, but that’s just how fungus generates the code. He’s just using a gui to string everything together and hitting export
Like I said, that’s my under of how this all works. I’ve heard him talk about not coding at all in the past.For real? I swear he has talked on stream about writing C++ earlier on in life... And from what I can see, he must almost be using more time on fixing the bugs than he saves just exporting code. That's really... Something, if that's true.