RobertoCasas

Member
Sep 2, 2017
253
269
I'm surprised there is not more outrage regarding the day in release.
I guess we have all been worn down and no longer care hahahahaha
Absolutely. I still enjoy the game/story but I don't bother with it.
If it updates, it updates.

...in the past I might have made that an Ivan Drago meme picture. At this point it's not worth the 15 min to edit.
 
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ElenaKitty

Newbie
Dec 7, 2018
60
104
Sunsetriders7 is so great painter) It is a pity that he doesn't draw arts about X-men Evolution cartoon again. It was one of my favourite show, I had a crush on Nightcrawler when I was a schoolgirl) :devilish: :sneaky: I really wish to see Kurt with Jean Grey or Storm)
 

Morkar

Well-Known Member
Aug 9, 2016
1,111
626
It would be interesting to see an Ashoka trainer (or a star wars unlimited Xd) from sunsert once the bend or break 2 is finished as a complement to the SU game
 
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Owlman8497

Active Member
Jul 27, 2018
690
1,028
Sunsetriders7 is so great painter) It is a pity that he doesn't draw arts about X-men Evolution cartoon again. It was one of my favourite show, I had a crush on Nightcrawler when I was a schoolgirl) :devilish: :sneaky: I really wish to see Kurt with Jean Grey or Storm)
True. I don't think he finished the X men rouge comic also
 

buff

Well-Known Member
May 29, 2017
1,017
1,548
SR7 released like clockwork for years, every month, never missing a beat. Then he switched to the bimonthly and ait went to hell. There's a reason why the software industry has moved toward agile development, with an emphasis on making constant small releases. It is a hell of a lot easier to debug a small release than a big one; not only do you have fewer changes to look at, but they are more recently in your mind and thus the inevitable bugs are far easier to troubleshoot. And make no mistake, once software exceeds "typical VN" complexity debugging the code is the hard part, not writing it.

I tried to talk them out of it on the Discord and Patreon, but they ignored me-- I mean, what the hell does a professional software engineer know about release scheduling? So they went to fewer, bigger releases, and that causes the same problems for them it causes for every developer. Yes, developers hate releases so the shit model is tempting for amateurs, but it still sucks for the end users.

Since they are having more trouble hitting these deadlines, they're going to want to make the deadlines even *bigger*, which of course will make the problem much worse. (Kinda like socialism logic-- socialize shit, which blows up the economy, oh noes people are broke, we need moar socialisms!)
 

armion82

Message Maven
Mar 28, 2017
12,000
16,161
SR7 released like clockwork for years, every month, never missing a beat. Then he switched to the bimonthly and ait went to hell. There's a reason why the software industry has moved toward agile development, with an emphasis on making constant small releases. It is a hell of a lot easier to debug a small release than a big one; not only do you have fewer changes to look at, but they are more recently in your mind and thus the inevitable bugs are far easier to troubleshoot. And make no mistake, once software exceeds "typical VN" complexity debugging the code is the hard part, not writing it.

I tried to talk them out of it on the Discord and Patreon, but they ignored me-- I mean, what the hell does a professional software engineer know about release scheduling? So they went to fewer, bigger releases, and that causes the same problems for them it causes for every developer. Yes, developers hate releases so the shit model is tempting for amateurs, but it still sucks for the end users.

Since they are having more trouble hitting these deadlines, they're going to want to make the deadlines even *bigger*, which of course will make the problem much worse. (Kinda like socialism logic-- socialize shit, which blows up the economy, oh noes people are broke, we need moar socialisms!)
Let's be honest.First 2 years there is barely memorable updates.Sandbox game with release each month-that means we will getting really small updates with not many content.Two examples of updates at the end of 2016.The ones before that had way less content.
2.0.0-better sprites for dance and stripping in GS,better sprites for hiring villains,Batgirl-special in GS,private room in MB-only strip scene,in the cell-spanking and gymnast outfit.
2.0.1-Livewire-1 blowjob in Lex's room and 1 anal scene,Batgirl-dance and strip in the cell.
 

nofatchicks

Newbie
Jun 15, 2017
82
115
SR7 released like clockwork for years, every month, never missing a beat. Then he switched to the bimonthly and ait went to hell. There's a reason why the software industry has moved toward agile development, with an emphasis on making constant small releases. It is a hell of a lot easier to debug a small release than a big one; not only do you have fewer changes to look at, but they are more recently in your mind and thus the inevitable bugs are far easier to troubleshoot. And make no mistake, once software exceeds "typical VN" complexity debugging the code is the hard part, not writing it.

I tried to talk them out of it on the Discord and Patreon, but they ignored me-- I mean, what the hell does a professional software engineer know about release scheduling? So they went to fewer, bigger releases, and that causes the same problems for them it causes for every developer. Yes, developers hate releases so the shit model is tempting for amateurs, but it still sucks for the end users.
i guess opinions really do vary because I can't stand the constant stream of empty updates from many devs nowadays. I turn off auto-update on my phone because the app is working fine until one day they break it or change it for no reason to implement some shit that nobody asked for
 

Carvangar

Member
Jul 9, 2017
257
989
SR7 released like clockwork for years, every month, never missing a beat.
True, but a lot of those updates had so little content. It was a running joke that Lex never fucked anyone as there were so few sex scenes. :p

At least with each content drop its usually a worthy edition. Even if it seems to take longer and longer, added bonus, the newest drops aren't as buggy as they used to be. ;)
 

Oriandu

Engaged Member
Sep 1, 2017
2,457
4,678
SR7 released like clockwork for years, every month, never missing a beat. Then he switched to the bimonthly and ait went to hell. There's a reason why the software industry has moved toward agile development, with an emphasis on making constant small releases. It is a hell of a lot easier to debug a small release than a big one; not only do you have fewer changes to look at, but they are more recently in your mind and thus the inevitable bugs are far easier to troubleshoot. And make no mistake, once software exceeds "typical VN" complexity debugging the code is the hard part, not writing it.

I tried to talk them out of it on the Discord and Patreon, but they ignored me-- I mean, what the hell does a professional software engineer know about release scheduling? So they went to fewer, bigger releases, and that causes the same problems for them it causes for every developer. Yes, developers hate releases so the shit model is tempting for amateurs, but it still sucks for the end users.

Since they are having more trouble hitting these deadlines, they're going to want to make the deadlines even *bigger*, which of course will make the problem much worse. (Kinda like socialism logic-- socialize shit, which blows up the economy, oh noes people are broke, we need moar socialisms!)
I think you might be misremembering the "clockwork" release schedule. Sure the updates arrived on time, but more often than not they had next to no content in them. In some cases they literally had no content at all. SR7 has been dropping the ball on releases since very early in development of Something Unlimited.
 
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