SR7 released like clockwork for years, every month, never missing a beat. Then he switched to the bimonthly and ait went to hell. There's a reason why the software industry has moved toward agile development, with an emphasis on making constant small releases. It is a hell of a lot easier to debug a small release than a big one; not only do you have fewer changes to look at, but they are more recently in your mind and thus the inevitable bugs are far easier to troubleshoot. And make no mistake, once software exceeds "typical VN" complexity debugging the code is the hard part, not writing it.
I tried to talk them out of it on the Discord and Patreon, but they ignored me-- I mean, what the hell does a professional software engineer know about release scheduling? So they went to fewer, bigger releases, and that causes the same problems for them it causes for every developer. Yes, developers hate releases so the shit model is tempting for amateurs, but it still sucks for the end users.
Since they are having more trouble hitting these deadlines, they're going to want to make the deadlines even *bigger*, which of course will make the problem much worse. (Kinda like socialism logic-- socialize shit, which blows up the economy, oh noes people are broke, we need moar socialisms!)