The "management", so far, is very light, but it is something I would love to see explored here, although I don't believe it will be.
I'm someone who likes to immerse myself in games, and in this case, knowing that the protagonist will become the leader of the group/faction, I think that decision-making and management would be excellent.
It's been a long time since I played something other than a Visual Novel, but one of my favorite games is Dying Light, and since I started playing "Somewhere I Belong" I've been thinking a lot about the game Dying Light.
And in Dying Light, although it's a great game, the lack of decision-making power was what disappointed me the most, even if we do everything right, we still lose in the end, many of our "friends" die, and we can't do anything to avoid it, and this lack of control always irritates me, I hate having to fail for the plot to work.
I don't like management games, especially Visual Novels, at least I've never seen them done well, but if it's something light and simple, just allowing the player to make decisions that lead to a certain direction, I think it could work.
Anyway, I don't like point & click, free-roam or sandbox in Visual Novels, but the fact that this game reminds me of a game that I
really liked, makes me want to be able to do what I couldn't do in the other game, I want to be the leader and be able to make the decisions that I think are right.
While I would like to see it done here, I don't think it will be, it's a lot of work.
Edit:
This is an example of decision-making and management power, although we have not yet seen consequences for this action: