You know I don't know what the dev's plan is with the toad tribe, but man, I'd say it would be pretty darn entertaining if MC holds a party and invites the whole tribe
You know I don't know what the dev's plan is with the toad tribe, but man, I'd say it would be pretty darn entertaining if MC holds a party and invites the whole tribe
Okay so this day is a bit strange on the flow side, some of the choices are hidden behind something you've chosen earlier, if you didn't make the choice earlier, you don't get a choice now. So it might appear that you don't have a choice in certain things. It's... complicated.
Release is once proofreading is done, and final build can be made. I'll edit the release schedule in once that is done.
Anyway:
Changelog 0.31.0
Day 31 implemented.
358 Renders
Grammar and spelling fixes (Thanks to Adry Lemon, Shaddy, Orion777)
While running game code:
File "game/day31.rpy", line 201, in script
if HagSex == True or d26Snake == True:
File "game/day31.rpy", line 201, in <module>
if HagSex == True or d26Snake == True:
NameError: name 'd26Snake' is not defined
This from a game save from 0.30. Looking in the code, If I remember, this was the big guy we had penned up somewhere. I think I gave the Hag this snake. So I'm pretty sure this would have been set True, unless maybe the dev retrofit this for the day31 check.