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What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 1,438 10.2%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 2,269 16.1%
  • GAME 3 - Sexbot Rebellion

    Votes: 1,455 10.3%
  • GAME 4 - Dairy Dynasty

    Votes: 1,349 9.5%
  • GAME 5 - Space Journey X Continued

    Votes: 5,007 35.4%
  • Any above OK with me

    Votes: 2,362 16.7%
  • Something else

    Votes: 255 1.8%

  • Total voters
    14,135

&ccount1

Newbie
Jun 20, 2021
69
91
166
The walk-through says
Talk to Vee and hand Vee Seraphine's Pony Uniforms to train her in the Holodeck- I have talked to Vee and she asked me for a pony outfit

in the quest log it says - Royal Regalia Bring Vee a Pony Outfit for Seraphine... - Hint Procure a Pony outfit and give it to Vee to use in Seraphine's 'education'

I have been visiting the Station Petshop maybe 20 times on 10 deferent days and it don't show up there
Have you bought the pony outfit for Nimhe after you watch the Ponygirl Galaxina episode?
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,917
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The walk-through says
Talk to Vee and hand Vee Seraphine's Pony Uniforms to train her in the Holodeck- I have talked to Vee and she asked me for a pony outfit

in the quest log it says - Royal Regalia Bring Vee a Pony Outfit for Seraphine... - Hint Procure a Pony outfit and give it to Vee to use in Seraphine's 'education'

I have been visiting the Station Petshop maybe 20 times on 10 deferent days and it don't show up there
Sorry, my bad, that part was cancelled and it is enough to give Vee the outfit like the ingame hint says..
It should be available (every day) at Shady or at the Pet Shop.

If is isn't showing up at either please post your save so I can analyze what went wrong. I assume you use no mods and have not given yourself quest items by command line so far.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,917
5,642
728
I'm translating this game into Portuguese, and look, this game uses a lot of code that isn't suitable for translation. When I'm playing, I always find new text that hasn't been translated because the code used doesn't work for more than one language.
Yes, that is correct. When I started the game, I had no idea that localization might be down the road. Any new game I would definitely keep that in mind and encapsulate all the dialogue properly so it can be isolated in a language file.
 

Nyroby

New Member
Nov 15, 2018
2
0
88
How the hell do you get the Pony One Achievement? I've been trying to figure it out for hours...
 
Jan 5, 2018
64
70
157
How the hell do you get the Pony One Achievement? I've been trying to figure it out for hours...
Pretty sure that's a mistake in the WalkThrough. The events it says are triggered by Pony One are triggered by Champion Pony. Don't think there is an actual 'Pony One' Achievement.
 

Nyroby

New Member
Nov 15, 2018
2
0
88
Pretty sure that's a mistake in the WalkThrough. The events it says are triggered by Pony One are triggered by Champion Pony. Don't think there is an actual 'Pony One' Achievement.
Ok then I have met the pre-reqs that it states but nothing is triggering? Any ideas? I won 3 races with Nimhe and Seraphine, but did not receive a message about holodeck energy fluctuations.
 

zerodead

Engaged Member
Jan 18, 2018
2,261
2,145
492
Yes, that is correct. When I started the game, I had no idea that localization might be down the road. Any new game I would definitely keep that in mind and encapsulate all the dialogue properly so it can be isolated in a language file.
For it to work, the text has to be the same as what appears in the text box; code like `text { } text`, `<text|text>`, among others, ends up causing problems, requiring it to be written out in writing, or using a file to force the text change.

exp: ser", "<I'm the best dancer on the Ship!|I even practiced with BB-2!>"
\/

# game
old "\"I'm the best dancer on the Ship!\""
new ""

# game
old "\"I even practiced with BB-2!\""
new ""
 
Jan 5, 2018
64
70
157
Ok then I have met the pre-reqs that it states but nothing is triggering? Any ideas? I won 3 races with Nimhe and Seraphine, but did not receive a message about holodeck energy fluctuations.
Have you already started doing the rope bondage with her?
 

Sparhawker

Well-Known Member
Mar 23, 2022
1,272
428
231
So, I know I ask a lot of questions but I don't see this game as very intuitive. Even the hints given are not always easy to understand.
But, the thing that seems to be holding me back are AI units. I seem to be seeing that you have to do bounties for those, which is all fine, but for that you need your weapons (laser and torpedoes) to be at a good level which is gonna need AI cores, same goes for shields. Do I shuffle those around from unit to unit (if possible, not tried it yet) depending what task I'm going for...I mean I can limit the cargo and engines if the bounty is close to home, just not sure how that affects anything else. Is the idea to get AIs in those two systems then go for more?
Also, I see smuggling missions but I don't have a cloak and looking through the Walkthrough it's not very helpful in locating one.
Any help/suggestions would be gratefully received
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,517
1,536
351
So, I know I ask a lot of questions but I don't see this game as very intuitive. Even the hints given are not always easy to understand.
But, the thing that seems to be holding me back are AI units. I seem to be seeing that you have to do bounties for those, which is all fine, but for that you need your weapons (laser and torpedoes) to be at a good level which is gonna need AI cores, same goes for shields. Do I shuffle those around from unit to unit (if possible, not tried it yet) depending what task I'm going for...I mean I can limit the cargo and engines if the bounty is close to home, just not sure how that affects anything else. Is the idea to get AIs in those two systems then go for more?
Also, I see smuggling missions but I don't have a cloak and looking through the Walkthrough it's not very helpful in locating one.
Any help/suggestions would be gratefully received
Ask all the questions you need for this game, if someone is yelling at you about it, they are probably taking the game way to seriously.

Cloaking is a module that you can install in your cargo unit. Unless you are hauling massive amounts of drugs and slaves around, you should be fine with 1 or 2 modules at the start.
You can purchase them from the Krell merchant at the Pirate Base.

Personally, I concentrate my cores on getting the engines to 100% and keeping it that way, it gives you more AP in combat.
My next priority is the launcher and shields (more torpedo slots and tougher ship), then cargo (to carry your loot) and the the gun, and after that it is whatever I feel like.
You can swap the launcher for the gun, since getting the gun to 100% will give you more range (up to 4 hexes of range), BUT it doesn't do as much damage as a torpedo can.
Put the mining laser, Argus, and Hyperdrive at the bottom of the list for AI cores, you don't need the hyperdrive until you are ready to leave the system and the Argus is only for a few missions with Nimhe.

The Krell trader at the pirate base can have better weapons and equipment than you can get from the station. Purchasing a MK II engine is my recommendation, since it will give you +1 Action Point in combat.
Also, if you only have the Level 1 weapons license, you can purchase and use Level 2 or 3 weapons from that Krell, if you encounter the space police, just bribe them (if you can afford it), it won't negatively impact your game. Once you have a level 2 or 3 weapon license you can stop bribing the space cops when you encounter them.
 
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
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Ok then I have met the pre-reqs that it states but nothing is triggering? Any ideas? I won 3 races with Nimhe and Seraphine, but did not receive a message about holodeck energy fluctuations.
Here are the conditions.
It is linked to SUB of Khelara also as it makes more sense this way, maybe thats the missing fact?
Sera only needs to placea mong top 3 once to be "successful pony".

1766566107916.png
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,917
5,642
728
For it to work, the text has to be the same as what appears in the text box; code like `text { } text`, `<text|text>`, among others, ends up causing problems, requiring it to be written out in writing, or using a file to force the text change.

exp: ser", "<I'm the best dancer on the Ship!|I even practiced with BB-2!>"
\/

# game
old "\"I'm the best dancer on the Ship!\""
new ""

# game
old "\"I even practiced with BB-2!\""
new ""
I see.
As I generate a bunch of dialogue dynamically this way of translation probably does not work fully.
As I said, the entire design wasn't considering this. But localization wrappers are marked for my next game.
 

Sparhawker

Well-Known Member
Mar 23, 2022
1,272
428
231
Ask all the questions you need for this game, if someone is yelling at you about it, they are probably taking the game way to seriously.

Cloaking is a module that you can install in your cargo unit. Unless you are hauling massive amounts of drugs and slaves around, you should be fine with 1 or 2 modules at the start.
You can purchase them from the Krell merchant at the Pirate Base.

Personally, I concentrate my cores on getting the engines to 100% and keeping it that way, it gives you more AP in combat.
My next priority is the launcher and shields (more torpedo slots and tougher ship), then cargo (to carry your loot) and the the gun, and after that it is whatever I feel like.
You can swap the launcher for the gun, since getting the gun to 100% will give you more range (up to 4 hexes of range), BUT it doesn't do as much damage as a torpedo can.
Put the mining laser, Argus, and Hyperdrive at the bottom of the list for AI cores, you don't need the hyperdrive until you are ready to leave the system and the Argus is only for a few missions with Nimhe.

The Krell trader at the pirate base can have better weapons and equipment than you can get from the station. Purchasing a MK II engine is my recommendation, since it will give you +1 Action Point in combat.
Also, if you only have the Level 1 weapons license, you can purchase and use Level 2 or 3 weapons from that Krell, if you encounter the space police, just bribe them (if you can afford it), it won't negatively impact your game. Once you have a level 2 or 3 weapon license you can stop bribing the space cops when you encounter them.
ok, thanks for that. I checked what I thought was the trader and it just seemed like the same junk as any other trader.
Or is it the middle of the three ships with the guard (who wouldn't let me on until I had a reputation of some sort)?
I have everything except the warp drive and I guess the cloak. mk2 drive, mk2 laser etc, but I think I have only 8 cores between them and now I have a quest from T'Ris for a /spare' one so she can build some sort of jammer for that forcefield in that bay.
I was looking at getting the shield as it's mentioned in the WT a few times (I think) and of course there are Missions where I guess I'd need it
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,517
1,536
351
ok, thanks for that. I checked what I thought was the trader and it just seemed like the same junk as any other trader.
Or is it the middle of the three ships with the guard (who wouldn't let me on until I had a reputation of some sort)?
I have everything except the warp drive and I guess the cloak. mk2 drive, mk2 laser etc, but I think I have only 8 cores between them and now I have a quest from T'Ris for a /spare' one so she can build some sort of jammer for that forcefield in that bay.
I was looking at getting the shield as it's mentioned in the WT a few times (I think) and of course there are Missions where I guess I'd need it
The shield you are probably thinking about is the Voron Shield, you won't have access to that until you have unlocked the next system and advanced the main story a bit. With the Voron shield you will be able to add those cloaking modules and it will let you cloak during combat. I think you get 1 cloak action for ever 2 cloak modules you have, so a max of 3 times in any single combat.

A lot of the missions that you need cloaking will require you to have your cloak ability at maximum, so be prepared to cough up cash for at least 6 of those cloaking modules.
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The quest with T'ris is for gaining another crewmember, Vee. You don't have to do that mission immediately, but just when you have a spare AI core that you can sacrifice.
 
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donaldtrump

Newbie
Dec 3, 2017
16
0
142
Ok I feel really dumb but I finished the game and am trying to complete the gallery. I never unlocked quality control for the bots? Can't seem to figure out how to do it my tec skill is stuck at 10. Have no idea how to trigger it.

Edit: NM didn't see the upgrade buttons next to parts. QC unlocks at tec 15 after upgrading.
 
Last edited:

zerodead

Engaged Member
Jan 18, 2018
2,261
2,145
492
I see.
As I generate a bunch of dialogue dynamically this way of translation probably does not work fully.
As I said, the entire design wasn't considering this. But localization wrappers are marked for my next game.
If possible, use other codes, for example.

text "{b}text{/b}" size 16

\/

text _("{b}text{/b}") size 16

or

"text {} text"

\/

"text [codeg] text"

First, the text will be captured during the translation process, and second, it can have variations without needing to create a translation code for each variation.
 
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Sparhawker

Well-Known Member
Mar 23, 2022
1,272
428
231
I've had one piece of Eternium sitting in my cargo for a LONG time.
Is it worth holding or should I just sell it. I mean it's worth just over 1mill credits.
 
4.20 star(s) 166 Votes