You must be registered to see the links
Weekly update #1
Dear Patrons,
Thank you all for your support – a great motivator to stay on my track!
Here is my first weekly update which I plan to publish every Monday. It will be very long as I want to introduce you to my project. What it is and what to expect in the future.
There is no team, I make it alone and this is my very first experience with game development and 3D modelling/rendering/post-working, but I have done my homework and everything should be more or less fine. This project is not my full-time job, however, I can dedicate pretty much of my time to it. Because of my main occupation, I have to spend a total of 2-6 weeks a year away from my PC. They are 1-2 week periods. I will notify you upfront when it will happen.
I chose RPGM over Renpy because as a player I liked that it gave me a much better feeling of time, space and context. The downside is time spent walking. I will try to do my best to avoid it if the logic of the game allows. There still are extra clicks you must make, f.e. supper with Oliver. But I think without that end of the day just would not make sense. There is a place for improvement for me, and please – if you find something odd – let me know!
I have not abandoned the idea of Renpy forever. It is possible for my next games in future, but just not this time.
I wanted to avoid being carried away from the main idea of the story. Also, every game has to end someday. So I wrote 200 pages of the script covering six in-game weeks of the main story until the very end of the game. I don’t have a script for sidequests though. I will improvise there.
Characters. There will be something with every character you met in the initial release of the game. And there will be at least 20 more. Laura's fate will be expanded to other characters as well.
Outfits for MC are not based on a very strict idea behind it. More like my feeling and experimenting. Please let me know what you think about it. Tastes may vary.
Hall of shame. There is a main hall of recollection where all of the events are stored. Maybe some hints too. Some of the events will not be available because of in-game choices made but don’t worry you might get something even better instead a bit later. Choices matter. You saw already side road for one of the characters. And by this time one of his routes should be blocked. There will be sideways for adventures with other characters too as the game progresses. I am not sure how handy the layout of recollection room will turn out to be. It may be remade.
So my workflow. I base my actions on the written script.
- I start with creating environments and characters for the next in-game day. Usually, it takes about 2 days. Then I make all of the renders for the in-game day. Depending on complexity it takes 1-1.5 weeks. So in total to create one in-game day takes 1.5 – 2 weeks. It could be faster by the time when all environments and characters would be created, however, the story will get more complex, so I believe still 1.5 – 2 weeks is a more realistic estimate. Then I repeat all of the above until I have all renders for the intended game release. This stage ends with a postwork that takes one day.
- I write exact dialogues. I have my script, but there are no dialogues, just the subject of conversation and possible phrases. Also, it is written in my native language, but dialogues for the game I write in English. It takes one day for one in-game day. Please let me know if you find grammar mistakes. I found couple after the initial release and fixed them.
- Then I compile it all in RPGM. One day for 2 in-game days.
- Playtesting and correcting bugs. I give the game to one person that has no idea what is RPG or Renpy and does not play games at all. So I am sure that most of the unrealistic situations will be checked. Another 1-2 days. This can take more days by time.
So taking into account all of the above. I would estimate that 3 in-game day release can take 7 weeks in total, but 4 in-game day release – 2 months accordingly.
But!
If you want to make a God laugh – tell him about your plans…
So, let us see how this will develop.
Last words about general plans.
v0.1 stopped on Wednesday morning. I would like to finish Friday to the next Game Update. And get till Monday with v0.3. But after that to divide each in-game week to two Game Updates (Mon-Thu & Fri-Sun).
This week's task is to create 10 new characters Laura will meet right after a job interview with BB. All of them will take an important part in the game.
Oh, and yes….. My hardware broke down….. This is my task for today. I have my backups, but some of the environments created lately for the next updates can be lost though… and my apologies to my patrons whom I did not send personal thank you messages. I was busy with this issue… And that is the reason why tittle picture is not new.
THANK YOU FOR YOUR PATIENCE TO READ THIS SO FAR! I promise the next Weekly updates will be much shorter. And please feedback if you find something wrong with the game!
Regards, Nemiegs