Thanks man much appreciatedYeah, guessed as much. Talk to the guards in the Boar Hut in Trademond. After the quest is done, pass the day and the event should be available on the map.
Thanks man much appreciatedYeah, guessed as much. Talk to the guards in the Boar Hut in Trademond. After the quest is done, pass the day and the event should be available on the map.
Another year sounds about right for 50%.Any ETA when this game will be ..mostly done?
The developer is currently able to afford only 2 H-CGs a month. Supporting him on patreon could increase that.I love this game and also supported it on Patreon briefly, but I feel like I'll be taking a break from this game until March or April or even longer looking at the roadmap so that I have a good chunk of content to cover. The scenes in 14.0 appear to be too important for Aura corruption-wise for just text to suffice imo so I'll wait for the CGs to be finished on those, even if I have to wait for longer. Another reason is that I want a lot more content in the real world side of things which isn't the current focus and understandably. Best of luck to the dev, one of my favorite games here. I might just sub again eventually to support the dev as CGs cost a lot of money and might also just grab it up on itchio as well just for good measure.
For people that haven't played the game so far, there is hours of content already in the game to cover so definitely give it a try at least once but since I have played recent updates and even pre-releases I will wait a while to stack up the content and maybe restart the game.
P.S. If you're not interested in CGs, the dev does add a lot of content every public release so they're always playable immediately, I just prefer to have the experience first time without having read it earlier.
View attachment 1584443
I feel like aura-dev has said in the past that the art commission is capped out, so unless the artist has changed their mind, that probably isn't going to happen. More CGs also wasn't listed anywhere in the patreon goals last time I checked. I'm all for supporting developers who are consistent, especially those who have a well thought out plan, but your comment is probably not the best way to get this project more financial support.The developer is currently able to afford only 2 H-CGs a month. Supporting him on patreon could increase that.
Will definitely try my best!The developer is currently able to afford only 2 H-CGs a month. Supporting him on patreon could increase that.
I had quite a lot of success with High-HP+DEF slime and Offensive Stance. (Feed all +DEF items and +HP items to slime)Isn't offensive stance straight up unplayable or am I missing something? you can do 2 normals attacks but you lose all your defense. I think you can do more dmg using a spell which gives you tactical advantage followed by a normal attack/pierce/rampage depending on the situation. This is especially true if enemy has high armor.
On the other hand I find defensive stance very nice as it could allows one to do some mage build by only increasing magic attack and mana at the blacksmith (I think it is viable did not try it).
Normally I don't comment for this kind of thing but the balance, the depth and gameplay is very good in this game so I feel bad when I see offensive stance just being bad.
Oh right, I forgot those slimes (don't like the idea of a hero supposed to slay the demon lord rely on a slime for all his fights) . He can just spams protect while aura attacks. Looks strong overall but weak against magical attacks without hp and magic resist on aura.I had quite a lot of success with High-HP+DEF slime and Offensive Stance. (Feed all +DEF items and +HP items to slime)
It loses hard against demons (Slime is weak to DARK), so there you need to transition into another strategy (since you have high ATK a strong Rampage combo works there). But it rips through mobs since you deal huge damage without needing mana.Oh right, I forgot those slimes (don't like the idea of a hero supposed to slay the demon lord rely on a slime for all his fights) . He can just spams protect while aura attacks. Looks strong overall but weak against magical attacks without hp and magic resist on aura.![]()
Really? With over 2,5k $/month? Those are some really expensive CGs.The developer is currently able to afford only 2 H-CGs a month. Supporting him on patreon could increase that.
I was unaware of that. There is a patreon goal of hiring a freelancer to be decided by poll among patrons.I feel like aura-dev has said in the past that the art commission is capped out, so unless the artist has changed their mind, that probably isn't going to happen. More CGs also wasn't listed anywhere in the patreon goals last time I checked. I'm all for supporting developers who are consistent, especially those who have a well thought out plan, but your comment is probably not the best way to get this project more financial support.
Offensive Stance is pretty situational for sure. It's significantly better when you can ambush enemies and pretty much have the battle decided within two rounds (for example on the 4x Bandits, killing all the DPS but the tank). Or if you are in a party and can rely on Protect/their bodies to take hits. I wouldn't run Offensive Stance on any boss fights though or anything that'd last longer than 4 rounds.Isn't offensive stance straight up unplayable or am I missing something? you can do 2 normals attacks but you lose all your defense. I think you can do more dmg using a spell which gives you tactical advantage followed by a normal attack/pierce/rampage depending on the situation. This is especially true if enemy has high armor.
On the other hand I find defensive stance very nice as it could allows one to do some mage build by only increasing magic attack and mana at the blacksmith (I think it is viable did not try it).
Normally I don't comment for this kind of thing but the balance, the depth and gameplay is very good in this game so I feel bad when I see offensive stance just being bad.
Offensive Stance II + Shadowcloak can be effective against bosses. 3 critical hits is a lot of damage to front-load into a target.I wouldn't run Offensive Stance on any boss fights though or anything that'd last longer than 4 rounds.
Wait what, there's more content?? I thought the game just ended after the money fight.Offensive Stance II + Shadowcloak can be effective against bosses. 3 critical hits is a lot of damage to front-load into a target.
/shrugWait what, there's more content?? I thought the game just ended after the money fight.
Wait what, there's more content?? I thought the game just ended after the money fight.
There's also the Eastern Forest of Runes dungeon. 4 (not yet illustrated) lewd scenes were added in 0.14, which will be public next week.The first of the chapter 2 cities (Nephlune) is accessible and at least semi-populated. Plus some of the Trademond npcs have post-festival interactions. There are several ‘tier 2’ skills available. Note that actually getting those skills can be difficult as they are very expensive, compared to the tier 1 stuff.