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VN Unity Abandoned Star Maidens [Ch. 2 v0.2] [Banana Juice]

4.00 star(s) 5 Votes

pepoye

Newbie
Aug 3, 2017
58
23
Hello, how do you extract CG in this Game ?
Very nice game with amazing renders by the way.
Too bad it was tagged anbadonned.
 

AL.d

Well-Known Member
Sep 26, 2016
1,614
5,350
Shocking... /s

Content is king when it comes to a game's success. You can have the prettiest renders, the smoothest animations and the most polished UI but if your updates take less time to play through than to download, your game will go nowhere. Sadly many devs have their priorities wrong....
 

-CookieMonster666-

Message Maven
Nov 20, 2018
12,022
17,822
Shocking... /s

Content is king when it comes to a game's success. You can have the prettiest renders, the smoothest animations and the most polished UI but if your updates take less time to play through than to download, your game will go nowhere. Sadly many devs have their priorities wrong....
This is the sad fate of a lot of developers in general, whether in adult games or otherwise. Look at what recently happened with Cyberpunk 2077. Part of the problem was definitely communication, but a huge part of their problem was trying to develop for all platforms all at the same time and time the release together. After release, it was clear they had not done nearly enough work for consoles, at a minimum.

Now translate this to something like adult gaming. If devs would start out with a unique idea and engaging story, even if they don't make things incredibly fancy they could still gain a good following. Look, for instance, at Deliverance or Love of Magic. Both of those are very engaging and heavy on character development and plot. The result can easily be seen: 1Thousand has been on Patreon for just a year and nearly doubled their patron count (from a bit over 90 to nearly 180); Droid Productions has not even been on Patreon a full year and earns nearly $2K per month. When you get enough momentum and support, you can increase quality of your games going forward, a bit at a time, eventually getting to the level of MrDots, Ptolemy, or perhaps even (with enough money for additions to your team) NLT. (Let's not even worry about discussing DarkCookie and Summertime Saga. Lol.)

But there are many factors that play into that as well, like time, patience, ability to overcome obstacles (sickness, financial hardship, etc.), and so on. More than anything, developers need an unquenchable desire to do this permanently going forward; many developers think they have this, but clearly some don't.
 
Last edited:

AL.d

Well-Known Member
Sep 26, 2016
1,614
5,350
This is the sad fate of a lot of developers in general, whether in adult games or otherwise. Look at what recently happened with Cyberpunk 2077. Part of the problem was definitely communication, but a huge part of their problem was trying to develop for all platforms all at the same time and time the release together. After release, it was clear they had not done nearly enough work for consoles, at a minimum.

Now translate this to something like adult gaming. If devs would start out with a unique idea and engaging story, even if they don't make things incredibly fancy they could still gain a good following. Look, for instance, at Deliverance or Love of Magic. Both of those are very engaging and heavy on character development and plot. The result can easily be seen: 1Thousand has been on Patreon for just a year and nearly doubled their patron count (from a bit over 90 to nearly 180); Droid Productions has not even been on Patreon a full year and earns nearly $2K per month. When you get enough momentum and support, you can increase quality of your games going forward, a bit at a time, eventually getting to the level of MrDots, Ptolemy, or perhaps even (with enough money for additions to your team) NLT. (Let's not even worry about discussing DarkCookie and Summertime Saga. Lol.)

But there are many factors that play into that as well, like time, patience, ability to overcome obstacles (sickness, financial hardship, etc.), and so on. More than anything, developers need an unquenchable desire to do this permanently going forward; many developers think they have this, but clearly some don't.
Some "milk" projects manage to make it by delivering minimal content (I even see a couple in your mentions). But they are smart to hide the fact behind repetitive busywork gameplay.

But yes, developing, even small scale like this, is never easy and few understand that beforehand.
 
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BayJay47

Member
Jun 9, 2018
226
464
wow this really is dead :(

That's a shame.

If the dev ever decides to come back I'll be waiting.
 

-CookieMonster666-

Message Maven
Nov 20, 2018
12,022
17,822
wow this really is dead :(

That's a shame.

If the dev ever decides to come back I'll be waiting.
Yeah, unfortunately it's probably not getting finished. Nearly 18 months of absence (nothing on Patreon, nothing on Discord, and nothing here) almost definitely means Banana Juice quit the project entirely.
 
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4.00 star(s) 5 Votes