VoidPilgrim

Star Periphery!
Game Developer
Apr 2, 2020
540
4,661
I'm good at coding.

Is it worth learning Ren'py so I can help people code their games for profit?
Almost like if I was to learn to make mods but instead I collab with the dev and make it part of their game?

Would that be a decent side gig?
I'm afraid that I don't know enough about Ren'Py or coding in general (and thus, I don't know anything about their respective markets) to advise you on that. You probably know a lot more about the subject! Where you live is also a factor, I think, since earning $100 can mean very different things in different countries.

That said, I still think that passion is the most valuable deciding factor, no matter the subject. So, if you WANT to learn Ren'Py to make (smut) games/help others make (smut) games, go for it! After all, what's the worst thing that could happen?
 

TrueJackal

Active Member
Jul 7, 2020
903
1,163
No idea but im not too optimistic about it, because most games are not that popular. Sure the top 1% in popularity probably makes enough cash that even sharing it between a small team is meaningful, but, I think coding is the lesser hurdle. We are talking maybe even less than 100 porn games like that in existence. (edit: altough thining about it more, one off programming solutions could interest several times more small solo creators even with low income)
Coding can be sort of learned in a month to the degree some hobby project 2d game needs it. Art looks more valuable to me, if you get good in it over several years, it makes the game... as long as the things almost anyone can do arent screwed up too bad. If SP never had an inventory system it would still be a great game.
Yeah that's a fair point.

Unless the game is so full of bugs that it's unplayable, then the coding is always less important than art and writing. Although I do think both art and writing matter.

> No idea but im not too optimistic about it, because most games are not that popular.

I think if you make a really good game and give it time, then it's probably gonna be successful. Maybe I'm biased, but I can see reasons why games have low success.

Also, a decent game still needs time for people to support it.
 

Sakyazel

Member
Apr 3, 2021
143
350
Yeah that's a fair point.

Unless the game is so full of bugs that it's unplayable, then the coding is always less important than art and writing. Although I do think both art and writing matter.

> No idea but im not too optimistic about it, because most games are not that popular.

I think if you make a really good game and give it time, then it's probably gonna be successful. Maybe I'm biased, but I can see reasons why games have low success.

Also, a decent game still needs time for people to support it.
Absolutely agree on writing, i didnt mention it because it would be very hard (or impossible) to come up with a formula on what makes writing succesful. Aside from pointing out things that make it fail. At least i cant do it. So its hard to weigh how limiting it is for a project. Its neccesary , in theory anyone could come up with something good , in practice few can implement it well consistently. But in almost any game its possible to discover some core idea which came from inspiration and has potential. Somehow its always an afterthought for me because its not a glaring hurdle but something anyone can experiment with. On the other hand i cant start drawing stick figures in the hopes that some will turn out to be top smut.
I cant tell how big the interest is in getting competent coding, but I can tell if art and writing isnt competent then all those games dont really need advanced coding as a priority.
Looking into renpy sounds interesting though. I plan to do it at some point just in case. Maybe there is an opportunity to make something later even if for free.
 
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TrueJackal

Active Member
Jul 7, 2020
903
1,163
Absolutely agree on writing, i didnt mention it because it would be very hard (or impossible) to come up with a formula on what makes writing succesful. Aside from pointing out things that make it fail. At least i cant do it. So its hard to weigh how limiting it is for a project. Its neccesary , in theory anyone could come up with something good , in practice few can implement it well consistently. But in almost any game its possible to discover some core idea which came from inspiration and has potential. Somehow its always an afterthought for me because its not a glaring hurdle but something anyone can experiment with. On the other hand i cant start drawing stick figures in the hopes that some will turn out to be top smut.
I cant tell how big the interest is in getting competent coding, but I can tell if art and writing isnt competent then all those games dont really need advanced coding as a priority.
Looking into renpy sounds interesting though. I plan to do it at some point just in case. Maybe there is an opportunity to make something later even if for free.
Personally, I think the key factor is how well you can appeal to your audience's kinks and tastes.

The art has to be good enough that you can fap to it.

The writing doesn't have to be good like a book. It has to be good at getting you off. The story is secondary. As long as the sex scenes are good, you can have the stupidest story and it's totally cool. Just don't make the story boring or a slog to get through.

Good pacing is also important. Scenes need to be long enough that people have time to enjoy their kink, but not so long that they get bored. I think if you understand your audience's kinks really well, or if you share the kink and are able to write scenes that turn you on, that should help.

Using this game as an example. What are the core kinks? Futa, futa dom, and partner sharing. Almost everything else is optional. And to support those kinks, the art is 10/10 AMAZING. So even without dialogue, you could enjoy the sex scenes. Other games have extreme kinks where the art is mediocre but the writing is raunchy and hot.

This game ALSO has solid writing. There is no penalty for fucking all the futas. But you do get different scenes for your choices. And the scenes take time to explore the kink without going on for too long.
 

Cislad

Newbie
Aug 19, 2017
50
43
A bit of both! For example, I have already worked with another person regarding the code (more specifically, the Gallery, which was beyond my basic coding skills). I would like to work with him again when more coding challenges appear (like the UI rework/inventory system). That said, these are limited, one-time exceptions limited to programming. Otherwise, Star Periphery is my passion project, and I simply can't imagine someone else working on the content!
absolute legend
don't burn yourself out
 

Sakyazel

Member
Apr 3, 2021
143
350
whens the next update coming out??
Im not saying anything, but if i did, it would be March based on how frequent the updates were in the first year, but also because expecting the earliest possible date is probably not a good idea in general, that would be late Feb. But I didnt say this, because VP didnt specify a deadline, it could go any way, life happens. Its also possible that doing all the planned main content prolongs a release by a month. He would probably add or postpone some work on side content to keep the releases regular if needed. Just my speculation, but my impression is that despite everything being planned ahead he'd leave a bit of the side content flexible like that to have room to maneuver, improvise and implement new creative ideas that dont neatly fit in whats on schedule. We've got a very professional creator. So to summarize, im not saying March.
 
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Graywolf4life

New Member
Sep 17, 2021
12
11
i would say the only thing that this game need is animations and repeatable play events and the more the MC play an event the more it gets intense as the MC level up from getting use to it ,that would make it more open world .
that's my 2 cents
 
Nov 23, 2017
95
165
Im not saying anything, but if i did, it would be March based on how frequent the updates were in the first year, but also because expecting the earliest possible date is probably not a good idea in general, that would be late Feb. But I didnt say this, because VP didnt specify a deadline, it could go any way, life happens. Its also possible that doing all the planned main content prolongs a release by a month. He would probably add or postpone some work on side content to keep the releases regular if needed. Just my speculation, but my impression is that despite everything being planned ahead he'd leave a bit of the side content flexible like that to have room to maneuver, improvise and implement new creative ideas that dont neatly fit in whats on schedule. We've got a very professional creator. So to summarize, im not saying March.
The best thing about VP (outside of making the best futa on femboy game, with the hottest femboy MC ever) is the constant update and previews he gives on his Patreon/Subscribestar.
Every 4 days or so, there is something new, featuring details regarding the update, photos of the ladies and MC etc.
Like how many other creators actually do that shit? Not saying anything bad about them, but having a dev who doesn't disappear and only shows up when the update is ready, is really fucking amazing.
TLDR. VP, you are awesome.
 

VoidPilgrim

Star Periphery!
Game Developer
Apr 2, 2020
540
4,661
Im not saying anything, but if i did, it would be March based on how frequent the updates were in the first year, but also because expecting the earliest possible date is probably not a good idea in general, that would be late Feb. But I didnt say this, because VP didnt specify a deadline, it could go any way, life happens. Its also possible that doing all the planned main content prolongs a release by a month. He would probably add or postpone some work on side content to keep the releases regular if needed. Just my speculation, but my impression is that despite everything being planned ahead he'd leave a bit of the side content flexible like that to have room to maneuver, improvise and implement new creative ideas that dont neatly fit in whats on schedule. We've got a very professional creator. So to summarize, im not saying March.
I am not promising anything (yet!), but what Saky says makes a lot of sense! I'm aiming for March, but again, I need to finish more stuff before I will give you some estimates. That said, it is coming along nicely!

The best thing about VP (outside of making the best futa on femboy game, with the hottest femboy MC ever) is the constant update and previews he gives on his Patreon/Subscribestar.
Every 4 days or so, there is something new, featuring details regarding the update, photos of the ladies and MC etc.
Like how many other creators actually do that shit? Not saying anything bad about them, but having a dev who doesn't disappear and only shows up when the update is ready, is really fucking amazing.
TLDR. VP, you are awesome.
Regularly updating and keeping you all in the loop is the least I can do!
 
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