aj1

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Aug 5, 2016
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@drmaddoc47

I feel as if narrative wise, we could do with a new tactical character. With Kani and Rin on the away teams i feel as the ship needs someone on the bridge/overseeing ship-wide operations. Either that or slightly expand on crew members.

This is obviously not a major thing but would make the ship more immersive if the crew complement was expanded slightly with other members in cut-scenes and in backgrounds. Popping up every now and then, even with a few lines. This would be in terms of larger scenes, but i know it's a small operation and rendering multiple new characters is probably out of reach.

However, i understand the resource intensiveness and limited time and the need to push the story forward and you can't have scenes for everyone/track everything, just like we are limited at Korina. Inanna has quite a large character list as is and i'm sure we will see more to come in the next episodes and season 2.

Thinking realistically, how about a few transitional scenes. For example as you walk around the ship to an area we see multiple crew-members going about their day and game play wise scene transition would be less jumpy. Still, scenes are nice and compact.

A lot to digest, so thanks if you reply. As a new patron i guess i need to get up to speed and see if i can jump on discord and join some of the dev streams.
 

drmaddoc47

Creator of Starship Inanna
Game Developer
Jun 15, 2018
330
720
@drmaddoc47

I feel as if narrative wise, we could do with a new tactical character. With Kani and Rin on the away teams i feel as the ship needs someone on the bridge/overseeing ship-wide operations. Either that or slightly expand on crew members.
Michael is the third in tactical (though he's also in the Command Track). Though I should do more to show this, I think it's a good idea.

This is obviously not a major thing but would make the ship more immersive if the crew complement was expanded slightly with other members in cut-scenes and in backgrounds. Popping up every now and then, even with a few lines. This would be in terms of larger scenes, but i know it's a small operation and rendering multiple new characters is probably out of reach.

However, i understand the resource intensiveness and limited time and the need to push the story forward and you can't have scenes for everyone/track everything, just like we are limited at Korina. Inanna has quite a large character list as is and i'm sure we will see more to come in the next episodes and season 2.
I want to make the ship seems more lively in Season 2, working toward that goal. Part of it is just building up a stable of characters who can be consistent extras.

Thinking realistically, how about a few transitional scenes. For example as you walk around the ship to an area we see multiple crew-members going about their day and game play wise scene transition would be less jumpy. Still, scenes are nice and compact.

A lot to digest, so thanks if you reply. As a new patron i guess i need to get up to speed and see if i can jump on discord and join some of the dev streams.
Would love to see more people in the devstreams. There's one coming up on Monday @ 8pm Central US time for Patreon Backers and Omar will be there as well.

I really do want to add more to the crew in terms of background characters in Episodes 9 and 10 and onward into Season 2 (it is a bit difficult sometime to keep continuity going with rewrites and such. For example, I had a character in the background of the Anaya/Nali flashback when they are talking in the Korina hallway. The character, a Dovin female, moved from frame to frame passing them by. Much like I had multiple characters in the previous flashback in the bar that changed froim shot to shot. Problem is, I rewrote the Korina scene to add more to it, and now the character walks, stands still, and walks again (because of how the camera worked and where she happened to be). So rather than try and sort it out in the middle of the crunch, just axed the character and tossed the re-renders into the queue. I will try and be better about this.)
 
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aj1

Member
Aug 5, 2016
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Michael is the third in tactical (though he's also in the Command Track). Though I should do more to show this, I think it's a good idea.
Didn't know that, is it said at any point or in your character notes?

I want to make the ship seems more lively in Season 2, working toward that goal. Part of it is just building up a stable of characters who can be consistent extras.
I guess design is the hardest part, Palons ruled out unless we go to the conoly though.

Would love to see more people in the devstreams. There's one coming up on Monday @ 8pm Central US time for Patreon Backers and Omar will be there as well.
Bit late on the european side, will try and catch the 4pm one though.

I really do want to add more to the crew in terms of background characters in Episodes 9 and 10 and onward into Season 2 (it is a bit difficult sometime to keep continuity going with rewrites and such. For example, I had a character in the background of the Anaya/Nali flashback when they are talking in the Korina hallway. The character, a Dovin female, moved from frame to frame passing them by. Much like I had multiple characters in the previous flashback in the bar that changed froim shot to shot. Problem is, I rewrote the Korina scene to add more to it, and now the character walks, stands still, and walks again (because of how the camera worked and where she happened to be). So rather than try and sort it out in the middle of the crunch, just axed the character and tossed the re-renders into the queue. I will try and be better about this.)
I meant less in terms of scenes but i know what you mean. I was more talking about when you go from say captains room to the bridge, a transitional scene would show you walking past a random crewmate. Or when you enter a room say security, you would have a few crew checking weapons etc and then you'd have a compact conversation with the selected crew member to the side.

Also i don't want to bloat the game and have you render 15 variations of the same thing but an idea occured to me that on the command uniform it would be cool if the shoulder showed your branch/specialisation. Like so....
Shoulder-ed2.jpg
 

drmaddoc47

Creator of Starship Inanna
Game Developer
Jun 15, 2018
330
720
Didn't know that, is it said at any point or in your character notes?
Sorry, I forgot to get back to F95 the past couple weeks. I believe it's implied in Episode 3 and Episode 5 he's part of tactical, but I don't think we ever explicitly state it. But he is part of Tactical.



I guess design is the hardest part, Palons ruled out unless we go to the conoly though.
Well, we'll see how things unfold.



Bit late on the european side, will try and catch the 4pm one though.
We just had our 4pm one (I forgot to make a post here for the public ones, I'll have to do that in the future). Next European stream will be earlier though I think. Might even be in the morning for me. here in the states. I don't know yet.



I meant less in terms of scenes but i know what you mean. I was more talking about when you go from say captains room to the bridge, a transitional scene would show you walking past a random crewmate. Or when you enter a room say security, you would have a few crew checking weapons etc and then you'd have a compact conversation with the selected crew member to the side.

Also i don't want to bloat the game and have you render 15 variations of the same thing but an idea occured to me that on the command uniform it would be cool if the shoulder showed your branch/specialisation. Like so....
The uniforms already change color based on the division, and when we have armor it's likely named characters (there's not just going to be some extra in armor). That said, I am trying to add more variation and background characters as we go. Just have to give me time to work on it. :)
 
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samkazk

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Apr 29, 2017
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Is there a roadmap of sorts anywhere we could check out just so we know what to look forward to?
 

aj1

Member
Aug 5, 2016
166
333
Is there a roadmap of sorts anywhere we could check out just so we know what to look forward to?
If you check the patreon, there is one somewhere. Basically, there will be 3 more episodes this year 8, 9 and 10 which finishes season one and then goes on to season 2 and possibly a fantasy project.

There are also weekly and monthly updates. The relevant bit from this week.

You don't have permission to view the spoiler content. Log in or register now.
 
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drmaddoc47

Creator of Starship Inanna
Game Developer
Jun 15, 2018
330
720
If you check the patreon, there is one somewhere. Basically, there will be 3 more episodes this year 8, 9 and 10 which finishes season one and then goes on to season 2 and possibly a fantasy project.
Just to correct the timeline a bit, this year is just 8 and 9, as they are very big episodes with two storylines each. Episode 10 will be next year sometime. But yes, after Season 1 finishes we'll be working on the Fantasy RPG rolling releases and starting Season 2 of Starship Inanna.
 
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Just to correct the timeline a bit, this year is just 8 and 9, as they are very big episodes with two storylines each. Episode 10 will be next year sometime. But yes, after Season 1 finishes we'll be working on the Fantasy RPG rolling releases and starting Season 2 of Starship Inanna.
It's a great game, thanks for making it and continuing to expand it.
 

drmaddoc47

Creator of Starship Inanna
Game Developer
Jun 15, 2018
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It's a great game, thanks for making it and continuing to expand it.
Appreciate that, there's more to come. There's still Season 1 to go, but we're already excited for Season 2 as well as the Starship Inanna Tabletop RPG project.
 

drmaddoc47

Creator of Starship Inanna
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Greetings,

Figured I'd share this here too, you guys are fans after all.

New posters (and pillows, wall hangings, etc) are now available over on the redbubble store shipping worldwide.

Find all past posters and merch here:

Kani On The Beach:

Cea Gothic:

If you have a poster collection or any collection of Starship Inanna artwork going (including fan art), I'd love to see it.
 

drmaddoc47

Creator of Starship Inanna
Game Developer
Jun 15, 2018
330
720
Public Devstream starting up at 8pm Central US Time tomorrow (GMT -5).

I'll be working on Episode 8 stuff, maybe a sex scene or two (dunno yet). Then there will be the Devstream Randomness segment where the chat kinda dictates a piece to some degree.

Then on Wednesday the 22nd there will be sporadic devstreams through out the day, more episode 8 stuff, more work on the 7.2 update, and maybe a few commissions and another Devstream Randomness to wrap up the night.

305999 Previous Samples of Devstream Randomness

Catch the streams on both days at
 

drmaddoc47

Creator of Starship Inanna
Game Developer
Jun 15, 2018
330
720
Greetings,

Figured I would update you all on the past month of the games, art, etc.

The past month has seen some changes on the technical side of things. I dropped Adobe completely and adjusting to that is a little... difficult. But some of the newest art I've done has been working really well, partially because the new software (Affinity Photo) does do some thing much better than Photoshop in my opinion.

Also, since I'm in the process of rewriting there's been some changes to how the story works, and Episode 9 (as a result of Episode 8's rewrites) seems to be getting a bit more fleshed out (it's a bit of a ripple effect). It's kinda making the plans for Season 2 more solidified as well, it's going well, it's just going slow.

The fantasy game has stopped being a 'game' and it more an interactive fiction written in Twine. More actual writing than Starship Inanna, but that means a faster pace (when I work on it, currently it's just one day a month until Season 1 of Starship Inanna is done). The benefit of having fewer pieces of artwork is I can have more player choice more often, including race/sex (there's 3 races, and 3 sexes). But that story is just barely started, a scattering of characters designed during the Fantasy devstreams and such. Not ready to 'playtest' much less launch.

The Starship Inanna Tabletop has moved forward a bit as we gamify the Starship Inanna universe, working in some aspects of the races into the perks and such for the setting. Stuff like Jurion having greater strength than most other Empire races, Palon having the best smell, etc. First playtest is going to be Patreon only sometime in June, and then the first plublic one will be at GenCon in Indianapolis in August. Then hopefully sometime next year we'll be able to release (there will be more playtests before release).

That's the major points, I'll update you all again as time goes on.

Happy gaming.

DrMadDoc47
 

Dysphorika

Well-Known Member
May 5, 2019
1,269
1,412
Greetings,

Figured I would update you all on the past month of the games, art, etc.

The past month has seen some changes on the technical side of things. I dropped Adobe completely and adjusting to that is a little... difficult. But some of the newest art I've done has been working really well, partially because the new software (Affinity Photo) does do some thing much better than Photoshop in my opinion.

Also, since I'm in the process of rewriting there's been some changes to how the story works, and Episode 9 (as a result of Episode 8's rewrites) seems to be getting a bit more fleshed out (it's a bit of a ripple effect). It's kinda making the plans for Season 2 more solidified as well, it's going well, it's just going slow.

The fantasy game has stopped being a 'game' and it more an interactive fiction written in Twine. More actual writing than Starship Inanna, but that means a faster pace (when I work on it, currently it's just one day a month until Season 1 of Starship Inanna is done). The benefit of having fewer pieces of artwork is I can have more player choice more often, including race/sex (there's 3 races, and 3 sexes). But that story is just barely started, a scattering of characters designed during the Fantasy devstreams and such. Not ready to 'playtest' much less launch.

The Starship Inanna Tabletop has moved forward a bit as we gamify the Starship Inanna universe, working in some aspects of the races into the perks and such for the setting. Stuff like Jurion having greater strength than most other Empire races, Palon having the best smell, etc. First playtest is going to be Patreon only sometime in June, and then the first plublic one will be at GenCon in Indianapolis in August. Then hopefully sometime next year we'll be able to release (there will be more playtests before release).

That's the major points, I'll update you all again as time goes on.

Happy gaming.

DrMadDoc47
You are the best!
 
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